- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Combat/Artillery Spotting"
Jigaraphale (talk | contribs) (→Trigger Rates: formula formating) |
Jigaraphale (talk | contribs) m |
||
(9 intermediate revisions by 2 users not shown) | |||
Line 29: | Line 29: | ||
For clarity purposes: | For clarity purposes: | ||
− | * {{ | + | * {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'', |
− | * {{Seaplane}} is used to indicate a '''[[SPR| | + | * {{Seaplane}} is used to indicate a '''"[[Seaplane]]" ''' ([[SPR|Recon]] or [[SPB|Bomber]]), |
− | * {{ | + | * {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'', |
+ | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', | ||
+ | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', | ||
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. | * {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. | ||
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | ||
Line 119: | Line 121: | ||
|1.25||1.2~1.3?||1 | |1.25||1.2~1.3?||1 | ||
|- | |- | ||
− | !style="background-color:# | + | !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} |
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | ||
|1.2||1.2~1.3?||1 | |1.2||1.2~1.3?||1 | ||
|- | |- | ||
− | !style="background-color:# | + | !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} |
|nowrap|{{RedPlane}}{{BluePlane}} | |nowrap|{{RedPlane}}{{BluePlane}} | ||
|1.15||1.2~1.3?||1 | |1.15||1.2~1.3?||1 | ||
Line 132: | Line 134: | ||
− | '''Note:''' The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI | + | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Trigger Rates= | =Trigger Rates= | ||
Line 148: | Line 140: | ||
{|class="wikitable mw-collapsible mw-collapsed" width="100%" | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
− | !Trigger Rates | + | !colspan=2|Trigger Rates |
|- | |- | ||
+ | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div> | ||
| | | | ||
The chance for a ship to roll a cut-in and perform it is given by: | The chance for a ship to roll a cut-in and perform it is given by: | ||
− | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | |
− | <math>\text{ | + | |valign="center"| <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math> |
− | + | |} | |
− | + | |- | |
− | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div> | |
− | <math>\text{Base}_\text{ship} = \left \lfloor | + | | |
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Base}_\text{ship} = \left \lfloor | ||
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} | 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag} | ||
+ | + | ||
Line 167: | Line 162: | ||
\right \rfloor | \right \rfloor | ||
</math> | </math> | ||
+ | |} | ||
− | With | + | ;With |
− | * <math>\text{Mod}_\text{ASx}</math> the Air State modifiers: | + | * <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: |
{|class="wikitable" | {|class="wikitable" | ||
!Mod!!AS!!AS+ | !Mod!!AS!!AS+ | ||
Line 181: | Line 177: | ||
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, | ||
− | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed LoS values ( | + | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship, |
− | * <math>\text{ | + | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> |
− | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{ | + | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math> |
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment, | ||
− | *** <math>\text{Equip}_\text{LoS}</math> being the displayed LoS value of Recons/Bombers ( | + | *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet. |
− | *** <math>\text{ | + | *** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet. |
− | + | |- | |
− | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div> | |
+ | | | ||
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in: | <math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in: | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 08:42, 8 July 2024
Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.
The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.
Artillery Spotting
Artillery Spotting is a feature for ships that can launch Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The ship must be equipped with at least one ReconSeaplane Recon or BomberSeaplane Bomber on a slot with size higher than 0.
- Seaplane Fighters or Reconnaissance Aircraft do not enable Artillery Spotting.
- Main Suisei Cut-in specifically ignores this condition.
- The ship must be equipped with at least one Main Main Gun.
- The ship must target another ship and attack it with Surface Shelling.
- ASW shelling has no Artillery Spotting setups.
- The ship must not be Heavily damaged (大破)
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
For clarity purposes:
- is used to indicate a Main Gun of any size,
- is used to indicate a "Seaplane" (Recon or Bomber),
- is used to indicate a Secondary Gun of any size,
- is used to indicate an AP Shell,
- is used to indicate a Radar of any type,
- is used to indicate any "634 Air Group" Suiseis
. - is a custom icon used to indicate any Zuiun variant:
Zuiuns |
---|
AAR AAR AAR AAR AAR AAR AAR |
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Notes |
---|---|---|---|---|---|
Main Zuiun Cut-in (Zuiun CI) |
1.35 | ? | 1 | Ise-class Kai Ni only | |
Main Suisei Cut-in (Suisei CI) |
1.3 | ? | 1 | ||
Main AP Shell Cut-in (APCI) |
1.5 | 1.2 | 1 | ||
Secondary AP Shell Cut-in (Sec APCI) |
1.3 | 1.3 | 1 | ||
Secondary Radar Cut-in (Radar CI) |
1.2 | 1.5 | 1 | ||
Secondary Cut-in (Sec CI) |
1.1 | 1.3 | 1 | ||
Double Attack (DA) |
1.2 | 1.1 | 2 |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If an Artillery Spotting attack is evaded, it will deal chip damage instead.
- If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
Aircraft Carrier Cut-In
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The carrier must fulfill one of the equipment setups.
- The carrier must be shelling a surface ship.
- Installations cannot be attacked by CVCI.
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
- is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
- is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
- is used to indicate a Fighter.
Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits |
---|---|---|---|---|
Fighter-Bomber-Attacker (FBA) |
1.25 | 1.2~1.3? | 1 | |
Bomber-Bomber-Attacker (BBA) |
1.2 | 1.2~1.3? | 1 | |
Bomber-Attacker (BA) |
1.15 | 1.2~1.3? | 1 |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If a CVCI attack is evaded, it will deal chip damage instead.
Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
Trigger Rates
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
Trigger Rates | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Trigger rate
|
The chance for a ship to roll a cut-in and perform it is given by:
| |||||||||||||||||||||||||||||||||||||||
Base ship
|
| |||||||||||||||||||||||||||||||||||||||
Base attack
|
[math]\displaystyle{ \text{Base}_\text{attack} }[/math] is the "Value" used by each type of Cut-in:
|
See Also
|