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==Repair time==
+
{{PortMechanicsPortal}}
[[File:Kagaheal.png|right|thumb|404px|Confirmation window for repairs]]
+
Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]]s and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties.
  
<math>\text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds}</math>
+
=Overview=
 +
* Repairs cost fuel {{Fuel}}, steel {{Steel}} and time.
 +
** The cost is the same for both methods.
 +
* Repairs can be completed immediately using {{IR}} Instant Repairs (Buckets).
 +
* Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale.
 +
* Ship girls being repaired can be:
 +
** [[Supply (Mechanic)|Resupplied]]
 +
** [[Composition|Placed in a fleet]]
 +
* Ship girls being repaired cannot:
 +
** Have their equipment adjusted through the [[Remodel_(Menu)|Remodel menu]].
 +
*** Swapping equipment with another ship girl still works.
 +
*** Equipment in a [[Reinforcement Expansion]] can still be adjusted.
 +
** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]].
 +
* There are actions which will restore girls to full HP besides repairs.
 +
** [[Repair Goddess]]
 +
** [[Remodel (Mechanic)|Remodeling]]
 +
** [[Marriage]]
 +
* Returning to the docking menu with less than 1 minute remaining on the timer will automatically complete the repair.
 +
** This also works for skipping the instant repair animation.
  
<math>\text {Base repair time} = \begin{align*}
+
===Repair Time===
 +
The length of time (in seconds) it takes to repair a ship girl can be calculated by:
 +
{{Formula
 +
|Title= Repair time formula
 +
|Math= \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} \times \text{Mod}_\text{AR} + \text{Mod}_\text{Dock}
 +
|Var=<math>\text{HP}_\text{loss}</math> the amount of '''HP''' {{HP}} that needs recovering,
 +
* <math>\text{Repair Time}_\text{base} = \begin{align*}
 
\left\{
 
\left\{
 
\begin{array}{l l}
 
\begin{array}{l l}
Line 12: Line 36:
 
\right\}
 
\right\}
 
\end{align*}</math>
 
\end{align*}</math>
 +
*<math>\text {Level}</math> being the level of the ship,
 +
* <math>\text{Mod}_\text{ship}</math> the ship type modifier:
 +
{{{!}}class="wikitable" style="text-align:center"
 +
!colspan=2{{!}}<math>\text{Mod}_\text{ship}</math>
 +
{{!}}-
 +
!Ship Type!!Multiplier
 +
{{!}}-
 +
{{!}}BB, BBV, CV, CVB, AR{{!}}{{!}}2
 +
{{!}}-
 +
{{!}}CA, CAV, FBB, CVL, AS{{!}}{{!}}1.5
 +
{{!}}-
 +
{{!}}CL, CLT, CT, DD, SSV, AV, LHA{{!}}{{!}}1
 +
{{!}}-
 +
{{!}}SS, DE{{!}}{{!}}0.5
 +
{{!}}}
 +
* <math>\text{Mod}_\text{AR}</math> the [[#Anchorage Repairs]] modifier,
 +
* <math>\text{Mod}_\text{Dock}</math> being '''30''' for ships in [[Docking]], '''0''' other wise.
 +
|Notes=
 +
}}
 +
The repair time depends on:
 +
*'''HP''' {{HP}} lost,
 +
*Level of the ship,
 +
*Its type (DD, CL, ...).
  
{| class="wikitable"
+
===Repair cost===
!Ship Type
+
The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by:
! style="text-align: center;"|Multiplier
+
{{Formula
|-
+
|Title=Repair Cost Formula
|Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships
+
|Math=\begin{align}
| style="text-align: center;"|2
+
\text {Fuel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor \\
|-
+
\text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor
|Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders
+
\end{align}
| style="text-align: center;"|1.5
+
|Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel,
|-
+
* <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering.
|Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers
+
}}
| style="text-align: center;"|1
+
 
|-
+
=Repair Personnels=
|Submarines, Destroyer Escorts
+
{{Category:Repair Personnel}}
| style="text-align: center;"|0.5
+
 
|}
+
=Anchorage Repairs=
 +
[[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better.
  
