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Difference between revisions of "Line of Sight"

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!width=50px|<math>C_e^{\star}</math>
 
!width=50px|<math>C_e^{\star}</math>
 
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!{{SPR}}!![[SPR|Seaplane Recons]]
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!{{SPR}}!![[Seaplane Recon]]s
 
|1.2
 
|1.2
 
|1.2
 
|1.2
 
|-
 
|-
!{{SPB}}!![[SPB|Seaplane Bombers]]
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!{{SPB}}!![[Seaplane Bomber]]s
 
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!{{BluePlane}}!![[Torpedo Bomber]]s
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!{{Torpedo Bomber}}!![[Torpedo Bomber]]s
 
|0.8
 
|0.8
|rowspan=5|0
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|0
 
|-
 
|-
!{{GreenPlane}}!![[Fighter]]
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!{{LFB}}!![[Large Flying Boat]]s
|rowspan=17|0.6
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|rowspan=5|0.6
|-
 
!{{RedPlane}}!![[Dive Bomber]]s
 
|-
 
!{{SeaplaneFighter}}!![[SPF|Seaplane Fighters]]
 
|-
 
!{{ASWPlane}}!![[Liaison Aircraft]]
 
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!{{LargeFlyingBoat}}!![[LFB|Large Flying Boats]]
 
 
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!{{Sonar}}!![[Sonar]]s
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!colspan=2|
|rowspan=10|0
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{|class="wikitable mw-collapsible mw-collapsed"
|-
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!All other equipment types:
!{{Searchlight}}!![[:Category:Searchlights|Searchlights]]
 
|-
 
!{{SurfaceShipPersonnel}}!![[:Category:Surface Ship Personnel|Skilled Lookouts]]
 
|-
 
!{{Aviation Personnel}}!![[:Category:Aviation Personnel|Aviation Personnel]]
 
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!{{CommandFacility}}!![[:Category:Command Facilities|Command Facilities]]
 
|-
 
!{{SubmarineRadar}}!![[:Category:Submarine Equipment|Submarine Equipment]]
 
|-
 
!{{Landing Craft}}!![[Landing Craft]]
 
|-
 
!{{Minisub}}!![[Midget Submarine]]s
 
 
|-
 
|-
!{{RedGunLight}}!![[Small Caliber Main Gun]]s
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|
 +
{{Fighter}}[[Fighter]]<br>
 +
{{Dive Bomber}}[[Dive Bomber]]s<br>
 +
{{SPF}}[[Seaplane Fighter]]s<br>
 +
{{ASWPlane}}[[Liaison Aircraft]]<br>
 +
{{Sonar}}[[Sonar]]s<br>
 +
{{Searchlight}}[[Searchlights]]<br>
 +
{{SurfaceShipPersonnel}}[[Lookout]]s<br>
 +
{{Aviation Personnel}}[[Aviation Personnel]]<br>
 +
{{FCF}}[[Command Facilities]]<br>
 +
{{SubmarineRadar}}[[Submarine Equipment]]<br>
 +
{{Landing Craft}}[[Landing Craft]]<br>
 +
{{Minisub}}[[Midget Submarine]]s<br>
 +
{{Light Gun}}[[Small Caliber Main Gun]]s<br>
 +
{{Med Gun}}[[Medium Caliber Main Gun]]s
 +
|}
 +
|0
 
|}
 
|}
 
Other equipment types are speculated to be:<ref>Default based on Vita datamine</ref>
 
Other equipment types are speculated to be:<ref>Default based on Vita datamine</ref>

Revision as of 10:12, 3 August 2024

This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule LoS from equipment is more important than ship LoS when determining ELoS.

For details on the LoS Line of Sight stat, please see Stats.

Calculating LoS

Formula 33

Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows[1]:

LoS Formula 33
[math]\displaystyle{ \begin{align} \text{Fleet}_\text{LoS} &= \sum_{s \in \text{Ships} } \sqrt{Ship_\text{LoS} } + C_{n} \sum_{e \in \text{Equipment} }C_{e} ( S_{e} + S_e^{\star} ) - \lceil Q \times HQ_\text{Lv} \rceil + 2M \\ S_e^{\star} &= C_e^{\star} \cdot \sqrt{\bigstar_e} \end{align} }[/math]
With
  • [math]\displaystyle{ Ship_\text{LoS} }[/math] the ship's base LoS Line of Sight.
    • Total LoS Line of Sight of visible fit bonuses should be added to this part, unlike equipment improvement bonuses.
  • [math]\displaystyle{ C_{n} }[/math] the Node factor, it represents the weighting of the formula that is known to vary across different maps and nodes. See following section for more details.
  • [math]\displaystyle{ C_{e} }[/math] the equipment multiplier (see bellow),
  • [math]\displaystyle{ S_{e} }[/math] the displayed LoS value of the equipment, excluding visible fit bonus,
  • [math]\displaystyle{ S_e^{\star} }[/math] the equipment's Improvement Improved bonus to equipment LoS (see [math]\displaystyle{ C_l^{\star} }[/math] bellow),
  • [math]\displaystyle{ C_e^{\star} }[/math] is the improvement modifier of the equipment, see table bellow.
  • [math]\displaystyle{ \bigstar_e }[/math] is the improvement level Improved of the equipment.
  • [math]\displaystyle{ Q }[/math] the HQ level modifier, varying depending on the map:
    • 0.35 on 5-2 and 6-3.
    • 0.4 otherwise.
  • [math]\displaystyle{ HQ_\text{Lv} }[/math] the HQ level.
  • [math]\displaystyle{ M }[/math] the number of empty ship slots in the fleet:
    • 0 for 6 ships fleet,
    • +1 increase per missing ship,
      • This value can increase mid-sortie if a ship is sunk or evacuated.
    • -1 for a full Striking Force Fleet (7 ships).
Notes
  • Equipment LoS weight more than ship LoS.

