Changes

Line 7: Line 7:  
|tag_text= {{Shiplock|Summer2021EventTag1}} Yellow Tag: 1st Special Squadron<br/>{{Shiplock|Summer2021EventTag2}} Grey Tag:  Mediterranean Fleet
 
|tag_text= {{Shiplock|Summer2021EventTag1}} Yellow Tag: 1st Special Squadron<br/>{{Shiplock|Summer2021EventTag2}} Grey Tag:  Mediterranean Fleet
 
|header_thumb=[[File:Summer2021_E1BossThumb.png]]
 
|header_thumb=[[File:Summer2021_E1BossThumb.png]]
|map_1=[[File:Summer2021E-1Map.png|450px]]
+
|map_1=[[File:Summer 2021 Event E-1 Map.png|450px]]
 
|map_1_text=Map
 
|map_1_text=Map
 
|map_2=[[File:Summmer2021E-1MapP1.png|450px]]
 
|map_2=[[File:Summmer2021E-1MapP1.png|450px]]
Line 18: Line 18:  
|map_5_text=LBAS
 
|map_5_text=LBAS
 
|boss_hard= 2750 HP + 800 TP + 2350 HP
 
|boss_hard= 2750 HP + 800 TP + 2350 HP
|boss_medium=  
+
|boss_medium= 2000 HP + 500 TP + 1950 HP
|boss_easy=  
+
|boss_easy= 1600 HP + 300 TP + 1800 HP
|boss_casual= 3
+
|boss_casual= 1600 HP + 300 TP + 1650 HP
 
|reward_all=
 
|reward_all=
|phase_1_boss=
+
|phase_1_boss= {{EnemyLink|Heavy Cruiser Summer Princess}}
|phase_2_boss=
+
|phase_2_boss= {{EnemyLink|Battleship Summer Princess}}
|phase_3_boss=
+
|phase_3_boss= {{EnemyLink|Heavy Cruiser Ne-Class Kai B Summer Mode}}
 
|phase_4_boss=
 
|phase_4_boss=
 
|phase_5_boss=
 
|phase_5_boss=
Line 82: Line 82:  
|C -> C2/resource =
 
|C -> C2/resource =
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
** Fleet contains AO
+
** Fleet contains AO, AS or AV
** Amount of DD ≥ 4
+
** Amount of DD+DE 3
 +
** If fleet contains anything other than AO/AS/AV/DD/DE, amount of DD+DE ≥ 4
 +
** If fleet contains AV, then amount of ships in the fleet must be 4.
 
** No CV(L/B)
 
** No CV(L/B)
 
|C -> D =  
 
|C -> D =  
Line 93: Line 95:  
** Do not meet the requirements to go to C2.
 
** Do not meet the requirements to go to C2.
 
** No (F)BB(V) or CV(L/B)
 
** No (F)BB(V) or CV(L/B)
 +
** Amount of DD ≥ 2
 
** Amount of DD ≥ 4 '''OR''' Fast Fleet
 
** Amount of DD ≥ 4 '''OR''' Fast Fleet
   Line 99: Line 102:  
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 
** Node G is unlocked.
 
** Node G is unlocked.
** Pass the LoS check.
+
** Pass the LoS check (Cn1 > 0).
    
|2 -> H = * Do not meet the requirements to go to I.
 
|2 -> H = * Do not meet the requirements to go to I.
 
|2 -> I =  
 
|2 -> I =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
** Amount of DD ≥ 3 '''OR''' Fast Fleet
+
** Amount of DD ≥ 2
 +
** Amount of DD+DE ≥ 3 '''OR''' Fast Fleet
 
** Amount of (F)BB(V)+CV(L/B) ≤ 3
 
** Amount of (F)BB(V)+CV(L/B) ≤ 3
   Line 112: Line 116:  
** Do not meet the requirements to go to N.
 
** Do not meet the requirements to go to N.
 
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
** No CV(L/B)
+
** No CV(L/B) or Akitsu Maru
 
|I -> N/empty =  
 
|I -> N/empty =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
** Fleet contains CL
   
** If amount of DD ≤ 2, no (F)BB(V) allowed.
 
** If amount of DD ≤ 2, no (F)BB(V) allowed.
 
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
** No CV(L/B)
+
** No CV(L/B) or Akitsu Maru
 +
** No SS(V)
    
|J -> K =  
 
|J -> K =  
Line 129: Line 133:  
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 
** Do not meet the requirements to go to K.
 
