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Difference between revisions of "Morale and Fatigue"

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<noinclude>{{PortMechanicsPortal}}
 +
Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
 +
*Girls receive bonuses or penalties depending on their morale.
 +
*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
 +
*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].
  
[[File:Placeholder|video|right|300px]] [[File:Placeholder|right|300px]]
+
Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
  
Fatigue is a hidden statistic within the game. Each ship has their own fatigue value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
+
=Overview=
 +
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 +
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 +
* [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40.
 +
** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly.
 +
* [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40.
 +
* Newly obtained ship girls have 40 morale.
 +
* The time it takes to recover to soft cap from various fatigue states is:
 +
** Heavy Fatigue: 30-48 minutes
 +
** Moderate Fatigue: 21-30 minutes
 +
** Slight Fatigue: 0-9 minutes
 +
* Morale will update '''after every battle'''.
 +
** This means that ship girls can receive morale bonuses mid-sortie.
 +
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 +
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 +
It is possible to sort ships by moral in the Fleet menu.
  
A high value of fatigue can be seen as an actual lack of fatigue. A value above 50 is commonly known as the "Sparkle" effect.
+
Additionally, [[LBAS]] also have a moral system.
 +
*''See [[LBAS#Morale|here]] for more details.
  
Fatigue regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating.
+
===Morale Effects===
 +
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
 +
{| class="wikitable" style="text-align:center"
 +
! Visual Indicator
 +
! Status
 +
! Value
 +
! Effects
 +
! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
 +
! Enemy [[Hit Rate]]
 +
|-
 +
|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
 +
|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
 +
| 71-100
 +
|rowspan=3 style="text-align:left"|
 +
* Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 +
* Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
 +
|rowspan=3| 1.2
 +
|rowspan=3| 0.7
 +
|-
 +
|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
 +
| 58-70
 +
|-
 +
|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
 +
| 50-57
 +
|-
 +
| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
 +
| '''Normal Morale'''
 +
| 40-49
 +
| style="text-align:left"|
 +
* No bonuses nor penalties anywhere.
 +
| rowspan=2| 1.0
 +
| rowspan=2| 1.0
 +
|-
 +
| '''Slightly Fatigued'''
 +
| 30-39
 +
| style="text-align:left"|
 +
* No bonuses nor penalties anywhere.
 +
** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
 +
|-
 +
| {{ItemStack
 +
|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
 +
|text-position = top:-2px;left:151px
 +
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 +
}}
 +
| style="color:orange"| '''Moderate Fatigue'''
 +
| 20-29
 +
| style="text-align:left"|
 +
* Expeditions will fail if the fleet returns in this state.
 +
* Increases the morale loss from sorties.
 +
| 0.8
 +
| 1.2
 +
|-
 +
| {{ItemStack
 +
|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}}
 +
|text-position = top:-2px;left:151px
 +
|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 +
}}
 +
| style="color:red"| '''Heavily Fatigued'''
 +
| 0-19
 +
| style="text-align:left"|
 +
* Expeditions will fail if the fleet returns in this state.
 +
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 +
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 +
| 0.5
 +
| 1.4
 +
|}<noinclude>
  
