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Difference between revisions of "Combat/Artillery Spotting"
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Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy. | Artillery Spotting, commonly referred to as ''ArtySpot'', ''Daytime CI'', or simply ''Spotting'', is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant '''post-cap''' damage bonuses as well as increased shelling accuracy. | ||
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=Artillery Spotting= | =Artillery Spotting= | ||
− | + | Artillery Spotting is a feature for ships that can launch {{Seaplane}} [[Seaplane]]s. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc. | |
− | Artillery Spotting is a feature for ships that can launch {{Seaplane}} | ||
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output. | Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output. | ||
Line 13: | Line 12: | ||
==Trigger Conditions== | ==Trigger Conditions== | ||
[[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]] | [[File:Air_Superiority_Aquired.png|thumb|right|The fleet attains Air Supremacy. Artillery Spotting and Aircraft Carrier Cut-ins can now be performed]] | ||
− | * The fleet must have attained | + | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. |
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ||
− | * The ship must be equipped with at least one {{ | + | * The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''. |
− | ** {{SeaplaneFighter}}Seaplane Fighters '''do not''' enable Artillery Spotting. | + | ** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting. |
** '''Main Suisei Cut-in''' specifically ignores this condition. | ** '''Main Suisei Cut-in''' specifically ignores this condition. | ||
− | * The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{ | + | * The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''. |
* The ship must target another ship and attack it with Surface Shelling. | * The ship must target another ship and attack it with Surface Shelling. | ||
** ASW shelling has no Artillery Spotting setups. | ** ASW shelling has no Artillery Spotting setups. | ||
− | * The ship must not be | + | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}} |
==Setups and Attack Types== | ==Setups and Attack Types== | ||
[[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]] | [[File:Main_Main_Cutin.png|thumb|right|Musashi performing Main AP Shell Cut-in (APCI)]] | ||
− | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously | + | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions. |
+ | |||
+ | For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | ||
− | For a | + | For clarity purposes: |
+ | * {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'', | ||
+ | * {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]), | ||
+ | * {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'', | ||
+ | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', | ||
+ | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', | ||
+ | * {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. | ||
+ | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | ||
+ | {{Zuiun}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| class="wikitable" style="margin: auto | + | {|class="wikitable" style="text-align:center; margin:auto" |
− | |||
!Attack Type | !Attack Type | ||
!Prerequisites | !Prerequisites | ||
− | ![[ | + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier |
− | !Accuracy<br | + | !Accuracy<br>Modifier |
!Hits | !Hits | ||
!Notes | !Notes | ||
|- | |- | ||
− | !style="background-color:#ff7f50" |Main | + | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} |
− | + | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} | |
− | |1. | + | |1.35||?||1 |
− | |? | + | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only |
− | |1 | ||
− | |rowspan= | ||
|- | |- | ||
− | !style="background-color:#ff7f50" |Main | + | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} |
− | + | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} | |
− | |1. | + | |1.3||?||1 |
− | |? | ||
− | |1 | ||
|- | |- | ||
− | !style="background-color:#81c784" |Main AP Shell Cut-in<br | + | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} |
− | + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | |
− | |1.5 | + | |1.5||1.2||1 |
− | |1.2 | ||
− | |1 | ||
| | | | ||
|- | |- | ||
− | !style="background-color:gold"|Secondary AP Shell Cut-in<br | + | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} |
− | + | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} | |
− | |1.3 | + | |1.3||1.3||1 |
− | |1.3 | ||
− | |1 | ||
| | | | ||
|- | |- | ||
− | !style="background-color:gold"|Secondary Radar Cut-in<br | + | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} |
− | + | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} | |
− | |1.2 | + | |1.2||1.5||1 |
− | |1.5 | ||
− | |1 | ||
| | | | ||
|- | |- | ||
− | !style="background-color:gold"|Secondary Cut-in<br | + | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} |
− | + | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} | |
− | |1.1 | + | |1.1||1.3||1 |
− | |1.3 | ||
− | |1 | ||
| | | | ||
|- | |- | ||
