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Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
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<noinclude>{{PortMechanicsPortal}}
 +
Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
 +
*Girls receive bonuses or penalties depending on their morale.
 +
*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
 +
*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
  
;Morale <span style="color:rgb(0,0,0);">↑</span> = Fatigue <span style="color:rgb(0,0,0);">↓</span>
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
  
Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
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=Overview=
 +
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 +
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 +
* [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40.
 +
** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly.
 +
* [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40.
 +
* Newly obtained ship girls have 40 morale.
 +
* The time it takes to recover to soft cap from various fatigue states is:
 +
** Heavy Fatigue: 30-48 minutes
 +
** Moderate Fatigue: 21-30 minutes
 +
** Slight Fatigue: 0-9 minutes
 +
* Morale will update '''after every battle'''.
 +
** This means that ship girls can receive morale bonuses mid-sortie.
 +
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 +
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 +
It is possible to sort ships by moral in the Fleet menu.
  
Morale automatically regenerates at 3 points every 3 minutes (like fuel, steel and ammo) until it reaches 49.  After the 4/23 update, Morale will now regenerate for the time spent on a sortie upon return to base. This operates under same conditions as normal regeneration.
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Additionally, [[LBAS]] also have a moral system.
 +
*''See [[LBAS#Morale|here]] for more details.
  
==Indications==
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===Morale Effects===
Below are the indications of your ship state. Specific effects will be explained below.  Note that the icons do not directly match the actual buff states!
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</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
[[File:Mamiya_blinking_icon.png|thumb|400px|Blinking button in the 'Organize' menu showing that Mamiya's food can be used, indicating that some ships have a Morale under 39.]]
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{| class="wikitable" style="text-align:center"
{| class="wikitable"
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! Visual Indicator
 +
! Status
 +
! Value
 +
! Effects
 +
! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
 +
! Enemy [[Hit Rate]]
 
|-
 
|-
! scope="col" style="text-align:center;" |Morale value
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
! scope="col" style="text-align:center;" |'''Indication'''
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|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
! scope="col" style="text-align:center;" |Ship State
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| 71-100
 +
|rowspan=3 style="text-align:left"|  
 +
* Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 +
* Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
 +
|rowspan=3| 1.2
 +
|rowspan=3| 0.7
 
|-
 
|-
| style="text-align:center;" |100~50
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
| style="text-align:center;" |The ship's image generates the "sparkling" effect.
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| 58-70
| style="text-align:center;" |High Morale ("Sparkling")
 
 
|-
 
|-
| style="text-align:center;" |49~40
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
| style="text-align:center;" |The ships are in their normal state.
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| 50-57
| style="text-align:center;" |Normal
 
 
|-
 
|-
| style="text-align:center;" |39~30
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| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
| style="text-align:center;" |The ships look normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing.
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| '''Normal Morale'''
| style="text-align:center;" |Slightly Fatigued
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| 40-49
 +
| style="text-align:left"|
 +
* No bonuses nor penalties anywhere.
 +
| rowspan=2| 1.0
 +
| rowspan=2| 1.0
 
|-
 
|-
| style="text-align:center;" |29~20
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| '''Slightly Fatigued'''
| style="text-align:center;" |An orange smiley face is shown by your ship image in the Organize/編成 page.
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| 30-39
| style="text-align:center;" |Moderately Fatigued
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| style="text-align:left"|  
 +
* No bonuses nor penalties anywhere.
 +
** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
 
|-
 
|-
| style="text-align:center;" |19~0
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| {{ItemStack
| style="text-align:center;" |A red smiley face is shown by your ship image in the Organize/編成 page.
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
| style="text-align:center;" |Seriously Fatigued
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|text-position = top:-2px;left:151px
|}
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|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 +
}}
 +
| style="color:orange"| '''Moderate Fatigue'''
 +
| 20-29
 +
| style="text-align:left"|  
 +
* Expeditions will fail if the fleet returns in this state.
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* Increases the morale loss from sorties.
 +
| 0.8
 +
| 1.2
 +
|-
 +
| {{ItemStack
 +
|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}}
 +
|text-position = top:-2px;left:151px
 +
|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 +
}}
 +
| style="color:red"| '''Heavily Fatigued'''
 +
| 0-19
 +
| style="text-align:left"|  
 +
* Expeditions will fail if the fleet returns in this state.
 +
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 +
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 +
| 0.5
 +
| 1.4
 +
|}<noinclude>
  
