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Difference between revisions of "Morale and Fatigue"

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<noinclude>
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<noinclude>{{PortMechanicsPortal}}
Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale.
+
Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
 +
*Girls receive bonuses or penalties depending on their morale.
 +
*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
 +
*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
  
Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls.
+
Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
  
 
=Overview=
 
=Overview=
 
 
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
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** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 +
It is possible to sort ships by moral in the Fleet menu.
  
 
===Morale Effects===
 
===Morale Effects===
 
 
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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! Value
 
! Value
 
! Effects
 
! Effects
! [[Accuracy, Evasion and Criticals#Accuracy Formulas|Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
+
! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
 +
! Enemy [[Hit Rate]]
 
|-
 
|-
| [[File:Screenshot Fubuki Kai Sparkled.png|160px]]
+
|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
+
|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
| 50-100
+
| 71-100
| style="text-align:left"|  
+
|rowspan=3 style="text-align:left"|  
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
+
* Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions.
* Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
+
* Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
| 1.2
+
|rowspan=3| 1.2
 +
|rowspan=3| 0.7
 +
|-
 +
|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
 +
| 58-70
 +
|-
 +
|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
 +
| 50-57
 
|-
 
|-
 
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
 
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
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| style="text-align:left"|
 
| style="text-align:left"|
 
* No bonuses nor penalties anywhere.
 
* No bonuses nor penalties anywhere.
 +
| rowspan=2| 1.0
 
| rowspan=2| 1.0
 
| rowspan=2| 1.0
 
|-
 
|-
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|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 
}}
 
}}
| style="color:orange| '''Moderate Fatigue'''
+
| style="color:orange"| '''Moderate Fatigue'''
 
| 20-29
 
| 20-29
 
| style="text-align:left"|  
 
| style="text-align:left"|  
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* Increases the morale loss from sorties.
 
* Increases the morale loss from sorties.
 
| 0.8
 
| 0.8
 +
| 1.2
 
|-
 
|-
 
| {{ItemStack
 
| {{ItemStack
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|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 
|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 
}}
 
}}
| '''Heavily Fatigued'''
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| style="color:red"| '''Heavily Fatigued'''
 
| 0-19
 
| 0-19
 
| style="text-align:left"|  
 
| style="text-align:left"|  
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** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 
| 0.5
 
| 0.5
|}
+
| 1.4
<noinclude>
+
|}<noinclude>
  
 
===Morale modifiers===
 
===Morale modifiers===
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|Entering a day battle
 
|Entering a day battle
 
|{{color|red|-3}}
 
|{{color|red|-3}}
|style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458]
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|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
 +
* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 
|-
 
|-
|Entering a day battle with morale less than 30
+
|Entering a day battle with morale less than 30 (stacks with above)
 
|{{color|red|-6}}
 
|{{color|red|-6}}
|style="text-align:left"| This stacks with the base -3 for a total of -9.
+
<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 
|-
 
|-
 
|Entering '''or''' transitioning to a night battle.
 
|Entering '''or''' transitioning to a night battle.
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|±0
 
|±0
 
|-
 
|-
|rowspan=11|Sortie
+
|rowspan=12|Sortie
 
|Returning from a sortie with at least 30 morale
 
|Returning from a sortie with at least 30 morale
 
|{{color|red|-15}}
 
|{{color|red|-15}}
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|Evacuated from sortie
 
|Evacuated from sortie
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
|style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
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|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 +
|-
 +
|Repaired during a sortie
 +
| {{color|blue|+15~20}}
 +
|style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details.
 
|-
 
|-
 
| {{EquipmentLink|Combat Ration}} (Equipped ship)
 
| {{EquipmentLink|Combat Ration}} (Equipped ship)
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|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
 +
<references>
 +
</references>
  
 
=Gifting=
 
=Gifting=

Revision as of 06:26, 19 April 2024

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Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".

  • Girls receive bonuses or penalties depending on their morale.
  • The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
  • The exact values can only be viewed by using a viewer.

Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting. Please see Sparkling for more information on how to sparkle ships.

Overview

  • Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
    • This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
  • Repairing ship girls below 40 morale will reset their morale to 40.
    • Using an Instant Repair Instant repair can help bring damaged and fatigued ships back up to normal morale quickly.
  • Remodeling a ship girl will reset her morale to 40.
  • Newly obtained ship girls have 40 morale.
  • The time it takes to recover to soft cap from various fatigue states is:
    • Heavy Fatigue: 30-48 minutes
    • Moderate Fatigue: 21-30 minutes
    • Slight Fatigue: 0-9 minutes
  • Morale will update after every battle.
    • This means that ship girls can receive morale bonuses mid-sortie.
    • Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
  • Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.

