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Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
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<noinclude>{{PortMechanicsPortal}}
 +
Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''.
 +
*Girls receive bonuses or penalties depending on their morale.
 +
*The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]]
 +
*The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]].  
  
'''''Morale '''''<span style="color:rgb(0,0,0);">↑ </span>'''''= ''Fatigue '''''<span style="color:rgb(0,0,0);">↓</span>''
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships.
  
Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
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=Overview=
 +
* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
 +
** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
 +
* [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40.
 +
** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly.
 +
* [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40.
 +
* Newly obtained ship girls have 40 morale.
 +
* The time it takes to recover to soft cap from various fatigue states is:
 +
** Heavy Fatigue: 30-48 minutes
 +
** Moderate Fatigue: 21-30 minutes
 +
** Slight Fatigue: 0-9 minutes
 +
* Morale will update '''after every battle'''.
 +
** This means that ship girls can receive morale bonuses mid-sortie.
 +
** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
 +
* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
 +
It is possible to sort ships by moral in the Fleet menu.
  
Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.  After 4/23 update, Morale now regenerates, upon return to base, for time spent on a sortie.   Operates under same conditions as normal regeneration.
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===Morale Effects===
 
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</noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}}
==Indications==
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{| class="wikitable" style="text-align:center"
 
+
! Visual Indicator
 
+
! Status
Below are the indications of your ship state. Specific effects will be explained below.
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! Value
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 300px;"
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! Effects
 +
! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math>
 +
! Enemy [[Hit Rate]]
 +
|-
 +
|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}}
 +
|rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}}
 +
| 71-100
 +
|rowspan=3 style="text-align:left"|
 +
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 +
* Increased chances of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]]
 +
|rowspan=3| 1.2
 +
|rowspan=3| 0.7
 
|-
 
|-
! scope="col" style="text-align:center;" |Morale value
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}}
! scope="col" style="text-align:center;" |'''Indication'''
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| 58-70
! scope="col" style="text-align:center;" |Ship State
 
 
|-
 
|-
| style="text-align:center;" |100~50
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|{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}}
| style="text-align:center;" |The image of ship generates sparkling effect.
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| 50-57
| style="text-align:center;" |High Morale
 
 
|-
 
|-
| style="text-align:center;" |49~40
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| rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}}
| style="text-align:center;" |Ships are in their normal state.
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| '''Normal Morale'''
| style="text-align:center;" |Normal
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| 40-49
 +
| style="text-align:left"|
 +
* No bonuses nor penalties anywhere.
 +
| rowspan=2| 1.0
 +
| rowspan=2| 1.0
 
|-
 
|-
| style="text-align:center;" |39~30
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| '''Slightly Fatigued'''
| style="text-align:center;" |Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing.
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| 30-39
| style="text-align:center;" |Slightly Fatigued
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| style="text-align:left"|  
 +
* No bonuses nor penalties anywhere.
 +
** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
 
|-
 
|-
| style="text-align:center;" |29~20
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| {{ItemStack
| style="text-align:center;" |An orange smiley face is shown by your ship image in the Organize/編成 page.
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}}
| style="text-align:center;" |Moderately Fatigued
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|text-position = top:-2px;left:151px
 +
|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]]
 +
}}
 +
| style="color:orange"| '''Moderate Fatigue'''
 +
| 20-29
 +
| style="text-align:left"|  
 +
* Expeditions will fail if the fleet returns in this state.
 +
* Increases the morale loss from sorties.
 +
| 0.8
 +
| 1.2
 
|-
 
|-
| style="text-align:center;" |19~0
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| {{ItemStack
| style="text-align:center;" |A red smiley face is shown by your ship image in the Organize/編成 page.
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|item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}}
| style="text-align:center;" |Seriously Fatigued
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|text-position = top:-2px;left:151px
|}
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|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]]
 +
}}
 +
| style="color:red"| '''Heavily Fatigued'''
 +
| 0-19
 +
| style="text-align:left"|  
 +
* Expeditions will fail if the fleet returns in this state.
 +
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 +
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 +
| 0.5
 +
| 1.4
 +
|}<noinclude>
  
