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Difference between revisions of "Special Attacks"

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!rowspan=2|Equipment
 
!rowspan=2|Equipment
 
!colspan=2|{{Ship/Link|Musashi/Kai Ni}} (& {{Ship/Link|Nagato/Kai Ni|Mutsu/Kai Ni|text=Helper}})
 
!colspan=2|{{Ship/Link|Musashi/Kai Ni}} (& {{Ship/Link|Nagato/Kai Ni|Mutsu/Kai Ni|text=Helper}})
!colspan=2|"Synergy Pair"
+
!colspan=2|Other "Synergy Pairs"
 
|-
 
|-
 
|'''Attacks 1'''||'''Attack 2 & 3'''||'''Attacks 1, 2, & 3'''
 
|'''Attacks 1'''||'''Attack 2 & 3'''||'''Attacks 1, 2, & 3'''

Revision as of 22:49, 9 June 2022

"Special Attacks", or "Touch", are special combats mechanics involving specific ships combination in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.

There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".

  • In a Combined Fleet, it is possible to both:
    • Trigger a "Big Seven Touch" in the main fleet during day battle,
    • Then trigger a "Kongou Touch" in the escort fleet during night battle.

Big Seven Touch

"Big Seven" refers to the firsts 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.

Nagato Touch

Special Attacks/Nagato Touch

Mutsu Touch

Special Attacks/Mutsu Touch

Nelson Touch

Special Attacks/Nelson Touch

Colorado Touch

Special Attacks/Colorado Touch


Yamato-Class Touch

Yamato gains a special attack on Kai Ni+ called "First squadron, charge! Full salvo!" (??), that targets 3 enemies at random.

Yamato Touch 1

  • Yamato Kai Ni/Juu must be the flagship.
    • She must not be more than lightly damaged (小破).
  • Another "Helpers" must be in the 2nd position.
    • She must not be heavily damaged (大破).
    • When using Musashi Kai Ni as the helper, Yamato and Musashi positions can be swaped freely.
  • ?? There must be 6 or more surface ships in the fleet.
    • ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • ?? There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.
"Touch Helpers"
Ship Banner Musashi Kai Ni.png
Ship Banner Iowa Kai.png
Ship Banner Bismarck Kai.png
Ship Banner Richelieu Kai.png

If triggered, the flagship will do two attacks and the Helper will do a 3rd attack.

Equipment Yamato-class Kai NiYamato Kai Ni
Yamato Kai Ni Juu
Musashi Kai Ni
Other HelpersIowa Kai
Bismarck Kai
Richelieu Kai
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.85 1.40 1.68
RADARRadar Only 1.77 2.13 1.61 1.93
Armor-Piercing ShellAP Only 2.08 2.49 1.89 2.27
Armor-Piercing ShellAP + RADARRadar 2.39 2.89 2.17 2.61

+32% ammo ??

??

Yamato Touch 2

  • Yamato Kai Ni/Juu must be the flagship.
    • She must not be more than lightly damaged (小破).
  • A pair of ships from a same "Synergy Group" must be in the 2nd and 3rd positions.
    • They must not be more than lightly damaged (小破).
  • ?? There must be 6 or more surface ships in the fleet.
    • ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • ?? There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.
"Synergy Groups"
1 "Blue" and 1 "Green" from the same group, in any order
Ship Banner Musashi Kai Ni.png
Ship Banner Nagato Kai Ni.png
OR
Ship Banner Mutsu Kai Ni.png
Ship Banner Nagato Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Ship Banner Kongou Kai Ni C.png
Ship Banner Hiei Kai Ni C.png
Ship Banner Ise Kai Ni.png
Ship Banner Hyuuga Kai Ni.png
Ship Banner Fusou Kai Ni.png
Ship Banner Yamashiro Kai Ni.png
Ship Banner South Dakota Kai.png
Ship Banner Washington Kai.png
Ship Banner Warspite Kai.png
Ship Banner Nelson Kai.png
Ship Banner Italia.png
Ship Banner Roma Kai.png

If triggered, each ship will perform one attack each in fleet order.

Equipment Musashi Kai NiMusashi Kai Ni (& HelperNagato Kai Ni
Mutsu Kai Ni
)
Other "Synergy Pairs"
Attacks 1 Attack 2 & 3 Attacks 1, 2, & 3
No Bonus Equipment 1.65 1.82 1.65
RADARRadar Only 1.90 2.09 1.90
Armor-Piercing ShellAP Only 2.23 2.45 2.23
Armor-Piercing ShellAP + RADARRadar 2.56 2.82 2.56

+32% ammo ??

??

Kongou-Class Touch

Only Kongou-class 3rd remodels can trigger this touch also called "Night Assault" (namely Kongou Kai Ni C and Hiei Kai Ni C).

Kongou Touch

Special Attacks/Kongou Touch

Hiei Touch

Special Attacks/Hiei Touch

Submarine Touch

Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via Command Facility SFFCFStriking Force Fleet Command Facility,
    • The 4th ship may optionally be a SS(V), but does not affect the above requirement,
    • At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch torpedo strikes.
  • The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

The number of attacks per Touch ranges from 2 to 4.

  • Each submarine will trough either 1 or 2 torpedo strikes.
    • Only Lv 75+ submarines can trigger 2 strikes,
    • If a Lv 75+ submarine does not carry any Submarine Equipment Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
    • If a Lv 75+ submarine does carry any Submarine Equipment Submarine Radar, it is guaranteed to roll 2 strikes.

One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck Luck stat of the participating ships[1].

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
  • If all enemies sunk, then touch stops early.
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
  • 1-1-2-2 for 4 attacks,
  • 1-1-2 or 1-2-2 for 3 attacks,
  • 1-2 for 2 attacks.
    • If touch stops early, then attacks can be just 1-1
    • Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal

See Also

Backdoor links: