- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Line of Sight"
>Cercospora |
Jigaraphale (talk | contribs) m (→Estimated LoS) |
||
(48 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | + | This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS. | |
− | |||
− | |||
− | |||
− | + | For details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | =Calculating LoS= | |
− | * | + | ==Formula 33== |
+ | Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>: | ||
+ | {{Formula | ||
+ | |Title=LoS Formula 33 | ||
+ | |Math= \text{LoS}_\text{Fleet} = \sum_{\text{All Ships} } \sqrt{LoS_\text{Ship} } + C_{n} \times \sum_{\text{All Equipment} } C_{e} \times ( \text{LoS}_{e} + C_{\star} \times \sqrt{\bigstar} ) - \lceil Q \times Lv_\text{HQ} \rceil + 2M | ||
+ | |Var=<math>\text{LoS}_\text{Ship}</math> the ship's base LoS {{LOS}}. | ||
+ | **Total LoS {{LOS}} of [[Visible Fit Bonuses]] should be added to this part, unlike equipment improvement bonuses. | ||
+ | *<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes (''see [[#Estimated LoS|below]]''), | ||
+ | *<math>C_{e}</math> the equipment multiplier (''see [[#Equipment Types|below]]''), | ||
+ | *<math>LoS_{e}</math> the equipment's base LoS {{LOS}}, excluding visible fit bonus, | ||
+ | *<math>C_{\star}</math> is the [[improvement]] modifier of the equipment (''see [[#Equipment Types|below]]''), | ||
+ | *<math>\bigstar</math> the equipment's [[improvement]] {{Star}} level, | ||
+ | *<math>Q</math> the HQ level modifier, varying depending on the map: | ||
+ | ** '''0.35''' on [[5-2]] and [[6-3]]. | ||
+ | ** '''0.4''' otherwise. | ||
+ | *<math>Lv_\text{HQ}</math> the [[HQ]] level. | ||
− | * | + | *<math>M</math> the number of empty ship slots in the fleet: |
− | === ( | + | **'''0''' for 6 ships fleet, |
− | + | **'''+1''' increase per missing ship, | |
− | + | ***This value can increase mid-sortie if a ship is ''sunk'' or ''[[Evacuation|evacuated]]''. | |
+ | **'''-1''' for a full [[Striking Force Fleet]] (7 ships). | ||
+ | |Notes=Equipment LoS weight more than ship LoS. | ||
+ | }} | ||
+ | |||
+ | ==Equipment LoS Weighting Modifier== | ||
+ | The node factor <math>C_{n}</math> affects the weighting of equipment LoS. | ||
+ | * It depends on the map (''see the [[#Estimated LoS|below]]''). | ||
+ | The equipment and improvement multiplier <math>C_{e}</math> and <math>C_{\star}</math> will affect the "real" LoS given per equipment. | ||
+ | * It depends on the equipment type (''see the [[#Equipment Types|below]]''). | ||
+ | |||
+ | Because of those factors: | ||
+ | *Some equipment are more efficient to provide LoS, | ||
+ | *Ship LoS is less relevant, notably in maps with higher node factors. | ||
+ | |||
+ | ===Equipment Types=== | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !colspan=2|Equipment type | ||
+ | !width=50px|<math>C_{e}</math> | ||
+ | !width=50px|<math>C_{\star}</math> | ||
+ | |- | ||
+ | !{{SPR}}!![[Seaplane Recon]]s | ||
