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Difference between revisions of "Morale and Fatigue"
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===Morale modifiers=== | ===Morale modifiers=== | ||
− | {| class="wikitable" style="text-align:center" | + | {|class="wikitable" style="text-align:center" |
− | ! | + | !Type |
− | ! | + | !Action |
− | ! | + | !Morale Modifier |
− | ! | + | !Notes |
|- | |- | ||
− | |rowspan= | + | |rowspan=10|Sortie/PVP |
|Entering a day battle | |Entering a day battle | ||
|{{color|red|-3}} | |{{color|red|-3}} | ||
Line 116: | Line 116: | ||
|±0 | |±0 | ||
|- | |- | ||
− | |rowspan= | + | |rowspan=5|Sortie |
|Returning from a sortie with at least 30 morale | |Returning from a sortie with at least 30 morale | ||
|{{color|red|-15}} | |{{color|red|-15}} | ||
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|style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. | |style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} (Equipped ship) |
| {{color|blue|+10~14}} | | {{color|blue|+10~14}} | ||
− | |rowspan= | + | |rowspan=2 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} (Adjacent ships) |
| {{color|blue|+6~8}} | | {{color|blue|+6~8}} | ||
|- | |- | ||
− | + | |PVP | |
|Returning from PVP | |Returning from PVP | ||
|±0 | |±0 | ||
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|Returning from a Node Support Expedition | |Returning from a Node Support Expedition | ||
|{{color|red|-1~5}} (random) | |{{color|red|-1~5}} (random) | ||
− | |rowspan= | + | |rowspan=2 style="text-align:left"|See [[Support Expedition]] for details. |
|- | |- | ||
|Returning from a Boss Support Expedition | |Returning from a Boss Support Expedition | ||
Line 150: | Line 150: | ||
|- | |- | ||
| Returning from a Combat Expedition (If damage taken) | | Returning from a Combat Expedition (If damage taken) | ||
− | | style="color:red | + | | style="color:red"| -10 |
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. | ||
|- | |- | ||
− | |rowspan= | + | |rowspan=8|Other |
|Newly constructed a ship | |Newly constructed a ship | ||
− | |rowspan= | + | |rowspan=3|morale set to 40 |
|- | |- | ||
− | |Ship obtained from sortie | + | |Ship obtained from sortie drops |
|- | |- | ||
|Remodel a ship | |Remodel a ship | ||
Line 164: | Line 164: | ||
|reset to 40 '''only if''' morale is 0~39 | |reset to 40 '''only if''' morale is 0~39 | ||
|- | |- | ||
− | |rowspan= | + | |rowspan=2|Using '''Food Supply Ship Mamiya''' |
|reset to 40 '''if''' morale is 0~39 | |reset to 40 '''if''' morale is 0~39 | ||
− | |rowspan= | + | |rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details. |
|- | |- | ||
|reset to 50 '''if''' morale is 40~49 | |reset to 50 '''if''' morale is 40~49 | ||
|- | |- | ||
− | |Using '''Food Supply Ship | + | |Using '''Food Supply Ship Irako''' |
|{{color|blue|+25}} | |{{color|blue|+25}} | ||
|- | |- |
Revision as of 09:56, 12 July 2022
Morale is used to measure the current morale status of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a viewer. Ship girls recieve bonuses or penalites depending on her level of morale.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises or gifting. Please see Sparkling for more information on how to sparkle your ship girls.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can recieve morale bonuses mid-sortie.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
Morale Effects
Visual Indicator | Status | Value | Effects |
---|---|---|---|
High Morale (Sparkling) |
50-100 |
| |
Normal Morale | 40-49 |
| |
Slightly Fatigued | 30-39 |
| |
Moderate Fatigue | 20-29 |
| |
Heavily Fatigued | 0-19 |
|
Morale modifiers
Type | Action | Morale Modifier | Notes |
---|---|---|---|
Sortie/PVP | Entering a day battle | -3 | If an allied/enemy Combined Fleet is present, applied after the battle instead. [1] |
Entering a day battle with morale less than 30 | -6 | This stacks with the base -3 for a total of -9. | |
Entering or transitioning to a night battle. | -2 | ||
Obtaining MVP in a battle | +10 | ||
Ending battle as flagship with at least a C-rank. | +3 | ||
Obtaining Battle Rank S/Perfect S | +4 | ||
Obtaining Battle Rank A | +3 | ||
Obtaining Battle Rank B | +2 | ||
Obtaining Battle Rank C | +1 | ||
Obtaining Battle Rank D/E | ±0 | ||
Sortie | Returning from a sortie with at least 30 morale | -15 | |
Returning from a sortie with morale less than 30 | -100 | ||
Evacuated from sortie | -100 | See Command Facilities for details. | |
Rations (Equipped ship) |
+10~14 | See Rations for details. | |
Rations (Adjacent ships) |
+6~8 | ||
PVP | Returning from PVP | ±0 | |
Expedition | Returning from normal expedition | -3 | |
Returning from a Node Support Expedition | -1~5 (random) | See Support Expedition for details. | |
Returning from a Boss Support Expedition | -1~10 (random) | ||
Returning from a Combat Expedition (If damage taken) | -10 | See Expeditions for details. | |
Other | Newly constructed a ship | morale set to 40 | |
Ship obtained from sortie drops | |||
Remodel a ship | |||
Docking repair completed | reset to 40 only if morale is 0~39 | ||
Using Food Supply Ship Mamiya | reset to 40 if morale is 0~39 | See below for details. | |
reset to 50 if morale is 40~49 | |||
Using Food Supply Ship Irako | +25 | ||
Morale natural regen | +3 morale per 3 minutes, up to 49 |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- Combined Fleet are still considered 2 fleets and so require separate uses.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value:
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Irako
Using Irako increases the morale:
- Of the flagship by +25,
- Of 0 to 3 random other ship girls in the fleet by +25.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
See Also
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