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Transport Operations are currently an '''Event Only Mechanic''' which has made an appearance since the [[Fall 2015 Event]] and currently have appeared in each event since then. The main goal of Transport Operations is to haul supplies to a particular location on the map which may be the main objective of serve as part of a main objective depending on the rules of the map.
 
 
==About Transport Operation Maps==
 
 
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
 
[[File:Transport Map.png|thumb|right|Example of an event map with a transport operation from Winter 2016.]]
When an admiral is assigned to perform a transport operation, they will be assigned use a certain set of kanmusus to partake in transporting supplies to a certain location on the map. The '''Transport drop off location''' is marked as a green node with a green flag on the map. The objective of the fleet will be to reach the drop off point and then successfully survive clear the boss node that will generally follow the transport drop off point. If the player is successful at beating the boss node with an A or S rank, they will be able to deplete the '''TP gauge'''. Once depleted, the transport operation will be complete.  
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Transport Operations are an event mechanic that was introduced during the [[Fall 2015 Event]]. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.
  
Depending on the map, this will either be part of a phase of the map, or it will be considered complete once the transport operation is complete. If the objective is to only complete the transport operation you will not need to defeat the boss abyssal to complete the map, you will only need an '''A rank''' at a bare minimum if successfully depletes the '''TP gauge's bar'''.
+
=Overview=
 +
The objective of the Transport Operation is to deplete a '''Transport (TP)''' gauge/bar.
 +
* The amount of TP that needs to be depleted varies by difficulty and map.
 +
The TP Gauge is depleted each time the fleet reaches a '''"Transport Loadout Node"''' (a node marked with a green flag) and then scores an '''A+ rank''' at the boss, with S ranks depleting more points than A ranks.
 +
* Ships that are {{color|red|'''heavily damaged (大破)'''}}, [[Evacuation|evacuated]], or sunk, are not counted towards gauge depletion.
 +
The boss does not need to be sunk at any point.
 +
* Sinking it may be advisable to get S ranks and so deplete the gauge faster.
 +
* In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
 +
Those phases are usually completed by a single fleet or a "[[Combined_Fleet#Combined Fleet Types|Transport Escort Force]]" (TCF).
  
These maps can either use a single fleet or a [[Combined_Fleet#Normal_Node_-_Carrier_Task_Force_.2F_Transport_Escort_Fleet|Transport Escort Combined Fleet]].  
+
[[1-6]] behaves similarly to Transport Operations, but is not one, being much simpler.
  
''For more information regarding combined fleets please view the [[Combined Fleet]] section.''
+
=TP Gauge Depletion=
 +
TP gauge reduction is calculated using the following formula:
 +
<math>\text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor</math>
  
==Depleting the TP Gauge==
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[[File:Transport Supply notice.png|thumb|right|When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.]]
[[File:Transport Supply notice.png|thumb|right|When your fleet reaches the transport drop-off point, you will receive a notice which shows how much transport equipment you brought with your fleet which will count toward you TP score. In this case, this fleet was equipped with 10 [[drum canister|drum canisters]] and 1 [[daihatsu]].]]
 
The TP gauge acts like an HP gauge in the sense of how much materials you have transported already. Mechanically, there are three factors when calculating how much TP gauge will be depleted in a run: (1) Result at boss node, (2) Equipment carried by the fleet, and (3) Ships used in the fleet. The TP gauge depletion is calculated this way:<br>
 
[math] \text{TP Drain} = \text{Floor[Boss Rank Modifier} \times \text{(} \sum^\text{All equipment slots} \text{Equipment TP Value} + \sum^\text{All ships in fleet} \text{Ship TP Value)]} [/math]
 
  
Note that the equipment factor and the ship factor only calculates the equipment and ships in fleet as it reaches the drop-off point. Having fewer ships and/or equipment when the point is reached will reduce the amount of TP Drain, but ships/equipment no longer present in fleet ''after'' the drop-off point is reached will not affect the final TP Drain.
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* <math>\text{Mod}_\text{rank}</math> is the rank modifier. It is '''1.0''' for S ranks, '''0.7''' for A ranks, and '''0''' otherwise.
[[File:Transport Complete.png|thumb|right|Once you successfully deplete the TP Gauge, the TP Gauge will explode before either the map is considered complete or moves on to the Boss Gauge.]]
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* <math>\text{TP}_\text{equip}</math> is the Equipment TP value. See [[#Equipment TP|below]] for details.
 +
* <math>\text{TP}_\text{ship}</math> is the Ship TP value. See [[#Ship TP|below]] for details.
 +
[[File:Transport Complete.png|thumb|right|Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.]]
  
=== Boss Rank Modifier ===
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===Equipment TP===
This modifier is simple: 1.0 for S-rank victory, 0.7 for A-rank victory, and 0 (none) for B-rank or worse. Because of this, it is critical that a fleet is able to sink 4 or more ships at the boss node (which is the minimum requirement for A-rank victory).
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Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.
  
