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Difference between revisions of "Help:Resource Farming"

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m (Fixed some typos and grammar.)
 
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* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
 
{{Gain Modifier}}
 
{{Gain Modifier}}
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources.
+
{{Gain Modifier Sp}}
 +
{{Gain Modifier Sp2}}
 +
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources (refreshing the game will not work).
 
** Exceptions are resource nodes that are dead-end nodes.
 
** Exceptions are resource nodes that are dead-end nodes.
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and on refer to "type A craft"
+
** Items are rewarded in any situation, so refreshing the game is fine to farm them.
 +
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and refer to "type A craft"
 +
 
 +
====1-6 Special Case====
 +
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 +
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 +
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
 +
 
 +
====6-3 Special Case====
 +
[[6-3]] has ''"Aerial Reconnaissance Nodes"''' and not "resource nodes", being a special kind of nodes only seen here, giving ammo {{Ammo}}, bauxite {{Bauxite}}, and DevMats {{DM}}.
 +
*''See [[Air Reconnaissance|here]] for more details.
  
 
===Expedition Tips===
 
===Expedition Tips===
Line 29: Line 41:
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
 
*Regarding consumables:
 
*Regarding consumables:
**Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
+
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
Line 42: Line 54:
 
===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that {{Ship/Link|Kinu/Kai Ni}} acts as though she has a built-in Landing Craft when calculating expedition rewards.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} has special behaviours in those cases.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
  
Line 53: Line 65:
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
  
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
*When lacking enough Amphibious Tanks for SS(V), [[Luigi Torelli]] is recommended as a substitute that can carry Drums.
+
*When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
*When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
+
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
Line 80: Line 92:
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
  
Line 191: Line 203:
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
 +
==[[2-4]]==
 +
Node {{MapRoute|N|green}} is a "normal resource node" rewarding 20~60 {{Ammo}}
 +
 +
When doing {{DM}} DevMat farming, it is possible to further advance to node {{MapRoute|N|green}} with some fleets.
 +
*''See below for more details.
 +
 +
;Recommended Fleets
 +
*'''1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red|K|blue|N|green}} / {{MapRoute|B|red|G|green|H|blue|I|red|K|blue|N|green}} (not 100% routing)
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
==[[3-2]]==
 
==[[3-2]]==
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
  
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control}}.
+
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
 
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
*'''The Damage Control is not consumed while doing this process.
+
*'''The Repair Personnel is not consumed while doing this process.
*Once complete, remove the Damage Control from the DD, that can now be scrapped, and repeat.
+
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
  
 
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
 
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
 
  
 
;Recommended Fleet
 
;Recommended Fleet
Line 221: Line 243:
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
  
Line 234: Line 256:
 
!Side<br>Resource
 
!Side<br>Resource
 
|-
 
|-
| 03|| 00:20|| 200||{{Steel}}{{IR}}
+
| 02|| 00:30|| 200||{{Steel}}{{IR}}
 
|-
 
|-
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
 
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
Line 265: Line 287:
 
==[[1-4]]==
 
==[[1-4]]==
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
*Also rewards a similar quantity of {{Ammo}} or {{Bauxite}}.
+
*Also rewads the same quantity of {{Ammo}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
  
 
;Recommended Fleets
 
;Recommended Fleets
 
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
 
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
*Route = {{MapRoute|B|red|C|green|F|blue|J|green|H|green}}
+
*Route = {{MapRoute|B|red|C|green|F|blue|E|green|H|red}}
 
**There is a random chance to go on the South route instead.
 
**There is a random chance to go on the South route instead.
  
Line 290: Line 312:
 
! SS(V)
 
! SS(V)
 
| {{Amphibious Tank}}{{Amphibious Tank}}
 
| {{Amphibious Tank}}{{Amphibious Tank}}
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Tanks.
+
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
*[[Luigi Torelli]] is also a recommended substitute that can carry {{Drum}}
+
*Drum-capable SS are also recommended as a substitute.
 
|-
 
|-
 
! AV
 
! AV
Line 439: Line 461:
 
|-
 
|-
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
 +
|-
 +
| 45|| 3:20|| 220||{{Fuel}}{{FBmedium}}
 
|-
 
|-
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
 
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
Line 451: Line 475:
 
==[[2-4]]==
 
==[[2-4]]==
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} give a 50% chance of rewarding 2 {{IR}}.
+
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
 
*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
  
Line 461: Line 485:
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
**No CVL allowed and 1DD max, otherwise you will route away from {{MapRoute|A|green}}.
+
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
  
 
;Equipment Setups
 
;Equipment Setups
Line 480: Line 504:
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.''
+
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
|-
Line 500: Line 524:
 
!colspan=5|Short
 
!colspan=5|Short
 
|-
 
|-
| 02|| 00:55|| 1|| 0||{{Ammo}}{{Steel}}
+
| 02|| 00:30|| 1|| 0||{{Ammo}}{{Steel}}
 
|-
 
|-
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
 
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
Line 532: Line 556:
 
|{{Q|Bd8}}||1
 
|{{Q|Bd8}}||1
 
|-
 
|-
|{{Q|E3}}||{{Qsupply}}||2
+
|{{Q|Ed1}}||{{Qsupply}}||2
 
|-
 
|-
|{{Q|F6}}||rowspan=3|{{Qfactory}}||1
+
|{{Q|Fd2}}||rowspan=3|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F9}}||1
+
|{{Q|Fd5}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|-
 
|-
 
|{{Q|G2}}||{{Qmodernization}}||1
 
|{{Q|G2}}||{{Qmodernization}}||1
Line 557: Line 581:
 
|{{Q|Bw8}}||1
 
|{{Q|Bw8}}||1
 
|-
 
|-
|{{Q|F68}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fw3}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F69}}||5
+
|{{Q|Fw4}}||5
 
|}
 
|}
  
Line 574: Line 598:
 