==Specific effects==
+
===Morale modifiers===
 +
{|class="wikitable" style="text-align:center"
 +
!Type
 +
!Action
 +
!Morale Modifier
 +
!Notes
 +
|-
 +
|rowspan=10|Sortie/PVP
 +
|Entering a day battle
 +
|{{color|red|-3}}
 +
|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
 +
* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 +
|-
 +
|Entering a day battle with morale less than 30 (stacks with above)
 +
|{{color|red|-6}}
 +
<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 +
|-
 +
|Entering '''or''' transitioning to a night battle.
 +
|{{color|red|-2}}
 +
|-
 +
|Obtaining MVP in a battle
 +
|{{color|blue|+10}}
 +
|-
 +
|Ending battle as flagship with at least a C-rank.
 +
|{{color|blue|+3}}
 +
|-
 +
|Obtaining Battle Rank S/Perfect S
 +
|{{color|blue|+4}}
 +
|-
 +
|Obtaining Battle Rank A
 +
|{{color|blue|+3}}
 +
|-
 +
|Obtaining Battle Rank B
 +
|{{color|blue|+2}}
 +
|-
 +
|Obtaining Battle Rank C
 +
|{{color|blue|+1}}
 +
|-
 +
|Obtaining Battle Rank D/E
 +
|±0
 +
|-
 +
|rowspan=14|Sortie
 +
|Returning from a sortie with at least 30 morale
 +
|{{color|red|-15}}
 +
|-
 +
|Returning from a sortie with morale less than 30
 +
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 +
|-
 +
|Evacuated from sortie
 +
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
 +
|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 +
|-
 +
|Repaired during a sortie
 +
| {{color|blue|+15~20}}
 +
|style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details.
 +
|-
 +
| {{EquipmentLink|Combat Ration}} (Equipped ship)
 +
| {{color|blue|+10~14}}
 +
|rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
 +
*{{Star}} [[Improvement]]s might increase the moral gain.
 +
|-
 +
| {{EquipmentLink|Combat Ration}} (Adjacent ships)
 +
| {{color|blue|+6~8}}
 +
|-
 +
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
 +
| {{color|blue|+38}}
 +
|-
 +
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
 +
| {{color|blue|+30~31}}
 +
|-
 +
| {{EquipmentLink|Canned Saury}} (Equipped ship)
 +
| {{color|blue|+12}}
 +
|-
 +
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
 +
| {{color|blue|+10~14}}
 +
|-
 +
| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
 +
| {{color|blue|+48}}
 +
|-
 +
| {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
 +
| {{color|blue|+43}}
 +
|-
 +
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
 +
| {{color|blue|+21}}
 +
|-
 +
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
 +
| {{color|blue|+17~20}}
 +
|-
 +
|PVP
 +
|Returning from PVP
 +
|±0
 +
|-
 +
|rowspan="4"|Expedition
 +
|Returning from normal expedition
 +
|{{color|red|-3}}
 +
|-
 +
|Returning from a Node Support Expedition
 +
|{{color|red|-1~5}} (random)
 +
|rowspan=2 style="text-align:left"|See [[Support Expedition]] for details.
 +
|-
 +
|Returning from a Boss Support Expedition
 +
|{{color|red|-1~10}} (random)
 +
|-
 +
| Returning from a Combat Expedition (If damage taken)
 +
| style="color:red"| -10
 +
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 +
|-
 +
|rowspan=8|Other
 +
|Newly constructed a ship
 +
|rowspan=3|morale set to 40
 +
|-
 +
|Ship obtained from sortie drops
 +
|-
 +
|Remodel a ship
 +
|-
 +
|Docking repair completed
 +
|reset to 40 '''only if''' morale is 0~39
 +
|-
 +
|rowspan=2|Using '''Food Supply Ship Mamiya'''
 +
|reset to 40 '''if''' morale is 0~39
 +
|rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details.
 +
|-
 +
|reset to 50 '''if''' morale is 40~49
 +
|-
 +
|Using '''Food Supply Ship Irako'''
 +
|{{color|blue|+25}}
 +
|-
 +
|Morale natural regen
 +
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 +
|}
 +
<references>
 +
</references>
  
Above 50, the ship generates a "Sparkle" on its image. This state of fatigue improves performance in general and has a chance to produce the "Great Success" from expeditions. There is no data to suggest that a value '''higher '''than 50 (The first threshold on which the Sparkle Effect appears) boosts performance further than 50.
+
=Gifting=
 +
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
 +
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
 +
{{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}}
  
At range 49 to 40, nothing happens.
+
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift (給)''' button in the [[Composition]] menu.  
  
At range 39 to 30, the "Mamiya Food Ship" button in the fleet composition window is flashing. There is no performance penalty yet.
+
* The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed.
 +
* Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given.
 +
** If the Gift button is flashing ([[File:Icon_Mamiya.gif]]), all 3 options can be picked.
 +
** If the Gift button isn't flashing, only the latter 2 options can be picked.
 +
* [[Combined Fleet]] are still considered 2 fleets and so require separate uses.
  