+ | |1.2 | ||
+ | |1.2 | ||
+ | |- | ||
+ | !{{SPB}}!![[Seaplane Bomber]]s | ||
+ | |1.1 | ||
+ | |1.1 | ||
+ | |- | ||
+ | !{{Carrier Recon}}!![[Carrier Recon]]s | ||
+ | |1 | ||
+ | |1.2 | ||
+ | |- | ||
+ | !{{Torpedo Bomber}}!![[Torpedo Bomber]]s | ||
+ | |0.8 | ||
+ | |0 | ||
+ | |- | ||
+ | !{{LFB}}!![[Large Flying Boat]]s | ||
+ | |rowspan=5|0.6 | ||
+ | |1.2 | ||
+ | |- | ||
+ | !{{Small Radar}}!![[Small Radar]]s | ||
+ | |1.25 | ||
+ | |- | ||
+ | !{{Large Radar}}!![[Large Radar]]s | ||
+ | |1.4 | ||
+ | |- | ||
+ | !colspan=2| | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" | ||
+ | !colspan=2|All other equipment types: | ||
+ | |- | ||
+ | |{{Fighter}}||[[Fighter]]s | ||
+ | |- | ||
+ | |{{Dive Bomber}}||[[Dive Bomber]]s | ||
+ | |- | ||
+ | |{{SPF}}||[[Seaplane Fighter]]s | ||
+ | |- | ||
+ | |{{ASWPlane}}||[[Liaison Aircraft]] | ||
+ | |- | ||
+ | |{{Sonar}}||[[Sonar]]s | ||
+ | |- | ||
+ | |{{Searchlight}}||[[Searchlights]] | ||
+ | |- | ||
+ | |{{SurfaceShipPersonnel}}||[[Lookout]]s | ||
+ | |- | ||
+ | |{{Aviation Personnel}}||[[Aviation Personnel]] | ||
+ | |- | ||
+ | |{{FCF}}||[[Command Facilities]] | ||
+ | |- | ||
+ | |{{SubmarineRadar}}||[[Submarine Equipment]] | ||
+ | |- | ||
+ | |{{Landing Craft}}||[[Landing Craft]] | ||
+ | |- | ||
+ | |{{Minisub}}||[[Midget Submarine]]s | ||
+ | |- | ||
+ | |{{Light Gun}}||[[Small Caliber Main Gun]]s | ||
+ | |- | ||
+ | |{{Med Gun}}||[[Medium Caliber Main Gun]]s | ||
+ | |} | ||
+ | |0 | ||
+ | |} | ||
+ | Other equipment types are speculated to be:<ref>Default based on Vita datamine</ref> | ||
+ | *<math>C_{e}=0.6</math> | ||
+ | *<math>C_{\star}=0</math> | ||
+ | |||
+ | ===Estimated LoS=== | ||
+ | ''Data sourced from [http://kc.piro.moe/nav/#/ TsunDB]. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.'' | ||
+ | |||
+ | {|class="wikitable" style="text-align: center" | ||
+ | !Map!!C<sub>n</sub>!!Origin Node!!Lower Threshold!!Upper Threshold!!Destination Node!!Fail Destination!!Notes | ||
+ | |- | ||
+ | ![[1-6]] | ||
+ | | 3|| M|| 29.7|| 159.6|| J||L | ||
+ | |Not meeting composition requirements also routes to L. | ||
+ | |- | ||
+ | !rowspan=3| [[2-5]] | ||
+ | |rowspan=3| 1 | ||
+ | | G|| 37.3|| 87.8|| L||K | ||
+ | |- | ||
+ | | I|| 31.2|| 59.4|| O|| H | ||
+ | |- | ||
+ | | J|| 42.4|| 91.2|| O|| H | ||
+ | |- | ||
+ | !rowspan=2| [[3-5]] | ||
+ | |rowspan=2| 4 | ||
+ | | G|| 24|| 337|| K|| I | ||
+ | |- | ||
+ | | H|| 39.1|| 321.4|| K|| J | ||
+ | |- | ||
+ | !rowspan=2| [[7-2]] | ||
+ | | ??|| E|| -32.1|| 136.5|| G||F | ||
+ | | Appears to be fixed routing based on composition but still plays the LoS routing animation. | ||
+ | |- | ||
+ | | 4|| I|| 66.1|| 294.5|| M|| L | ||
+ | |- | ||
+ | !rowspan=3| [[7-4]] | ||
+ | | ??|| G|| ??|| ??|| L||F | ||
+ | |- | ||
+ | | ??|| E|| ??|| ??|| K/P||L | ||
+ | |Not meeting composition requirements also routes to L. | ||
+ | |- | ||
+ | | 4|| M|| 50?|| ??|| O||N | ||