|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C8}}||rowspan=2|{{Qpvp}}||2
+
|{{Q|Cm1}}||rowspan=2|{{Qpvp}}||2
 
|-
 
|-
|{{Q|C16}}||2||Choice
+
|{{Q|Cm2}}||2||Choice
 
|}
 
|}
  
Line 591: Line 615:
 
|{{Q|Bq13}}||10||Choice
 
|{{Q|Bq13}}||10||Choice
 
|-
 
|-
|{{Q|C44}}||{{Qpvp}}||4||Choice
+
|{{Q|Cq4}}||{{Qpvp}}||4||Choice
 
|}
 
|}
  
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!Notes
 
!Notes
 
|-
 
|-
|{{Q|2204 B1}}||{{Qsortie}}||6||Choice
+
|{{Q|Cs2}}||{{Qpvp}}||5||Choice
|-
 
|"Large Scale Winter Exercise"||{{Qpvp}}||5||Choice
 
 
|}
 
|}
  
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|{{Q|By12}}||9||Choice
 
|{{Q|By12}}||9||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=4|{{Qpvp}}||5||Choice
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
 
|-
 
|-
|{{Q|C50}}||4||Choice
+
|{{Q|Cy2}}||4||Choice
 
|-
 
|-
|{{Q|C53}}||3||Choice
+
|{{Q|Cy3}}||3||Choice
 
|-
 
|-
|{{Q|C55}}||4||Choice
+
|{{Q|Cy4}}||4||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=4|{{Qexpedition}}||5||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|D33}}||4||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|D36}}||6||Choice
+
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 
|-
 
|-
|{{Q|D40}}||5||Choice
+
|{{Q|Dy2}}||4||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=3|{{Qmodernization}}||1||Choice
+
|{{Q|Dy5}}||6||Choice
 
|-
 
|-
|{{Q|G7}}||2||Choice
+
|{{Q|Dy8}}||5||Choice
 
|-
 
|-
|{{Q|G8}}||2||Choice
+
|{{Q|Gy1}}||rowspan=3|{{Qmodernization}}||1||Choice
 +
|-
 +
|{{Q|Gy2}}||2||Choice
 +
|-
 +
|{{Q|Gy3}}||2||Choice
 
|}
 
|}
  
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|{{Q|Bd7}}||{{Qsortie}}||1
 
|{{Q|Bd7}}||{{Qsortie}}||1
 
|-
 
|-
|{{Q|C2}}||{{Qpvp}}||1
+
|{{Q|Cd1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=2|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=2|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F8}}||1
+
|{{Q|Fd4}}||1
 
|}
 
|}
  
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|{{Q|Bw1}}||{{Qsortie}}||2
 
|{{Q|Bw1}}||{{Qsortie}}||2
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||1
+
|{{Q|Gw1}}||{{Qmodernization}}||1
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 753: Line 779:
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 +
*After reaching node {{MapRoute|G|green}}, '''it is possible to refresh the game to save time and resources'''.
  
 
;Recommended Fleets
 
;Recommended Fleets
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
* 3CV/L, 1AO, 2SS(V)
+
* 3CV(L), 1AO, 2SS(V)
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
+
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
**When farming for buckets too, no CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
+
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 +
 
 +
*'''1AO, 2CVL, 3CL(T)
 +
*1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
**The AV/AS are only needed to reach node {{MapRoute|N|green}} for {{Ammo}} farming (not 100% routing).
  
 
;Equipment Setups
 
;Equipment Setups
Line 786: Line 819:
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
|-
 
|-
! AO
+
! AO/AS
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| {{WildCard}}{{WildCard}}{{Radar}}
| Because of their nature, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
+
| Because of their nature, AO/AS do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 
|}
 
|}
  
Line 868: Line 901:
 
|{{Q|Bd6}}||2
 
|{{Q|Bd6}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cd2}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D2}}||{{Qexpedition}}||1
+
|{{Q|Dd1}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|E4}}||{{Qsupply}}||1
+
|{{Q|Ed2}}||{{Qsupply}}||1
 
|-
 
|-
|{{Q|F5}}||rowspan=6|{{Qfactory}}||1
+
|{{Q|Fd1}}||rowspan=6|{{Qfactory}}||1
 
|-
 
|-
|{{Q|F6}}||1
+
|{{Q|Fd2}}||1
 
|-
 
|-
|{{Q|F7}}||2
+
|{{Q|Fd3}}||2
 
|-
 
|-
|{{Q|F8}}||2
+
|{{Q|Fd4}}||2
 
|-
 
|-
|{{Q|F65}}||1
+
|{{Q|Fd7}}||1
 
|-
 
|-
|{{Q|F66}}||1
+
|{{Q|Fd8}}||1
 
|}
 
|}
  
Line 909: Line 942:
 
|{{Q|Bw9}}||2
 
|{{Q|Bw9}}||2
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||2
+
|{{Q|Cw1}}||{{Qpvp}}||2
 
|-
 
|-
|{{Q|D4}}||rowspan=2|{{Qexpedition}}||3
+
|{{Q|Dw1}}||rowspan=2|{{Qexpedition}}||3
 
|-
 
|-
|{{Q|D11}}||2
+
|{{Q|Dw3}}||2
 
|-
 
|-
|{{Q|F34}}||rowspan=2|{{Qfactory}}||2
+
|{{Q|Fw2}}||rowspan=2|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F68}}||7
+
|{{Q|Fw3}}||7
 
|-
 
|-
|{{Q|G3}}||{{Qmodernization}}||2
+
|{{Q|Gw1}}||{{Qmodernization}}||2
 
|}
 
|}
  
Line 940: Line 973:
 
|{{Q|Bm8}}||4||Choice
 
|{{Q|Bm8}}||4||Choice
 
|-
 
|-
|{{Q|C16}}||{{Qpvp}}||2||Choice
+
|{{Q|Cm2}}||{{Qpvp}}||2||Choice
 
|}
 
|}
  
Line 955: Line 988:
 
