• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Special Attacks

From Kancolle Wiki
Jump to navigation Jump to search

"Special Attacks", or "Touch", are special combats mechanics involving specific ships combination in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.

There are 3 main types of Touch currently in the game, the "Big Seven Touch", the "Kongou Touch", and the "Submarine Touch".

  • In a Combined Fleet, it is possible to both:
    • Trigger a "Big Seven Touch" in the main fleet during day battle,
    • Then trigger a "Kongou Touch" in the escort fleet during night battle.

Big Seven Touch

"Big Seven" refers to the firsts 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.

Nagato Touch

Special Attacks/Nagato Touch

Mutsu Touch

Special Attacks/Mutsu Touch

Nelson Touch

Special Attacks/Nelson Touch

Colorado Touch

Colorado has a special attack that targets 3 enemies at random.

  • Colorado must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be battleships.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.

If triggered, Colorado will perform a special attack and the 2nd and 3rd ships will each perform an attack.

Equipment 2nd and 3rd Big7Nagato
Mutsu
Nelson
2nd Big7Nagato
Mutsu
Nelson
3rd Big7Nagato
Mutsu
Nelson
No Big7Nagato
Mutsu
Nelson
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3
No Bonus Equipment 1.30 1.26 1.45 1.30 1.26 1.15 1.30 1.15 1.32 1.30 1.15 1.15
RADARRadar Only 1.49 1.45 1.67 1.49 1.45 1.32 1.49 1.32 1.52 1.49 1.32 1.32
Armor-Piercing ShellAP Only 1.75 1.71 1.96 1.75 1.71 1.55 1.75 1.55 1.79 1.75 1.55 1.55
Armor-Piercing ShellAP + RADARRadar 2.02 1.96 2.26 2.02 1.96 1.79 2.02 1.79 2.05 2.02 1.79 1.79

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Colorado takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
  • Trigger rate is affected by Colorado's luck Luck stat.

Yamato-Class Touch

Yamato gains a special attack on Kai Ni+ called "First squadron, charge! Full salvo!" (??), that targets 3 enemies at random.

Kongou-Class Touch

Only Kongou-class 3rd remodels can trigger this touch also called "Night Assault" (namely Kongou Kai Ni C and Hiei Kai Ni C).

Kongou Touch

On Kai Ni C, Kongou gains a Night Assault special attack that targets 2 enemies at random:

Attack 1 (1st Ship) Attack 2 (2nd Ship)
Base Multiplier 1.9x
Green T Engagement 1.25x (2.375x)
Red T Engagement 0.75x (1.425x)
There is an additional flat Accuracy Accuracy bonus of x1.25.

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
    • If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
    • If it is triggered in a night battle node, it costs 2% extra ammo.

During night battle only:[1]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math]

  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] is Kongou's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] is the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] is Kongou's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] is the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{A} = 32 }[/math] if a RADAR Surface Radar with LoS > 8 is equipped on any of the 2 ships, 0 otherwise,
  • [math]\displaystyle{ \text{B} = 10 }[/math] if a Searchlight Type 96 150cm SearchlightType 96 150cm Searchlight is equipped on any of the 2 ships, 0 otherwise.
The Night Assault can be:
  • Activated twice per sortie.
  • Activated in the same battle as another separate special attack.

Hiei Touch

On Kai Ni C, Hiei gains a Night Assault special attack that targets 2 enemies at random:

Attack 1 (1st Ship) Attack 2 (2nd Ship)
Base Multiplier 1.9x
Green T Engagement 1.25x (2.375x)
Red T Engagement 0.75x (1.425x)
There is an additional flat Accuracy Accuracy bonus of x1.25.

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
    • If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
    • If it is triggered in a night battle node, it costs 2% extra ammo.

During night battle only:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math][1][2]

  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] is Hiei's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] is the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] is Hiei's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] is the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{A} = 10 }[/math] if a RADAR Surface Radar with LoS > 8 is equipped on either of the 2 ships, 0 otherwise,
  • [math]\displaystyle{ \text{B} = 32 }[/math] if a Searchlight Type 96 150cm SearchlightType 96 150cm Searchlight is equipped on either of the 2 ships, 0 otherwise.[3]
The Night Assault can be:
  • Activated twice per sortie.
  • Activated in the same battle as another separate special attack.

Submarine Touch

Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via Command Facility SFFCFStriking Force Fleet Command Facility,
    • The 4th ship may optionally be a SS(V), but does not affect the above requirement,
    • At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch torpedo strikes.
  • The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

The number of attacks per Touch ranges from 2 to 4.

  • Each submarine will trough either 1 or 2 torpedo strikes.
    • Only Lv 75+ submarines can trigger 2 strikes,
    • If a Lv 75+ submarine does not carry any Submarine Equipment Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
    • If a Lv 75+ submarine does carry any Submarine Equipment Submarine Radar, it is guaranteed to roll 2 strikes.

One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck Luck stat of the participating ships[1].

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
  • If all enemies sunk, then touch stops early.
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
  • 1-1-2-2 for 4 attacks,
  • 1-1-2 or 1-2-2 for 3 attacks,
  • 1-2 for 2 attacks.
    • If touch stops early, then attacks can be just 1-1
    • Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal

See Also