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Expeditions
Introduction
The Expedition (遠征) menu can be accessed from the Sortie (出撃) button on the main menu. These will be the main source of all in-game resources.
- Only the 2nd, 3rd, and 4th fleets can ve sent in expeditions.
- Resources gained from expeditions can go beyond the resource soft cap.
- Expeditions provide both HQ & ship experience.
Menu Functions
- Expedition List - Displays all unlocked expeditions.
- Resources Yield - Displays the resources that can be earned from that expedition (see Dot system).
- Sample Composition - Displays a composition of ships' shadows that can work for the expedition (not always optimal).
- Resource Cost - Displays the vague fuel and ammo cost of the expedition. It is displayed as either:
- None (なし)
- Little (少量)
- Normal (普通)
- Confirm - Allows to select an expedition and brings up the fleet selection menu.
- An additional "resupply button" can be added here.
- Begin Expedition - Allows to send the selected fleet on an expedition.
Unlocking Expeditions
The Expedition menu is locked at the start. Quest A4 need to complete to unlock it.
- Expeditions are unlocked by clearing previous expeditions.
- Some expeditions also require Sortie maps to be cleared
- Note that several expeditions are not available in the game yet, and will be introduced in future updates.
exped | requirement | exped | requirement | exped | requirement | exped | requirement | exped | requirement | exped | requirement | exped | requirement | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
W1 | 01 | clear quest A4 | W2 | 09 | clear 03 | W3 | 17 | clear 03 | W7 | 41 | clear B1 & 2-4 | W4 | 25 | clear 18 | W5 | 33* | clear 18 | W6 | not available yet | |
02 | clear 01 | 10 | clear 09 | 18 | clear 16 & 17 | 42 | clear 41 | 26 | clear 25 | 34* | clear 26 | |||||||||
03 | clear 01 | 11 | clear 10 | 19 | clear 18 | 43 | clear 42 each month | 27 | clear 20 | 35 | clear 26 | |||||||||
04 | clear 02 & 03 | 12 | clear 10 | 20 | clear 19 | 44 | clear 40 & 41 once & A4 each month | 28 | clear 27 | 36 | clear 35 | |||||||||
05 | clear 04 | 13 | clear 10 | 21 | clear 17 | 45 | clear 32 & 41 | 29 | clear 28 | 37 | clear 36 & 1-5 | |||||||||
06 | clear 04 | 14 | clear 11, 12, & 13 | 22 | clear 18 | 46 | clear D1 | 30 | clear 29 & 1-5 | 38 | clear 36 & 1-5 | |||||||||
07 | clear 06 | 15 | clear 14 | 23 | clear 22 & 1-5 | not available yet | 31 | clear 29 & 1-5 | 39 | clear 36 & 1-5 | ||||||||||
08 | clear 07 | 16 | clear 15 | 24 | clear 18 & 21 | 32 | clear 08 | 40 | clear 38 | |||||||||||
A1 | clear 06 | B1 | clear 10 | not available yet | D1 | clear 32 | E1 | clear 40 | ||||||||||||
A2 | clear A1 | B2 | clear A3 | D2 | clear D1 | E2 | clear 38 | |||||||||||||
A3 | clear 24 & A2 | B3 | clear B2 each month | D3 | clear D2 each month | not available yet | ||||||||||||||
A4 | clear A3 | B4 | clear B3 each month | not available yet | ||||||||||||||||
A5 | clear A4 & B3 both each month | B5 | clear A4 & B4 both each month | |||||||||||||||||
A6 | clear A5 & B4 both each month | B6 | clear A4 & B4 both each month |
Performing Expeditions
Dispatching Fleets
To dispatch fleets on an expedition:
- Select the expedition to do from the expedition menu.
- Click the Confirm (決定) button to bring up the fleet selection menu.
- Select the fleet to dispatch using the fleet icons at the top.
- Remember that the first fleet cannot be dispatched.
- Click on Begin Expedition! (遠征開始!) to dispatch the fleet.
Important Notes
- Up to 3 fleets can be dispatched at once.