+ | |Not meeting composition requirements also routes to N or P. | ||
+ | |- | ||
+ | !rowspan=2| [[7-5]] | ||
+ | |rowspan=2|4 || O|| 57|| ??|| M||L | ||
+ | |- | ||
+ | | P|| 58|| ??|| T/R||S | ||
+ | |Composition determines the T/R route. | ||
+ | |- | ||
+ | !rowspan=3| [[4-5]] | ||
+ | |rowspan=2| 2 | ||
+ | | K|| 64.8|| 146.5|| T|| L | ||
+ | |- | ||
+ | | Q|| 62|| 167|| N/O|| P | ||
+ | | '''Low number of reports.''' | ||
+ | |- | ||
+ | | ??|| O|| 62|| 167|| T|| N | ||
+ | | Appears to be fixed routing based on composition but still plays the LoS routing animation. | ||
+ | |- | ||
+ | !rowspan=2| [[5-2]] | ||
+ | |rowspan=2| 2 | ||
+ | | F|| 64|| 147|| O|| H | ||
+ | |- | ||
+ | | L|| 73.8|| 81|| K|| N | ||
+ | | '''Low number of reports.''' | ||
+ | |- | ||
+ | !rowspan=2| [[5-4]] | ||
+ | |rowspan=2| 2 | ||
+ | | L|| 57|| 185|| P|| N | ||
+ | |- | ||
+ | | M|| 42.3|| 150.1|| P|| O | ||
+ | |- | ||
+ | !rowspan=2| [[5-5]] | ||
+ | |rowspan=2| 2 | ||
+ | | O|| 63.8|| 134.5|| S|| R | ||
+ | |- | ||
+ | | P|| 74.4|| 167.7|| S|| Q | ||
+ | |- | ||
+ | !rowspan=3| [[6-1]] | ||
+ | |rowspan=3| 4 | ||
+ | | G|| 16.7|| 218.1|| H|| I | ||
+ | |- | ||
+ | | H|| 25.4|| 201.4 | ||
+ | |rowspan=2| K | ||
+ | |rowspan=2| E | ||
+ | |With [[AS]] | ||
+ | |- | ||
+ | | H|| 23.3|| 218.1 | ||
+ | |Without [[AS]] | ||
+ | |- | ||
+ | !rowspan=3| [[6-2]] | ||
+ | |rowspan=3| 3 | ||
+ | | E|| 46|| 179.8|| J|| I | ||
+ | |- | ||
+ | | H|| 42.8|| 42.8|| K|| G | ||
+ | | '''Low number of reports.''' | ||
+ | |- | ||
+ | | I|| 35.7|| 205.8|| K|| G | ||
+ | |- | ||
+ | ![[6-3]] | ||
+ | | 3|| E|| 19.4|| 180|| G|| F | ||
+ | | Routing is heavily influenced by composition as well. | ||
+ | |- | ||
+ | !rowspan=2| [[6-5]] | ||
+ | | 3|| G|| 56.3|| 196.2|| M|| K | ||
+ | |- | ||
+ | | ??|| J|| 37.2|| 193|| M|| L | ||
+ | | Appears to be fixed routing based on composition but still plays the LoS routing animation. | ||
+ | |} | ||
+ | |||
+ | ===Events=== | ||
+ | In [[events]], LoS cheks are also performed following the same rules, but will additionally vary with difficulties, higher difficulties recruiting higher LoS. | ||
+ | |||
+ | =LBAS LoS= | ||
+ | Unlike ship mechanics, [[LBAS]] do not need/utilize the LoS stat and so this stat is mostly useless. | ||
+ | |||
+ | The only use for LoS is for "[[LBAS#Defense Fighter-Power|Defense Fighter-Power]]" in air defense mode, where it determines the "Reconnaissance Defense Bonus" (<math>\text{Mod}_\text{recon}</math>) for {{SPR}} [[Seaplane Recon]]s, {{LFB}} [[Large Flying Boat]]s, {{Carrier Recon}} [[Carrier Recon]]s, and {{LB Recon}} [[Land-based Recon]]s: | ||
+ | |||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !colspan=4|Reconnaissance Defense Bonus | ||
+ | |- | ||
+ | !LoS | ||
+ | !{{SPR}}Seaplane<br>{{LFB}}Large Flying Boat | ||
+ | !{{Carrier Recon}}Carrier-based | ||
+ | !{{Land-Based Recon}}Land-Based | ||
+ | |- | ||
+ | |≥9||1.16||1.3||1.24 | ||