==Effects==
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===Morale modifiers===
{| class="wikitable"
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{|class="wikitable" style="text-align:center"
 +
!Type
 +
!Action
 +
!Morale Modifier
 +
!Notes
 +
|-
 +
|rowspan=10|Sortie/PVP
 +
|Entering a day battle
 +
|{{color|red|-3}}
 +
|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
 +
* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 +
|-
 +
|Entering a day battle with morale less than 30 (stacks with above)
 +
|{{color|red|-6}}
 +
<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 +
|-
 +
|Entering '''or''' transitioning to a night battle.
 +
|{{color|red|-2}}
 +
|-
 +
|Obtaining MVP in a battle
 +
|{{color|blue|+10}}
 +
|-
 +
|Ending battle as flagship with at least a C-rank.
 +
|{{color|blue|+3}}
 +
|-
 +
|Obtaining Battle Rank S/Perfect S
 +
|{{color|blue|+4}}
 
|-
 
|-
! scope="col" style="text-align:center;" |Morale value
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|Obtaining Battle Rank A
! scope="col" style="text-align:center;" |Effects
+
|{{color|blue|+3}}
 
|-
 
|-
| style="text-align:center;" |99~53<br />High Morale
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|Obtaining Battle Rank B
|
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|{{color|blue|+2}}
*'''[Sortie]''' Higher evasion and accuracy during battle.'''<br />'''
 
*'''[Expedition]''' Higher chance of great success in [[Expedition#Notes|expeditions]].<br />
 
*'''[Expedition]''' Higher chance of triggering a [[Expedition#Support_Expeditions|support expedition]].
 
 
|-
 
|-
| style="text-align:center;" |52~50<br />High Morale
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|Obtaining Battle Rank C
| style="text-align:center;" |
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|{{color|blue|+1}}
*<p style="text-align:left;">'''[Sortie] '''No effect on performance.</p>
 
*<p style="text-align:left;">'''[Expedition]''' Higher chance of great success in [[Expedition#Notes|expeditions]].</p>
 
*<p style="text-align:left;">'''[Expedition]''' Higher chance of triggering [[Expedition#Support_Expeditions|support expedition]].</p>
 
 
|-
 
|-
| style="text-align:center;" |49~40<br />Normal
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|Obtaining Battle Rank D/E
|
+
|±0
*Normal state - no effects on performance or special effects.
 
 
|-
 
|-
| style="text-align:center;" |39~30<br />Slightly Fatigued
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|rowspan=14|Sortie
|
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|Returning from a sortie with at least 30 morale
*'''[Sortie]''' Slightly decreased evasion and accuracy.
+
|{{color|red|-15}}
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
 
 
|-
 
|-
| style="text-align:center;" |29~20<br />Moderately Fatigued
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|Returning from a sortie with morale less than 30
|
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|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
*'''[Sortie]''' Decreased evasion and accuracy.
 
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
 
 
|-
 
|-
| style="text-align:center;" |19~0<br />Seriously Fatigued
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|Evacuated from sortie
|
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|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
*'''[Sortie]''' Severely decreased evasion and accuracy.
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|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
 
|}
 
*'''Morale updates after each battle'''. For example, when your ships sortie at 49 morale:
 
**The 1st MVP ship will receive a double evasion and hit rate buff in the 2nd battle (59 morale for rank A or higher at previous battle)
 
**The flagship will receive a double evasion and hit rate buff at the 2nd battle if the first battle was an S-Rank (+1) and no Night Battle was entered (53 morale).
 
*It is only possible for a ship to sink if it enters a battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately or Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is highly recommended to not sortie your demoralized ships unless you are only farming one node and/or do not care about performance.
 
 
 
==Morale modifiers==
 
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue  Morale has a maximum value of 100.
 