- They cannot be dispatched on the same expedition.
- Please see Composition on how to unlock more fleets.
- Every expedition has specific success conditions. Please see below for details.
- Not meeting the conditions will cause the expedition to fail and not yield any resources.
- Fuel and ammunition costs will still be applied.
- Experience will still be gained but HQ experience will be reduced by 30%.
- Expeditions only count for quests if the quest is active when the fleet returns.
- Therefore the quest only needs to be activated when the expedition is nearing completion.
- Expeditions can be completed early by returning to the home screen when less than 1 minute remains on the timer.
- Expeditions cost 3 morale.
- Exceptions are Support Expeditions.
- Damage state does not affect success or failure.
- Heavily damaged (大破) flagships will render the fleet unable to be dispatched.
Recalling Expeditions
It is possible to cancel the expedition by clicking the Cancel Expedition/Recall Order (遠征中止/帰還命令) button.
- This is useful When the wrong fleet is sent on an expedition or a fleet is sent to the wrong expedition.
- Cancelled expeditions do not yield any resources or experience.
- They are counted as failures on the Admiral profile.
- A recall cannot be cancelled.
- Support expeditions cannot be recalled.
- Recalled fleets do not return immediately, the return time is calculated as:
[math]\displaystyle{ \text{Return Time} = \frac{\text{Time}_\text{min}}{3} }[/math]
Where, [math]\displaystyle{ \text{Time}_\text{min} }[/math] is the lesser of remaining time' or elapsed time.
For example, a fleet is sent on expedition #1 (15 minutes), then after 6 minutes, it is recalled.
- The remaining time is 9 minutes.
- The elapsed time is 6 minutes.
- The smaller number of the two, 6 minutes elapsed time in this case, is divided by 3.
- The final recall time is 2 minutes.
Success Conditions
Normal Success
Meeting the requirements for the expeditions as detailed below will normally result in a Normal Success (成功). Failing to meet the requirements will result in a Failure (失敗). Please check the fleets against the following checklist to ensure success.
- Supply status: Fleets should be fully resupplied before being dispatched. Fleets without enough supplies to meet the expedition cost will fail.
- Flagship level: The flagship must have a level greater or equal to the required flagship level of the expedition.
- Fleet level: Certain expeditions also have a sum total of fleet level requirement that must be met.
- Composition: Certain expeditions require certain ship types and/or certain numbers of ship girls to be dispatched.
- Drum Canisters: Certain expeditions such as 21 require a certain number of Drum Canisters to be equipped by the fleet.
- Stats: Certain expeditions such as A2 have certain sum total of fleet stat requirements that must be met. Required stats can be firepower , Torpedo , ASW , Line of Sight or Anti-Air .
Great Success
A Great Success (GS) (大成功) provides 50% more resources, twice the HQ experience, four times the ship girl experience, and the great success reward item (if applicable). In addition to meeting Normal Success conditions, great success requires either:
- Sparkling: Ship girls with 50 or more morale.
- Each sparkled ship girl increases the great success chance by approximately 16%.
- Drum Canisters: Expeditions that require drums have an innate chance of great success.
- The chance is roughly 50%.
- Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls.
- The following are the "over drum" requirements:
- 21 - 4 drums with 3 drum carrying girls
- 24 - 4 drums with 1 drum carrying girl
- 37 - 5 drums with 3 drum carrying girls
- 38 - 10 drums with 4 drum carrying girls
- 40 - 4 drums with 1 drum carrying girl
- 44 - 8 drums with 3 drum carrying girls
- E2 - 6? drums with 3 drum carrying girls
- Level: Certain expeditions have an innate great success chance related to flagship level.
- Using a higher levelled flagship will increase the base great success chance of those expeditions.
- The formula for determining the GS chance is as follows:
- [math]\displaystyle{ \text{GS%} = 16 + ( 15 \times \text{No. Sparkled} ) + (\sqrt{\text{Flag Lvl}} + \frac{\text{Flag Lvl}}{10}) }[/math]
- The base GS rate with a level 175 flag and no sparkled ships is 46%.