+ | |- | ||
+ | |8||1.13|| -||1.18 | ||
+ | |- | ||
+ | |≤7||1.1||1.2|| - | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | The LoS on all other aircraft or in other LBAS modes is not counted. | ||
+ | |||
+ | =FAQ= | ||
+ | |||
+ | '''Q: Why do I keep getting offrouted?''' | ||
+ | |||
+ | '''A:''' Double check that your fleet LoS according to relevant formula meets the LoS threshold for the map. Viewers such as KanColle Command Center Kai, Poi Viewer, KCANotify, KanColle Viewer and Electronic Observer can calculate your fleet's LoS easily for you. | ||
+ | |||
+ | |||
+ | '''Q: How do I increase my LoS?''' | ||
+ | |||
+ | '''A:''' Reconnaissance seaplanes are the fastest way to raise LoS. The other easy way is to stack radars. Upgrades to reconnaissance seaplanes are also a good way to increase LoS when slots are limited. It is not recommended to stack carrier-based recons or seaplane bombers because too many can compromise the combat ability of your fleet. | ||
+ | Another way is to level your ships. Because LoS increases as you level, marrying your ships means their LoS stat can go even higher. | ||
+ | |||
+ | |||
+ | '''Q: I had enough LoS, how did I get off routed?''' | ||
+ | |||
+ | '''A:''' Planes that are wiped out no longer contribute to LoS. If you were depending on bombers to hit the LoS threshold, you can fall under the threshold when encountering heavy enemy anti-air. | ||
+ | |||
+ | =See Also= | ||
+ | {{Mechanics}} |
Latest revision as of 14:16, 19 September 2024
This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule LoS from equipment is more important than ship LoS when determining ELoS.
For details on the LoS stat, please see Stats.
Calculating LoS
Formula 33
Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows[1]:
LoS Formula 33 | |
---|---|
| |
|
Equipment LoS Weighting Modifier
The node factor [math]\displaystyle{ C_{n} }[/math] affects the weighting of equipment LoS.
- It depends on the map (see the below).
The equipment and improvement multiplier [math]\displaystyle{ C_{e} }[/math] and [math]\displaystyle{ C_{\star} }[/math] will affect the "real" LoS given per equipment.
- It depends on the equipment type (see the below).
Because of those factors:
- Some equipment are more efficient to provide LoS,
- Ship LoS is less relevant, notably in maps with higher node factors.
Equipment Types
Equipment type | [math]\displaystyle{ C_{e} }[/math] | [math]\displaystyle{ C_{\star} }[/math] | |
---|---|---|---|
Recon | Seaplane Recons | 1.2 | 1.2 |
Bomber | Seaplane Bombers | 1.1 | 1.1 |
Carrier Recons | 1 | 1.2 | |
Torpedo Bombers | 0.8 | 0 | |
Large Flying Boats | 0.6 | 1.2 | |
Small | Small Radars | 1.25 | |
Large | Large Radars | 1.4 | |
0 |
Other equipment types are speculated to be:[2]
- [math]\displaystyle{ C_{e}=0.6 }[/math]
- [math]\displaystyle{ C_{\star}=0 }[/math]
Estimated LoS
Data sourced from TsunDB. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.