** Do not meet the requirements to go to K.
 +
** Amount of DD ≥ 2
 
** No (F)BB(V)
 
** No (F)BB(V)
   Line 139: Line 144:  
|R/empty -> T/night =  
 
|R/empty -> T/night =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
** Fleet contains a CL
   
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
 +
** Fleet contains CL '''OR''' amount of DD ≥ 4
 
** If Slow Fleet, amount of (F)BB(V) ≤ 1
 
** If Slow Fleet, amount of (F)BB(V) ≤ 1
   Line 146: Line 151:  
|T/night -> V = * Pass the LoS check.
 
|T/night -> V = * Pass the LoS check.
 
}}
 
}}
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://kc.piro.moe/nav/#/ Piro])
+
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
    
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
 
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
 +
 +
==Ship Bonuses (Tentative)==
 +
 +
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}
    
=Overview=
 
=Overview=
* There are quests relating to this event where clearing them will allow you to access Strike Force Fleet (7 Ship Fleet)
+
* There are quests related to this event where clearing them will allow access to the Strike Force Fleet (7 Ship Fleet)
** The prerequisite for the quest is one of the event preparation quests that was released to you in the recent update prior to the event update.
+
** The prerequisite for the quest is one of the event preparation quests that was released in the [[Game Updates/2021/August 4th|August 4th update]] prior to the event.
* For players who wish to clear E1 on Hard mode, you have the option to try and clear the quest in '''Casual''' first and then switch back to Hard mode after you completed the quest.  
+
* For players who wish to clear E1 on Hard mode, the quests can be cleared on '''Casual''' first before switching to Hard mode and clearing the map.
 +
** Be aware that switching to a higher difficulty will reset all progress on the map. So, unless you really need to conserve resources and are confident enough, you can opt to do all the quests while clearing on Hard.
 +
{{color|red|※ Once the 2nd starting point has been unlocked, having '''"3+ historical European ships"''' or '''"2+ DDs & 1- DE & (2+ CL / Strike Force)"''' should guarantee Starting Point {{MapRoute|2|}} and giving {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} to the fleet.}}
 +
* Failure to meet the above requirements will automatically force the fleet to Starting Point {{MapRoute|1|}} and be labeled with {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}}. Please review the fleet setup before launching them on sortie.
 +
* Historical European Ships include all ships from the European nations with the exception of Russian ships (excluding '''[[Verniy]]''' who is allowed).
 +
* In Addition to this, ships that are affiliated with ties to service with the European nations are acceptable:
 +
** '''ABDA Forces: [[Houston]], [[Perth]], [[De Ruyter]]
 +
** '''Atlantic Fleet: [[Washington]]
 +
* Players who have the appropriate Anti-installation gear and a decent amount of European planes that are part of the bonus list, can possibly clear E1 without using European ships.
 +
 
 +
=Event Quest Guide=
 +
* Both quests are available on '''all''' difficulties and can be done at any point on E1. {{color|red|The completion of the first quest requires the second phase of the map to be unlocked.}}
 +
 
 +
{{ProtoQuestsHeader}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB1
 +
| reqQuest = C2
 +
| namejp = 【地中海作戦】特務艦隊、遊撃部隊編成
 +
| nameen = {{color|black|[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation}}
 +
| req =  [Mediterranean Squadron Formation] Attack the Enemy frontline logistic Supply Depots in Point F and L in the first operation area! In addition, intercept the enemy battleship squadron aiming for the transport unit to Malta from the direction of Tarant and destroy it!
 +
 