- A level 128 flag with 4 sparkled ships has a 100% GS rate.
- A level 33 flag with 5 sparkled ships has a 100% GS rate.
- The expeditions affected by the "flagship level" rule are :
- World 1 - A2, A3, A4, A5, A6
- World 2 - B3, B4, B5, B6
- World 7 - 41, 43, 45
- World 4 - 32, D1, D2, D3
- World 5 - E1
Expedition Rewards
Expeditions will always yield primary resources () upon success. Secondary rewards are not guaranteed.
- Items listed on the left always have a 50% chance of being obtained regardless of normal or great success.
- Items listed on the right are guaranteed on a great success and have a very low chance on a normal success.
See below for a summary:
Result | Resources | Experience | Rewards | ||
---|---|---|---|---|---|
HQ XP | Ship XP | Left | Right | ||
Recall | None | None | None | None | None |
Failure | x0.3 | x1 or x2 (50% chance) | |||
Normal Success | x1 | x1 | x1 or x2 (50% chance) | 50% | |
Great Success | x1.5 | x2 | x2 or x4 (50% chance) | 50% | Guaranteed |
Notes
- Flagships get 1.5x exp modifier as per usual
- If the right reward can give more than 1 item, it will be a random quantity between 1 and its maximum possible. (Eg. If the right reward is 3 buckets, it can be 1-3 buckets randomly)
- As of Phase 2 rewards are not ordered in Left/Right format, and the terminology is kept only for reference to expedition tables within the wiki.
The Dot System
On each expedition, the amount of resources earned are displayed with 0 to 4 dots, 0 meaning that the resource is not found on the expedition, and each additional dot approximately show the resources generated with the following rule :
0 dot | 1 dot | 2 dots | 3 dots | 4 dots | |
---|---|---|---|---|---|
resource range | 0 | 1-240 | 240-480 | 500-650 | 750-2000 |
- Those values do not take great success or the use of DLC or drums into account.
In those cases, the limits of the ranges are inclusive, so for instance, an expedition giving 240 resources can have either 1 or 2 dots, for no apparent reason.
Since this dot system is very approximate, the Reference Tables may be refered to instead.
Landing Crafts
Equipping certain landing crafts will boost the primary resource gain of the expedition. All landing craft bonuses are multiplicative with the great success bonus.
Bonus Category | Cap | Notes |
---|---|---|
Base Daihatsu Bonus | Up to 20% | Refer to section. |
Special Daihatsu Bonus | Up to 6% | Refer to section. |
Improvement Bonus | Up to 2% | The average improvement level of all landing crafts equipped in the fleet, multiplied by the number of landing crafts (+ Kinu), multiplied by 0.05%. |
Total Possible Cap | 28% |
Base Daihatsu Bonus
Special Daihatsu Bonus
This bonus is added based on the number of Toku Daihatsu Landing Craft and Daihatsu Landing Craft in the fleet, as per follows:
0 Daihatsu | 1 Daihatsu | 2 Daihatsu | 3 Daihatsu | 4+ Daihatsu | |
---|---|---|---|---|---|
1 Toku | 2% | ||||
2 Toku | 4% | ||||
3 Toku | 5% | 5% | 5.2% | 5.4% | 5.4% |
4+ Toku | 5.4% | 5.6% | 5.8% | 5.9% | 6% |
Expedition Subtypes
Support Expeditions
Support expeditions are available in World 5 and events.
- Fleets can be dispatched to assist the fleet during sorties in those areas.
- Please see Support Expedition for more details on what they are and how they work.
Monthly Expeditions
These expeditions can only be completed once per month. They reset on the 15th of every month at 12 h JST.
- They are marked with "Expedition Complete" once they are done for the month.
- Failures do not count as completion.
- Some monthlies require other monthlies to be unlocked and so are locked at reset.
- These expeditions reward great quantities of resources and consumables.
- They are the only expeditions rewarding improvement materials and Irako.
