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Difference between revisions of "Morale and Fatigue"
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− | <noinclude> | + | <noinclude>{{PortMechanicsPortal}} |
− | Morale | + | Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''. |
+ | *Girls receive bonuses or penalties depending on their morale. | ||
+ | *The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]] | ||
+ | *The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]]. | ||
− | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle | + | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships. |
=Overview= | =Overview= | ||
− | |||
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. | ||
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. | ||
Line 17: | Line 19: | ||
** Slight Fatigue: 0-9 minutes | ** Slight Fatigue: 0-9 minutes | ||
* Morale will update '''after every battle'''. | * Morale will update '''after every battle'''. | ||
− | ** This means that ship girls can | + | ** This means that ship girls can receive morale bonuses mid-sortie. |
+ | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. | ||
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. | ||
+ | It is possible to sort ships by moral in the Fleet menu. | ||
+ | |||
+ | Additionally, [[LBAS]] also have a moral system. | ||
+ | *''See [[LBAS#Morale|here]] for more details. | ||
===Morale Effects=== | ===Morale Effects=== | ||
− | |||
</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} | ||
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
! Visual Indicator | ! Visual Indicator | ||
− | ! | + | ! Status |
! Value | ! Value | ||
! Effects | ! Effects | ||
+ | ! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math> | ||
+ | ! Enemy [[Hit Rate]] | ||
+ | |- | ||
+ | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}} | ||
+ | |rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} | ||
+ | | 71-100 | ||
+ | |rowspan=3 style="text-align:left"| | ||
+ | * Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions. | ||
+ | * Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]] | ||
+ | |rowspan=3| 1.2 | ||
+ | |rowspan=3| 0.7 | ||
+ | |- | ||
+ | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}} | ||
+ | | 58-70 | ||
|- | |- | ||
− | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}} |
− | | | + | | 50-57 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | rowspan= | + | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} |
− | + | | '''Normal Morale''' | |
− | | style="text-align: | + | | 40-49 |
− | | | + | | style="text-align:left"| |
− | * No bonuses | + | * No bonuses nor penalties anywhere. |
+ | | rowspan=2| 1.0 | ||
+ | | rowspan=2| 1.0 | ||
|- | |- | ||
− | + | | '''Slightly Fatigued''' | |
− | | style="text-align: | + | | 30-39 |
− | | | + | | style="text-align:left"| |
− | * No bonuses | + | * No bonuses nor penalties anywhere. |
− | **Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. | + | ** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. |
|- | |- | ||
| {{ItemStack | | {{ItemStack | ||
Line 55: | Line 71: | ||
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | ||
}} | }} | ||
− | | style="color:orange | + | | style="color:orange"| '''Moderate Fatigue''' |
− | | style="text-align: | + | | 20-29 |
− | + | | style="text-align:left"| | |
− | |||
* Expeditions will fail if the fleet returns in this state. | * Expeditions will fail if the fleet returns in this state. | ||
* Increases the morale loss from sorties. | * Increases the morale loss from sorties. | ||
+ | | 0.8 | ||
+ | | 1.2 | ||
|- | |- | ||
| {{ItemStack | | {{ItemStack | ||
Line 67: | Line 84: | ||
|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | ||
}} | }} | ||
− | | style="color:red | + | | style="color:red"| '''Heavily Fatigued''' |
− | | style="text-align: | + | | 0-19 |
− | + | | style="text-align:left"| | |
− | |||
* Expeditions will fail if the fleet returns in this state. | * Expeditions will fail if the fleet returns in this state. | ||
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | ||
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | ||
− | |} | + | | 0.5 |
− | <noinclude> | + | | 1.4 |
+ | |}<noinclude> | ||
+ | |||
===Morale modifiers=== | ===Morale modifiers=== | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
Line 86: | Line 104: | ||
|Entering a day battle | |Entering a day battle | ||
|{{color|red|-3}} | |{{color|red|-3}} | ||
− | |style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after | + | |rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref> |
+ | * E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition. | ||
|- | |- | ||
− | |Entering a day battle with morale less than 30 | + | |Entering a day battle with morale less than 30 (stacks with above) |
|{{color|red|-6}} | |{{color|red|-6}} | ||
− | |style="text-align:left"| This stacks with the base -3 for a total of -9. | + | <!--|style="text-align:left"| This stacks with the base -3 for a total of -9.--> |
|- | |- | ||
|Entering '''or''' transitioning to a night battle. | |Entering '''or''' transitioning to a night battle. | ||
Line 116: | Line 135: | ||
|±0 | |±0 | ||
|- | |- | ||
− | |rowspan= | + | |rowspan=14|Sortie |
|Returning from a sortie with at least 30 morale | |Returning from a sortie with at least 30 morale | ||
|{{color|red|-15}} | |{{color|red|-15}} | ||
Line 125: | Line 144: | ||
|Evacuated from sortie | |Evacuated from sortie | ||
|{{tooltip|{{color|red|-100}}|Morale is set to 0}} | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} | ||
− | |style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. | + | |style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. |
+ | |- | ||
+ | |Repaired during a sortie | ||
+ | | {{color|blue|+15~20}} | ||
+ | |style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details. | ||
|- | |- | ||