 +
* Get an A rank on nodes F, L, and O in E1
 +
| fuel = 500
 +
| ammo = 500
 +
| steel = 0
 +
| bauxite = 0
 +
| other = [[File:Striking force fleet reward.png|Striking force fleet]]<br> '''[[Striking_Force_Fleet|Access to Striking Force Fleet]]''' <br> '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Shell}}{{QuestRewardEquip|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}{{QuestRewardItem|Instant Repair Material|qty=4}} <br>
 +
| notes = *For more info on how to clear F, L and O, check out Quest 1's guide
 +
}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB2
 +
| reqQuest = 2108 LB1
 +
| reqQuest2 = B171
 +
| namejp = 【地中海作戦】地中海配備の敵戦力を叩け!
 +
| nameen = {{color|black|[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!}}
 +
| req = Defeat the enemy torpedo boats (at Point [H] and [S])deployed in the Mediterranean Sea in the first operation area! Furthermore, assault the Talent military port occupied by the enemy, and try to gradually destroy the enemy's abyssal forces deployed in the Eastern Mediterranean Sea!
 +
 
 +
* Get a A rank on nodes P, H and S in E1
 +
| fuel = 0
 +
| ammo = 600
 +
| steel = 0
 +
| bauxite = 600
 +
| other = '''Choose between:'''<br/>{{QuestRewardItem|Development Material|qty=6}}{{QuestRewardItem|Instant Repair Material|qty=5}}{{QuestRewardItem|Improvement Material|qty=3}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector}}{{QuestRewardItem|Furniture Fairy|}}{{QuestRewardItem|Medal|}}
 +
| notes = *For more info on how to clear P, H and S, check out Quest 2's guide
 +
}}
 +
|}
 +
 
 +
=='''Quest 1'''==
 +
 
 +
'''[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation''' can be done after opening phase 2 of the map. Completing this quest unlocks the [[Striking Force Fleet]], which can be used in this event.
 +
 
 +
*A+ Rank nodes {{MapRoute|F|red|L|red|O|red}}
 +
 
 +
<tabber>
 +
|-| Node F =
 +
 
 +
Same as Phase 0.5
   −
{{color|red|※ Once you have unlocked the 2nd starting point, having '''"3 historical European ships"''' or '''"2+ DDs & 2+ CLs & 1- DE"''' or a '''"Strike Force"''' should guarantee you to start from the 2nd point and so have the '''"grey lock"''' on your fleet.}}
+
|-| Node L =
 +
Method #1: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 2 CL, 2 DD (FAST)'''
 +
* Route: {{MapRoute|2||I|red|J|red|L|red}}
 +
* Slow will route through {{MapRoute|H|red}}
 +
Method #2: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: '''1 CV(L/B)/[[Akitsu Maru]], 1 (F)BB(V), 1 CL, 1 CA, 2 DD (≥3 Historical) (FAST)'''
 +
* Route: {{MapRoute|2||I|red|J|red|L|red}}
 +
* <3 Historical ships will start at {{MapRoute|1|}}
 +
* Slow will route through {{MapRoute|H|red}}
 +
LBAS
 +
* Range = 3
 +
* AD/AP/AS = 33/66/147 (Hard)
 +
Strategic Notes:
 +
* Equip DDs with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]].
 +
* It is recommended to complete this during Phase 2.
 +
|-| Node O =
   −
=Event Quest Guide=
+
Same as Phase 2
* All of the following can be done at any point, even during clear
+
</tabber>
* Nodes L & P are very hard, so note that you can clear the quest in casual mode before clearing the map, to then do the map in a higher difficulty.
     −
=='''Quest Phase 1'''==
+
=='''Quest 2'''==
* A+ rank node {{MapRoute|F|red}}
+
'''[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!''' is the 2nd quest of the event. This quest can be done during phase 2.5 and 3.
** Composition: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: 1 CL, 1 BB, 1 LHA ([[Shinshuumaru]] only), 3 DD with nukes
+
*A+ Rank nodes {{MapRoute|P|red|H|red|S|red}}
** Route: {{MapRoute|A|blue|B|blue|C|red|D|Red|E|red|F|red}}
  −
** LBAS range on F is 2
  −
* A+ rank node {{MapRoute|L|red}}
  −
** Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} 1 BB, 1 CV(L), 1 CL, 1 CA, 2 DD with nukes
  −
** Route: {{MapRoute|H|red|I|red|J|red|L|red}}
  −
** LBAS range to node L is 3
  −
* A+ rank node {{MapRoute|O|red}}
  −
** Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} 2 CL, 1 CA, 3 DD
  −
** Route: {{MapRoute|I|red|N|blue|Q|green|O|red}}
  −
** LBAS range to node O is 4
     −
=='''Quest Phase 2'''==
+
<tabber>
* S rank node {{MapRoute|P|red}}
+
|-| Node P =
** Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} 1-2 CL, 0-1 CAV, 2-3 DD, 1 XX
+
 