=== Equipment TP Value ===
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''Values listed below are the baseline TP reduction values. They may vary from event to event. Please refer to the current event page for notes of any changes.''
Some equipments provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.
 
  
{| class="wikitable"
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{|class="wikitable"  
|-
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! Equipment!! S-Rank!! A-Rank
! Equipment !! S-Rank !! A-Rank
 
|-
 
| '''[[Daihatsu-class Landing Craft]]''' || 8.0 || 5.6
 
 
|-
 
|-
| '''[[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]''' || 13.0 || 9.1
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| {{Landing Craft}} '''[[:Category:Landing Craft|Landing Craft]]'''|| 8.0|| 5.6
 
|-
 
|-
| '''[[Drum Canister]]''' || 5.0 || 3.5
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| {{Drum}} '''{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}'''|| 5.0|| 3.5
 
|-
 
|-
| '''Type 2 Ka-Mi Tank''' || 2.0 || 1.4
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| {{Amphibious Tank}} '''[[Amphibious Vehicle]]s'''|| 2.0|| 1.4
 
|-
 
|-
| '''[[Battle Rations]]''' || 1.0 || 0.7
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| {{Rations}} '''{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}'''|| 1.0|| 0.7
 
|}
 
|}
  
=== Ship TP Value ===
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;Notes
Your fleet composition also affects the TP drain, as shown in the table below.
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*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
  
{| class="wikitable"
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===Ship TP===
 +
{|class="wikitable"
 +
!colspan=2| Ship Type!! S-Rank!! A-Rank
 
|-
 
|-
! Ship Type !! S-Rank !! A-Rank
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! [[AO]]
 +
| '''Fleet Oiler'''|| 15.0|| 10.5
 
|-
 
|-
| '''[[Destroyer]]''' || 5.0 || 3.5
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! [[LHA]]
 +
| '''Amphibious Assault Ship'''|| 12.0|| 8.4
 
|-
 
|-
| '''[[Light Cruiser]]''' || 2.0 || 1.2
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!colspan=2|{{ShipLink|Kinu/Kai Ni}}
 +
| 10.0|| 6.8
 
|-
 
|-
| '''[[Heavy Cruiser]]''' || 0.0 || 0.0
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! [[AV]]
 +
| '''Seaplane Tender'''|| 9.0|| 6.3
 
|-
 
|-
| '''[[Aviation Cruiser]]''' || 4.0 || 2.8
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! [[BBV]]
 +
| '''Aviation Battleship'''||rowspan=2| 7.0||rowspan=2| 4.9
 
|-
 
|-
| '''[[Aviation Battleship]]''' || 7.0 || 4.9
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! [[AS]]
 +
| '''Submarine Tender'''
 
|-
 
|-
| '''[[Seaplane Tender]]''' || 9.0 || 6.3
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! [[CT]]
 +
| '''Training Cruiser'''|| 6.0|| 4.2
 
|-
 
|-
| '''[[Akitsumaru|Amphibious Assault Ship]]''' || 12.0 || 8.4
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! [[DD]]
 +
| '''Destroyer'''|| 5.0|| 3.5
 
|-
 
|-
| '''[[Taigei|Submarine Tender]]''' || 7.0 || 4.9
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! [[CAV]]
 +
| '''Aviation Cruiser'''|| 4.0|| 2.8
 
|-
 
|-
| '''[[Light Cruiser|Training Cruiser]]''' || 6.0 || 4.2
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! [[CL]]
 +
| '''Light Cruiser'''|| 2.0|| 1.2
 
|-
 
|-
| '''[[Hayasui|Supply Ship]]''' || 15.0 || 10.5
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! [[SSV]]
 +
| '''Aircraft Carrying Submarine'''|| 1.0|| 0.7
 +
|-
 +
! [[BB]]
 +
| '''Battleship'''||rowspan=9| 0.0 ||rowspan=9| 0.0
 +
|-
 +
! [[FBB]]
 +
| '''Fast Battleship'''
 +
|-
 +
! [[CV]]
 +
| '''Standard Carrier'''
 +
|-
 +
! [[CVB]]
 +
| '''Armored Carrier'''
 +
|-
 +
! [[CVL]]
 +
| '''Light Carrier'''
 +
|-
 +
! [[CA]]
 +
| '''Heavy Cruiser'''
 +
|-
 +
! [[CLT]]
 +
| '''Torpedo Cruiser'''
 +
|-
 +
! [[DE]]
 +
| '''Coastal Defense Ships'''
 +
|-
 +
! [[SS]]
 +
| '''Submarine'''
 