At range 29 to 20 the ship shows a sad, orange smiley on it's face. This decreases general performance. There is also suspicion that it increases likelihood of sinking in general but unconfirmed. At this point, regeneration of 3 points every 3 minutes is still functioning.
+
===[[Mamiya]]===
 +
{{:Food Supply Ship Mamiya}}
 +
===[[Irako]]===
 +
{{:Food Supply Ship Irako}}
 +
===Mamiya and Irako===
  
At range 19 to 0, the ship shops a screaming, red smiley on it's face. This '''severely '''decreases performance and incurs a '''confirmed '''penalty that makes it much more likely for the ship to sink. Even if you start the battle at minor damage (HP bar a pale green instead of vivid green) the risk to sink exists.
+
Using both Mamiya and Irako together increases the flagship's morale by '''+30''' and the morale of the rest of the ship girls in the fleet by '''+20-31'''.
 +
* Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
 +
* If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
 +
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
 +
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
  
It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.
+
=See Also=
 
+
*[[LBAS#Morale|LBAS Morale]]
 
+
*[[Shop]]
==Fatigue modifiers==
+
*[[Help:Sparkling]]
#Returning to base after a sortie always incurs a 15 point loss. This loss is subtracted from each ship '''after '''points gained during sortie were added. This makes the maximum possible fatigue 85.
+
*[[Gotland Minigame]], a good way to kill time while moral is regenerating.
#Returning to base after an expedition causes a 3 point loss which is only relevant if the ship has abiove 50 Fatigue points as the natural regeneration of even the shortest expedition would be 15 points. At maximum fatigue (85, for practical purposes) it is possible to run 12 expeditions before the sparkle effect vanishes.
+
{{Mechanics}}
#Returning to base after an exercise (PVP Match) incurs '''no '''penalty, making a maximum fatigue value of 100 possible.
+
[[Category:Items]]
#Battle Ranks: A Complete Victory (Regular S Rank. Not Perfect Victory, which is S Rank + No damage taken) boosts Fatigue of the sortied fleet by 1. Defeat (D Rank) decreases the value by 3 for everyone.
+
</noinclude>
#MVP and Flagship position: MVP grants +3 points to the ship while the Flagship gains +10 points. This stacks, giving a MVP Flagship +13 points. S Rank stacks on this as well, elevating it to +14 points. This applies regardless of battle rank.
 
#Night Battle: Starting a night battle incurs a 2 point loss for the entire fleet. Unconfirmed if this is the case with maps that are Night Battles by default but unlikely.
 
#Remodel: Remodel resets fatigue to 40 regardless of what it was before
 
#Repair: Fatigue is reset to 40 after the repair is finished '''but only in the case of Fatigue being 39 or less.'''
 
#Time: Fatigue regenerates up to 49 at a rate of 3 points every 3 minutes. It will never decrease over time naturally, meaning that high (>=50) Fatigue, aka sparkling, will never vanish unless the ship goes on a sortie, expedition or loses a PVP match with D Rank.
 
#HP: At this point there is no information regarding Fatigue loss based on HP lost. However, some loss seems to occur upon losing percentages of maximum HP.
 

Latest revision as of 22:26, 16 November 2024

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Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".

  • Girls receive bonuses or penalties depending on their morale.
  • The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
  • The exact values can only be viewed by using a viewer.

Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting. Please see Sparkling for more information on how to sparkle ships.

Overview

  • Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
    • This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
  • Repairing ship girls below 40 morale will reset their morale to 40.
    • Using an Instant Repair Instant repair can help bring damaged and fatigued ships back up to normal morale quickly.
  • Remodeling a ship girl will reset her morale to 40.
  • Newly obtained ship girls have 40 morale.
  • The time it takes to recover to soft cap from various fatigue states is:
    • Heavy Fatigue: 30-48 minutes
    • Moderate Fatigue: 21-30 minutes
    • Slight Fatigue: 0-9 minutes
  • Morale will update after every battle.
    • This means that ship girls can receive morale bonuses mid-sortie.
    • Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
  • Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.

It is possible to sort ships by moral in the Fleet menu.

Additionally, LBAS also have a moral system.

  • See here for more details.