** Route: {{MapRoute|I|red|J|red|P|red}}
+
Same as Phase 2.5 with only a A+ rank needed.
** LBAS range = 4
+
|-| Node H =
*S rank node {{MapRoute|H|red}}
+
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2DD 5XX (SLOW)'''
** Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} 1 BB, 1 CV(L), 1 CA, 1 CL, 2 DD
+
* Route: {{MapRoute|2||H|red}}
** Route: {{MapRoute|H|red}}  
+
* If using '''≥3 Historical''', 6-7 XX (Slow) can also be used
** LBAS range = 2
+
* '''Max of 2 DD+DE'''
*S rank node {{MapRoute|S|red}}
+
LBAS
** Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} 2 FBB, 1 CL, 3 DD (slow)
+
* Range = 2
** Route: I-N-R-S {{MapRoute|I|red|N|blue|R|blue|S|red}}
+
* No enemy air present
** LBAS range = 5
+
Strategic Notes:
 +
* Multiple PT Imps present at {{MapRoute|H|red}}
 +
|-| Node S =
 +
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''1-2 (F)BB(V) 3 DD 2-3 CA(V)/AV'''
 +
* Route: {{MapRoute|2||I|red|N|blue|R|blue|S|red}}
 +
LBAS
 +
* Range = 5
 +
* No enemy air present
 +
Strategic Notes:
 +
* Multiple PT Imps present at {{MapRoute|S|red}}
 +
</tabber>
    
=Event Map Guide=
 
=Event Map Guide=
Line 216: Line 296:     
<tabber>
 
<tabber>
|-|Node F=
+
|-| Node F =
* Composition: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: 1 CL, 1 CAV, 4 DD  
+
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''
* Route: {{MapRoute|A|blue|B|blue|C|red|F|Red}}
+
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|F|red}}
* LBAS: Range 2 Air: AS/AP = 74/34; 4 bombers ('''Hard''')
+
* Slow with <4 DD will route through {{MapRoute|D|red}}
* Bring Nukes and DD with MG is essential as you will be fighting against both PT boats & Installations.  
+
LBAS
 +
* Range = 2
 +
* AP/AS = 34/74 (Hard)
 +
Strategic Notes:
 +
* Bring [[Combat/Anti-Installation#Equipment_Setups|Nukes]] and DD with MG. The fleet will be fighting against both PT Imps & Installations.  
 