{| class="wikitable"
 
 
|-
 
|-
! scope="col" style="text-align:center;" |Type
+
|Repaired during a sortie
! scope="col" |Action
+
| {{color|blue|+15~20}}
! scope="col" style="text-align:center;" |Morale Modifier
+
|style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} (Equipped ship)
|Obtaining MVP in a battle
+
| {{color|blue|+10~14}}
| style="text-align:center;" | <font color="#0000ff">+10</font>
+
|rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
 +
*{{Star}} [[Improvement]]s might increase the moral gain.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} (Adjacent ships)
|Entering battle as flagship of a fleet
+
| {{color|blue|+6~8}}
| style="text-align:center;" | <font color="#0000ff">+3</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
|Entering a battle starting with a night battle
+
| {{color|blue|+38}}
| style="text-align:center;" | <font color="#0000ff">+1</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
|Obtaining Battle Rank S/Perfect S
+
| {{color|blue|+30~31}}
| style="text-align:center;" | <font color="#0000ff">+1</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Canned Saury}} (Equipped ship)
|Obtaining Battle Rank A
+
| {{color|blue|+12}}
| style="text-align:center;" | ±0
 
 
|-
 
|-
| style="text-align:center;" |PVP
+
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
|Returning from a PVP battle
+
| {{color|blue|+10~14}}
| style="text-align:center;" | ±0
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
|Obtaining Battle Rank B
+
| {{color|blue|+48}}
| style="text-align:center;" | <font color="#ff0000">-1</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
|Obtaining Battle Rank C
+
| {{color|blue|+43}}
| style="text-align:center;" | <font color="#ff0000">-2</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
|Obtaining Battle Rank D/E
+
| {{color|blue|+21}}
| style="text-align:center;" | <font color="#ff0000">-3</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
|Transitioning from Day Battle to Night Battle
+
| {{color|blue|+17~20}}
| style="text-align:center;" | <font color="#ff0000">-2</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
|PVP
|Entering battle with morale less than 30
+
|Returning from PVP
| style="text-align:center;" | <font color="#ff0000">-6</font>
+
|±0
 
|-
 
|-
| style="text-align:center;" |Expedition
+
|rowspan="4"|Expedition
|Returning from a normal expedition
+
|Returning from normal expedition
| style="text-align:center;" | <font color="#ff0000">-3</font>
+
|{{color|red|-3}}
 
|-
 
|-
| style="text-align:center;" |Expedition
+
|Returning from a Node Support Expedition
|Returning from Support Expedition #33
+
|{{color|red|-1~5}} (random)
| style="text-align:center;" | <font color="#ff0000">-1~5</font>
+
|rowspan=2 style="text-align:left"|See [[Support Expedition]] for details.
 
|-
 
|-
| style="text-align:center;" |Expedition
+
|Returning from a Boss Support Expedition
|Returning from Support Expedition #34
+
|{{color|red|-1~10}} (random)
| style="text-align:center;" | <font color="#ff0000">-1~10</font>
 
 
|-
 
|-
| style="text-align:center;" |Sortie
+
| Returning from a Combat Expedition (If damage taken)
|Returning from a sortie
+
| style="color:red"| -10
| style="text-align:center;" | <font color="#ff0000">-15 </font>
+
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|-
 
|-
| style="text-align:center;" |Other
+
|rowspan=8|Other
|Newly constructed ships
+
|Newly constructed a ship
| style="text-align:center;" |morale starts at 40
+
|rowspan=3|morale set to 40
 
|-
 
|-
| style="text-align:center;" |Other
+
|Ship obtained from sortie drops
|Ships obtained from sorties
 
| style="text-align:center;" |morale starts at 40
 
 
|-
 
|-
| style="text-align:center;" |Other
+
|Remodel a ship
|Remodeled ships
 
| style="text-align:center;" |morale resets to 40
 
 
|-
 
|-
| style="text-align:center;" |Other
 
 
|Docking repair completed
 
|Docking repair completed
| style="text-align:center;" |reset to 40 '''<u>only if</u>''' morale is 0~39
+
|reset to 40 '''only if''' morale is 0~39
 
|-
 
|-
| style="text-align:center;" |Other
+
|rowspan=2|Using '''Food Supply Ship Mamiya'''
|Using '''Mamiya Food Ship''' (case 1)
+
|reset to 40 '''if''' morale is 0~39
| style="text-align:center;" |reset to 40 '''<u>if</u>''' morale is 0~39
+
|rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details.
 