It is possible to sort ships by moral in the Fleet menu.

Morale Effects

Visual Indicator Status Value Effects Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] Enemy Hit Rate
Screenshot Fubuki Kai Sparkled.png10 sparks High Morale
(Sparkling)
71-100 1.2 0.7
Screenshot Fubuki Kai Sparkled.png8 sparks 58-70
Screenshot Fubuki Kai Sparkled.png6 sparks 50-57
Ship Banner Fubuki Kai.png Normal Morale 40-49
  • No bonuses nor penalties anywhere.
1.0 1.0
Slightly Fatigued 30-39
  • No bonuses nor penalties anywhere.
    • Although the ship girl banner indication does not change,
      the Gift button will begin flashing Icon Mamiya.gif if there are any ship girls in the fleet with this state.
Ship Banner Fubuki Kai.pngBattle Card Status Medium Fatigue.pngBattle Card Status Medium Fatigue Face.png Moderate Fatigue 20-29
  • Expeditions will fail if the fleet returns in this state.
  • Increases the morale loss from sorties.
0.8 1.2
Ship Banner Fubuki Kai.pngBattle Card Status Heavy Fatigue.pngBattle Card Status Heavy Fatigue Face.png Heavily Fatigued 0-19
  • Expeditions will fail if the fleet returns in this state.
  • The Overkill Protection mechanic changes for ship girls in this state.
    • She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
0.5 1.4

Morale modifiers

Type Action Morale Modifier Notes
Sortie/PVP Entering a day battle -3 If an allied/enemy Combined Fleet is present, applied after battle-phase instead of before.[1][2]
  • E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
Entering a day battle with morale less than 30 (stacks with above) -6
Entering or transitioning to a night battle. -2
Obtaining MVP in a battle +10
Ending battle as flagship with at least a C-rank. +3
Obtaining Battle Rank S/Perfect S +4
Obtaining Battle Rank A +3
Obtaining Battle Rank B +2
Obtaining Battle Rank C +1
Obtaining Battle Rank D/E ±0
Sortie Returning from a sortie with at least 30 morale -15
Returning from a sortie with morale less than 30 -100
Evacuated from sortie -100 See Evacuation from Command Facility Command FacilitiesFleet Command Facility
Striking Force Fleet Command Facility
Elite Torpedo Squadron Command Facility
for details.
Repaired during a sortie +15~20 See Emergency Anchorage Repairs for details.
Combat RationCombat Ration (Equipped ship) +10~14 See Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
for details.
Combat RationCombat Ration (Adjacent ships) +6~8
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Equipped ship) +??
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Adjacent ships) +??
Canned SauryCanned Saury (Equipped ship) +12
Canned SauryCanned Saury (Adjacent ships) +10~14
Combat RationCombat Ration + Canned SauryCanned Saury (Equipped ship) +21
Combat RationCombat Ration + Canned SauryCanned Saury (Adjacent ships) +17~20
PVP Returning from PVP ±0
Expedition Returning from normal expedition -3
Returning from a Node Support Expedition -1~5 (random) See Support Expedition for details.
Returning from a Boss Support Expedition -1~10 (random)
Returning from a Combat Expedition (If damage taken) -10 See Expeditions for details.
Other Newly constructed a ship morale set to 40
Ship obtained from sortie drops
Remodel a ship
Docking repair completed reset to 40 only if morale is 0~39
Using Food Supply Ship Mamiya reset to 40 if morale is 0~39 See below for details.
reset to 50 if morale is 40~49
Using Food Supply Ship Irako +25
Morale natural regen +3 morale per 3 minutes, up to 49

Gifting

The Gift (給) button in the Composition menu.

Item Card Food Supply Ship Irako.png Item Card Food Supply Ship Mamiya.png

Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.

  • The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
  • Either, Mamiya only, Irako only, or Both sweets can be given.
    • If the Gift button is flashing (Icon Mamiya.gif), all 3 options can be picked.
    • If the Gift button isn't flashing, only the latter 2 options can be picked.
  • Combined Fleet are still considered 2 fleets and so require separate uses.

Mamiya

Using Mamiya Item Icon Food Supply Ship Mamiya.png sets the morale of all ships in the fleet to a fixed value:

  • 0-39 Morale: Set to 40.
  • 40-49 Morale: Set to 50.

Irako

Using Irako Item Icon Food Supply Ship Irako.png increases the morale:

  • Of the flagship by +25,
  • Of 0 to 3 random other ship girls in the fleet by +25.

Mamiya and Irako

Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.

  • Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
  • If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
  • A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
  • Using this on a Striking Force Fleet applies the bonus to all 7 members.

See Also

Shop
Help:Sparkling