|{{Q|Bq9}}||4||Choice
 
|{{Q|Bq9}}||4||Choice
 
|-
 
|-
|{{Q|C29}}||rowspan=3|{{Qpvp}}||3||Choice
+
|{{Q|Cq1}}||rowspan=3|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||8||Choice
+
|{{Q|Cq3}}||8||Choice
 
|-
 
|-
|{{Q|C44}}||4||Choice
+
|{{Q|Cq4}}||4||Choice
 
|-
 
|-
|{{Q|D24}}||{{Qexpedition}}||4
+
|{{Q|Dq1}}||{{Qexpedition}}||4
 
|-
 
|-
|{{Q|F39}}||rowspan=5|{{Qfactory}}||2
+
|{{Q|Fq2}}||rowspan=5|{{Qfactory}}||2
 
|-
 
|-
|{{Q|F55}}||3
+
|{{Q|Fq3}}||3
 
|-
 
|-
|{{Q|F67}}||4
+
|{{Q|Fq4}}||4
 
|-
 
|-
|{{Q|F70}}||8||Choice
+
|{{Q|Fq5}}||8||Choice
 
|-
 
|-
|{{Q|F72}}||6||Choice
+
|{{Q|Fq6}}||6||Choice
 
|}
 
|}
  
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|{{Q|By11}}||8||Choice
 
|{{Q|By11}}||8||Choice
 
|-
 
|-
|{{Q|C49}}||rowspan=4|{{Qpvp}}||4||Choice
+
|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 +
|-
 +
|{{Q|Cy2}}||6||Choice
 +
|-
 +
|{{Q|Cy8}}||4||Choice
 
|-
 
|-
|{{Q|C50}}||6||Choice
+
|{{Q|Cy9}}||6||Choice
 
|-
 
|-
|{{Q|C65}}||4||Choice
+
|{{Q|Cy10}}||6||Choice
 
|-
 
|-
|{{Q|C66}}||6||Choice
+
|{{Q|Cy11}}||3||Choice
 
|-
 
|-
|{{Q|D34}}||rowspan=5|{{Qexpedition}}||7||Choice
+
|{{Q|Cy12}}||7||Choice
 
|-
 
|-
|{{Q|D35}}||5||Choice
+
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 
|-
 
|-
|{{Q|D36}}||4||Choice
+
|{{Q|Dy4}}||5||Choice
 
|-
 
|-
|{{Q|D38}}||6||Choice
+
|{{Q|Dy5}}||4||Choice
 
|-
 
|-
|{{Q|D40}}||6||Choice
+
|{{Q|Dy7}}||6||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=6|{{Qfactory}}||10
+
|{{Q|Dy8}}||6||Choice
 
|-
 
|-
|{{Q|F94}}||10||Choice
+
|{{Q|Fy1}}||rowspan=6|{{Qfactory}}||10
 
|-
 
|-
|{{Q|F98}}||5||Choice
+
|{{Q|Fy3}}||10||Choice
 
|-
 
|-
|{{Q|F99}}||5||Choice
+
|{{Q|Fy5}}||5||Choice
 
|-
 
|-
|{{Q|F100}}||10||Choice
+
|{{Q|Fy6}}||5||Choice
 
|-
 
|-
|{{Q|F113}}||8||Choice
+
|{{Q|Fy7}}||10||Choice
 
|-
 
|-
|{{Q|G6}}||rowspan=4|{{Qmodernization}}||2||Choice
+
|{{Q|Fy9}}||8||Choice
 
|-
 
|-
|{{Q|G7}}||3||Choice
+
|{{Q|Gy1}}||rowspan=4|{{Qmodernization}}||2||Choice
 
|-
 
|-
|{{Q|G8}}||3||Choice
+
|{{Q|Gy2}}||3||Choice
 
|-
 
|-
|{{Q|G9}}||4||Choice
+
|{{Q|Gy3}}||3||Choice
 +
|-
 +
|{{Q|Gy4}}||4||Choice
 
|}
 
|}
 
</tabber>
 
</tabber>
Line 1,078: Line 1,117:
 
!Notes
 
!Notes
 
|-
 
|-
|{{Q|F18}}||{{Qfactory}}||1
+
|{{Q|Fd6}}||{{Qfactory}}||1
 
|}
 
|}
  
Line 1,099: Line 1,138:
 
|{{Q|Bw10}}||3
 
|{{Q|Bw10}}||3
 
|-
 
|-
|{{Q|C4}}||{{Qpvp}}||1
+
|{{Q|Cw1}}||{{Qpvp}}||1
 
|-
 
|-
|{{Q|D11}}||{{Qexpedition}}||1
+
|{{Q|Dw3}}||{{Qexpedition}}||1
 
|-
 
|-
|{{Q|F34}}||{{Qfactory}}||1
+
|{{Q|Fw2}}||{{Qfactory}}||1
 
|}
 
|}
  
Line 1,147: Line 1,186:
 
|{{Q|Bq11}}||2||Choice
 
|{{Q|Bq11}}||2||Choice
 
|-
 
|-
|{{Q|C38}}||rowspan=2|{{Qpvp}}||3||Choice
+
|{{Q|Cq2}}||rowspan=2|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|C42}}||3||Choice
+
|{{Q|Cq3}}||3||Choice
 
|-
 
|-
|{{Q|F35}}||rowspan=2|{{Qfactory}}||3
+
|{{Q|Fq1}}||rowspan=2|{{Qfactory}}||3
 
|-
 
|-
|{{Q|F67}}||4||Choice
+
|{{Q|Fq4}}||4||Choice
 
|}
 
|}
  
Line 1,164: Line 1,203:
 
!Notes
 
!Notes
 
|-
 
|-
|{{Q|By1}}||rowspan=5|{{Qsortie}}||4||Choice
+
|{{Q|By1}}||rowspan=8|{{Qsortie}}||4||Choice
 
|-
 
|-
 
|{{Q|By4}}||4||Choice
 
|{{Q|By4}}||4||Choice
Line 1,174: Line 1,213:
 
|{{Q|By12}}||4||Choice
 
|{{Q|By12}}||4||Choice
 
|-
 
|-
|{{Q|C53}}||rowspan=4|{{Qpvp}}||3||Choice
+
|{{Q|By13}}||2||Choice
 
|-
 
|-
|{{Q|C62}}||3||Choice
+
|{{Q|By14}}||3||Choice
 
|-
 
|-
|{{Q|C65}}||3||Choice
+
|{{Q|By15}}||5||Choice
 
|-
 
|-
|{{Q|C66}}||4||Choice
+
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 
|-
 
|-
|{{Q|D32}}||rowspan=5|{{Qexpedition}}||3||Choice
+
|{{Q|Cy7}}||3||Choice
 
|-
 
|-
|{{Q|D34}}||3||Choice
+
|{{Q|Cy8}}||3||Choice
 
|-
 
|-
|{{Q|D35}}||4||Choice
+
|{{Q|Cy9}}||4||Choice
 
|-
 
|-
|{{Q|D38}}||3||Choice
+
|{{Q|Cy10}}||4||Choice
 
|-
 
|-
|{{Q|D40}}||4||Choice
+
|{{Q|Cy12}}||2||Choice
 
|-
 
|-
|{{Q|F92}}||rowspan=8|{{Qfactory}}||5||Choice
+
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 
|-
 
|-
|{{Q|F94}}||5||Choice
+
|{{Q|Dy3}}||3||Choice
 
|-
 
|-
|{{Q|F95}}||4||Choice
+
|{{Q|Dy4}}||4||Choice
 
|-
 
|-
|{{Q|F98}}||2||Choice
+
|{{Q|Dy7}}||3||Choice
 
|-
 
|-
|{{Q|F99}}||2||Choice
+
|{{Q|Dy8}}||4||Choice
 
|-
 
|-
|{{Q|F100}}||8||Choice
+
|{{Q|Fy1}}||rowspan=8|{{Qfactory}}||5||Choice
 
|-
 
|-
|{{Q|F102}}||3||Choice
+
|{{Q|Fy3}}||5||Choice
 
|-
 
|-
|{{Q|F113}}||3||Choice
+
|{{Q|Fy4}}||4||Choice
 
|-
 
|-
|{{Q|G7}}||rowspan=2|{{Qmodernization}}||2||Choice
+
|{{Q|Fy5}}||2||Choice
 
|-
 
|-
|{{Q|G9}}||2||Choice
+
|{{Q|Fy6}}||2||Choice
 +
|-
 +
|{{Q|Fy7}}||8||Choice
 +
|-
 +
|{{Q|Fy8}}||3||Choice
 +
|-
 +
|{{Q|Fy9}}||3||Choice
 +
|-
 +
|{{Q|Gy2}}||rowspan=2|{{Qmodernization}}||2||Choice
 +
|-
 +
|{{Q|Gy4}}||2||Choice
 
|}
 
|}
 +
 +
;{{Q|Fd6}} Special Case
 +
Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed.
 +
*This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
 +
*In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.
 +
 
</tabber>
 
</tabber>
 
</div>
 
</div>
 +
 +
=Kuso Strat=
 +
Sinking a ship loses it definitely, but also gives back all its current {{fuel}} fuel & {{ammo}} ammo (''see [[Resources#Sinking_Ship_Girls|here]]'').
 +
*Therefore, when only looking for fuel & ammo, and not for steel, sinking ships will bring more resources than scrapping them.
 +
 +
This start revolves around the fact of dropping ships, unequipping them to scrap their stock equipment, and then sending them on regular farming locations to purposefully sink them and gain their resources.
 +
*If done right, this can bring some extra resources from ship drops.
  
 
=Other Consumables=
 
=Other Consumables=
Line 1,230: Line 1,292:
 
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 
*{{RocketMat}} [[New Model Rocket Development Material]]s,
 
*{{RocketMat}} [[New Model Rocket Development Material]]s,
*{{ArmMat}} [[New Model Armament Material]]s.
+
*{{ArmMat}} [[New Model Armament Material]]s,
 +
*{{Item/Icon|Latest Overseas Warship Technology|size=25px}} [[Latest Overseas Warship Technology]].
  
 
=See Also=
 
=See Also=
 
{{Help}}
 
{{Help}}

Latest revision as of 20:18, 21 November 2024

This article aims to provide advice on the better ways to farm the main resources (FuelAmmunitionSteelBauxite) and consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

As some general rules
  • Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
  • Quests are often the better way to farm consumables, especially screws Improvement material,
  • Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
Notes
  • Special resources are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
  • Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
    • One-time quests can also be a major source of resources. Please refer to Quests for more details.
  • Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
  • Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
    • Please refer to the current event's page for more details on such addition.

General Tips

Sortie Tips

Resources in sorties are gained from Resource Nodes and Scraping dropped ships.

  • Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
  • For resource nodes, using appropriate gear (Landing Craft/Amphibious Vehicle/Drum Canister) is essential to maximize gains:
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Medium)Furniture Box (Large)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0 0.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
Special Resource Nodes Gain Modifiers
Type 1
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 2-4 A Instant repair
3-2 I Furniture Box (Small)
3-4 K/O Furniture Box (Large)/Furniture Box (Medium)
2-5 5-4 I
Ammunition
5-5 E
Fuel
7-4 O
M
Fuel
N
Steel
Fuel Bauxite
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
~35% of +1
if 4+ used[2]
5.0 10.0 15.0 10.0 7.0 10.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 10.0 5.0 10.0 15.0 8.0 6.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship SouyaSouya (AGS)
Souya (AGL)
Souya (AGB)
0.0 0.0 0.0 0.0 0.0 22.0 16.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Resource Cap 2 150 150 180 180 200 120
Random Resource Increments 0/1 0 0 0 0 0 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  2. Exact values still under investigation

Sources: [1] [2] [3] [4]

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
Ammunition
G
Improved[2]
M
Fuel
M
Improved[2]
J
Ammunition
J
Improved[2]
Landing Craft
Amphibious Vehicle
A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai 5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing CraftDaihatsu Landing Craft 5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu TankSpecial Type 4 Amphibious Tank 4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed DaihatsuArmed Daihatsu 2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi TankSpecial Type 2 Amphibious Tank 0.75 0.0041? 1.50 0.?? 3.00 0.??
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 N/A 0.0 N/A 10.0 N/A
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship Kinu Kai NiKinu Kai Ni[3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A8 is equipped in the fleet.

Sources: [5] [6] [7] [8] [9]

  • A battle has to be completed (win or loss) after the resource node in order to claim the resources (refreshing the game will not work).
    • Exceptions are resource nodes that are dead-end nodes.
    • Items are rewarded in any situation, so refreshing the game is fine to farm them.
  • In the following guide, Landing Craft and Amphibious Vehicle are fully interchangeable, and refer to "type A craft"

1-6 Special Case

1-6 is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node N in 1-6 rewards great amount of all four resources FuelAmmunitionSteelBauxite, but only for the 7 clearing runs.

  • It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
  • 1-6 additionally reward a Item Icon Present Box.png Present Box which is a nice asset for emergency situations.

6-3 Special Case

6-3 has "Aerial Reconnaissance Nodes"' and not "resource nodes", being a special kind of nodes only seen here, giving ammo Ammunition, bauxite Bauxite, and DevMats Development material.

  • See here for more details.

Expedition Tips

Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.

  • Regarding resources:
    • Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
    • Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
  • Regarding consumables:
    • Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
    • Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
    • Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
  • For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
    • This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
    • See Success Conditions for more details.

Quest Tips

Quests are mostly used to farm consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

  • While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.

Landing Craft Carriers

Here is a list of the Landing Equipment Landing Craft/Amphibious Vehicle capable ships, used in sorties and expeditions.

  • Note that Kinu Kai NiKinu Kai Ni has special behaviours in those cases.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft Landing Craft Both Landing Craft & Amphibious Vehicle Amphibious Vehicle Amphibious Vehicle
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Mikazuki Kai.png Ship Banner Miyuki Kai Ni.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Ariake Kai.png Ship Banner Yuugure Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Murasame Kai Ni.png Ship Banner Harusame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Amatsukaze Kai Ni.png Ship Banner Tanikaze D Kai.png Ship Banner Makigumo Kai Ni.png Ship Banner Hayashimo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Ume Kai.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png Ship Banner Kiyoshimo Kai Ni D.pngKai Ni D Ship Banner Shiratsuyu Kai Ni.png Ship Banner Shigure Kai San.png Ship Banner Yamakaze Kai Ni.pngKai Ni Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Urakaze D Kai.png Ship Banner Kazagumo Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
(F)BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Mutsu Kai Ni.png Ship Banner Haruna Kai Ni C.pngKai Ni C Ship Banner Kirishima Kai Ni C.png
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png Ship Banner Houshou Kai Ni Sen.pngKai Ni Sen
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png Ship Banner Nisshin Kai.png Ship Banner Mikuma Kai Ni Toku.pngKai Ni Toku
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Kumano Maru.png Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png Ship Banner Kumano Maru Kai.png Ship Banner No.101 Transport Ship.png
SS(V) All
RE

Equipment Card Soukoutei (Armored Boat Class).png Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class): Shinshuu MaruShinshuu Maru
Shinshuu Maru Kai

Equipment Card Special Type 4 Amphibious Tank.pngEquipment Card Special Type 4 Amphibious Tank Kai.png Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
: I-36I-36
I-36 Kai
 · I-41I-41
I-41 Kai
 · I-47 KaiI-47 Kai · I-58 KaiI-58 Kai

[edit]

Fuel Fuel

1-3

Node D is a "normal resource node" rewarding 10~20 Fuel

  • The maximum possible Landing Craft Landing Craft and Amphibious Vehicle Amphibious Vehicles should be equipped to maximize fuel gain.
    • Drum Canister DrumsDrum Canister (Transport Use) work as an inferior substitute.
    • Only using those equipment in the fleet is a viable solution.
  • When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
  • When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
  • Once the first battle is complete, "retreat" and "resupply" before going back out.

If done correctly, this can result in an outstanding fuel gain that can surpass expedition gains.

  • Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize the fuel consumption/farming.
  • It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are critically damaged, and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
Recommended Fleets
  • Kamoi/Souya, 4-5DD, 0-1SS(V)
  • 1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
  • Route = A D B E
Equipment Setups
Ship Type Equipment Notes
DD/AO/AV Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Vehicles.
  • Drum-capable SS are also recommended as a substitute.

1-3 Souya Immortal Farming[1]

Thanks to her incredible Luck (77+) and Armor (62) stats, Souya (AGB) (not AGS nor AGL) can exploit damage mechanics to farm on fuel on 1-3.

  • Souya needs to:

When setup like that, Souya can be sortie alone on 1-3,

  • She will follow the route A D B E
  • One the battle of Node E, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
  • Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
  • It is possible to farm about 900+ fuel/h "risk free" using this method.
Note
  • The method only works on 1-3 Node E, other battles being able to damage Souya.

7-4

7-4 is a great "risk free" place to farm both fuel and bauxite.

  • See the 7-4 map page for more details.

4-3

Node B is a "normal resource node" rewarding 30~90 Fuel.

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV or AO and will go through 2 combat nodes.