==Repair cost==
+
* The AR must be the flagship (of any fleet).
<math>\text {Fuel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)\rfloor</math><br />
+
* The ships being prepared (including the AR itself), must:
<math>\text {Steel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.06)\rfloor</math>
+
** Not be more than {{color|gold|'''lightly damaged (小破)'''}}.  
 +
** Not be in [[Repair]] docks.
 +
* The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update.
 +
** When not having sufficient resources, the repair will not work.
  
where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.<br>
+
;Repair Reach
The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.<br>
+
*An AR needs to equip {{Facility}} to start Anchorage Repairs.
The cost is '''not''' affected by the level of the ship.
+
**{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}.
 +
*The number of ships reached (including the AR) is extended by
 +
**Equipping {{Facility}} (on any AR, including Akashi's innate ones),
 +
**Adding another AR.
  
{| class="mw-collapsible mw-collapsed wikitable"
+
{|class="wikitable"
! colspan="4" | Ship Repair Cost per HP<br>(assuming max remodel level)
+
!rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired
 
|-
 
|-
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Type'''
+
!1 AR!!2 AR
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Class'''
 
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Cost'''
 
 
|-
 
|-
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
+
!1
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
+
|1||1, 2
 
|-
 
|-
| rowspan="2" style="text-align:center;" |Destroyers
+
!2
| style="text-align:center;" |Shimakaze<br>Amatsukaze<br>Akitsuki<br>Z1-class
+
|1, 2||1, 2, 3
| style="text-align:center;" |0.64
 
| style="text-align:center;" |1.2
 
 
|-
 
|-
| style="text-align:center;" |Others
+
!3
| style="text-align:center;" |0.48
+
|1, 2, 3||1, 2, 3, 4
| style="text-align:center;" |0.9
 
 
|-
 
|-
| rowspan="3" style="text-align:center;" |Light Cruisers
+
!4
| style="text-align:center;" |Ooyodo
+
|1, 2, 3, 4||1, 2, 3, 4, 5
| style="text-align:center;" |1.12
 
| style="text-align:center;" |2.1
 
 
|-
 
|-
| style="text-align:center;" |Agano-class
+
!5
| style="text-align:center;" |0.96
+
|1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6
| style="text-align:center;" |1.8
 
 
|-
 
|-
| style="text-align:center;" |Others
+
!6
| style="text-align:center;" |0.8
+
|1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7
| style="text-align:center;" |1.5
 
 
|-
 
|-
| style="text-align:center;" |Torpedo Cruisers
+
!7+
| style="text-align:center;" |(all)
+
|N/A||1, 2, 3, 4, 5, 6, 7
| style="text-align:center;" |0.8
+
|}
| style="text-align:center;" |1.5
+
 
|-
+
;Repair Speed
| rowspan="4" style="text-align:center;" |Heavy Cruisers
+
* By default, the repair speed for each ship follows the [[#Repair Time|above formula]],
| style="text-align:center;" |Furutaka-class<br>Aoba-class
+
* The 1st repair work may happen only after '''20 min''' since the last "reset".
| style="text-align:center;" |1.12
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** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded.
| style="text-align:center;" |2.1
+
** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR.
|-
+
* If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships.
| style="text-align:center;" |Tone-class Kai<br>Myoukou-class Kai Ni
+
** If the timer is reseted by another way, the repairs are not applied,
| style="text-align:center;" |1.44
+
** If more than 20 min have elapsed, the HP recovered can be higher,
| style="text-align:center;" |2.7
+
*** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up,
|-
+
*** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower.
| style="text-align:center;" |Prinz Eugen
+
 
| style="text-align:center;" |1.76
+
*Using 2 AR in the same fleet will increase the repair speed:
| style="text-align:center;" |3.3
+
**This works regardless of which is the flagship,
|-
+
**Both need to be 1st and 2nd ships respectively,
| style="text-align:center;" |Others
+
**The second AR must have at least 1 {{Facility}} equipped.
| style="text-align:center;" |1.28
+
 