 
+
===Morale modifiers===
=='''Effects'''==
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{|class="wikitable" style="text-align:center"
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 500px;"
+
!Type
 +
!Action
 +
!Morale Modifier
 +
!Notes
 +
|-
 +
|rowspan=10|Sortie/PVP
 +
|Entering a day battle
 +
|{{color|red|-3}}
 +
|rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref>
 +
* E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
 +
|-
 +
|Entering a day battle with morale less than 30 (stacks with above)
 +
|{{color|red|-6}}
 +
<!--|style="text-align:left"| This stacks with the base -3 for a total of -9.-->
 +
|-
 +
|Entering '''or''' transitioning to a night battle.
 +
|{{color|red|-2}}
 +
|-
 +
|Obtaining MVP in a battle
 +
|{{color|blue|+10}}
 
|-
 
|-
! scope="col" style="text-align:center;" |Morale value
+
|Ending battle as flagship with at least a C-rank.
! scope="col" style="text-align:center;" |Effects
+
|{{color|blue|+3}}
 
|-
 
|-
| style="text-align:center;" |99~53
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|Obtaining Battle Rank S/Perfect S
| style="text-align:center;" |
+
|{{color|blue|+4}}
*<p style="text-align:left;">'''[Sortie] '''Double evasion and accuracy during''' '''battle.'''\'''</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
 
 
 
<li style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</li>
 
 
|-
 
|-
| style="text-align:center;" |52~50<br />High Morale
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|Obtaining Battle Rank A
| style="text-align:center;" |
+
|{{color|blue|+3}}
*<p style="text-align:left;">'''[Sortie] '''no effect on performance</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of '''great success''' in [[Expedition#Notes|expedition]].</p>
 
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition</p>
 
 
|-
 
|-
| style="text-align:center;" |49~40<br />Normal
+
|Obtaining Battle Rank B
|
+
|{{color|blue|+2}}
*Normal state - no effect on performance/special effect.
 
 
|-
 
|-
| style="text-align:center;" |39~30<br />Slightly Fatigued
+
|Obtaining Battle Rank C
|
+
|{{color|blue|+1}}
*'''[Sortie] '''Slightly decreased evasion and accuracy.
 
*'''[Expedition]''' Expedition will fail if your fleet returned in this state.
 
 
|-
 
|-
| style="text-align:center;" |29~20<br />Moderately Fatigued
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|Obtaining Battle Rank D/E
|
+
|±0
*'''[Sortie]''' Decreased evasion and accuracy.
 
*'''[Expedition] '''Expedition will fail if your fleet returned in this state.
 
 
|-
 
|-
| style="text-align:center;" |19~0<br />Seriously Fatigued
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|rowspan=12|Sortie
|
+
|Returning from a sortie with at least 30 morale
*'''[Sortie] '''Severely decreases evasion and accuracy.
+
|{{color|red|-15}}
|}
 
*Morale effect occurs after Action in battle, for example when sortie at morale 49:
 
**the 1st MVP ship will obtain double evasion and hit rate at 2nd battle (59 morale for rank A at previous battle)
 
**flagship always obtain double evasion and hit rate at 2nd battle if not entering night battle and get S rank (53 morale)
 
*It is only possible for a ship to sink if it enters the battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately/Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is high inadvisable to sortie them unless you are only farming one node and/or do not care about performance.
 