|-|Node C2=
 
|-|Node C2=
* Composition: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: 1 CL, 1 CAV, 1 CV, 3 DD
+
Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1 CL, 1 CAV, 1 CV, 3 DD'''
* Route: {{MapRoute|A|blue|B|blue|C|red|C1|Red|C2|blue}}
+
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C1|Red|C2|blue}}
* LBAS: N/A
+
Method #2: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''
** You can either set your LBAS on rest or send them to the battle node before {{MapRoute|C2|blue}}
+
* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}
 +
LBAS: N/A
 +
* Set LBAS to standby/rest or send them to the battle node before {{MapRoute|C2|blue}}
 +
Strategic Notes:
 +
* Method #2 can be used for ammo farming, please view [[Summer_2021_Event/E-1#Bonus:_Cyprus_Ammo_Farming|Cyprus Ammo Farming]] within the guide.
 
</tabber>
 
</tabber>
    
=='''Phase 1: Defeat Summer CA Hime'''==
 
=='''Phase 1: Defeat Summer CA Hime'''==
* Composition: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: 1 CL, 1-2 CA, 3-4 DD
+
{{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''1-2 CA(V), 1 CL, 3-4 DD'''
* Route: {{MapRoute|A|blue|B|blue|C|red|E|red|G|red}}
+
* Route: {{MapRoute|1||A|blue|B|blue|C|red|E|red|G|red}}
* LBAS: Range = 2; There are no air at the boss
+
* Must pass LoS to enter {{MapRoute|G|red}}
* Same composition for Node F but without the anti-installations setup
+
LBAS
 +
* Range = 2
 +
* No enemy air present
 +
Strategic Notes:
 +
* Vanguard formation across all nodes until the boss
 +
* Can use the same composition as Node F from phase 0.5 but equipped for surface combat
 +
* TCI can be helpful with clearing the boss out
    
=='''Phase 2: Deplete the TP'''==
 
=='''Phase 2: Deplete the TP'''==
*Use a 2nd starting point ready fleet
+
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single/Strike Force Fleet: '''0-2 (F)BB(V), 0-1 AV, 0-2 CA(V), 0-2 CL, 3-7 DD'''
** Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: 0-1 AV, 0-2 CL, 0-1 CA, 3-6 DD
+
* Route: {{MapRoute|2||I|red|N|blue|Q|green|O|red}}
** Route: {{MapRoute|I|red|N|blue|Q|green|O|red}}
+
* Fleet must include '''≥3 Historical''' or '''2DD + (2CL / Strike Force Fleet)''' to start at {{MapRoute|2|}}
** LBAS: Range = 4, There is no air at the boss; 4 bombers
+
* Must pass LoS (Cn3 >= 45 on Hard) to enter {{MapRoute|O|red}}
** Have your DD bringing as much daihatsu and/or drum cannister to deplete the bar quickly.  
+
LBAS
 +
* Range = 4
 +
* No enemy air present
 +
Strategic Notes:
 +
* Equip as many [[Daihatsu-class Landing Craft|Daihatsu]] and/or [[Drum Canister|drum canisters]] as possible to deplete the bar quickly.
 +
* Equip AP shells to maximize your damage output from your BBs against the Battleship Summer Princess.
    
=='''Phase 2.5: Unlock the Last Boss Node'''==
 
=='''Phase 2.5: Unlock the Last Boss Node'''==
Unlocking {{MapRoute|V|red}} has one requirement:
   
