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Difference between revisions of "Combat/Artillery Spotting"
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* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. | ||
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ||
− | * The ship must be equipped with at least one {{SPR}}[[ | + | * The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''. |
− | ** {{ | + | ** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting. |
** '''Main Suisei Cut-in''' specifically ignores this condition. | ** '''Main Suisei Cut-in''' specifically ignores this condition. | ||
− | * The ship must be equipped with at least one {{ | + | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''. |
− | * The ship must | + | * The ship must use a Surface Shelling attack. |
− | ** ASW | + | ** This therefore excludes carrier and [[ASW]] shellings. |
− | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}} | + | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}}. |
==Setups and Attack Types== | ==Setups and Attack Types== | ||
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* {{AP Shell}} is used to indicate an '''[[AP Shell]]''', | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', | ||
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', | ||
− | * {{ | + | * {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. |
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | ||
{{Zuiun}} | {{Zuiun}} | ||
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!Hits | !Hits | ||
!Notes | !Notes | ||
+ | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | ||
+ | !% per Base Value | ||
|- | |- | ||
− | !style="background-color:#ff7f50 | + | !style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI) |
− | |{{ | + | |{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}} |
|1.35||?||1 | |1.35||?||1 | ||
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only | ||
+ | |120||0.83% | ||
|- | |- | ||
− | !style="background-color:#ff7f50 | + | !style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI) |
− | |{{ | + | |{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}} |
|1.3||?||1 | |1.3||?||1 | ||
+ | |130||0.77% | ||
|- | |- | ||
− | !style="background-color:#81c784 | + | !style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI) |
− | |{{ | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}} |
|1.5||1.2||1 | |1.5||1.2||1 | ||
| | | | ||
+ | |150||0.66% | ||
|- | |- | ||
− | !style="background-color:gold | + | !style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI) |
− | |{{ | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}} |
|1.3||1.3||1 | |1.3||1.3||1 | ||
| | | | ||
+ | |140||0.71% | ||
|- | |- | ||
− | !style="background-color:gold | + | !style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI) |
− | |{{ | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}} |
|1.2||1.5||1 | |1.2||1.5||1 | ||
| | | | ||
+ | |130||0.77% | ||
|- | |- | ||
− | !style="background-color:gold | + | !style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI) |
− | |{{ | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}} |
|1.1||1.3||1 | |1.1||1.3||1 | ||
| | | | ||
+ | |120||0.83% | ||
|- | |- | ||
− | !style="background-color:#59f | + | !style="background-color:#59f; color:black"|Double Attack<br>(DA) |
− | |{{ | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}} |
|1.2||1.1||2 | |1.2||1.1||2 | ||
| | | | ||
+ | |130||0.77% | ||
|} | |} | ||
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | ||
− | * If an Artillery Spotting attack is evaded, it will deal [[ | + | * If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead. |
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. | * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. | ||
=Aircraft Carrier Cut-In= | =Aircraft Carrier Cut-In= | ||
− | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{ | + | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. |
CVCI may be activated during a ship's turn and will override its normal shelling attack. | CVCI may be activated during a ship's turn and will override its normal shelling attack. | ||
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==Trigger Conditions== | ==Trigger Conditions== | ||
− | * The fleet must have attained | + | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State. |
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ||
* The carrier must fulfill one of the equipment setups. | * The carrier must fulfill one of the equipment setups. | ||
* The carrier must be shelling a '''surface ship'''. | * The carrier must be shelling a '''surface ship'''. | ||
− | ** | + | ** [[Installation]]s and submarines cannot be attacked by CVCI. |
==Setups and Attack Types== | ==Setups and Attack Types== | ||
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For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | ||
− | * {{ | + | * {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. |
− | * {{ | + | * {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. |
− | * {{ | + | * {{Fighter}} is used to indicate a '''[[Fighter]]'''. |
{|class="wikitable" style="text-align:center; margin:auto" | {|class="wikitable" style="text-align:center; margin:auto" | ||
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!Accuracy<br>Modifier | !Accuracy<br>Modifier | ||
!Hits | !Hits | ||
+ | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | ||
+ | !% per Base Value | ||
|- | |- | ||
− | !style="background-color:#81c784 | + | !style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA) |
− | |nowrap|{{ | + | |nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}} |
|1.25||1.2~1.3?||1 | |1.25||1.2~1.3?||1 | ||
+ | |125||0.86% | ||