 
 
==Morale modifiers==
 
 
 
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue  Morale has a maximum value of 100.
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
 
 
|-
 
|-
! scope="col" style="text-align:center;" |Type
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|Returning from a sortie with morale less than 30
! scope="col" |Action
+
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
! scope="col" style="text-align:center;" |Morale Modifier
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
|Evacuated from sortie
|Obtaining MVP in a battle
+
|{{tooltip|{{color|red|-100}}|Morale is set to 0}}
| style="text-align:center;" | +10
+
|style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
|Repaired during a sortie
|Entering battle as flagship of a fleet
+
| {{color|blue|+15~20}}
| style="text-align:center;" | +3
+
|style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} (Equipped ship)
|Entering a battle starting with night battle
+
| {{color|blue|+10~14}}
| style="text-align:center;" | +1
+
|rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details.
 +
*{{Star}} [[Improvement]]s might increase the moral gain.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} (Adjacent ships)
|Obtaining Battle Rank S/Perfect S
+
| {{color|blue|+6~8}}
| style="text-align:center;" | +1
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship)
|Obtaining Battle Rank A
+
| {{color|blue|+??}}
| style="text-align:center;" | ±0
 
 
|-
 
|-
| style="text-align:center;" |PVP
+
| {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships)
|Returning from a PVP battle
+
| {{color|blue|+??}}
| style="text-align:center;" | ±0
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Canned Saury}} (Equipped ship)
|Obtaining Battle Rank B
+
| {{color|blue|+12}}
| style="text-align:center;" | -1
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Canned Saury}} (Adjacent ships)
|Obtaining Battle Rank C
+
| {{color|blue|+10~14}}
| style="text-align:center;" | -2
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship)
|Obtaining Battle Rank D/E
+
| {{color|blue|+21}}
| style="text-align:center;" | -3
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships)
|Entering night battle
+
| {{color|blue|+17~20}}
| style="text-align:center;" | -3
 
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
|PVP
|Entering battle with morale less than 30
+
|Returning from PVP
| style="text-align:center;" | -6
+
|±0
 
|-
 
|-
| style="text-align:center;" |Expedition
+
|rowspan="4"|Expedition
 
|Returning from normal expedition
 
|Returning from normal expedition
| style="text-align:center;" | -3
+
|{{color|red|-3}}
 
|-
 
|-
| style="text-align:center;" |Expedition
+
|Returning from a Node Support Expedition
|Returning from Support Expedition #33
+
|{{color|red|-1~5}} (random)
| style="text-align:center;" | -1~5
+
|rowspan=2 style="text-align:left"|See [[Support Expedition]] for details.
 
|-
 
|-
| style="text-align:center;" |Expedition
+
|Returning from a Boss Support Expedition
|Returning from Support Expedition #34
+
|{{color|red|-1~10}} (random)
| style="text-align:center;" | -1~10
 
 
|-
 
|-
| style="text-align:center;" |Sortie
+
| Returning from a Combat Expedition (If damage taken)
|Returning from a sortie
+
| style="color:red"| -10
| style="text-align:center;" | -15 
+
|style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|-
 
|-
| style="text-align:center;" |Other
+
|rowspan=8|Other
 
|Newly constructed a ship
 
|Newly constructed a ship
| style="text-align:center;" |morale starts at 40
+
|rowspan=3|morale set to 40
 
|-
 
|-
| style="text-align:center;" |Other
+
|Ship obtained from sortie drops
|Ship obtained from sortie
 
| style="text-align:center;" |morale starts at 40
 
 
|-
 
|-
| style="text-align:center;" |Other
 
 
|Remodel a ship
 
|Remodel a ship
| style="text-align:center;" |morale resets to 40
 
 
|-
 
|-
| style="text-align:center;" |Other
 
 
|Docking repair completed
 
|Docking repair completed
| style="text-align:center;" |reset to 40 '''only if''' morale is 0~39
+
|reset to 40 '''only if''' morale is 0~39
 
|-
 
|-
| style="text-align:center;" |Other
+
|rowspan=2|Using '''Food Supply Ship Mamiya'''
|Using '''Mamiya Food Ship '''case 1
+
|reset to 40 '''if''' morale is 0~39
| style="text-align:center;" |reset to 40 '''if '''morale is 0~39
+
|rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details.
 