Map | Cn | Origin Node | Lower Threshold | Upper Threshold | Destination Node | Fail Destination | Notes |
---|---|---|---|---|---|---|---|
1-6 | 3 | M | 29.7 | 159.6 | J | L | Not meeting composition requirements also routes to L. |
2-5 | 1 | G | 37.3 | 87.8 | L | K | |
I | 31.2 | 59.4 | O | H | |||
J | 42.4 | 91.2 | O | H | |||
3-5 | 4 | G | 24 | 337 | K | I | |
H | 39.1 | 321.4 | K | J | |||
7-2 | ?? | E | -32.1 | 136.5 | G | F | Appears to be fixed routing based on composition but still plays the LoS routing animation. |
4 | I | 66.1 | 294.5 | M | L | ||
7-4 | ?? | G | ?? | ?? | L | F | |
?? | E | ?? | ?? | K/P | L | Not meeting composition requirements also routes to L. | |
4 | M | 50? | ?? | O | N | Not meeting composition requirements also routes to N or P. | |
7-5 | 4 | O | 57 | ?? | M | L | |
P | 58 | ?? | T/R | S | Composition determines the T/R route. | ||
4-5 | 2 | K | 64.8 | 146.5 | T | L | |
Q | 62 | 167 | N/O | P | Low number of reports. | ||
?? | O | 62 | 167 | T | N | Appears to be fixed routing based on composition but still plays the LoS routing animation. | |
5-2 | 2 | F | 64 | 147 | O | H | |
L | 73.8 | 81 | K | N | Low number of reports. | ||
5-4 | 2 | L | 57 | 185 | P | N | |
M | 42.3 | 150.1 | P | O | |||
5-5 | 2 | O | 63.8 | 134.5 | S | R | |
P | 74.4 | 167.7 | S | Q | |||
6-1 | 4 | G | 16.7 | 218.1 | H | I | |
H | 25.4 | 201.4 | K | E | With AS | ||
H | 23.3 | 218.1 | Without AS | ||||
6-2 | 3 | E | 46 | 179.8 | J | I | |
H | 42.8 | 42.8 | K | G | Low number of reports. | ||
I | 35.7 | 205.8 | K | G | |||
6-3 | 3 | E | 19.4 | 180 | G | F | Routing is heavily influenced by composition as well. |
6-5 | 3 | G | 56.3 | 196.2 | M | K | |
?? | J | 37.2 | 193 | M | L | Appears to be fixed routing based on composition but still plays the LoS routing animation. |
Events
In events, LoS cheks are also performed following the same rules, but will additionally vary with difficulties, higher difficulties recruiting higher LoS.
LBAS LoS
Unlike ship mechanics, LBAS do not need/utilize the LoS stat and so this stat is mostly useless.
The only use for LoS is for "Defense Fighter-Power" in air defense mode, where it determines the "Reconnaissance Defense Bonus" ([math]\displaystyle{ \text{Mod}_\text{recon} }[/math]) for Recon Seaplane Recons, Large Flying Boats, Carrier Recons, and LB Land-based Recons:
Reconnaissance Defense Bonus | |||
---|---|---|---|
LoS | ReconSeaplane Large Flying Boat |
Carrier-based | LBLand-Based |
≥9 | 1.16 | 1.3 | 1.24 |
8 | 1.13 | - | 1.18 |
≤7 | 1.1 | 1.2 | - |
The LoS on all other aircraft or in other LBAS modes is not counted.
FAQ
Q: Why do I keep getting offrouted?
A: Double check that your fleet LoS according to relevant formula meets the LoS threshold for the map. Viewers such as KanColle Command Center Kai, Poi Viewer, KCANotify, KanColle Viewer and Electronic Observer can calculate your fleet's LoS easily for you.
Q: How do I increase my LoS?
A: Reconnaissance seaplanes are the fastest way to raise LoS. The other easy way is to stack radars. Upgrades to reconnaissance seaplanes are also a good way to increase LoS when slots are limited. It is not recommended to stack carrier-based recons or seaplane bombers because too many can compromise the combat ability of your fleet. Another way is to level your ships. Because LoS increases as you level, marrying your ships means their LoS stat can go even higher.
Q: I had enough LoS, how did I get off routed?
A: Planes that are wiped out no longer contribute to LoS. If you were depending on bombers to hit the LoS threshold, you can fall under the threshold when encountering heavy enemy anti-air.
See Also
|
- ↑ http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5
- ↑ Default based on Vita datamine