|}
 
|}
  
==Tips==
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=Tips=
 
+
* Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
*When dealing with a single fleet that will participate in a transport operation, carefully plan out the amount of equipment and ships you can use for the map. It's often considered better to have a good balance of offensive equipment with transport equipment if you aim to S rank it.
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**It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
*In the event where a '''Transport-Escort Combine Fleet''' is used, it is commonly preferred to equip your destroyers in the transport fleet (Fleet One) with mainly [[drum canister|drum canisters]] since they will have poor accuracy and won't do much damage. The Escort Fleet (Fleet 2) should be geared more for offensive combat.
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* When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
*Since Daihatsu-Class Landing Craft has a higher TP value than Drum Canisters (and all ships that can equip the former can equip the latter), it might be beneficial to compose your fleet with some ships that can carry the Daihatsu. Note, though, that many events have the tagging mechanic, so take care in composing your fleet lest you become unable to clear maps.
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* Although Landing Craft deplete the most TP, careful consideration should go into whether using [[Landing Craft]]-capable ships is appropriate. [[Ship Locking|Locking]] key ship when [[Anti-Installation]] is required in subsequent maps can result in disaster.
  
 +
=See Also=
 +
*[[Nodes]]
 
{{Mechanics}}
 
{{Mechanics}}
 +
[[Category:Events]]

Revision as of 09:48, 20 March 2024

Example of an event map with a transport operation from Winter 2016.

Transport Operations are an event mechanic that was introduced during the Fall 2015 Event. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.

Overview

The objective of the Transport Operation is to deplete a Transport (TP) gauge/bar.

  • The amount of TP that needs to be depleted varies by difficulty and map.

The TP Gauge is depleted each time the fleet reaches a "Transport Loadout Node" (a node marked with a green flag) and then scores an A+ rank at the boss, with S ranks depleting more points than A ranks.

  • Ships that are heavily damaged (大破), evacuated, or sunk, are not counted towards gauge depletion.

The boss does not need to be sunk at any point.

  • Sinking it may be advisable to get S ranks and so deplete the gauge faster.
  • In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.

Those phases are usually completed by a single fleet or a "Transport Escort Force" (TCF).

1-6 behaves similarly to Transport Operations, but is not one, being much simpler.

TP Gauge Depletion

TP gauge reduction is calculated using the following formula: [math]\displaystyle{ \text{TP Drain} = \biggl\lfloor \text{Mod}_\text{rank} \times \biggl\lfloor \sum^{\text{All equipment slots}} \text{TP}_\text{equip} + \sum^{\text{All ships in fleet}} \text{TP}_\text{ship} \biggr\rfloor \biggr\rfloor }[/math]

When the fleet reaches the "Transport Loadout Node", a notice will show how much transport equipment is brought with the fleet which will count toward the TP score. In this case, this fleet was equipped with 10 Drums and 1 Landing Craft.
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] is the rank modifier. It is 1.0 for S ranks, 0.7 for A ranks, and 0 otherwise.
  • [math]\displaystyle{ \text{TP}_\text{equip} }[/math] is the Equipment TP value. See below for details.
  • [math]\displaystyle{ \text{TP}_\text{ship} }[/math] is the Ship TP value. See below for details.
Once the TP Gauge is successfully depleted, it will explode before either the map is considered complete or moves on to another Gauge.

Equipment TP

Some equipment provides TP values when used in Transport Operations. Each instance of the equipment shown in the table below contributes towards the TP drain.

Values listed below are the baseline TP reduction values. They may vary from event to event. Please refer to the current event page for notes of any changes.

Equipment S-Rank A-Rank
Landing Craft Landing Craft 8.0 5.6
Drum Canister Drum CanistersDrum Canister (Transport Use) 5.0 3.5
Amphibious Vehicle Amphibious Vehicles 2.0 1.4
Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
1.0 0.7
Notes
  • Even so the Supplies Underway ReplenishmentUnderway Replenishment icon is displayed on TP nodes, they do not contribute to TP gauge depletion.

Ship TP

Ship Type S-Rank A-Rank
AO Fleet Oiler 15.0 10.5
LHA Amphibious Assault Ship 12.0 8.4
Kinu Kai NiKinu Kai Ni 10.0 6.8
AV Seaplane Tender 9.0 6.3
BBV Aviation Battleship 7.0 4.9
AS Submarine Tender
CT Training Cruiser 6.0 4.2
DD Destroyer 5.0 3.5
CAV Aviation Cruiser 4.0 2.8
CL Light Cruiser 2.0 1.2
SSV Aircraft Carrying Submarine 1.0 0.7
BB Battleship 0.0 0.0
FBB Fast Battleship
CV Standard Carrier
CVB Armored Carrier
CVL Light Carrier
CA Heavy Cruiser
CLT Torpedo Cruiser
DE Coastal Defense Ships
SS Submarine

Tips

  • Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
    • It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
  • When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
  • Although Landing Craft deplete the most TP, careful consideration should go into whether using Landing Craft-capable ships is appropriate. Locking key ship when Anti-Installation is required in subsequent maps can result in disaster.

See Also