| style="text-align:center;" |2.4
+
When meeting the above conditions, the repair speed is then:
|-
+
{|class="wikitable" style="text-align:center"
| style="text-align:center;" |Aviation Cruisers
+
!#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster
| style="text-align:center;" |(all)
 
| style="text-align:center;" |1.6
 
| style="text-align:center;" |3
 
|-
 
| rowspan="6" style="text-align:center;" |Battleships
 
| style="text-align:center;" |Ise-class<br>Fusou-class
 
| style="text-align:center;" |2.72
 
| style="text-align:center;" |5.1
 
|-
 
| style="text-align:center;" |Nagato-class<br>Kongou-class
 
| style="text-align:center;" |3.2
 
| style="text-align:center;" |6
 
|-
 
| style="text-align:center;" |Bismarck zwei
 
| style="text-align:center;" |3.36
 
| style="text-align:center;" |6.3
 
|-
 
| style="text-align:center;" |Bismarck drei
 
| style="text-align:center;" |3.52
 
| style="text-align:center;" |6.6
 
|-
 
| style="text-align:center;" |Vittorio Veneto-class
 
| style="text-align:center;" |4.16
 
| style="text-align:center;" |7.8
 
|-
 
| style="text-align:center;" |Yamato-class
 
| style="text-align:center;" |8
 
| style="text-align:center;" |15
 
|-
 
| rowspan="2" style="text-align:center;" |Aviation Battleships
 
| style="text-align:center;" |Ise-class Kai
 
| style="text-align:center;" |3.04
 
| style="text-align:center;" |5.7
 
|-
 
| style="text-align:center;" |Fusou-class Kai Ni
 
| style="text-align:center;" |3.36
 
| style="text-align:center;" |6.3
 
|-
 
| style="text-align:center;" |Submarines
 
| style="text-align:center;" |(all)
 