|-
 
|-
| style="text-align:center;" |
+
|reset to 50 '''if''' morale is 40~49
|Using '''Mamiya Food Ship''' (case 2)
 
| style="text-align:center;" |reset to 50 '''<u>if</u>''' morale is 40~49
 
 
|-
 
|-
| style="text-align:center;" |Other
+
|Using '''Food Supply Ship Irako'''
|Natural morale regen
+
|{{color|blue|+25}}
| style="text-align:center;" | +3 morale per 3 minutes, '''<u>until reaching 49</u>'''
+
|-
 +
|Morale natural regen
 +
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from zero to orange and another 10 to go from orange to normal.</p>
+
<references>
 
+
</references>
=== Food Supply Ship "Irako" ===
 
[[File:Irako.JPG|thumb|207x207px]]
 
Irako is a purchasable item, but she can also be obtained from the following missions:
 
* Bm2: rewards Food supply ship "Irako" x 1
 
* Bm3: rewards Food supply ship "Irako" x 1
 
* F16: rewards Food supply ship "Irako" x 4 (one-time only)
 
  
'''Effects:'''
+
=Gifting=
* Mamiya removes fatigue, whereas Irako will also raise a number of ships' morale to sparkle status.
+
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
* Mamiya and Irako can be used simultaneously to raise all ships in a fleet to sparkle status.
+
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
* Irako's sparkling effect will work better on smaller ships, though there are exceptions with certain large ships being affected more so than others.
+
{{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}}
  
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
+
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift ()''' button in the [[Composition]] menu.  
You may want to sparkle ships before sending them on an expedition (to increase chances for great success) or on a sortie (to double their evasion). Here is list of easy ways to keep morale up. You may have unwanted drops that aren't used before being scrapped or consumed; you can use them as a shield to assist in sparkling sorties and not resupply them, then change your flagship to sparkle as required.
 
===Grind 1-1===
 
Grinding for morale at 1-1 is easy; almost all ship types can do this no matter their level. However, compared to the tactic for 1-5 below, it takes time. 6 battles (3 runs) for maximum morale.
 
  
In all cases, set the ship you want sparkled as the flagship, and after following these steps do a two-node run of 1-1.  Do NOT enter night battles, even if you've only won with a B or A; the primary source of Morale is from getting MVP.  It will usually take ~3 runs to reach maximum or near-maximum morale.
+
* The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed.
*'''Low Level DD (lv3~19)'''
+
* Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given.
**Give your flagship your best gear (probably [[12.7cm Twin Gun Mount]] x 2).
+
** If the Gift button is flashing ([[File:Icon_Mamiya.gif]]), all 3 options can be picked.
**Assign 3~5 unused and unmodernized level 1 DDs you have lying around to the fleet.
+
** If the Gift button isn't flashing, only the latter 2 options can be picked.
**Remove their gear (to prevent them from stealing MVP).
+
* [[Combined Fleet]] are still considered 2 fleets and so require separate uses.
**Use Double Line at 1st node to prevent any ships except for the flagship from scoring a 1-hit kill.
 
**if it is still too hard for the flagship to get MVP, decrease the number of ships (minimum of 4 to use Double Line).
 
*'''High Level DD (>>lv20), CL, CA, BB'''
 
**Give your flagship your best gear 
 
**Assign 1~2 unused level 1  DD/SS(lv1~9)/AV/CLs.  Remove their gear.
 
**If you want to make high level DDs sparkle, don't use CLs to fill your fleet: they will attack first because of their longer range and have a chance of stealing MVP.
 
*'''CLT/SS/AV'''
 
**Give your flagship your best gear.  Be sure they have [[Type A Ko-hyoteki]]; add [[Zuiun]]s for AVs.
 
**Set 1~2 unused level 1 DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.
 
*'''CV(L)/CAV/BBV'''
 
**Give your flagship torpedo bombers (CVs, CVLs) or [[Zuiun]]s (BBV, CAV)
 
**Set 1~2 unused level 1 DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.
 
  
===Grind 1-5===
+
===[[Mamiya]]===
Grinding 1-5 for morale is more advanced. You will probably need ASW gear, and some admirals dislike 1-5 because defeating the boss provides a large amount of Admiral experience, pushing your HQ level up uncontrollably.  1-5 Morale Grinding is faster than at 1-1, only 4 battles (1-2 runs) are needed to obtain near-maximum.
+
{{:Food Supply Ship Mamiya}}
 +
===[[Irako]]===
 +
{{:Food Supply Ship Irako}}
 +
===Mamiya and Irako===
  
