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+ | {{CombatPortal}} | ||
+ | Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy. | ||
+ | |||
+ | The Carrier-equivalent for Artillery Spotting is '''Aircraft Carrier Cut-in (CVCI)'''. Mechanically, they share the same core mechanics, but have different trigger conditions. | ||
+ | |||
+ | =Artillery Spotting= | ||
+ | Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc. | ||
+ | |||
+ | Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output. | ||
+ | |||
+ | ==Trigger Conditions== | ||
+ | [[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]] | ||
+ | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. | ||
+ | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ||
+ | * The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''. | ||
+ | ** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting. | ||
+ | ** '''Main Suisei Cut-in''' specifically ignores this condition. | ||
+ | * The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''. | ||
+ | * The ship must target another ship and attack it with Surface Shelling. | ||
+ | ** ASW shelling has no Artillery Spotting setups. | ||
+ | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}} | ||
+ | |||
+ | ==Setups and Attack Types== | ||
+ | [[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]] | ||
+ | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions. | ||
+ | |||
+ | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | ||
+ | |||
+ | For clarity purposes: | ||
+ | * {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'', | ||
+ | * {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]), | ||
+ | * {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'', | ||
+ | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', | ||
+ | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', | ||
+ | * {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. | ||
+ | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | ||
+ | {{Zuiun}} | ||
+ | |||
+ | |||
+ | {|class="wikitable" style="text-align:center; margin:auto" | ||
+ | !Attack Type | ||
+ | !Prerequisites | ||
+ | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier | ||
+ | !Accuracy<br>Modifier | ||
+ | !Hits | ||
+ | !Notes | ||
+ | |- | ||
+ | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} | ||
+ | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} | ||
+ | |1.35||?||1 | ||
+ | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only | ||
+ | |- | ||
+ | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} | ||
+ | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} | ||
+ | |1.3||?||1 | ||
+ | |- | ||
+ | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} | ||
+ | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | ||
+ | |1.5||1.2||1 | ||
+ | | | ||
+ | |- | ||
+ | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} | ||
+ | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} | ||
+ | |1.3||1.3||1 | ||
+ | | | ||
+ | |- | ||
+ | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} | ||
+ | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} | ||
+ | |1.2||1.5||1 | ||
+ | | | ||
+ | |- | ||
+ | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} | ||
+ | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} | ||
+ | |1.1||1.3||1 | ||
+ | | | ||
+ | |- | ||
+ | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} | ||
+ | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} | ||
+ | |1.2||1.1||2 | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | ||
+ | * If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. | ||
+ | * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. | ||
+ | |||
+ | =Aircraft Carrier Cut-In= | ||
+ | |||
+ | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. | ||
+ | |||
+ | CVCI may be activated during a ship's turn and will override its normal shelling attack. | ||
+ | |||
+ | ==Trigger Conditions== | ||
+ | |||
+ | * The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State. | ||
+ | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ||
+ | * The carrier must fulfill one of the equipment setups. | ||
+ | * The carrier must be shelling a '''surface ship'''. | ||
+ | ** Installations cannot be attacked by CVCI. | ||
+ | |||
+ | ==Setups and Attack Types== | ||
+ | [[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]] | ||
+ | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions. | ||
+ | |||
+ | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | ||
+ | |||
+ | * {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. | ||
+ | * {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. | ||
+ | * {{GreenPlane}} is used to indicate a '''[[Fighter]]'''. | ||
+ | |||
+ | {|class="wikitable" style="text-align:center; margin:auto" | ||
+ | !Attack Type | ||
+ | !Prerequisites | ||
+ | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier | ||
+ | !Accuracy<br>Modifier | ||
+ | !Hits | ||
+ | |- | ||
+ | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} | ||
+ | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} | ||
+ | |1.25||1.2~1.3?||1 | ||
+ | |- | ||
+ | !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} | ||
+ | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | ||
+ | |1.2||1.2~1.3?||1 | ||
+ | |- | ||
+ | !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} | ||
+ | |nowrap|{{RedPlane}}{{BluePlane}} | ||
+ | |1.15||1.2~1.3?||1 | ||
+ | |} | ||
+ | |||
+ | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | ||
+ | * If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. | ||
+ | |||
+ | |||
+ | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. | ||
+ | |||
+ | =Trigger Rates= | ||
+ | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