Recommended Fleets
  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Route = A B G J
    • Node A should not present much difficulty, however, node G may present some challenge to pass.
    • AV, CLTs, and CLs carrying Midget SubmarineMinisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Slow AV/AO needs to be Fast (see Improving Ship Speed).
    • Due to the danger this path has, bringing Landing Craft to gain extra resources can be optional.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
CL/CLT Secondary GunSecondary GunMidget SubmarineMinisub
Midget SubmarineMinisubSONARDepth Charges
Medium Caliber Main GunMedium Caliber Main GunReconnaissance SeaplaneRecon
Midget SubmarineMinisub will take out some enemies earlier. Some OASW setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub A setup giving both an Otorp and an airstrike.
AO Landing CraftLanding CraftLanding Craft Outside of Landing Craft carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

Short
Expedition Timer Hourly
Yield
Side
Resource
05 01:30 133 AmmunitionSteelBauxite
21 02:20 137 AmmunitionFurniture Box (Small)
38 02:55 144 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
05 01:30 200 AmmunitionSteelBauxite
16 15:00 500 AmmunitionSteelBauxiteInstant construction MaterialDevelopment material
19 06:00 400 AmmunitionSteelBauxiteFurniture Box (Small)Development material
21 02:20 320 AmmunitionFurniture Box (Small)
24 08:20 500 BauxiteDevelopment materialInstant repair
38 02:55 420 SteelFurniture Box (Small)
40 06:50 300 AmmunitionBauxiteFurniture Box (Small)Instant repair

Ammunition Ammunitions

2-4

Node N is a "normal resource node" rewarding 20~60 Ammunition

When doing Development material DevMat farming, it is possible to further advance to node N with some fleets.

  • See below for more details.
Recommended Fleets
  • 1-2AO, 1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
  • Route = B C G H I K N / B G H I K N (not 100% routing)
    • It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.

3-2

Node B is a "normal resource node" rewarding 50~150 Ammunition

It is recommended to use a throwaway DD equipped with Landing Craft/Drum Canister, and one Repair PersonnelEmergency Repair Personnel
Emergency Repair Goddess
.

  • This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
  • If the battle on A critically damages the DD, select to use the Repair Personnel and continue onward.
  • The Repair Personnel is not consumed while doing this process.
  • Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.

Another method is to send a fleet of 3-6SS(V) using Amphibious Vehicle. This method brings a bit greater return at a higher risk and has steeper requirements.

Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".

Recommended Fleet
  • 1DD
  • 3-6SSV
  • Route = A B
Equipment Setups
Ship Type Equipment Notes
XX Landing CraftLanding CraftEmergency Repair Personnel Drum Canister can serve as Landing Craft substitutes.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Vehicles.
  • Drum-capable SS are also recommended as a substitute.

Short
Expedition Timer Hourly
Yield
Side
Resource
02 00:30 200 SteelInstant repair
05 01:30 133 FuelSteelBauxite
37 02:45 138 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
13 04:00 300 FuelInstant repairFurniture Box (Small)
16 15:00 500 FuelSteelBauxiteInstant construction MaterialDevelopment material
37 02:45 380 SteelFurniture Box (Small)
40 06:50 300 FuelBauxiteFurniture Box (Small)Instant repair

Steel Steel

1-4

Node C is a "normal resource node" rewarding 10~20 Steel

  • Also rewads the same quantity of Ammunition.

Not a great place to farm Steel. This is mitigated by the easy route, low cost, and the other resources gained.

Recommended Fleets
  • 0-1AV, 1-2CVL, 3DD, 1SS(V)
  • Route = B C F E H
    • There is a random chance to go on the South route instead.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes.
CVL Torpedo BomberTorpedo BomberDive BomberFighter
Torpedo Bomber/Dive Bomber & Landing CraftLanding Craft
As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
  • Using Landing Craft capable CVL is also a viable option to maximize gains.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Vehicles.
  • Drum-capable SS are also recommended as a substitute.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub
Landing CraftLanding CraftLanding Craft
Either a setup giving both an Otorp and an airstrike, or resource focused.

Short
Expedition Timer Hourly
Yield
Side
Resource
03 00:20 120 FuelAmmunition
20 02:00 75 Development materialFurniture Box (Small)
37 02:45 98 AmmunitionFurniture Box (Small)
38 02:55 69 FuelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
15 12:00 300 BauxiteFurniture Box (Large)Development material
18 05:00 300 BauxiteInstant repair
37 02:45 270 AmmunitionFurniture Box (Small)
38 02:55 200 FuelFurniture Box (Small)

Scrapping unwanted drops is an excellent source of Steel.

  • Larger ships will provide more steel when scrapped.
  • Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.

Bauxite Bauxite

2-2

Node A is a "normal resource node" rewarding 10~20 Bauxite

  • This map is ideal for farming Transport kills for Bw3 and Bw4, as node B contains 2 Transports and can be reached consistently
  • Node A gives bauxite, and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
  • In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel Steel.
Recommended Fleets
  • 3-6CV(L)/BBV, 0-3XX
  • 3CVL, 3CAV/CL
  • Route = C B A
    • Using 3CL/CAV carrying a Midget SubmarineMinisub Midget Submarine and Landing Craft Landing Craft alongside the carriers will create a strong opening, coupled with a higher resource gain.
Equipment Setups
Ship Type Equipment Notes
XX Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes.
  • Using a Midget SubmarineMinisub on capable ships is recommended to reach an opening clear.
CVL Torpedo Bomber/Dive Bomber
Torpedo Bomber/Dive Bomber & Landing CraftLanding Craft
As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
  • Using Landing Craft capable CVL is also a viable option to maximize gains.

7-4

7-4 is a great "risk free" place to farm both fuel and bauxite.

  • See the relevant page for more details.

4-3

Node J is a "normal resource node" rewarding 50~100 Bauxite

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV or AO and will go through 2 combat nodes.