It should be noted that this strategy can only be used to sparkle ships capable of attacking Subs.
+
Using both Mamiya and Irako together increases the flagship's morale by '''+30''' and the morale of the rest of the ship girls in the fleet by '''+20-31'''.
*'''Low Level HQ (under 40)'''
+
* Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
**Set the ship to be sparkled as your flagship.  At this level it is possible to sparkle any of the classes capable of attacking subs (DD, CL, CLT, CAV, CVL, BBV).
+
* If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
**Make sure your flagship has the highest ASW in the group.
+
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
***CVL should equip [[Type 97 Torpedo Bomber]]s
+
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
***BBVs should equip [[Zuiun]]s
 
**Add 3 ships: DD, CL(T), CVL, BB(V).  Since only the boss node has an opening torpedo attack, you can safely use your main ships to increase their experience.
 
**If your flagship is a DD, use Double Line at the 1st node to prevent a 1-hit kill by any ship other than the flagship  (otherwise they will attack last due to their short range).  Otherwise, use Line Abreast.
 
**Go home after the 3rd node.
 
**If you want more morale per run, you can advance to the boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).
 
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
 
*'''High Level HQ (40+)'''
 
**Set the ship to be sparkled as your flagship.  At this level, it is only possible DDs, CLs and CLTs.
 
**Equip your flagship with your best ASW gear.
 
** Add 3 (or more) unused ships (DDs, CLs or CVLs), and add 1 unused BB for a 2nd shelling phase.
 
**Use double line at 1st node to prevent a 1 hit kill by ships other than the than flagship if your flagship is a DD, other wise use line abreast.
 
**Pray to the RNG to not hit your flagship with the opening torpedo.
 
**Go home after the 3rd node.
 
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).  Pray to the RNG that the boss doesn't hit you again, as it is extremely accurate at this level.
 
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
 
  
'''Day Battle S Victory in Exercises'''
+
=See Also=
*By obtaining a battle rank S in PvP exercises without entering night battle, your flagship will gain 4 morale, while your other ships will gain only 1. The MVP of the battle will receive an additional 10 morale.
+
*[[LBAS#Morale|LBAS Morale]]
*If your ships are fully rested and have a morale of 49, by gaining +1 morale from battle rank S their morale will become 50, which produces the sparkle effect. This can be useful for giving the sparkle effect quickly to ships for a long expedition.
+
*[[Shop]]
*Note that 50 morale, even though it is visibly sparkling, the ship will not recieve any buffs in sorties (Only the flagship (53 morale) and MVP ship (60 morale) will actually have the accuracy/evasion buff).
+
*[[Help:Sparkling]]
*If you enter night battle or only achieve A rank, only the flagship and MVP will receive the morale boost.
+
*[[Gotland Minigame]], a good way to kill time while moral is regenerating.
 +
{{Mechanics}}
 +
[[Category:Items]]
 +
</noinclude>

Latest revision as of 22:26, 16 November 2024

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Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
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Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".

  • Girls receive bonuses or penalties depending on their morale.
  • The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
  • The exact values can only be viewed by using a viewer.

Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting. Please see Sparkling for more information on how to sparkle ships.

Overview

  • Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
    • This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
  • Repairing ship girls below 40 morale will reset their morale to 40.
    • Using an Instant Repair Instant repair can help bring damaged and fatigued ships back up to normal morale quickly.
  • Remodeling a ship girl will reset her morale to 40.
  • Newly obtained ship girls have 40 morale.
  • The time it takes to recover to soft cap from various fatigue states is:
    • Heavy Fatigue: 30-48 minutes
    • Moderate Fatigue: 21-30 minutes
    • Slight Fatigue: 0-9 minutes
  • Morale will update after every battle.
    • This means that ship girls can receive morale bonuses mid-sortie.
    • Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
  • Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.

It is possible to sort ships by moral in the Fleet menu.

Additionally, LBAS also have a moral system.

  • See here for more details.