|-
 
|-
| style="text-align:center;" |
+
|reset to 50 '''if''' morale is 40~49
|Using '''Mamiya Food Ship '''case 2
+
|-
| style="text-align:center;" |reset to 50 '''if '''morale is 0~49
+
|Using '''Food Supply Ship Irako'''
 +
|{{color|blue|+25}}
 
|-
 
|-
| style="text-align:center;" |Other
 
 
|Morale natural regen
 
|Morale natural regen
| style="text-align:center;" | +3 morale per 3 minutes, until reaching 49
+
|{{color|blue|+3}} morale per 3 minutes, '''up to 49'''
 
|}
 
|}
<li style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</li><p style="margin-top:1em;margin-bottom:1em;">
+
<references>
</p>
+
</references>
 +
 
 +
=Gifting=
 +
[[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]]
 +
{{Card|Food Supply Ship Irako|type=Item|size=80x80px}}
 +
{{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}}
  
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
+
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift ()''' button in the [[Composition]] menu.  
===Grind 1-1===
 
Grinding for morale at 1-1 is very common and very easy, almost all type ship, and all around level can do this, but takes time compared with 1-5 grind. Takes total 6 battle and 3 cycle for maximum morale
 
**'''Low Level DD (lv3~19)'''
 
***Set ship who want make her sparkle as Flagship
 
***well geared flagship (12.7cm twin cannon x 2)
 
***set 3~5 level 1 unused DD
 
***remove their gear to prevent steal mvp
 
***Enter 1-1 full run, do nott enter night battle
 
***use double line at 1st node for prevent 1 hit kill or kiled other than flagship
 
***if it still too hard for flagship to get MVP, decrease number of ship, (minimum is 4 to make double line, to prevent 1 hit kill other than flagship)
 
***you may not rank S in row, but it still make sparkle in 1 cycle run
 
***it will take 3 times run to maksimum morale (85)
 
**High Level DD (>>lv20), CL, CA, BB
 
***Set ship who want make her sparkle as Flagship
 
***set your strongest gear for flagship
 
***set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL
 
***if you want make high lv DD sparkle dont use CL as wildcard, coz she will attack first at shelling phase
 
***remove their gear
 
***Enter 1-1 full run, do not enter night battle even you only achive rank B
 
***it will take 3 times run to maksimum morale (85)
 
**CLT/SS/AV
 
***Set ship who want make her sparkle as Flagship
 
***equip her with Kyoteki type-A (mini-sub), add Seaplane bomber(Zuiun) if you want sparkle AV.
 
***set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
 
***Enter 1-1 full run, do not enter night battle even you only achive rank B
 
***it will take 3 times run to maksimum morale (85)
 
**CV(L)/CAV/BBV
 
***Set ship who want make her sparkle as Flagship
 
***equip her with torpedo bomber for carrier and Seaplane bomber for avation
 
***set 1~2 level 1 unused DD/ unused SS(lv1~9)/ unused AV/ unused CL/ unused CV(L)/ unused BB
 
***it will guarante rank S and minor chance rank A
 
***it will take 3 times run to maksimum morale (85)
 
===Grind 1-5===
 
grinding 1-5 for morale is more advance, you may need ASW gear, and some admiral prevent extra stage for prevent uncontrol escalate HQ level, but if you okay with high level HQ or want obtain rare ship, grind 1-5 is recomend for you. it more fast compared with grinding 1-1, only need 4 battle and 1 cycle to obtain maximum morale.
 
**'''Low Level HQ (under 40)'''
 
***Set ship who want make her sparkle as Flagship ( DD/BBV/CL(T)/CVL )
 
***Make sure flagship have highest ASW, (higher level or equiped with ASW gear)
 
****for CVL equip with torpedo bomber type plane (Blue icon)
 
****for BBV equip with seaplane bomber (zuiun)
 
***add 3 wildcard (DD/ CL(T) / CVL/BB(V) ) is ok, since only boss node have opening torpedo, you may add main ship for wildcard for grinding experience.
 
