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Stats
Introduction
Stats are the numeric values that represent a ship girl's capabilities, and by extension, equipment too.
- Some stats can be permanently increased through Modernization and/or Leveling/Remodeling.
- Some are changed only after some specific remodel.
- Some stats can be modified by equipping equipment, the given equipment's stats being added to the ship's stats equipping it.
- Speed is increased by equipment combination instead of their stats.
- In addition, Fit Bonuses may be applied by some equipment to specific ships.
- Some bonuses may not work properly in the game, even so they are displayed.
- "Hiden Fit Bonuses" are a legacy from early Phase 1. Even if not displayed, those bonuses may still affect gameplay.
The following information covers most of the basics on how the mechanics work and how they influence certain factors in Sorties, Exercices, and Expeditions.
List of Stats
All ship girl's have stats which are shown through their display which can be viewed in the Composition, Remodel, or Repair. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The following stats shown are as follows:
HP denotes the maximum health of a ship girl.
- As she takes damage, damage states will display over her banner.
- It can be increased through special Modernization and Marriage.
Firepower determines the ship girl's effectiveness during shelling and contributes to her effectiveness in night battle.
- See Damage Calculations for how firepower plays into damage.
- It can be increased through Modernization and leveling.
- The maximum firepower has a fixed cap depending on ship and remodel.
- Firepower can be increased further using equipment.
- It is combined with torpedo when calculating night battle power.
Armor determines how resilient a ship girl is to attacks.
- See Defense Power on how armor plays into reducing damage.
- It can be increased through Modernization and leveling.
- The maximum armor has a fixed cap depending on ship and remodel.
- Armour can be increased further using equipment.
- High enough armour can reduce damage taken to chip damage.
Torpedo determines the strength of a ship girl's torpedo attacks and contributes to her effectiveness in night battle.
- See Damage Calculations on how torpedo plays into damage.
- It can be increased through Modernization and leveling.
- The maximum torpedo has a fixed cap depending on ship and remodel.
- Torpedo can be increased further using equipment.
- Torpedo is ignored when attacking installation-type enemies.
Evasion determines how likely a ship girl is to evade an attack.
- See Evasion on how evasion is calculated.
- It can only be increased through leveling.
- Evasion has no fixed cap, a ship girl will keep gaining evasion as she levels according to her specific evasion growth rate.
- Evasion can be increased further using equipment.
- Due to the way evasion is soft-capped, it is mostly ineffective as a defensive stat.
Anti-Air contributes to how effective a ship girl will be at shooting down planes during the air defense phase.
- See Anti-Air Fire on how AA plays into plane shootdown.
- It can be increased through Modernization and leveling.
- The maximum AA has a fixed cap depending on ship and remodel.
- AA can be increased further using equipment.
- Due to the way the formula works, equipment AA and AACI counts for a lot more towards shoot downs.
Plane Capacity is how many planes a ship girl can hold. The importance of this stat varies for each ship girl. By itself, it also doesn't tell much about the effectiveness of the ship girl in aerial operations. Other factors like slot size and slot layout play a more important role.
- It is most important for carriers because it determines how much damage they can do during airstrikes and how effective they are at contesting air control.
- See Aerial Combat for more details on this.
- It is somewhat important for aviation battleships and aviation cruisers because it plays a role in determining how effective they are at contesting air control.
- Slot size plays a much larger part because of how small their slots are.
- For seaplane fighter capable light cruisers and submarine carriers it is just important that they have plane capacity.
- It is of minor importance to battleships, heavy cruisers, and light cruisers because slot size affects the trigger rate of daytime spotting attacks.
- See Artillery Spotting for more details on this.
Anti-Sub Warfare (ASW) determines the ship girl's effectiveness versus submarines.
- See Damage Calculations for how it plays into ASW attack.
- It can be increased through special Modernization and leveling.
- ASW has no fixed cap, a ship girl will keep gaining ASW as she levels according to her specific ASW growth rate.
- Due to the way ASW attack is weighted towards equipment ASW, the ASW of the ship only matters when it comes to achieving Opening Anti-Submarine Warfare thresholds.
Speed just denotes the speed of the ship. It affects routing in maps and eligibility for the escort fleet in Combined Fleets.
- It can only be improved through certain equipment combinations. See Improving Ship Speed for details.
- Getting ships to Fast+ or Fastest can affect routing in maps.
- Increasing speed is supposed to provide bonuses to evasion but said effect is either bugged or unnoticeable.
Line of Sight (LoS) signifies how well a ship girl can find enemies. It plays a role in Detection, Artillery Spotting trigger rate, and routing requirements.
- It can only be increased through leveling.
- LoS has no fixed cap, a ship girl will keep gaining LoS as she levels according to her specific LoS growth rate.