Equipment Types

Equipment type [math]\displaystyle{ C_{e} }[/math] [math]\displaystyle{ C_e^{\star} }[/math]
Reconnaissance SeaplaneRecon Seaplane Recons 1.2 1.2
Seaplane BomberBomber Seaplane Bombers 1.1 1.1
Reconnaissance Aircraft Carrier Recons 1 1.2
Torpedo Bomber Torpedo Bombers 0.8 0
Large Flying Boat Large Flying Boats 0.6 1.2
Small RADARSmall Small Radars 1.25
Large RADARLarge Large Radars 1.4
All other equipment types:

FighterFighter
Dive BomberDive Bombers
Seaplane FighterSeaplane Fighters
Liaison AircraftLiaison Aircraft
SONARSonars
SearchlightSearchlights
LookoutLookouts
Aviation PersonnelAviation Personnel
Command FacilityCommand Facilities
Submarine EquipmentSubmarine Equipment
Landing CraftLanding Craft
Midget SubmarineMinisubMidget Submarines
Small Caliber Main GunSmall Caliber Main Guns
Medium Caliber Main GunMedium Caliber Main Guns

0

Other equipment types are speculated to be:[2]

  • [math]\displaystyle{ C_{e}=0.6 }[/math]
  • [math]\displaystyle{ C_e^{\star}=0 }[/math]

Equipment LoS weighting modifier

  • Also known as node factor.
  • Depending on the map, equipment is weighted with more importance.
  • It is denoted as Cn in the formula.
  • See the table below for Cn values used by each map.
  • Ship LoS is less effective in those maps with higher equipment weight modifiers.

Estimated LoS

Data sourced from TsunDB. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.

Map Cn Origin Node Lower Threshold Upper Threshold Destination Node Fail Destination Notes
1-6 3 M 29.7 159.6 J L Not meeting composition requirements also routes to L.
2-5 1 G 37.3 87.8 L K
I 31.2 59.4 O H
J 42.4 91.2 O H
3-5 4 G 24 337 K I
H 39.1 321.4 K J
7-2 ?? E -32.1 136.5 G F Appears to be fixed routing based on composition but still plays the LoS routing animation.
4 I 66.1 294.5 M L
7-4 ?? G ?? ?? L F
?? E ?? ?? K/P L Not meeting composition requirements also routes to L.
4 M 50? ?? O N Not meeting composition requirements also routes to N or P.
7-5 4 O 57 ?? M L
P 58 ?? T/R S Composition determines the T/R route.
4-5 2 K 64.8 146.5 T L
Q 62 167 N/O P Low number of reports.
?? O 62 167 T N Appears to be fixed routing based on composition but still plays the LoS routing animation.
5-2 2 F 64 147 O H
L 73.8 81 K N Low number of reports.
5-4 2 L 57 185 P N
M 42.3 150.1 P O
5-5 2 O 63.8 134.5 S R
P 74.4 167.7 S Q
6-1 4 G 16.7 218.1 H I
H
(With AS)
25.4 201.4 K E
H
(Without AS)
23.3 218.1
6-2 3 E 46 179.8 J I
H 42.8 42.8 K G Low number of reports.
I 35.7 205.8 K G
6-3 3 E 19.4 180 G F Routing is heavily influenced by composition as well.
6-5 3 G 56.3 196.2 M K
?? J 37.2 193 M L Appears to be fixed routing based on composition but still plays the LoS routing animation.

LBAS LoS

Unlike ship mechanics, LBAS do not need/utilize the LoS stat and so this stat is mostly useless.

The only use for LoS is for "Defense Fighter-Power" in air defense mode, where it determines the "Reconnaissance Defense Bonus" ([math]\displaystyle{ \text{Mod}_\text{recon} }[/math]) for Reconnaissance SeaplaneRecon Seaplane Recons, Large Flying Boat Large Flying Boats, Reconnaissance Aircraft Carrier Recons, and Land-based Reconnaissance AircraftLB Land-based Recons:

Reconnaissance Defense Bonus
LoS Reconnaissance SeaplaneReconSeaplane
Large Flying BoatLarge Flying Boat
Reconnaissance AircraftCarrier-based Land-based Reconnaissance AircraftLBLand-Based
≥9 1.16 1.3 1.24
8 1.13 - 1.18
≤7 1.1 1.2 -

The LoS on all other aircraft or in other LBAS modes is not counted.

FAQ

Q: Why do I keep getting offrouted?

A: Double check that your fleet LoS according to relevant formula meets the LoS threshold for the map. Viewers such as KanColle Command Center Kai, Poi Viewer, KCANotify, KanColle Viewer and Electronic Observer can calculate your fleet's LoS easily for you.


Q: How do I increase my LoS?

A: Reconnaissance seaplanes are the fastest way to raise LoS. The other easy way is to stack radars. Upgrades to reconnaissance seaplanes are also a good way to increase LoS when slots are limited. It is not recommended to stack carrier-based recons or seaplane bombers because too many can compromise the combat ability of your fleet. Another way is to level your ships. Because LoS increases as you level, marrying your ships means their LoS stat can go even higher.


Q: I had enough LoS, how did I get off routed?

A: Planes that are wiped out no longer contribute to LoS. If you were depending on bombers to hit the LoS threshold, you can fall under the threshold when encountering heavy enemy anti-air.

See Also