Recommended Fleets
  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Route = A B G J
    • Node A should not present much difficulty, however, node G may present some challenge to pass.
    • AV, CLTs, and CLs carrying Midget SubmarineMinisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Slow AV/AO needs to be Fast (see Improving Ship Speed).
    • Due to the danger this path has, bringing Landing Craft to gain extra resources can be optional.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
CL/CLT Secondary GunSecondary GunMidget SubmarineMinisub
Midget SubmarineMinisubSONARDepth Charges
Medium Caliber Main GunMedium Caliber Main GunReconnaissance SeaplaneRecon
Midget SubmarineMinisub will take out some enemies earlier. Some OASW setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub A setup giving both an Otorp and an airstrike.
AO Landing CraftLanding CraftLanding Craft Outside of Landing Craft carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

Short
Expedition Timer Hourly
Yield
Side
Resource
06 00:40 120 Furniture Box (Small)
B1 00:35 51 FuelFurniture Box (Small)Instant repair
45 3:20 66 FuelFurniture Box (Medium)
Long
Expedition Timer Total
Yield
Side
Resource
11 05:00 250 Furniture Box (Small)Instant repair
15 12:00 400 SteelFurniture Box (Large)Development material
45 3:20 220 FuelFurniture Box (Medium)
35 07:00 280 SteelFurniture Box (Small)Development material

Instant repair Instant Repair Materials

2-4

Node A is a "special resource node" rewarding 1 Instant repair.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Development material DevMats too, as they are rewarded on the off-route path (see below).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • Route = B C F A
    • 50 % chance to route to A, 50 % to G
    • No CVL allowed and 1DD max, otherwise, the routing to A becomes even worse.
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.

Expedition Timer Yield Side
Resource
Left Right
Short
02 00:30 1 0 AmmunitionSteel
04 00:50 1 0 AmmunitionFurniture Box (Small)
A2 00:55 0 1 FuelAmmunitionBauxiteDevelopment material
41 01:00 0 1 FuelBauxiteDevelopment material
Long
None

Daily Quest Daily
Quest Type Yield Notes
Bd2 Sortie Quest 1
Bd4 2
Bd5 1
Bd7 1
Bd8 1
Ed1 Supply Quest 2
Fd2 Factory Quest 1
Fd5 1
Fd8 1
G2 Modernization Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw4 Sortie Quest 3
Bw5 2
Bw8 1
Fw3 Factory Quest 1
Fw4 5
Monthly QuestMonthly
Quest Type Yield Notes
Bm4 Sortie Quest 3
Bm8 4 Choice
Cm1 PVP Quest 2
Cm2 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq3 Sortie Quest 4
Bq13 10 Choice
Cq4 PVP Quest 4 Choice
Seasonal
Quest Type Yield Notes
Cs2 PVP Quest 5 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 8 Choice
By2 6 Choice
By3 5 Choice
By4 5 Choice
By12 9 Choice
Cy1 PVP Quest 5 Choice
Cy2 4 Choice
Cy3 3 Choice
Cy4 4 Choice
Cy11 3 Choice
Cy12 2 Choice
Dy1 Expedition Quest 5 Choice
Dy2 4 Choice
Dy5 6 Choice
Dy8 5 Choice
Gy1 Modernization Quest 1 Choice
Gy2 2 Choice
Gy3 2 Choice

Instant construction Material Instant Construction Materials

2-1

Node E is a "normal resource node" rewarding 1 Instant construction Material.

  • This map does not pose any challenge, also being a good enough spot to farm steel Steel from drops.
  • This map should be cleared alongside quest Bd7.
Recommended Fleet
  • 1AV, 1CL, 4DD (Fast)
  • Route = C E H
    • The AV guarantees routing to node E,
    • A slow fleet will hit one extra combat node.
Equipment Setups
Ship Type Equipment Notes
DD High-Angle GunHigh-Angle GunAir RADARAir Standard setup for DD, with some AA emphasis, with at least one AACI being recommended.
  • Putting more CL and CA in the fleet would still work, but at a greater cost.
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar.
AV Seaplane FighterSeaplane FighterSeaplane Fighter The main role of the AV is to bring air power, with 81 being needed to reach AS on the boss.
  • Midget SubmarineMinisub and Seaplane BomberBomber can be used if enough air power is reached with minimal SPF use.

Expedition Timer Yield Side
Resource
Left Right
Short
07 01:00 1 0 SteelBauxite
10 01:30 1 0 AmmunitionBauxiteInstant repair
Long
16 15:00 2 0 FuelAmmunitionSteelBauxiteDevelopment material

Daily Quest Daily
Quest Type Yield Notes
Bd7 Sortie Quest 1
Cd1 PVP Quest 1
Ed2 Supply Quest 1
Fd1 Factory Quest 1
Fd4 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
Gw1 Modernization Quest 1

Development material Development Materials

2-4

Node G is a "normal resource node" rewarding 1 Development material.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Instant repair Buckets too, as they are rewarded on the off-route path (see above).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
  • After reaching node G, it is possible to refresh the game to save time and resources.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • 3CV(L), 1AO, 2SS(V)
  • Route = B C G H I
    • 50 % chance to route to A, 50 % to G
    • When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to A becomes even worse.
  • 1AO, 2CVL, 3CL(T)
  • 1-2AO, 0-1AV/AS, 1-2CVL, 1-3CL(T), 0-2SS(V)
  • Route = B C G H I / B G H I
    • It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
    • The AV/AS are only needed to reach node N for Ammunition farming (not 100% routing).
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard Those are only useful when trying to farm for buckets as well.
  • The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV/L Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.
  • Amphibious Vehicle are only useful when trying to farm for buckets as well.
AO/AS Wildcard Wildcard RADAR Because of their nature, AO/AS do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

6-3

Nodes G H are "Air Reconnaissance", a unique kind of node, rewarding Ammunition, Bauxite, and Development material.