- It is not possible to dispatch a fleet on these expeditions if the completion timer would overlap with the reset for that month. E.g. 42 will be locked at 4 h JST.
Combat Expeditions
Combat expeditions are a subtype of monthlies, where the fleets can return damaged. These expeditions are further divided into Type I and Type II.
Type I
- Small explosion mark on expedition name.
- Low chance of ships returning damaged.
- Greatest damage inflicted will just be Moderately Damaged (中破)
- Currently applies to: A5, B4, 43, D2
Type II
- Large explosion mark on expedition name.
- High chance of ships returning damaged.
- Greatest damage inflicted will be Heavily Damaged (大破)
- Currently applies to: A6, B5, B6, 46, D3, E1, E2
Reference Tables
Legends
About Requirements | |
---|---|
Σ(Lv) | Minimum total level of fleet |
Minimum level of flagship | |
Minimum Fleet Size | Required number of ships per type. XX denotes the minimum number of wild cards (any ship) necessary in addition to the specified ship types to reach a minimum number of ships in the fleet. For expeditions requiring less than 6 ships, extras may be added (e.g. to hit fleet-level requirements). See Glossary for more ship-type abbreviations. |
Minimum number of drums (Hovers over the asterisk *) | |
[[File:Fuel.png|30px] | Ammo and fuel consumption per ship is given in supply bars. Each ship has 10 bars when fully resupplied. The value for each bar varies from one ship class to another. |
World 1
World 2
: Number can be lower depending on how many star improvements the equipment have to compensate.
: Number can be higher if aircraft equipped, aircraft get penalty value depending on slot size.
World 3
3* : Minimum of Drum carrying ships
CV*: CVL and AV can be substituted for CV.
CL*: CL must be flagship.
World 7
- Fleet level 115: Requirement is for an all DE Fleet
- Fleet level 100: Requirement is for a fleet consisting of at least 1 DD in fleet
- 43 - 1 CVE*: CVE must be Flagship
- 43 - 1 CVL*: CVL must be Flagship
- 3*: minimum amount of drum carrying ships required.
- 45 - 1 CVL/CVE*: CVL/CVE must be Flagship
World 4
CT*: CT (Katori or Kashima) must be the flagship.
AV*: AV must be the flagship.
) must be the flagship.
World 5
# | Name | Time | HQ | Ship | Rewards | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
33 | 前衛支援任務 Vanguard Support Mission |
00:15 | Sortie support expedition (normal) | |||||||||||
34 | 艦隊決戦支援任務 Decisive Battle Fleet Support Mission |
00:30 | Sortie support expedition (boss) | |||||||||||
35 | MO作戦 Operation MO |
07:00 | 100 | 100 | 240 | 280 | x2 | x1 | ||||||
36 | 水上機基地建設 Seaplane Base Construction |
09:00 | 100 | 100 | 480 | 200 | 200 | x2 | x1 | |||||
37 | 東京急行 Tokyo Express |
02:45 | 50 | 65 | 380 | 270 | x2 | |||||||
38 | 東京急行(弐) Tokyo Express (2) |
02:55 | 50 | 70 | 420 | 200 | x1 | |||||||
39 | 遠洋潜水艦作戦 Deep Sea Submarine Operation |
30:00 | 130 | 160 | 30 | 300 | x2 | x1 | ||||||
40 | 水上機前線輸送 Seaplane Front Line Transport |
06:50 | 60 | 70 | 300 | 300 | 100 | x3 | x1 | |||||
E1 | ラバウル方面艦隊進出 Rabaul District Fleet Advance |
07:30 | 100 | 120 | 600 | 600 | 1000 | x2 | x1 | |||||