Morale Effects

Visual Indicator Status Value Effects Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] Enemy Hit Rate
Screenshot Fubuki Kai Sparkled.png10 sparks High Morale
(Sparkling)
71-100 1.2 0.7
Screenshot Fubuki Kai Sparkled.png8 sparks 58-70
Screenshot Fubuki Kai Sparkled.png6 sparks 50-57
Ship Banner Fubuki Kai.png Normal Morale 40-49
  • No bonuses nor penalties anywhere.
1.0 1.0
Slightly Fatigued 30-39
  • No bonuses nor penalties anywhere.
    • Although the ship girl banner indication does not change,
      the Gift button will begin flashing Icon Mamiya.gif if there are any ship girls in the fleet with this state.
Ship Banner Fubuki Kai.pngBattle Card Status Medium Fatigue.pngBattle Card Status Medium Fatigue Face.png Moderate Fatigue 20-29
  • Expeditions will fail if the fleet returns in this state.
  • Increases the morale loss from sorties.
0.8 1.2
Ship Banner Fubuki Kai.pngBattle Card Status Heavy Fatigue.pngBattle Card Status Heavy Fatigue Face.png Heavily Fatigued 0-19
  • Expeditions will fail if the fleet returns in this state.
  • The Overkill Protection mechanic changes for ship girls in this state.
    • She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
0.5 1.4

Morale modifiers

Type Action Morale Modifier Notes
Sortie/PVP Entering a day battle -3 If an allied/enemy Combined Fleet is present, applied after battle-phase instead of before.[1][2]
  • E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
Entering a day battle with morale less than 30 (stacks with above) -6
Entering or transitioning to a night battle. -2
Obtaining MVP in a battle +10
Ending battle as flagship with at least a C-rank. +3
Obtaining Battle Rank S/Perfect S +4
Obtaining Battle Rank A +3
Obtaining Battle Rank B +2
Obtaining Battle Rank C +1
Obtaining Battle Rank D/E ±0
Sortie Returning from a sortie with at least 30 morale -15
Returning from a sortie with morale less than 30 -100
Evacuated from sortie -100 See Evacuation from Command Facility Command FacilitiesFleet Command Facility
Striking Force Fleet Command Facility
Elite Torpedo Squadron Command Facility
for details.
Repaired during a sortie +15~20 See Emergency Anchorage Repairs for details.
Combat RationCombat Ration (Equipped ship) +10~14 See Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
for details.
Combat RationCombat Ration (Adjacent ships) +6~8
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Equipped ship) +38
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Adjacent ships) +30~31
Canned SauryCanned Saury (Equipped ship) +12
Canned SauryCanned Saury (Adjacent ships) +10~14
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) + Canned SauryCanned Saury (Equipped ship) +48
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) + Canned SauryCanned Saury (Adjacent ships) +43
Combat RationCombat Ration + Canned SauryCanned Saury (Equipped ship) +21
Combat RationCombat Ration + Canned SauryCanned Saury (Adjacent ships) +17~20
PVP Returning from PVP ±0
Expedition Returning from normal expedition -3
Returning from a Node Support Expedition -1~5 (random) See Support Expedition for details.
Returning from a Boss Support Expedition -1~10 (random)
Returning from a Combat Expedition (If damage taken) -10 See Expeditions for details.
Other Newly constructed a ship morale set to 40
Ship obtained from sortie drops
Remodel a ship
Docking repair completed reset to 40 only if morale is 0~39
Using Food Supply Ship Mamiya reset to 40 if morale is 0~39 See below for details.
reset to 50 if morale is 40~49
Using Food Supply Ship Irako +25
Morale natural regen +3 morale per 3 minutes, up to 49

Gifting

The Gift (給) button in the Composition menu.

Item Card Food Supply Ship Irako.png Item Card Food Supply Ship Mamiya.png

Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.

  • The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
  • Either, Mamiya only, Irako only, or Both sweets can be given.
    • If the Gift button is flashing (Icon Mamiya.gif), all 3 options can be picked.
    • If the Gift button isn't flashing, only the latter 2 options can be picked.
  • Combined Fleet are still considered 2 fleets and so require separate uses.

Mamiya

Using Mamiya Item Icon Food Supply Ship Mamiya.png sets the morale of all ships in the fleet to a fixed value:

  • 0-39 Morale: Set to 40.
  • 40-49 Morale: Set to 50.

Irako

Using Irako Item Icon Food Supply Ship Irako.png increases the morale:

  • Of the flagship by +25,
  • Of 0 to 3 random other ship girls in the fleet by +25.

Mamiya and Irako

Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.

  • Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
  • If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
  • A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
  • Using this on a Striking Force Fleet applies the bonus to all 7 members.

See Also