| style="text-align:center;" |0.3
 
| style="text-align:center;" |0.8
 
|-
 
| rowspan="2" style="text-align:center;" |Submarine Aircraft Carriers
 
| style="text-align:center;" |I-401
 
| style="text-align:center;" |0.8
 
| style="text-align:center;" |1.5
 
|-
 
| style="text-align:center;" |Others
 
| style="text-align:center;" |0.32
 
| style="text-align:center;" |0.6
 
|-
 
| rowspan="2" style="text-align:center;" |Seaplane Tenders
 
| style="text-align:center;" |Chitose-class
 
| style="text-align:center;" |1.12
 
| style="text-align:center;" |2.1
 
|-
 
| style="text-align:center;" |Akitsushima
 
| style="text-align:center;" |1.6
 
| style="text-align:center;" |3
 
|-
 
| rowspan="4" style="text-align:center;" |Light Aircraft Carriers
 
| style="text-align:center;" |Houshou
 
| style="text-align:center;" |0.96
 
| style="text-align:center;" |1.8
 
|-
 
| style="text-align:center;" |Ryuuhou
 
| style="text-align:center;" |1.12
 
| style="text-align:center;" |2.1
 
|-
 
| style="text-align:center;" |Shouhou-class<br>Ryuujou
 
| style="text-align:center;" |1.28
 
| style="text-align:center;" |2.4
 
|-
 
| style="text-align:center;" |Chitose-class Carrier<br>Hiyou-class
 
| style="text-align:center;" |1.44
 
| style="text-align:center;" |2.7
 
|-
 
| rowspan="6" style="text-align:center;" |Aircraft Carriers
 
| style="text-align:center;" |Unryuu-class
 
| style="text-align:center;" |1.6
 
| style="text-align:center;" |3
 
|-
 
| style="text-align:center;" |Shoukaku-class
 
| style="text-align:center;" |2.08
 
| style="text-align:center;" |3.9
 
|-
 
| style="text-align:center;" |Hiryuu<br>Souryuu
 
| style="text-align:center;" |2.24
 
| style="text-align:center;" |4.2
 
|-
 
| style="text-align:center;" |Akagi
 
| style="text-align:center;" |2.4
 
| style="text-align:center;" |4.5
 
|-
 
| style="text-align:center;" |Kaga
 
| style="text-align:center;" |2.56
 
| style="text-align:center;" |4.8
 
|-
 
| style="text-align:center;" |Taihou
 
| style="text-align:center;" |2.88
 
| style="text-align:center;" |5.4
 
|-
 
| style="text-align:center;" |Submarine Tenders
 
| style="text-align:center;" |Taigei
 
| style="text-align:center;" |1.12
 
| style="text-align:center;" |2.1
 
|-
 
| style="text-align:center;" |Amphibious Assault Ships
 
| style="text-align:center;" |Akitsumaru
 
| style="text-align:center;" |1.44
 
| style="text-align:center;" |2.7
 
|-
 
| style="text-align:center;" |Repair Ships
 
| style="text-align:center;" |Akashi
 
| style="text-align:center;" |1.7
 
| style="text-align:center;" |3.3
 
|-
 
| style="text-align:center;" |Training Cruisers
 
| style="text-align:center;" |Katori
 
| style="text-align:center;" |1.12
 
| style="text-align:center;" |2.1
 
|-
 
| rowspan="3" style="text-align:center;" |Collaboration Ships
 
| style="background-color:rgb(127,127,127);text-align:center;" |SS Iona
 
| style="background-color:rgb(127,127,127);text-align:center;" |4.8
 
| style="background-color:rgb(127,127,127);text-align:center;" |9
 
|-
 
| style="background-color:rgb(127,127,127);text-align:center;" |CA Takao
 
| style="background-color:rgb(127,127,127);text-align:center;" |5.6
 
| style="background-color:rgb(127,127,127);text-align:center;" |10.5
 
 
|-
 
|-
| style="background-color:rgb(127,127,127);text-align:center;" |BB Haruna
+
!1
| style="background-color:rgb(127,127,127);text-align:center;" |6.4
+
|1||0%
| style="background-color:rgb(127,127,127);text-align:center;" |12
 
 
|-
 
|-
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Type'''
+
!2
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Class'''
+
|0.85||15%
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
 
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
 
 
|}
 
|}
Full list of rounded ship class cost: [http://wikiwiki.jp/kancolle/?%C6%FE%B5%F4#p65108a1 Wikiwiki]
+
[https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20]
  
==Examples==
+
=Emergency Anchorage Repairs=
Example 1: Level 67 [[Kongou|Kongou Kai]] with 41/75 HP (34 damage):
+
{{:Emergency Repair Material}}
* Base repair time:
 
**<math>67 \times 5 + \lfloor(\sqrt {67 - 11})\rfloor \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds}</math>
 
* Repair time:
 
**<math>34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15}</math>
 
* Resource costs:
 
**<math>\lfloor(90 \times 34 \times 0.06)\rfloor = \text{183 steel}</math>
 
**<math>\lfloor(90 \times 34 \times 0.032)\rfloor = \text{97 fuel}</math>
 
Example 2: Level 175 [[Musashi|Musashi Kai Ni]] with 1/108 HP (107 damage):
 
* Base repair time:
 
**<math>175 \times 5 + \lfloor(\sqrt {175 - 11})\rfloor \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {1045 seconds}</math>
 
* Repair time:
 
** <math>107 \times \text{1045 seconds} \times 2.0 + \text{30 seconds} = \text{223660 seconds or 62:07:14}</math>
 
* Resource costs:
 
** <math>\lfloor(275 \times 107 \times 0.06)\rfloor = \text{1765 steel}</math>
 
** <math>\lfloor(275 \times 107 \times 0.032)\rfloor = \text{941 fuel}</math>
 
* This is the highest in the game currently.
 
  
 
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 11:41, 30 April 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Ship girls are mainly repaired through the Docking menu, and can be repaired in some situations, by using some consumables or ship mechanics with ARs and Akitsushima Kai. It is important to keep ship healthy as damage can have detrimental effects on their combat performance. Also important to note is that only heavily damaged ship girls can be sunk and permanently lost in sorties.