While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least B ranked. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.

Recommended Fleets
  • 1CL, 4DD, 1AV
  • Route = A C E G H J
Equipment Setups
Ship Type Equipment Notes
DD Small Caliber Main GunSmall Caliber Main GunWildcard Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a Radar.
  • This setup can alternatively be swapped with other Night Cut-In setup if available.
SONARWildcard Wildcard It is advisable to have 1-2 DD on OASW duty, preventing some retreats.
CL TorpedoesTorpedoesMidget SubmarineMinisub/Seaplane/SONAR The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
AV Seaplane BomberBomber/Large Flying Boat/Midget SubmarineMinisub Akitsushima and Nisshin are the only Large Flying Boat LFB capable AV, and so should preferably carry as many planes as possible to maximize gains.
  • Other AV are still viable, with the ability to carry either more Seaplane BomberBomber or one Midget SubmarineMinisub.
  • Reconnaissance SeaplaneRecon can be used but are a waste of potential.

Expedition Timer Yield Side
Resource
Left Right
Short
A2 00:55 1 0 Instant repair
20 02:00 1 0 Steel
41 01:00 1 0 FuelInstant repair
Long
35 07:00 0 1 SteelBauxite

Daily Quest Daily
Quest Type Yield Notes
Bd1 Sortie Quest 1
Bd2 1
Bd3 1
Bd5 1
Bd6 2
Cd2 PVP Quest 1
Dd1 Expedition Quest 1
Ed2 Supply Quest 1
Fd1 Factory Quest 1
Fd2 1
Fd3 2
Fd4 2
Fd7 1
Fd8 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
Bw2 2
Bw3 3
Bw6 2
Bw7 3
Bw8 1
Bw9 2
Cw1 PVP Quest 2
Dw1 Expedition Quest 3
Dw3 2
Fw2 Factory Quest 2
Fw3 7
Gw1 Modernization Quest 2
Monthly QuestMonthly
Quest Type Yield Notes
Bm1 Sortie Quest 5
Bm4 3
Bm5 5
Bm7 4
Bm8 4 Choice
Cm2 PVP Quest 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq4 Sortie Quest 4
Bq9 4 Choice
Cq1 PVP Quest 3 Choice
Cq3 8 Choice
Cq4 4 Choice
Dq1 Expedition Quest 4
Fq2 Factory Quest 2
Fq3 3
Fq4 4
Fq5 8 Choice
Fq6 6 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 10 Choice
By2 8 Choice
By3 6 Choice
By5 10 Choice
By6 5 Choice
By11 8 Choice
Cy1 PVP Quest 4 Choice
Cy2 6 Choice
Cy8 4 Choice
Cy9 6 Choice
Cy10 6 Choice
Cy11 3 Choice
Cy12 7 Choice
Dy3 Expedition Quest 7 Choice
Dy4 5 Choice
Dy5 4 Choice
Dy7 6 Choice
Dy8 6 Choice
Fy1 Factory Quest 10
Fy3 10 Choice
Fy5 5 Choice
Fy6 5 Choice
Fy7 10 Choice
Fy9 8 Choice
Gy1 Modernization Quest 2 Choice
Gy2 3 Choice
Gy3 3 Choice
Gy4 4 Choice

Improvement material Improvement Materials

As every Expedition rewarding screws are monthly ones, the timer is irrelevant here.

Expedition Yield Notes
Left Right
A6 0 1 Monthly Expeditions
B4 0 1
B5 0 1
B6 0 1
43 0 1
46 0 1
D3 0 1
E1 0 1
E2 0 1

Daily Quest Daily
Quest Type Yield Notes
Fd6 Factory Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw5 Sortie Quest 1
Bw7 3
Bw7 2
Bw9 3
Bw10 3
Cw1 PVP Quest 1
Dw3 Expedition Quest 1
Fw2 Factory Quest 1
Monthly QuestMonthly
Quest Type Yield Notes
Bm3 Sortie Quest 3
Bm4 4
Bm5 3
Bm6 2
Bm7 2
Bm8 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq1 Sortie Quest 5
Bq2 4
Bq4 4
Bq7 4 Choice
Bq10 4 Choice
Bq11 2 Choice
Cq2 PVP Quest 3 Choice
Cq3 3 Choice
Fq1 Factory Quest 3
Fq4 4 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 4 Choice
By4 4 Choice
By5 8 Choice
By7 3 Choice
By12 4 Choice
By13 2 Choice
By14 3 Choice
By15 5 Choice
Cy3 PVP Quest 3 Choice
Cy7 3 Choice
Cy8 3 Choice
Cy9 4 Choice
Cy10 4 Choice
Cy12 2 Choice
Dy1 Expedition Quest 3 Choice
Dy3 3 Choice
Dy4 4 Choice
Dy7 3 Choice
Dy8 4 Choice
Fy1 Factory Quest 5 Choice
Fy3 5 Choice
Fy4 4 Choice
Fy5 2 Choice
Fy6 2 Choice
Fy7 8 Choice
Fy8 3 Choice
Fy9 3 Choice
Gy2 Modernization Quest 2 Choice
Gy4 2 Choice
Fd6 Special Case

Unlike all other quests, Fd6 requires to perform an improvement in order to be completed, meaning that screws have to be consumed.

  • This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
  • In addition, as upgrading Ration OnigirisCombat Ration up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.

Kuso Strat

Sinking a ship loses it definitely, but also gives back all its current Fuel fuel & Ammunition ammo (see here).

  • Therefore, when only looking for fuel & ammo, and not for steel, sinking ships will bring more resources than scrapping them.

This start revolves around the fact of dropping ships, unequipping them to scrap their stock equipment, and then sending them on regular farming locations to purposefully sink them and gain their resources.

  • If done right, this can bring some extra resources from ship drops.

Other Consumables

Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:

See Also