| {{EquipmentLink|Combat Ration}} (Equipped ship) | | {{EquipmentLink|Combat Ration}} (Equipped ship) | ||
| {{color|blue|+10~14}} | | {{color|blue|+10~14}} | ||
− | |rowspan= | + | |rowspan=10 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
*{{Star}} [[Improvement]]s might increase the moral gain. | *{{Star}} [[Improvement]]s might increase the moral gain. | ||
|- | |- | ||
Line 136: | Line 159: | ||
|- | |- | ||
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) | ||
− | | {{color|blue|+ | + | | {{color|blue|+38}} |
|- | |- | ||
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) | ||
− | | {{color|blue|+ | + | | {{color|blue|+30~31}} |
|- | |- | ||
| {{EquipmentLink|Canned Saury}} (Equipped ship) | | {{EquipmentLink|Canned Saury}} (Equipped ship) | ||
Line 147: | Line 170: | ||
| {{color|blue|+10~14}} | | {{color|blue|+10~14}} | ||
|- | |- | ||
− | | {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)| | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
+ | | {{color|blue|+48}} | ||
+ | |- | ||
+ | | {{EquipmentLink|Combat Ration (Special Onigiri)}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) | ||
+ | | {{color|blue|+43}} | ||
+ | |- | ||
+ | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) | ||
| {{color|blue|+21}} | | {{color|blue|+21}} | ||
|- | |- | ||
− | | {{EquipmentLink|Combat | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
| {{color|blue|+17~20}} | | {{color|blue|+17~20}} | ||
|- | |- | ||
Line 195: | Line 224: | ||
|{{color|blue|+3}} morale per 3 minutes, '''up to 49''' | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' | ||
|} | |} | ||
+ | <references> | ||
+ | </references> | ||
=Gifting= | =Gifting= | ||
Line 222: | Line 253: | ||
=See Also= | =See Also= | ||
− | [[Shop]] | + | *[[LBAS#Morale|LBAS Morale]] |
− | [[Help:Sparkling]] | + | *[[Shop]] |
+ | *[[Help:Sparkling]] | ||
+ | *[[Gotland Minigame]], a good way to kill time while moral is regenerating. | ||
{{Mechanics}} | {{Mechanics}} | ||
[[Category:Items]] | [[Category:Items]] | ||
</noinclude> | </noinclude> |
Latest revision as of 22:26, 16 November 2024
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".
- Girls receive bonuses or penalties depending on their morale.
- The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
- The exact values can only be viewed by using a viewer.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting. Please see Sparkling for more information on how to sparkle ships.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can receive morale bonuses mid-sortie.
- Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
It is possible to sort ships by moral in the Fleet menu.
Additionally, LBAS also have a moral system.
- See here for more details.
Morale Effects
Visual Indicator | Status | Value | Effects | Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] | Enemy Hit Rate |
---|---|---|---|---|---|
10 sparks | High Morale (Sparkling) |
71-100 |
|
1.2 | 0.7 |
8 sparks | 58-70 | ||||
6 sparks | 50-57 | ||||
Normal Morale | 40-49 |
|
1.0 | 1.0 | |
Slightly Fatigued | 30-39 |
| |||
Moderate Fatigue | 20-29 |
|
0.8 | 1.2 | |
Heavily Fatigued | 0-19 |
|
0.5 | 1.4 |
Morale modifiers
Type | Action | Morale Modifier | Notes |
---|---|---|---|
Sortie/PVP | Entering a day battle | -3 | If an allied/enemy Combined Fleet is present, applied after battle-phase instead of before.[1][2]
|
Entering a day battle with morale less than 30 (stacks with above) | -6 | ||
Entering or transitioning to a night battle. | -2 | ||
Obtaining MVP in a battle | +10 | ||
Ending battle as flagship with at least a C-rank. | +3 | ||
Obtaining Battle Rank S/Perfect S | +4 | ||
Obtaining Battle Rank A | +3 | ||
Obtaining Battle Rank B | +2 | ||
Obtaining Battle Rank C | +1 | ||
Obtaining Battle Rank D/E | ±0 | ||
Sortie | Returning from a sortie with at least 30 morale | -15 | |
Returning from a sortie with morale less than 30 | -100 | ||
Evacuated from sortie | -100 | See Evacuation from Command Facilities for details. | |
Repaired during a sortie | +15~20 | See Emergency Anchorage Repairs for details. | |
Combat Ration (Equipped ship) | +10~14 | See Rations for details.
| |
Combat Ration (Adjacent ships) | +6~8 | ||
Combat Ration (Special Onigiri) (Equipped ship) | +38 | ||
Combat Ration (Special Onigiri) (Adjacent ships) | +30~31 | ||
Canned Saury (Equipped ship) | +12 | ||
Canned Saury (Adjacent ships) | +10~14 | ||
Combat Ration (Special Onigiri) + Canned Saury (Equipped ship) | +48 | ||
Combat Ration (Special Onigiri) + Canned Saury (Adjacent ships) | +43 | ||
Combat Ration + Canned Saury (Equipped ship) | +21 | ||
Combat Ration + Canned Saury (Adjacent ships) | +17~20 | ||
PVP | Returning from PVP | ±0 | |
Expedition | Returning from normal expedition | -3 | |
Returning from a Node Support Expedition | -1~5 (random) | See Support Expedition for details. | |
Returning from a Boss Support Expedition | -1~10 (random) | ||
Returning from a Combat Expedition (If damage taken) | -10 | See Expeditions for details. | |
Other | Newly constructed a ship | morale set to 40 | |
Ship obtained from sortie drops | |||
Remodel a ship | |||
Docking repair completed | reset to 40 only if morale is 0~39 | ||
Using Food Supply Ship Mamiya | reset to 40 if morale is 0~39 | See below for details. | |
reset to 50 if morale is 40~49 | |||
Using Food Supply Ship Irako | +25 | ||
Morale natural regen | +3 morale per 3 minutes, up to 49 |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- Combined Fleet are still considered 2 fleets and so require separate uses.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value:
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Irako
Using Irako increases the morale:
- Of the flagship by +25,
- Of 0 to 3 random other ship girls in the fleet by +25.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
See Also
- LBAS Morale
- Shop
- Help:Sparkling
- Gotland Minigame, a good way to kill time while moral is regenerating.
|