Overview

  • Repairs cost fuel Fuel, steel Steel and time.
    • The cost is the same for both methods.
  • Repairs can be completed immediately using Instant repair Instant Repairs (Buckets).
  • Repairs will reset a ship girl's morale to 40 if she is below 39 morale.
  • Ship girls being repaired can be:
  • Ship girls being repaired cannot:
  • There are actions which will restore girls to full HP besides repairs.
  • Returning to the docking menu with less than 1 minute remaining on the timer will automatically complete the repair.
    • This also works for skipping the instant repair animation.

Repair Time

The length of time (in seconds) it takes to repair a ship girl can be calculated by:

Repair time formula
[math]\displaystyle{ \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} \times \text{Mod}_\text{AR} + \text{Mod}_\text{Dock} }[/math]
With
  • [math]\displaystyle{ \text{HP}_\text{loss} }[/math] the amount of HP Health that needs recovering,
  • [math]\displaystyle{ \text{Repair Time}_\text{base} = \begin{align*} \left\{ \begin{array}{l l} \text {Level} \times 10 & \text {if Level } \le \text {11} \\ \text {Level} \times 5 + \lfloor (\sqrt {Level - 11})\rfloor \times 10 + 50 & \text {if Level } \ge \text {12} \end{array} \right\} \end{align*} }[/math]
  • [math]\displaystyle{ \text {Level} }[/math] being the level of the ship,
  • [math]\displaystyle{ \text{Mod}_\text{ship} }[/math] the ship type modifier:
[math]\displaystyle{ \text{Mod}_\text{ship} }[/math]
Ship Type Multiplier
BB, BBV, CV, CVB, AR 2
CA, CAV, FBB, CVL, AS 1.5
CL, CLT, CT, DD, SSV, AV, LHA 1
SS, DE 0.5
  • [math]\displaystyle{ \text{Mod}_\text{AR} }[/math] the #Anchorage Repairs modifier,
  • [math]\displaystyle{ \text{Mod}_\text{Dock} }[/math] being 30 for ships in Docking, 0 other wise.

The repair time depends on:

  • HP Health lost,
  • Level of the ship,
  • Its type (DD, CL, ...).

Repair cost

The fuel Fuel and steel Steel costs for repairs are calculated by:

Repair Cost Formula
[math]\displaystyle{ \begin{align} \text {Fuel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor \\ \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor \end{align} }[/math]
With
  • [math]\displaystyle{ \text {Base Fuel} }[/math] the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel,
  • [math]\displaystyle{ \text{HP}_\text{loss} }[/math] the amount of HP that needs recovering.

Repair Personnels

Selection of which type of Emergency Repair Personnel to consume to advance (left buttons), or to retreat (right button).

Emergency Repair Personnel "Emergency Repair PersonnelEmergency Repair Personnel
Emergency Repair Goddess
"
are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .

  • In the case of the flagship, being Heavily Damaged (大破) will force a retreat after that node.

Equipping at least one Emergency Repair Personnel Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.

  • If this is equipped on a flagship, the player can use this before heading to another node.
    • If both Item Icon Emergency Repair Personnel.png Personnel & Item Icon Emergency Repair Goddess.png Goddess are equipped, then it is possible to choose which one to use (see the picture).
  • Emergency Repair Personnel can only repair the ship they are equipped on.
  • Once repaired, a ship becomes unsinkable for the rest of the battle, including night battle.
  • The item is consumed upon activation.

The restored ships will be as followed:

Emergency Repair Personnel Emergency Repair Personnel HP recovered when sunk HP recovered on flagship Fuel/Ammo restored
Item Icon Emergency Repair Personnel.png Emergency Repair PersonnelEmergency Repair Personnel 20% 50% 0%
Item Icon Emergency Repair Goddess.png Emergency Repair GoddessEmergency Repair Goddess 100% 100% 100%

Anchorage Repairs

Repair Ships (AR) have the ability to repair ships that are lightly damaged (小破) or better.