***use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship DD, other than that use line abreast
 
***go home after 3rd node (76 morale)
 
***if you aim for 85 morale you can advance to boss node if your fleet meet condition (1BBV+1CVL+1DD+1CL / 1BBV+1CVL+ 2DD / 1BBV+3DD / 1CVL+3 DD / 1CVL+1CL+2DD / 1CL + 3DD / 4DD)
 
****if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
 
**'''High Level HQ (above 40) and have ASW gear'''
 
***Set ship who want make her sparkle as Flagship ( DD/CL(T) )
 
***set your strongest ASW gear to your flagship, it recomended to combine of sonar and Deep Charge
 
***add 3 (or more) unused ship (DD/CL/CVL) more DD more better cause opening torpedo target DD more often (need confirm), add 1 unused BB more better for 2nd shelling,
 
***use double line at 1st node for prevent 1 hit kill or kiled other than flagship if flagship is DD, other than that use line abreast.
 
***hope the first opening torpedo not hit your flagship
 
***go home after 3rd node (76 morale)
 
***you may can advance to boss node (if condition meet), but not guarante your flagship return safety (boss node have high hit rate at High HQ)
 
****if your fleet didnt reach boss like you want, refress browser page or restart the program (do not click formation), it will count as go home after 3rd node
 
'''Day Battle S Victory in Exercises'''
 
**By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will receive an additional +10.
 
  
 +
* The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed.
 +
* Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given.
 +
** If the Gift button is flashing ([[File:Icon_Mamiya.gif]]), all 3 options can be picked.
 +
** If the Gift button isn't flashing, only the latter 2 options can be picked.
 +
* [[Combined Fleet]] are still considered 2 fleets and so require separate uses.
  
**If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
+
===[[Mamiya]]===
**to make note that 50 morale even at sparkle state it still no buff effect at sortie (only flagship (53 morale), and MVP ship (60 morale) who get buff effect)
+
{{:Food Supply Ship Mamiya}}
 +
===[[Irako]]===
 +
{{:Food Supply Ship Irako}}
 +
===Mamiya and Irako===
  
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Using both Mamiya and Irako together increases the flagship's morale by '''+30''' and the morale of the rest of the ship girls in the fleet by '''+20-31'''.
 +
* Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
 +
* If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
 +
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
 +
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
  
**If you enter night battle or only achieve A rank, only the flagship and MVP will receive a morale boost.
+
=See Also=
</li>
+
[[Shop]]<br>
 +
[[Help:Sparkling]]<br>
 +
{{Mechanics}}
 +
[[Category:Items]]
 +
</noinclude>

Revision as of 17:50, 29 November 2023

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Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
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Morale measures the morale status of a girl, with low morale being referred to as "Fatigue", and higher morale as "Sparkling".

  • Girls receive bonuses or penalties depending on their morale.
  • The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague status symbols
  • The exact values can only be viewed by using a viewer.

Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or gifting. Please see Sparkling for more information on how to sparkle ships.

Overview

  • Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
    • This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
  • Repairing ship girls below 40 morale will reset their morale to 40.
    • Using an Instant Repair Instant repair can help bring damaged and fatigued ships back up to normal morale quickly.
  • Remodeling a ship girl will reset her morale to 40.
  • Newly obtained ship girls have 40 morale.
  • The time it takes to recover to soft cap from various fatigue states is:
    • Heavy Fatigue: 30-48 minutes
    • Moderate Fatigue: 21-30 minutes
    • Slight Fatigue: 0-9 minutes
  • Morale will update after every battle.
    • This means that ship girls can receive morale bonuses mid-sortie.
    • Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
  • Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.

It is possible to sort ships by moral in the Fleet menu.

