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Difference between revisions of "Special Attacks"
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!colspan=2|{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}} | !colspan=2|{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|Musashi/Kai Ni|text=''Yamato''-class Kai Ni|link_class=Yamato}} | ||
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!rowspan=2|Equipment | !rowspan=2|Equipment | ||
!colspan=2|{{Ship/Link|Musashi/Kai Ni}} (& {{Ship/Link|Nagato/Kai Ni|Mutsu/Kai Ni|text=Helper}}) | !colspan=2|{{Ship/Link|Musashi/Kai Ni}} (& {{Ship/Link|Nagato/Kai Ni|Mutsu/Kai Ni|text=Helper}}) |
Revision as of 05:36, 10 June 2022
"Special Attacks", or "Touch", are special combats mechanics involving specific ships combination in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.
There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".
- In a Combined Fleet, it is possible to both:
- Trigger a "Big Seven Touch" in the main fleet during day battle,
- Then trigger a "Kongou Touch" in the escort fleet during night battle.
Big Seven Touch
"Big Seven" refers to the firsts 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.
Nagato Touch
Mutsu Touch
Nelson Touch
Colorado Touch
Special Attacks/Colorado Touch
Yamato-Class Touch
Yamato gains two special attacks on Kai Ni+ called "First squadron, charge! Full salvo!" (??), that targets 3 enemies:
Yamato Touch 1
- Yamato Kai Ni/Juu must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- Another "Helpers" must be in the 2nd position.
- She must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper, Yamato and Musashi positions can be swaped freely.
- In this case, the 2nd ship must not be heavily damaged (大破).
- ?? There must be 6 or more surface ships in the fleet.
- ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- ?? There must be no surface ship in the fleet sunk or retreated via
FCF
during sortie causing remaining < 6. Ships in the escort fleet are not affected.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 4
needs to be selected.
"Touch Helpers" |
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If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack.
- Each attack target a ship at random.
Equipment | Yamato-class Kai Ni![]() ![]() ![]() |
Other Helpers![]() ![]() ![]() | ||
---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.85 | 1.40 | 1.68 |
![]() |
1.77 | 2.13 | 1.61 | 1.93 |
![]() |
2.08 | 2.49 | 1.89 | 2.27 |
![]() ![]() |
2.39 | 2.89 | 2.17 | 2.61 |
+32% ammo ??
??
Yamato Touch 2
- Yamato Kai Ni/Juu must be the flagship.
- She must not be more than lightly damaged (小破).
- A pair of ships from a same "Synergy Group" must be in the 2nd and 3rd positions.
- They must not be more than lightly damaged (小破).
- ?? There must be 6 or more surface ships in the fleet.
- ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- ?? There must be no surface ship in the fleet sunk or retreated via
FCF
during sortie causing remaining < 6. Ships in the escort fleet are not affected.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 4
needs to be selected.
"Synergy Groups" | ||||||||||||||
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1 "Blue" and 1 "Green" from the same group, in any order | ||||||||||||||
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#ComingSoon™ |
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If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack.
- Each attack target a ship at random.
Equipment | Musashi Kai Ni![]() ![]() ![]() |
Other "Synergy Pairs" | ||
---|---|---|---|---|
Attacks 1 | Attack 2 & 3 | Attacks 1, 2, & 3 | ||
No Bonus Equipment | 1.65 | 1.82 | 1.65 | |
![]() |
1.90 | 2.09 | 1.90 | |
![]() |
2.23 | 2.45 | 2.23 | |
![]() ![]() |
2.56 | 2.82 | 2.56 |
+32% ammo ??
??
Kongou-Class Touch
Only Kongou-class 3rd remodels can trigger this touch also called "Night Assault" (namely Kongou Kai Ni C and Hiei Kai Ni C).
Kongou Touch
Hiei Touch
Submarine Touch
Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.
- The flagship must be a Submarine Tender (AS) at Lv 30+,
- She must not be more than moderately damaged (中破).
- The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via
SFFCF
,
- The 4th ship may optionally be a SS(V), but does not affect the above requirement,
- At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon
or Line Abreast
,
- At least one Submarine Supply Material
must be available in the inventory.
- Two SS(V) will launch torpedo strikes.
- The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower
stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo
stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
The number of attacks per Touch ranges from 2 to 4.
- Each submarine will trough either 1 or 2 torpedo strikes.
- Only Lv 75+ submarines can trigger 2 strikes,
- If a Lv 75+ submarine does not carry any
Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
- If a Lv 75+ submarine does carry any
Submarine Radar, it is guaranteed to roll 2 strikes.
One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
Trigger rate is affected by the Level and luck stat of the participating ships[1].
Submarine Radars affect the trigger rate, each increasing the trigger rate by about 10 %[2].
- It can trigger in both day and night for the same battle.
- It can only trigger once during day battle.
- If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
- If all enemies sunk, then touch stops early.
- 1-1-2-2 for 4 attacks,
- 1-1-2 or 1-2-2 for 3 attacks,
- 1-2 for 2 attacks.
- If touch stops early, then attacks can be just 1-1
- Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
When attacking a fleet, the usual Targeting rules apply.
- The torpedoes fired target ships independently,
- When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
Regular |
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Seasonal |
See Also
Backdoor links:
- Special Attacks/Nagato Touch
- Special Attacks/Mutsu Touch
- Special Attacks/Nelson Touch
- Special Attacks/Colorado Touch
- Special Attacks/Kongou Touch
- Special Attacks/Hiei Touch
- Template:Submarine Touch
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