  • The AR must be the flagship (of any fleet).
  • The ships being prepared (including the AR itself), must:
    • Not be more than lightly damaged (小破).
    • Not be in Repair docks.
  • The #Repair cost is unchanged and is automatically deducted based on how much HP has been repaired on update.
    • When not having sufficient resources, the repair will not work.
Repair Reach
  • An AR needs to equip Facility.png to start Anchorage Repairs.
  • The number of ships reached (including the AR) is extended by
    • Equipping Facility.png (on any AR, including Akashi's innate ones),
    • Adding another AR.
# of Facility.png Ships Repaired
1 AR 2 AR
1 1 1, 2
2 1, 2 1, 2, 3
3 1, 2, 3 1, 2, 3, 4
4 1, 2, 3, 4 1, 2, 3, 4, 5
5 1, 2, 3, 4, 5 1, 2, 3, 4, 5, 6
6 1, 2, 3, 4, 5, 6 1, 2, 3, 4, 5, 6, 7
7+ N/A 1, 2, 3, 4, 5, 6, 7
Repair Speed
  • By default, the repair speed for each ship follows the above formula,
  • The 1st repair work may happen only after 20 min since the last "reset".
    • The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the main menu is loaded.
    • It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR.
  • If at least 20 min have elapsed, loading the main menu will reset the timer and repair all eligible ships.
    • If the timer is reseted by another way, the repairs are not applied,
    • If more than 20 min have elapsed, the HP recovered can be higher,
      • If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up,
      • This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower.
  • Using 2 AR in the same fleet will increase the repair speed:
    • This works regardless of which is the flagship,
    • Both need to be 1st and 2nd ships respectively,
    • The second AR must have at least 1 Facility.png equipped.

When meeting the above conditions, the repair speed is then:

#AR [math]\displaystyle{ \text{Mod}_\text{AR} }[/math] Faster
1 1 0%
2 0.85 15%

[1][2][3]

Emergency Anchorage Repairs

Akashi KaiAkashi Kai, Asahi KaiAsahi Kai, or Akitsushima KaiAkitsushima Kai have the ability to repair moderately damaged ships mid-sortie if they are equipped with Facility.png Ship Repair FacilityShip Repair Facility and the player has one or more Item Icon Emergency Repair Material.png Emergency Repair MaterialEmergency Repair Material in their item inventory (this item cannot be equipped). The repairs are triggered when the fleet reaches an Emergency Repair Node, an Event only occurence so far.

Depending on the slot the Facility.png Ship Repair FacilityShip Repair Facility is equipped in, the range of ships that can be repaired will be different:

Ship Repairing [4]
Ship Banner Akashi Kai.png
Akashi Kai
Ship Banner Asahi Kai.png
Asahi Kai
Ship Banner Akitsushima Kai.png
Akitsushima Kai
Slot equipping the Facility.png Ships being repaired
1st Slot Main Fleet
1st - 3rd Ships
Escort Fleet
1st - 3rd Ships
Escort Fleet
1st - 3rd Ships
2nd Slot Main Fleet
4th - 6th Ships
Escort Fleet
4th - 6th Ships
Escort Fleet
4th - 6th Ships
3rd Slot Escort Fleet
1st - 3rd Ships
Main Fleet
4th - 6th Ships
Nobody
4th Slot Escort Fleet
4th - 6th Ships
- -
Repair Amount +30% of Max HP +28% of Max HP +25% of Max HP
Repair Prompt Example
  • Multiple Facility.png Ship Repair FacilityShip Repair Facility can be equipped to cover larger areas of the fleet.
  • Upon reaching an anchorage node, if the following requirements are met the game will prompt if "you would like to perform repairs".
    • No ship within the repair-capable fleet positions is heavily damaged (大破).
    • The repairing ship is in the fleet and placed anywhere other than the flagship position of the first fleet.
    • The repairing ship is no more than lightly damaged (小破).
  • One Emergency Repair MaterialEmergency Repair Material will be consumed per mass repair.
  • Any ships that are in range of the Ship Repair Facilities that are not at max HP will be repaired.
  • The amount of HP repaired will be rounded up.
  • Steel required for the amount of HP repaired will also be deducted as necessary.
  • Repaired ships will also additionally gain 15-20 morale.

Currently, this mechanic is rarely worth using due to the very limited nature of the "Emergency Repair Material".

  • On maps involving this mechanic, it is possible to take advantage of the routing meant to deploy Emergency Anchorage Repair without using it.
  • In such case, Oilers Kai can often be used as a routing substitute.

See Also