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
Line 261: Line 359:  
|}
 
|}
   −
* Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: 1-2 CL, 0-1 CAV, 2-3 DD, 1 XX
+
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''2 CV(L/B), 5 XX'''
* Route: {{MapRoute|I|red|J|red|P|red}}
+
* Route: {{MapRoute|2||I|red|J|red|P|red}}
* LBAS: Range = 4 AP/AS = 120/269 ('''Hard''')
+
* Fleet must include '''≥3 Historical''' or '''≥2DD''' to start at {{MapRoute|2|}}
* Bring as much fighter as you can since the air at this node is unusually high compare to the other nodes seen in E1. XX can be a CV?
+
** If using '''≥3 historicals''', 2 CV(L/B), 4XX can also be used
 +
* '''Must be FAST or ≥3 DD''' to skip node {{MapRoute|H|Red}}
 +
* Any (F)BB(V) will add extra battles or cause an offroute
 +
LBAS
 +
* Range = 4
 +
* AD/AP/AS/AS+ = 17/33/72/144 (Hard)
 +
Strategic Notes:
 +
* After completing Phase 2, {{MapRoute|P|red}} is locked to the third composition
 +
* Node P is a fight against 3 Installation Princesses/Demons, all of which have various weaknesses against different anti-installation equipment.
 +
* Equip with [[Combat/Anti-Installation#Equipment_Setups|nuke setups]]; however, please note the specific weaknesses listed below.
 +
** Anchorage Water Demon
 +
*** Vulnerable to most anti-installation equipment but is also the most resilient.
 +
*** Avoid using DBs that can target installations as carriers should be focusing this target
 +
*** One effective method to take her down is by using carriers with 2DB + 1TB setups and using one European plane from Group A and one from Group B, if available.
 +
** Supply Depot Princess
 +
*** [[Combat/Anti-Installation#Equipment_Setups|Nuke setups]] are the most effective way to take her down.
 +
*** May require several hits to take down due to high HP.
 +
** Airfield Princess
 +
*** Type 3 Shells are the most effective means of defeating her.
    
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==
 
=='''Phase 3: Destroy Enemy Ne Kai's Combined Fleet'''==
* Composition: {{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Single Fleet: 2 FBB, 1 CL, 3 DD
+
{{Shiplock|Summer2021EventTag2}}{{ToolTip|[Grey Tag]|'''Mediterranean Fleet'''}} Strike Force Fleet: '''0-2 (F)BB(V), 1-2 CA(V), 0-1 AV, 0-2 CL, 3-4 DD'''
* Route: {{MapRoute|I|red|N|blue|R|blue|T|purple|V|red}}
+
* Route: {{MapRoute|2||I|red|N|blue|R|blue|T|purple|V|red}}
* LBAS: Range = 2; There are no air at the boss with the exception of LD featuring a Nu Kai
+
* If slow, max of 1 (F)BB(V)
** LD Air: AP/AS = 62/140 ('''Hard''')
+
LBAS
* Node {{MapRoute|T|purple}} is a Nigh battle. So it's highly recommended to make uses of Vanguard Formation to pass through the node
+
* Range = 6
 +
* Pre-LD: No enemy air present (Hard)
 +
* LD: AD/AP/AS = 32/63/140 (Hard)
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Strategic Notes:
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* Node {{MapRoute|T|purple}} is a Night battle. So it's highly recommended to make use of the Vanguard Formation to pass through the node.
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* The boss node {{MapRoute|V|red}} is an abyssal combined fleet.
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* Be aware a CVL will appear in the comp on LD on harder difficulties.
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==Bonus: Cyprus Ammo Farming==
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It is possible to collect ammo on E1 with a simple fleet comp, facing only a single battle before reaching the resource node. This can be used to collect ammo as high as '''150 ammo per run'''.
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Method #1: {{Shiplock|Summer2021EventTag1}}{{ToolTip|[Yellow Tag]|'''1st Special Squadron'''}} Single Fleet: '''AO, 3-5 DD/DE'''
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* Route: {{MapRoute|1||A|blue|B|blue|C|red|C2|blue}}
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LBAS: N/A
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* Either set LBAS on standby/rest or send them to the battle node before {{MapRoute|C2|blue}}
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* Use Vanguard to survive Node {{MapRoute|C|red}}.
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Increase resource gains by equipping the following:
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* +10 Ammo per [[Drum Canister]]
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* +15 Ammo per [[Daihatsu]], [[Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|89 Tank Variants]] and [[Type 2 Ka-Mi Tank]]
    
==Enemy Compositions==
 
==Enemy Compositions==
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