+ | !colspan=2|Trigger Rates | ||
+ | |- | ||
+ | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div> | ||
+ | | | ||
+ | The chance for a ship to roll a cut-in and perform it is given by: | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math> | ||
+ | |} | ||
+ | |- | ||
+ | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div> | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Base}_\text{ship} = \left \lfloor | ||
+ | 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} | ||
+ | + | ||
+ | \left \lfloor | ||
+ | \left( | ||
+ | \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} | ||
+ | \right) | ||
+ | \right \rfloor \times \text{Mod}_\text{AS3} | ||
+ | \right \rfloor | ||
+ | </math> | ||
+ | |} | ||
+ | |||
+ | ;With | ||
+ | * <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: | ||
+ | {|class="wikitable" | ||
+ | !Mod!!AS!!AS+ | ||
+ | |- | ||
+ | |<math>\text{Mod}_\text{AS1}</math>||0||10 | ||
+ | |- | ||
+ | |<math>\text{Mod}_\text{AS2}</math>||1.2||1.6 | ||
+ | |- | ||
+ | |<math>\text{Mod}_\text{AS3}</math>||0.6||0.7 | ||
+ | |} | ||
+ | |||
+ | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, | ||
+ | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship, | ||
+ | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> | ||
+ | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math> | ||
+ | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, | ||
+ | *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet. | ||
+ | *** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet. | ||
+ | |- | ||
+ | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div> | ||
+ | | | ||
+ | <math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in: | ||
+ | {|class="wikitable" | ||
+ | !<math>\text{Base}_\text{attack}</math> | ||
+ | !Value | ||
+ | !''% per Base Value | ||
+ | |- | ||
+ | !colspan=3|Artillery Spotting | ||
+ | |- | ||
+ | |Main Zuiun Cut-in||120||0.83% | ||
+ | |- | ||
+ | |Main Suisei Cut-in||130||0.77% | ||
+ | |- | ||
+ | |Main AP Shell Cut-in||150||0.66% | ||
+ | |- | ||
+ | |Secondary AP Shell Cut-in||140||0.71% | ||
+ | |- | ||
+ | |Secondary Radar Cut-in||130||0.77% | ||
+ | |- | ||
+ | |Secondary Cut-in||120||0.83% | ||
+ | |- | ||
+ | |Double Attack||130||0.77% | ||
+ | |- | ||
+ | !colspan=3|Aircraft Carrier Cut-ins | ||
+ | |- | ||
+ | |Fighter-Bomber-Attacker||125||0.86% | ||
+ | |- | ||
+ | |Bomber-Bomber-Attacker||135||0.80% | ||
+ | |- | ||
+ | |Bomber-Attacker||150||0.66% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | =See Also= | ||
+ | {{Mechanics}} |
Revision as of 22:06, 3 November 2024
Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.
The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.
Artillery Spotting
Artillery Spotting is a feature for ships that can launch Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The ship must be equipped with at least one ReconSeaplane Recon or BomberSeaplane Bomber on a slot with size higher than 0.
- Seaplane Fighters or Reconnaissance Aircraft do not enable Artillery Spotting.
- Main Suisei Cut-in specifically ignores this condition.
- The ship must be equipped with at least one Main Main Gun.
- The ship must target another ship and attack it with Surface Shelling.
- ASW shelling has no Artillery Spotting setups.
- The ship must not be Heavily damaged (大破)
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
For clarity purposes:
- is used to indicate a Main Gun of any size,
- is used to indicate a "Seaplane" (Recon or Bomber),
- is used to indicate a Secondary Gun of any size,
- is used to indicate an AP Shell,
- is used to indicate a Radar of any type,
- is used to indicate any "634 Air Group" Suiseis
. - is a custom icon used to indicate any Zuiun variant:
Zuiuns |
---|
AAR AAR AAR AAR AAR AAR AAR |
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Notes |
---|---|---|---|---|---|
Main Zuiun Cut-in (Zuiun CI) |
1.35 | ? | 1 | Ise-class Kai Ni only | |
Main Suisei Cut-in (Suisei CI) |
1.3 | ? | 1 | ||
Main AP Shell Cut-in (APCI) |
1.5 | 1.2 | 1 | ||
Secondary AP Shell Cut-in (Sec APCI) |
1.3 | 1.3 | 1 | ||
Secondary Radar Cut-in (Radar CI) |
1.2 | 1.5 | 1 | ||
Secondary Cut-in (Sec CI) |
1.1 | 1.3 | 1 | ||
Double Attack (DA) |
1.2 | 1.1 | 2 |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If an Artillery Spotting attack is evaded, it will deal chip damage instead.
- If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
Aircraft Carrier Cut-In
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The carrier must fulfill one of the equipment setups.
- The carrier must be shelling a surface ship.
- Installations cannot be attacked by CVCI.
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
- is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
- is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
- is used to indicate a Fighter.
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits |
---|---|---|---|---|
Fighter-Bomber-Attacker (FBA) |
1.25 | 1.2~1.3? | 1 | |
Bomber-Bomber-Attacker (BBA) |
1.2 | 1.2~1.3? | 1 | |
Bomber-Attacker (BA) |
1.15 | 1.2~1.3? | 1 |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If a CVCI attack is evaded, it will deal chip damage instead.
Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
Trigger Rates
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
Trigger Rates | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Trigger rate
|
The chance for a ship to roll a cut-in and perform it is given by:
| |||||||||||||||||||||||||||||||||||||||
Base ship
|
| |||||||||||||||||||||||||||||||||||||||
Base attack
|
[math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the "Value" used by each type of Cut-in:
|
See Also
|