− | !style="background-color:#59f"|Double Attack<br | + | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} |
− | + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} | |
− | |1.2 | + | |1.2||1.1||2 |
− | |1.1 | ||
− | |2 | ||
| | | | ||
|} | |} | ||
− | If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | + | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
+ | * If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. | ||
+ | * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. | ||
− | =Aircraft Carrier Cut- | + | =Aircraft Carrier Cut-In= |
− | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{ | + | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. |
CVCI may be activated during a ship's turn and will override its normal shelling attack. | CVCI may be activated during a ship's turn and will override its normal shelling attack. | ||
Line 106: | Line 96: | ||
* The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State. | * The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State. | ||
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | ||
− | * The carrier must | + | * The carrier must fulfill one of the equipment setups. |
* The carrier must be shelling a '''surface ship'''. | * The carrier must be shelling a '''surface ship'''. | ||
** Installations cannot be attacked by CVCI. | ** Installations cannot be attacked by CVCI. | ||
Line 112: | Line 102: | ||
==Setups and Attack Types== | ==Setups and Attack Types== | ||
[[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]] | [[file:CVCI_Example.png|thumb|right|Zuihou performing Fighter-Bomber-Attacker Cut-in (FBA)]] | ||
− | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the | + | Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions. |
− | For a given Cut-in, any other equipment can be added | + | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
− | * {{BluePlane}} is used to indicate a '''Torpedo Bomber'''. In the game, is referred to as ''Attacker''. | + | * {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. |
− | * {{ | + | * {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. |
− | * {{GreenPlane}} is used to indicate a '''Fighter'''. | + | * {{GreenPlane}} is used to indicate a '''[[Fighter]]'''. |
− | {| class="wikitable" style="margin: auto | + | {|class="wikitable" style="text-align:center; margin:auto" |
− | |||
!Attack Type | !Attack Type | ||
!Prerequisites | !Prerequisites | ||
− | ![[ | + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier |
− | !Accuracy<br | + | !Accuracy<br>Modifier |
!Hits | !Hits | ||
|- | |- | ||
− | !style="background-color:#81c784" |Fighter-Bomber-Attacker<br | + | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} |
− | |nowrap|{{GreenPlane}}{{ | + | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} |
− | |1.25 | + | |1.25||1.2~1.3?||1 |
− | |? | ||
− | |1 | ||
|- | |- | ||
− | !style="background-color:# | + | !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} |
− | |nowrap|{{ | + | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} |
− | |1.2 | + | |1.2||1.2~1.3?||1 |
− | |? | ||
− | |1 | ||
|- | |- | ||
− | !style="background-color:# | + | !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} |
− | |nowrap|{{ | + | |nowrap|{{RedPlane}}{{BluePlane}} |
− | |1.15 | + | |1.15||1.2~1.3?||1 |
− | |? | ||
− | |1 | ||
|} | |} | ||
− | If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | + | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
− | + | * If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. | |
=Trigger Rates= | =Trigger Rates= | ||
+ | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. | ||
− | + | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | |
− | + | !colspan=2|Trigger Rates | |
− | <math>\text{ | + | |- |
− | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div> | |
− | + | | | |
− | + | The chance for a ship to roll a cut-in and perform it is given by: | |
− | <math>\text{Base}_\text{ship} = \left \lfloor | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | 10 + | + | |valign="center"| <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math> |
+ | |} | ||
+ | |- | ||
+ | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div> | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Base}_\text{ship} = \left \lfloor | ||
+ | 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} | ||
+ | + | ||
\left \lfloor | \left \lfloor | ||
\left( | \left( | ||
− | \text{ | + | \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} |
\right) | \right) | ||
− | \right \rfloor \times \text{ | + | \right \rfloor \times \text{Mod}_\text{AS3} |
\right \rfloor | \right \rfloor | ||
</math> | </math> | ||
+ | |} | ||
− | * <math>\text{ | + | ;With |
− | + | * <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: | |
− | + | {|class="wikitable" | |
− | + | !Mod!!AS!!AS+ | |
− | + | |- | |
− | + | |<math>\text{Mod}_\text{AS1}</math>||0||10 | |
− | + | |- | |
− | + | |<math>\text{Mod}_\text{AS2}</math>||1.2||1.6 | |
− | + | |- | |
− | + | |<math>\text{Mod}_\text{AS3}</math>||0.6||0.7 | |
− | + | |} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | { | + | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, |
+ | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship, | ||
+ | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> | ||
+ | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math> | ||
+ | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, | ||
+ | *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet. | ||
+ | *** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet. | ||
|- | |- | ||
+ | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div> | ||
+ | | | ||
+ | <math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in: | ||
+ | {|class="wikitable" | ||
!<math>\text{Base}_\text{attack}</math> | !<math>\text{Base}_\text{attack}</math> | ||
!Value | !Value | ||
− | !% per Base Value | + | !''% per Base Value |
|- | |- | ||
− | ! colspan= | + | !colspan=3|Artillery Spotting |
|- | |- | ||
− | |Main | + | |Main Zuiun Cut-in||120||0.83% |
− | | | ||
− | |0. | ||
|- | |- | ||
− | |Main | + | |Main Suisei Cut-in||130||0.77% |
− | | | ||
− | |0. | ||
|- | |- | ||
− | |Main AP Shell Cut-in | + | |Main AP Shell Cut-in||150||0.66% |
− | |150 | ||
− | |0.66% | ||
|- | |- | ||
− | |Secondary AP Shell Cut-in | + | |Secondary AP Shell Cut-in||140||0.71% |
− | |140 | ||
− | |0.71% | ||
|- | |- | ||
− | |Secondary Radar Cut-in | + | |Secondary Radar Cut-in||130||0.77% |
− | |130 | ||
− | |0.77% | ||
|- | |- | ||
− | |Secondary Cut-in | + | |Secondary Cut-in||120||0.83% |
− | |120 | ||
− | |0.83% | ||
|- | |- | ||
− | |Double Attack | + | |Double Attack||130||0.77% |
− | |130 | ||
− | |0.77% | ||
|- | |- | ||
− | ! colspan= | + | !colspan=3|Aircraft Carrier Cut-ins |
|- | |- | ||
− | |Fighter-Bomber-Attacker | + | |Fighter-Bomber-Attacker||125||0.86% |
− | |125 | ||
− | |0.86% | ||
|- | |- | ||
− | |Bomber-Bomber-Attacker | + | |Bomber-Bomber-Attacker||135||0.80% |
− | |135 | ||
− | |0.80% | ||
|- | |- | ||
− | |Bomber-Attacker | + | |Bomber-Attacker||150||0.66% |
− | |150 | + | |} |
− | |0.66% | ||
|} | |} | ||
− | + | =See Also= | |
− | |||
{{Mechanics}} | {{Mechanics}} | ||
− |
Latest revision as of 08:42, 8 July 2024
Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.
The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.
Artillery Spotting
Artillery Spotting is a feature for ships that can launch Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The ship must be equipped with at least one ReconSeaplane Recon or BomberSeaplane Bomber on a slot with size higher than 0.
- Seaplane Fighters or Reconnaissance Aircraft do not enable Artillery Spotting.
- Main Suisei Cut-in specifically ignores this condition.
- The ship must be equipped with at least one Main Main Gun.
- The ship must target another ship and attack it with Surface Shelling.
- ASW shelling has no Artillery Spotting setups.
- The ship must not be Heavily damaged (大破)
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
For clarity purposes:
- is used to indicate a Main Gun of any size,
- is used to indicate a "Seaplane" (Recon or Bomber),
- is used to indicate a Secondary Gun of any size,
- is used to indicate an AP Shell,
- is used to indicate a Radar of any type,
- is used to indicate any "634 Air Group" Suiseis
. - is a custom icon used to indicate any Zuiun variant:
Zuiuns |
---|
AAR AAR AAR AAR AAR AAR AAR |
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Notes |
---|---|---|---|---|---|
Main Zuiun Cut-in (Zuiun CI) |
1.35 | ? | 1 | Ise-class Kai Ni only | |
Main Suisei Cut-in (Suisei CI) |
1.3 | ? | 1 | ||
Main AP Shell Cut-in (APCI) |
1.5 | 1.2 | 1 | ||
Secondary AP Shell Cut-in (Sec APCI) |
1.3 | 1.3 | 1 | ||
Secondary Radar Cut-in (Radar CI) |
1.2 | 1.5 | 1 | ||
Secondary Cut-in (Sec CI) |
1.1 | 1.3 | 1 | ||
Double Attack (DA) |
1.2 | 1.1 | 2 |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If an Artillery Spotting attack is evaded, it will deal chip damage instead.
- If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
Aircraft Carrier Cut-In
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The carrier must fulfill one of the equipment setups.
- The carrier must be shelling a surface ship.
- Installations cannot be attacked by CVCI.
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
- is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
- is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
- is used to indicate a Fighter.
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits |
---|---|---|---|---|
Fighter-Bomber-Attacker (FBA) |
1.25 | 1.2~1.3? | 1 | |
Bomber-Bomber-Attacker (BBA) |
1.2 | 1.2~1.3? | 1 | |
Bomber-Attacker (BA) |
1.15 | 1.2~1.3? | 1 |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If a CVCI attack is evaded, it will deal chip damage instead.
Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
Trigger Rates
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
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Trigger rate
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The chance for a ship to roll a cut-in and perform it is given by:
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Base ship
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Base attack
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[math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the "Value" used by each type of Cut-in:
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See Also
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