Morale Effects

Visual Indicator Status Value Effects Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] Enemy Hit Rate
Screenshot Fubuki Kai Sparkled.png10 sparks High Morale
(Sparkling)
71-100 1.2 0.7
Screenshot Fubuki Kai Sparkled.png8 sparks 58-70
Screenshot Fubuki Kai Sparkled.png6 sparks 50-57
Ship Banner Fubuki Kai.png Normal Morale 40-49
  • No bonuses nor penalties anywhere.
1.0 1.0
Slightly Fatigued 30-39
  • No bonuses nor penalties anywhere.
    • Although the ship girl banner indication does not change,
      the Gift button will begin flashing Icon Mamiya.gif if there are any ship girls in the fleet with this state.
Ship Banner Fubuki Kai.pngBattle Card Status Medium Fatigue.pngBattle Card Status Medium Fatigue Face.png Moderate Fatigue 20-29
  • Expeditions will fail if the fleet returns in this state.
  • Increases the morale loss from sorties.
0.8 1.2
Ship Banner Fubuki Kai.pngBattle Card Status Heavy Fatigue.pngBattle Card Status Heavy Fatigue Face.png Heavily Fatigued 0-19
  • Expeditions will fail if the fleet returns in this state.
  • The Overkill Protection mechanic changes for ship girls in this state.
    • She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
0.5 1.4

Morale modifiers

Type Action Morale Modifier Notes
Sortie/PVP Entering a day battle -3 If an allied/enemy Combined Fleet is present, applied after battle-phase instead of before.[1][2]
  • E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition.
Entering a day battle with morale less than 30 (stacks with above) -6
Entering or transitioning to a night battle. -2
Obtaining MVP in a battle +10
Ending battle as flagship with at least a C-rank. +3
Obtaining Battle Rank S/Perfect S +4
Obtaining Battle Rank A +3
Obtaining Battle Rank B +2
Obtaining Battle Rank C +1
Obtaining Battle Rank D/E ±0
Sortie Returning from a sortie with at least 30 morale -15
Returning from a sortie with morale less than 30 -100
Evacuated from sortie -100 See Evacuation from Command Facility Command FacilitiesFleet Command Facility
Striking Force Fleet Command Facility
Elite Torpedo Squadron Command Facility
for details.
Repaired during a sortie +15~20 See Emergency Anchorage Repairs for details.
Combat RationCombat Ration (Equipped ship) +10~14 See Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
for details.
Combat RationCombat Ration (Adjacent ships) +6~8
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Equipped ship) +??
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) (Adjacent ships) +??
Canned SauryCanned Saury (Equipped ship) +12
Canned SauryCanned Saury (Adjacent ships) +10~14
Combat RationCombat Ration + Canned SauryCanned Saury (Equipped ship) +21
Combat RationCombat Ration + Canned SauryCanned Saury (Adjacent ships) +17~20
PVP Returning from PVP ±0
Expedition Returning from normal expedition -3
Returning from a Node Support Expedition -1~5 (random) See Support Expedition for details.
Returning from a Boss Support Expedition -1~10 (random)
Returning from a Combat Expedition (If damage taken) -10 See Expeditions for details.
Other Newly constructed a ship morale set to 40
Ship obtained from sortie drops
Remodel a ship
Docking repair completed reset to 40 only if morale is 0~39
Using Food Supply Ship Mamiya reset to 40 if morale is 0~39 See below for details.
reset to 50 if morale is 40~49
Using Food Supply Ship Irako +25
Morale natural regen +3 morale per 3 minutes, up to 49

Gifting

The Gift (給) button in the Composition menu.

Item Card Food Supply Ship Irako.png Item Card Food Supply Ship Mamiya.png

Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.

  • The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
  • Either, Mamiya only, Irako only, or Both sweets can be given.
    • If the Gift button is flashing (Icon Mamiya.gif), all 3 options can be picked.
    • If the Gift button isn't flashing, only the latter 2 options can be picked.
  • Combined Fleet are still considered 2 fleets and so require separate uses.

Mamiya

Using Mamiya Item Icon Food Supply Ship Mamiya.png sets the morale of all ships in the fleet to a fixed value:

  • 0-39 Morale: Set to 40.
  • 40-49 Morale: Set to 50.

Irako

Using Irako Item Icon Food Supply Ship Irako.png increases the morale:

  • Of the flagship by +25,
  • Of 0 to 3 random other ship girls in the fleet by +25.

Mamiya and Irako

Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.

  • Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
  • If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
  • A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
  • Using this on a Striking Force Fleet applies the bonus to all 7 members.

See Also

Shop
Help:Sparkling