|- | |- | ||
− | !style="background-color:#ff7f50 | + | !style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA) |
− | |nowrap|{{ | + | |nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}} |
|1.2||1.2~1.3?||1 | |1.2||1.2~1.3?||1 | ||
+ | |135||0.80% | ||
|- | |- | ||
− | !style="background-color:#59f | + | !style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA) |
− | |nowrap|{{ | + | |nowrap|{{Dive Bomber}}{{Torpedo Bomber}} |
|1.15||1.2~1.3?||1 | |1.15||1.2~1.3?||1 | ||
+ | |150||0.66% | ||
|} | |} | ||
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | ||
− | * If a CVCI attack is evaded, it will deal [[ | + | * If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead. |
− | |||
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. | ||
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=Trigger Rates= | =Trigger Rates= | ||
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. | ||
+ | {{Formula | ||
+ | |Title=Trigger rate formula | ||
+ | |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100 | ||
+ | |Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} | ||
+ | \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math> | ||
+ | *<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value. | ||
− | + | *<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, | |
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− | + | *<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: | |
− | * <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: | + | {{{!}}class="wikitable" |
− | { | ||
!Mod!!AS!!AS+ | !Mod!!AS!!AS+ | ||
− | + | {{!}}- | |
− | + | {{!}}<math>\text{Mod}_\text{AS1}</math> | |
− | + | {{!}}0 | |
− | + | {{!}}10 | |
− | + | {{!}}- | |
− | + | {{!}}<math>\text{Mod}_\text{AS2}</math> | |
− | + | {{!}}1.2 | |
+ | {{!}}1.6 | ||
+ | {{!}}- | ||
+ | {{!}}<math>\text{Mod}_\text{AS3}</math> | ||
+ | {{!}}0.6 | ||
+ | {{!}}0.7 | ||
+ | {{!}}} | ||
− | * <math>\text{ | + | * <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking Ship}}\text{LoS}_\text{Equip}</math> |
− | + | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math> | |
− | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{ | + | * <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> |
− | * | + | * <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment, |
− | + | * <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of equipment (excluding [[Visible Bonus]]es), | |
− | + | * <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot. | |
− | + | }} | |
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=See Also= | =See Also= | ||
{{Mechanics}} | {{Mechanics}} |
Latest revision as of 22:54, 3 November 2024
Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.
The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.
Artillery Spotting
Artillery Spotting is a feature for ships that can launch Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The ship must be equipped with at least one ReconSeaplane Recon or BomberSeaplane Bomber on a slot with size higher than 0.
- Seaplane Fighters or Carrier Recons do not enable Artillery Spotting.
- Main Suisei Cut-in specifically ignores this condition.
- The ship must be equipped with at least one Main Main Gun.
- The ship must use a Surface Shelling attack.
- This therefore excludes carrier and ASW shellings.
- The ship must not be Heavily damaged (大破).
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
For clarity purposes:
- is used to indicate a Main Gun of any size,
- is used to indicate a "Seaplane" (Recon or Bomber),
- is used to indicate a Secondary Gun of any size,
- is used to indicate an AP Shell,
- is used to indicate a Radar of any type,
- is used to indicate any "634 Air Group" Suiseis
. - is a custom icon used to indicate any Zuiun variant:
Zuiuns |
---|
AAR AAR AAR AAR AAR AAR AAR |
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Notes | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
---|---|---|---|---|---|---|---|
Main Zuiun Cut-in (Zuiun CI) |
1.35 | ? | 1 | Ise-class Kai Ni only |
120 | 0.83% | |
Main Suisei Cut-in (Suisei CI) |
1.3 | ? | 1 | 130 | 0.77% | ||
Main AP Shell Cut-in (APCI) |
1.5 | 1.2 | 1 | 150 | 0.66% | ||
Secondary AP Shell Cut-in (Sec APCI) |
1.3 | 1.3 | 1 | 140 | 0.71% | ||
Secondary Radar Cut-in (Radar CI) |
1.2 | 1.5 | 1 | 130 | 0.77% | ||
Secondary Cut-in (Sec CI) |
1.1 | 1.3 | 1 | 120 | 0.83% | ||
Double Attack (DA) |
1.2 | 1.1 | 2 | 130 | 0.77% |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If an Artillery Spotting attack is evaded, it will deal Scratch Damage instead.
- If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
Aircraft Carrier Cut-In
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or <Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The carrier must fulfill one of the equipment setups.
- The carrier must be shelling a surface ship.
- Installations and submarines cannot be attacked by CVCI.
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
- is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
- is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
- is used to indicate a Fighter.
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
---|---|---|---|---|---|---|
Fighter-Bomber-Attacker (FBA) |
1.25 | 1.2~1.3? | 1 | 125 | 0.86% | |
Bomber-Bomber-Attacker (BBA) |
1.2 | 1.2~1.3? | 1 | 135 | 0.80% | |
Bomber-Attacker (BA) |
1.15 | 1.2~1.3? | 1 | 150 | 0.66% |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If a CVCI attack is evaded, it will deal Scratch Damage instead.
Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
Trigger Rates
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
Trigger rate formula | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
See Also
|