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Difference between revisions of "User:Jigaraphale/Sandbox/11"
Jigaraphale (talk | contribs) |
Jigaraphale (talk | contribs) |
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!% per Base Value | !% per Base Value | ||
|- | |- | ||
− | !style="background-color:#ff7f50 | + | !style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI) |
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}} | |{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}} | ||
|1.35||?||1 | |1.35||?||1 | ||
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|120||0.83% | |120||0.83% | ||
|- | |- | ||
− | !style="background-color:#ff7f50 | + | !style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI) |
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}} | |{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}} | ||
|1.3||?||1 | |1.3||?||1 | ||
|130||0.77% | |130||0.77% | ||
|- | |- | ||
− | !style="background-color:#81c784 | + | !style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI) |
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}} | |{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}} | ||
|1.5||1.2||1 | |1.5||1.2||1 | ||
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|150||0.66% | |150||0.66% | ||
|- | |- | ||
− | !style="background-color:gold | + | !style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI) |
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}} | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}} | ||
|1.3||1.3||1 | |1.3||1.3||1 | ||
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|140||0.71% | |140||0.71% | ||
|- | |- | ||
− | !style="background-color:gold | + | !style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI) |
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}} | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}} | ||
|1.2||1.5||1 | |1.2||1.5||1 | ||
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|130||0.77% | |130||0.77% | ||
|- | |- | ||
− | !style="background-color:gold | + | !style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI) |
|{{Large Gun}}{{Sec Gun}}{{Seaplane}} | |{{Large Gun}}{{Sec Gun}}{{Seaplane}} | ||
|1.1||1.3||1 | |1.1||1.3||1 | ||
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|120||0.83% | |120||0.83% | ||
|- | |- | ||
− | !style="background-color:#59f | + | !style="background-color:#59f; color:black"|Double Attack<br>(DA) |
|{{Large Gun}}{{Large Gun}}{{Seaplane}} | |{{Large Gun}}{{Large Gun}}{{Seaplane}} | ||
|1.2||1.1||2 | |1.2||1.1||2 | ||
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* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | ||
− | * If an Artillery Spotting attack is evaded, it will deal [[ | + | * If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead. |
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. | * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. | ||
Line 103: | Line 103: | ||
==Trigger Conditions== | ==Trigger Conditions== | ||
− | * The fleet must have attained | + | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State. |
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ||
* The carrier must fulfill one of the equipment setups. | * The carrier must fulfill one of the equipment setups. | ||
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!% per Base Value | !% per Base Value | ||
|- | |- | ||
− | !style="background-color:#81c784 | + | !style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA) |
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}} | |nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}} | ||
|1.25||1.2~1.3?||1 | |1.25||1.2~1.3?||1 | ||
|125||0.86% | |125||0.86% | ||
|- | |- | ||
− | !style="background-color:#ff7f50 | + | !style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA) |
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}} | |nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}} | ||
|1.2||1.2~1.3?||1 | |1.2||1.2~1.3?||1 | ||
|135||0.80% | |135||0.80% | ||
|- | |- | ||
− | !style="background-color:#59f | + | !style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA) |
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}} | |nowrap|{{Dive Bomber}}{{Torpedo Bomber}} | ||
|1.15||1.2~1.3?||1 | |1.15||1.2~1.3?||1 | ||
Line 145: | Line 145: | ||
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | ||
− | * If a CVCI attack is evaded, it will deal [[ | + | * If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead. |
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. |
Revision as of 22:48, 3 November 2024
Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.
The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.
Artillery Spotting
Artillery Spotting is a feature for ships that can launch Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The ship must be equipped with at least one ReconSeaplane Recon or BomberSeaplane Bomber on a slot with size higher than 0.
- Seaplane Fighters or Carrier Recons do not enable Artillery Spotting.
- Main Suisei Cut-in specifically ignores this condition.
- The ship must be equipped with at least one Main Main Gun.
- The ship must target another ship and attack it with Surface Shelling.
- ASW shelling has no Artillery Spotting setups.
- The ship must not be Heavily damaged (大破)
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
For clarity purposes:
- is used to indicate a Main Gun of any size,
- is used to indicate a "Seaplane" (Recon or Bomber),
- is used to indicate a Secondary Gun of any size,
- is used to indicate an AP Shell,
- is used to indicate a Radar of any type,
- is used to indicate any "634 Air Group" Suiseis
. - is a custom icon used to indicate any Zuiun variant:
Zuiuns |
---|
AAR AAR AAR AAR AAR AAR AAR |
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Notes | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
---|---|---|---|---|---|---|---|
Main Zuiun Cut-in (Zuiun CI) |
1.35 | ? | 1 | Ise-class Kai Ni only |
120 | 0.83% | |
Main Suisei Cut-in (Suisei CI) |
1.3 | ? | 1 | 130 | 0.77% | ||
Main AP Shell Cut-in (APCI) |
1.5 | 1.2 | 1 | 150 | 0.66% | ||
Secondary AP Shell Cut-in (Sec APCI) |
1.3 | 1.3 | 1 | 140 | 0.71% | ||
Secondary Radar Cut-in (Radar CI) |
1.2 | 1.5 | 1 | 130 | 0.77% | ||
Secondary Cut-in (Sec CI) |
1.1 | 1.3 | 1 | 120 | 0.83% | ||
Double Attack (DA) |
1.2 | 1.1 | 2 | 130 | 0.77% |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If an Artillery Spotting attack is evaded, it will deal Scratch Damage instead.
- If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
Aircraft Carrier Cut-In
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or <Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The carrier must fulfill one of the equipment setups.
- The carrier must be shelling a surface ship.
- Installations and submarines cannot be attacked by CVCI.
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
- is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
- is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
- is used to indicate a Fighter.
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
---|---|---|---|---|---|---|
Fighter-Bomber-Attacker (FBA) |
1.25 | 1.2~1.3? | 1 | 125 | 0.86% | |
Bomber-Bomber-Attacker (BBA) |
1.2 | 1.2~1.3? | 1 | 135 | 0.80% | |
Bomber-Attacker (BA) |
1.15 | 1.2~1.3? | 1 | 150 | 0.66% |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If a CVCI attack is evaded, it will deal Scratch Damage instead.
Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
Trigger Rates
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
Trigger rate formula | |||||||||||||
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See Also
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