Morale Effects

Visual Indicator Status Value Effects Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] Enemy Hit Rate
Screenshot Fubuki Kai Sparkled.png10 sparks High Morale
(Sparkling)
71-100 1.2 0.7
Screenshot Fubuki Kai Sparkled.png8 sparks 58-70
Screenshot Fubuki Kai Sparkled.png6 sparks 50-57
Ship Banner Fubuki Kai.png Normal Morale 40-49
  • No bonuses nor penalties anywhere.
1.0 1.0
Slightly Fatigued 30-39
  • No bonuses nor penalties anywhere.
    • Although the ship girl banner indication does not change,
      the Gift button will begin flashing Icon Mamiya.gif if there are any ship girls in the fleet with this state.
Ship Banner Fubuki Kai.pngBattle Card Status Medium Fatigue.pngBattle Card Status Medium Fatigue Face.png Moderate Fatigue 20-29
  • Expeditions will fail if the fleet returns in this state.
  • Increases the morale loss from sorties.
0.8 1.2
Ship Banner Fubuki Kai.pngBattle Card Status Heavy Fatigue.pngBattle Card Status Heavy Fatigue Face.png Heavily Fatigued 0-19
  • Expeditions will fail if the fleet returns in this state.
  • The Overkill Protection mechanic changes for ship girls in this state.
    • She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
0.5 1.4

Morale modifiers

Type Action Morale Modifier Notes
Sortie/PVP Entering a day battle -3 If an allied/enemy Combined Fleet is present, applied after battle-phase instead of before.[1][2]
  • E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
Entering a day battle with morale less than 30 (stacks with above) -6
Entering or transitioning to a night battle. -2
Obtaining MVP in a battle +10
Ending battle as flagship with at least a C-rank. +3
Obtaining Battle Rank S/Perfect S +4
Obtaining Battle Rank A +3
Obtaining Battle Rank B +2
Obtaining Battle Rank C +1
Obtaining Battle Rank D/E ±0
Sortie Returning from a sortie with at least 30 morale -15
Returning from a sortie with morale less than 30 -100
Evacuated from sortie -100 See Evacuation from Command Facility Command FacilitiesFleet Command Facility
Striking Force Fleet Command Facility
Elite Torpedo Squadron Command Facility
for details.
Repaired during a sortie +15~20 See Emergency Anchorage Repairs for details.
Combat RationCombat Ration (Equipped ship) +10~14 See Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
for details.
Combat RationCombat Ration (Adjacent ships) +6~8
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Equipped ship) +38
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Adjacent ships) +30~31
Canned SauryCanned Saury (Equipped ship) +12
Canned SauryCanned Saury (Adjacent ships) +10~14
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) + Canned SauryCanned Saury (Equipped ship) +48
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) + Canned SauryCanned Saury (Adjacent ships) +43
Combat RationCombat Ration + Canned SauryCanned Saury (Equipped ship) +21
Combat RationCombat Ration + Canned SauryCanned Saury (Adjacent ships) +17~20
PVP Returning from PVP ±0
Expedition Returning from normal expedition -3
Returning from a Node Support Expedition -1~5 (random) See Support Expedition for details.
Returning from a Boss Support Expedition -1~10 (random)
Returning from a Combat Expedition (If damage taken) -10 See Expeditions for details.
Other Newly constructed a ship morale set to 40
Ship obtained from sortie drops
Remodel a ship
Docking repair completed reset to 40 only if morale is 0~39
Using Food Supply Ship Mamiya reset to 40 if morale is 0~39 See below for details.
reset to 50 if morale is 40~49
Using Food Supply Ship Irako +25
Morale natural regen +3 morale per 3 minutes, up to 49

Gifting

The Gift (給) button in the Composition menu.

Item Card Food Supply Ship Irako.png Item Card Food Supply Ship Mamiya.png

Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.

  • The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
  • Either, Mamiya only, Irako only, or Both sweets can be given.
    • If the Gift button is flashing (Icon Mamiya.gif), all 3 options can be picked.
    • If the Gift button isn't flashing, only the latter 2 options can be picked.
  • Combined Fleet are still considered 2 fleets and so require separate uses.

Mamiya

Using Mamiya Item Icon Food Supply Ship Mamiya.png sets the morale of all ships in the fleet to a fixed value:

  • 0-39 Morale: Set to 40.
  • 40-49 Morale: Set to 50.

Irako

Using Irako Item Icon Food Supply Ship Irako.png increases the morale:

  • Of the flagship by +25,
  • Of 0 to 3 random other ship girls in the fleet by +25.

Mamiya and Irako

Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.

  • Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
  • If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
  • A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
  • Using this on a Striking Force Fleet applies the bonus to all 7 members.

See Also