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Difference between revisions of "Morale and Fatigue"
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− | |rowspan= | + | |rowspan=14|Sortie |
|Returning from a sortie with at least 30 morale | |Returning from a sortie with at least 30 morale | ||
|{{color|red|-15}} | |{{color|red|-15}} | ||
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| {{EquipmentLink|Combat Ration}} (Equipped ship) | | {{EquipmentLink|Combat Ration}} (Equipped ship) | ||
| {{color|blue|+10~14}} | | {{color|blue|+10~14}} | ||
− | |rowspan= | + | |rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
*{{Star}} [[Improvement]]s might increase the moral gain. | *{{Star}} [[Improvement]]s might increase the moral gain. | ||
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| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) | ||
− | | {{color|blue|+ | + | | {{color|blue|+38}} |
|- | |- | ||
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) | ||
− | | {{color|blue|+ | + | | {{color|blue|+30~31}} |
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| {{EquipmentLink|Canned Saury}} (Equipped ship) | | {{EquipmentLink|Canned Saury}} (Equipped ship) | ||
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| {{EquipmentLink|Canned Saury}} (Adjacent ships) | | {{EquipmentLink|Canned Saury}} (Adjacent ships) | ||
| {{color|blue|+10~14}} | | {{color|blue|+10~14}} | ||
+ | |- | ||
+ | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship) | ||
+ | | {{color|blue|+48}} | ||
+ | |- | ||
+ | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) | ||
+ | | {{color|blue|+43}} | ||
|- | |- | ||
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) | ||
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=See Also= | =See Also= | ||
+ | *[[LBAS#Morale|LBAS Morale]] | ||
*[[Shop]] | *[[Shop]] | ||
*[[Help:Sparkling]] | *[[Help:Sparkling]] |
Latest revision as of 22:26, 16 November 2024
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".
- Girls receive bonuses or penalties depending on their morale.
- The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
- The exact values can only be viewed by using a viewer.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting. Please see Sparkling for more information on how to sparkle ships.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can receive morale bonuses mid-sortie.
- Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
It is possible to sort ships by moral in the Fleet menu.
Additionally, LBAS also have a moral system.
- See here for more details.
Morale Effects
Visual Indicator | Status | Value | Effects | Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] | Enemy Hit Rate |
---|---|---|---|---|---|
10 sparks | High Morale (Sparkling) |
71-100 |
|
1.2 | 0.7 |
8 sparks | 58-70 | ||||
6 sparks | 50-57 | ||||
Normal Morale | 40-49 |
|
1.0 | 1.0 | |
Slightly Fatigued | 30-39 |
| |||
Moderate Fatigue | 20-29 |
|
0.8 | 1.2 | |
Heavily Fatigued | 0-19 |
|
0.5 | 1.4 |
Morale modifiers
Type | Action | Morale Modifier | Notes |
---|---|---|---|
Sortie/PVP | Entering a day battle | -3 | If an allied/enemy Combined Fleet is present, applied after battle-phase instead of before.[1][2]
|
Entering a day battle with morale less than 30 (stacks with above) | -6 | ||
Entering or transitioning to a night battle. | -2 | ||
Obtaining MVP in a battle | +10 | ||
Ending battle as flagship with at least a C-rank. | +3 | ||
Obtaining Battle Rank S/Perfect S | +4 | ||
Obtaining Battle Rank A | +3 | ||
Obtaining Battle Rank B | +2 | ||
Obtaining Battle Rank C | +1 | ||
Obtaining Battle Rank D/E | ±0 | ||
Sortie | Returning from a sortie with at least 30 morale | -15 | |
Returning from a sortie with morale less than 30 | -100 | ||
Evacuated from sortie | -100 | See Evacuation from Command Facilities for details. | |
Repaired during a sortie | +15~20 | See Emergency Anchorage Repairs for details. | |
Combat Ration (Equipped ship) | +10~14 | See Rations for details.
| |
Combat Ration (Adjacent ships) | +6~8 | ||
Combat Ration (Special Onigiri) (Equipped ship) | +38 | ||
Combat Ration (Special Onigiri) (Adjacent ships) | +30~31 | ||
Canned Saury (Equipped ship) | +12 | ||
Canned Saury (Adjacent ships) | +10~14 | ||
Combat Ration (Special Onigiri) + Canned Saury (Equipped ship) | +48 | ||
Combat Ration (Special Onigiri) + Canned Saury (Adjacent ships) | +43 | ||
Combat Ration + Canned Saury (Equipped ship) | +21 | ||
Combat Ration + Canned Saury (Adjacent ships) | +17~20 | ||
PVP | Returning from PVP | ±0 | |
Expedition | Returning from normal expedition | -3 | |
Returning from a Node Support Expedition | -1~5 (random) | See Support Expedition for details. | |
Returning from a Boss Support Expedition | -1~10 (random) | ||
Returning from a Combat Expedition (If damage taken) | -10 | See Expeditions for details. | |
Other | Newly constructed a ship | morale set to 40 | |
Ship obtained from sortie drops | |||
Remodel a ship | |||
Docking repair completed | reset to 40 only if morale is 0~39 | ||
Using Food Supply Ship Mamiya | reset to 40 if morale is 0~39 | See below for details. | |
reset to 50 if morale is 40~49 | |||
Using Food Supply Ship Irako | +25 | ||
Morale natural regen | +3 morale per 3 minutes, up to 49 |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- Combined Fleet are still considered 2 fleets and so require separate uses.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value:
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Irako
Using Irako increases the morale:
- Of the flagship by +25,
- Of 0 to 3 random other ship girls in the fleet by +25.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
See Also
- LBAS Morale
- Shop
- Help:Sparkling
- Gotland Minigame, a good way to kill time while moral is regenerating.
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