E2 | 強行鼠輸送作戦 Enforced Rat Transport Operation |
03:05 | 80 | 90 | 480 | x2 | x1 |
# | Name | Time | HQ | Ship | Rewards | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
33 | 前衛支援任務 Vanguard Support Mission |
00:15 | Sortie support expedition (normal) | |||||||||||
34 | 艦隊決戦支援任務 Decisive Battle Fleet Support Mission |
00:30 | Sortie support expedition (boss) | |||||||||||
35 | MO作戦 Operation MO |
07:00 | 14 | 14 | 34 | 40 | x2 | x1 | ||||||
36 | 水上機基地建設 Seaplane Base Construction |
09:00 | 11 | 11 | 53 | 22 | 22 | x2 | x1 | |||||
37 | 東京急行 Tokyo Express |
02:45 | 18 | 23 | 138 | 98 | x2 | |||||||
38 | 東京急行(弐) Tokyo Express (2) |
02:55 | 17 | 24 | 144 | 69 | x1 | |||||||
39 | 遠洋潜水艦作戦 Deep Sea Submarine Operation |
30:00 | 4 | 5 | 10 | x2 | x1 | |||||||
40 | 水上機前線輸送 Seaplane Front Line Transport |
06:50 | 9 | 10 | 44 | 44 | 14 | x3 | x1 | |||||
E1 | ラバウル方面艦隊進出 Rabaul District Fleet Advance |
07:30 | 13 | 16 | 80 | 80 | 133 | x2 | x1 | |||||
E2 | 強行鼠輸送作戦 Enforced Rat Transport Operation |
03:05 | 26 | 29 | 156 | x2 | x1 |
# | Name | Time | Σ(Lv) | Minimum Fleet Size | Requirements Needed | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
33 | 前衛支援任務 Vanguard Support Mission |
00:15 | Sortie support expedition (normal) | |||||||||
34 | 艦隊決戦支援任務 Decisive Battle Fleet Support Mission |
00:30 | Sortie support expedition (boss) | |||||||||
35 | MO作戦 Operation MO |
07:00 | Lv 40 | 2CV* 1CA 1DD 2XX | -8 | -8 | ||||||
36 | 水上機基地建設 Seaplane Base Construction |
09:00 | Lv 30 | 2AV 1CL 1DD 2XX | -8 | -8 | ||||||
37 | 東京急行 Tokyo Express |
02:45 | 200 | Lv 50 | 1CL 5DD | 4(3*) | -8 | -8 | ||||
38 | 東京急行(弐) Tokyo Express (2) |
02:55 | 240 | Lv 65 | 5DD 1XX | 8(4*) | -8 | -8 | ||||
39 | 遠洋潜水艦作戦 Deep Sea Submarine Operation |
30:00 | 180 | Lv 3 | 1AS 4SS | -9 | -9 | |||||
40 | 水上機前線輸送 Seaplane Front Line Transport |
06:50 | 150 | Lv 25 | CL*, 2AV, 2DD, 1XX | None* | -8 | -7 | ||||
E1 | ラバウル方面艦隊進出 Rabaul District Fleet Advance |
07:30 | 290 | Lv 55 | Monthly Expedition Combat Expedition (II) 1CA*, 1CL, 3DD, 1XX |
450 350 330 250 |
-9.5 | -8.5 | ||||
E2 | 強行鼠輸送作戦 Enforced Rat Transport Operation |
03:05 | 320 | Lv 70 | Monthly Expedition Combat Expedition (II) 5DD |
4(3*) 280 240 200 160 |
-9 | -9.5 |
3*/4* : Minimum of Drum carrying ships.
CV*: CVL and AV can be substituted for CV.
CL*: CL must be the flagship.
None*: Drums affect Great Success Rate.
- Light carriers [CVL] and Seaplane tenders [AV] can be used as substitutes for Fleet carriers [CV]
- Aviation submarines [SSV] can be used as substitutes for Submarines [SS]
- Aviation cruisers [CAV] and Heavy cruisers [CA] are not interchangeable.
- Torpedo cruisers [CLT] and Light cruisers [CL] are not interchangeable
- Battleships [BB] and Fast battleships [FBB] cannot be used as substitutes for Aviation battleships [BBV]
- Light carriers [CVL] and Fleet carriers [CV] cannot be used as substitutes for Seaplane tenders [AV]
See Also
- Expedition tool
- Support expedition example
- Wikiwiki link for support fleet
- Expedition Excel Spreadsheet
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