- LoS can be increased further using equipment.
- Due to how equipment LoS is weighted for spotting trigger rate and routing, equipment LoS is much more important than ship girl LoS.
Range determines a ship girl's attack order during the first shelling phase and OASW.
- Range is fixed depending on ship girl and remodel.
- It can only be increased using certain equipment.
- See Range for more information.
Luck plays a role in many things. The most important role of luck is determining the trigger rate of special mechanics like:
- Night battle special attacks,
- Anti-air barrages,
- Special Attacks (Touches).
- Luck is fixed based on ship and remodel.
- It can be increased through special Modernization and Marriage.
Accuracy is not displayed on the ship girl information menu but it is a stat that is displayed on some equipment. It determines how likely a ship girl is to land her attacks.
- See Accuracy Formulas for all the formulas used to calculate accuracy.
- Accuracy plays a part in determining the critical hit rate.
- The higher the accuracy, the higher the critical rate up to a certain point. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
Stat Growth
Linear Growth
Evasion, ASW, and LoS follow a linear growth formula based on the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
[math]\displaystyle{ \text{Stat} = \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum}}{99} }[/math]
- [math]\displaystyle{ \text{minimum} }[/math] is the minimum value of the stat in question.
- [math]\displaystyle{ \text{maximum} }[/math]is the maximum value of the stat in question.
- [math]\displaystyle{ \text{level} }[/math] is the current level of the ship girl.
Important Notes
- You can use this formula to calculate the base stats of a remodel.
- Stats will follow the same linear growth past level 99. This means the displayed maximum value isn't the actual maximum.
Random Growth
Firepower, torpedo, anti-air, and armor do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernization.
Fixed Stats
HP and luck are fixed based on remodel. These stats can only be increased through modernization or once when marrying.
Stats summary
Stat | Modifier | |||
---|---|---|---|---|
Leveling | Modernization | Remodeling | Equipment | |
At Lv 100* | Yes* | Yes | No | |
At Lv 100* | Yes* | Yes | No | |
Random Growth | Yes | Yes (Reset) | Yes | |
Random Growth | Yes | Yes (Reset) | Yes | |
Random Growth | Yes | Yes (Reset) | Yes | |
Random Growth | Yes | Yes (Reset) | Yes | |
Linear Growth | Yes* | Yes | Yes | |
Linear Growth | No | Yes | Yes | |
Linear Growth | No | Yes | Yes | |
No | No | Yes* | Speed modifiers | |
No | No | Yes | Yes | |
No | No | Yes | No | |
Square Rooted Growth* |
No | No | Yes |
Status Conditions
Health
The status conditions are in part determined by HP:
Visual Indicator | Status | Effects |
---|---|---|
Not Damaged | Normal state, when a ship girl has more than 75% HP. Combat ability is "normal". | |
Lightly Damaged (小破) | Displays when a ship girl has lost 25% HP. She will say one of her minor damage lines. Combat ability is unaffected. | |
Moderately Damaged (中破) | Displayed when a ship girl has lost 50% HP. She will say her major damage line and her CG will change to the damaged version (if it hasn't changed yet).
| |
Heavily Damaged (大破) | Displayed when a ship girl has lost 75% HP. She will say her major damaged line and her CG will change to the damaged version (if it hasn't changed yet).
| |
Sunk (撃沈) | Displayed when a ship girl loses all her HP. She will say her sinking line and be unable to continue to participate in sortie.
|
Morale Indicators
Ship girl banners will display Morale and Fatigue to help monitor their situation. This is a segment from a bigger article. See Morale and Fatigue for more details.
Visual Indicator | Status | Value | Effects | Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] | Enemy Hit Rate |
---|---|---|---|---|---|
10 sparks | High Morale (Sparkling) |
71-100 |
|
1.2 | 0.7 |
8 sparks | 58-70 | ||||
6 sparks | 50-57 | ||||
Normal Morale | 40-49 |
|
1.0 | 1.0 | |
Slightly Fatigued | 30-39 |
| |||
Moderate Fatigue | 20-29 |
|
0.8 | 1.2 | |
Heavily Fatigued | 0-19 |
|
0.5 | 1.4 |
Misc Statuses
Ship girl banners may display other status indications certain situations.
Visual Indicator | Status | Effects |
---|---|---|
Evacuated | This is displayed when a ship girl has been evacuated by a Command Facility .
| |
On Expedition | This is displayed when a ship girl has been sent on an expedition.
| |
Repair | This is displayed when a ship girl is in the docks for repairs.
| |
Married | This is displayed when a ship girl is married. | |
Flagship | This is displayed during Sorties when a ship girl is flagship. |
See Also
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