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Morale and Fatigue
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Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".
- Girls receive bonuses or penalties depending on their morale.
- The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
- The exact values can only be viewed by using a viewer.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting. Please see Sparkling for more information on how to sparkle ships.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can receive morale bonuses mid-sortie.
- Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
Morale Effects
Visual Indicator | Status | Value | Effects | Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] | Evasion |
---|---|---|---|---|---|
High Morale (Sparkling) |
50-100 |
|
1.2 | Increased | |
Normal Morale | 40-49 |
|
1.0 | Unaffected | |
Slightly Fatigued | 30-39 |
| |||
Moderate Fatigue | 20-29 |
|
0.8 | Decreased | |
Heavily Fatigued | 0-19 |
|
0.5 | Severely decreased |
Morale modifiers
Type | Action | Morale Modifier | Notes |
---|---|---|---|
Sortie/PVP | Entering a day battle | -3 | If an allied/enemy Combined Fleet is present, applied after the battle instead. [1] |
Entering a day battle with morale less than 30 | -6 | This stacks with the base -3 for a total of -9. | |
Entering or transitioning to a night battle. | -2 | 0 if a combined fleet is present (allied or/and enemy). | |
Obtaining MVP in a battle | +10 | ||
Ending battle as flagship with at least a C-rank. | +3 | ||
Obtaining Battle Rank S/Perfect S | +4 | ||
Obtaining Battle Rank A | +3 | ||
Obtaining Battle Rank B | +2 | ||
Obtaining Battle Rank C | +1 | ||
Obtaining Battle Rank D/E | ±0 | ||
Sortie | Returning from a sortie with at least 30 morale | -15 | |
Returning from a sortie with morale less than 30 | -100 | ||
Evacuated from sortie | -100 | See Evacuation from Command Facilities for details. | |
Repaired during a sortie | +15~20 | See Emergency Anchorage Repairs for details. | |
Combat Ration (Equipped ship) | +10~14 | See Rations for details.
| |
Combat Ration (Adjacent ships) | +6~8 | ||
Combat Ration (Special Onigiri) (Equipped ship) | +?? | ||
Combat Ration (Special Onigiri) (Adjacent ships) | +?? | ||
Canned Saury (Equipped ship) | +12 | ||
Canned Saury (Adjacent ships) | +10~14 | ||
Combat Ration + Canned Saury (Equipped ship) | +21 | ||
Combat Ration + Canned Saury (Adjacent ships) | +17~20 | ||
PVP | Returning from PVP | ±0 | |
Expedition | Returning from normal expedition | -3 | |
Returning from a Node Support Expedition | -1~5 (random) | See Support Expedition for details. | |
Returning from a Boss Support Expedition | -1~10 (random) | ||
Returning from a Combat Expedition (If damage taken) | -10 | See Expeditions for details. | |
Other | Newly constructed a ship | morale set to 40 | |
Ship obtained from sortie drops | |||
Remodel a ship | |||
Docking repair completed | reset to 40 only if morale is 0~39 | ||
Using Food Supply Ship Mamiya | reset to 40 if morale is 0~39 | See below for details. | |
reset to 50 if morale is 40~49 | |||
Using Food Supply Ship Irako | +25 | ||
Morale natural regen | +3 morale per 3 minutes, up to 49 |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- Combined Fleet are still considered 2 fleets and so require separate uses.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value:
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Irako
Using Irako increases the morale:
- Of the flagship by +25,
- Of 0 to 3 random other ship girls in the fleet by +25.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
See Also
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