• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Line of Sight"

From Kancolle Wiki
Jump to navigation Jump to search
 
(24 intermediate revisions by 4 users not shown)
Line 1: Line 1:
=Introduction=
+
This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS.
 
 
 
 
This page is for Effective Line of Sight (ELoS) as it pertains to branching requirements. Certain maps require your fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS.
 
 
 
 
 
For a details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]].
 
  
 +
For details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]].
  
 
=Calculating LoS=
 
=Calculating LoS=
 
===Formula 33===
 
===Formula 33===
Similar to the New Fall Simplified formula, but reportedly more accurate. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
+
Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
 +
{{Formula
 +
|Title=LoS Formula 33
 +
|Math=\begin{align}
 +
\text{Fleet}_\text{LoS} &= \sum_{s \in \text{Ships} } \sqrt{Ship_\text{LoS} } + C_{n} \sum_{e \in \text{Equipment} }C_{e} ( S_{e} + S_e^{\star} ) - \lceil Q \times HQ_\text{Lv} \rceil + 2M \\
 +
S_e^{\star} &= C_e^{\star} \cdot \sqrt{\bigstar_e}
 +
\end{align}
 +
|Var=<math>Ship_\text{LoS}</math> the ship's base LoS {{LOS}}.
 +
**Total LoS {{LOS}} of [[Equipment Bonuses|visible fit bonuses]] should be added to this part, unlike equipment improvement bonuses.
 +
*<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details.
 +
*<math>C_{e}</math> the equipment multiplier (see bellow),
 +
*<math>S_{e}</math> the displayed LoS value of the equipment, excluding visible fit bonus,
 +
*<math>S_e^{\star}</math> the equipment's [[Improvement]] {{Star}} bonus to equipment LoS (see <math>C_l^{\star}</math> bellow),
 +
*<math>C_e^{\star}</math> is the improvement modifier of the equipment, ''see table bellow.
 +
*<math>\bigstar_e</math> is the improvement level {{star}} of the equipment.
 +
*<math>Q</math> the HQ level modifier, varying depending on the map:
 +
** '''0.35''' on [[5-2]] and [[6-3]].
 +
** '''0.4''' otherwise.
 +
*<math>HQ_\text{Lv}</math> the HQ level.
  
<math>
+
*<math>M</math> the number of empty ship slots in the fleet:
\begin{align}
+
**'''0''' for 6 ships fleet,
\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil QH \rceil + 2M \\
+
**'''+1''' increase per missing ship,
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
+
***This value can increase mid-sortie if a ship is ''sunk'' or ''[[Evacuation|evacuated]]''.
\end{align}
+
**'''-1''' for a full [[Striking Force Fleet]] (7 ships).
</math>
+
|Notes=Equipment LoS weight more than ship LoS.
 +
}}
  
*<math>L_s</math> is the ship's base LoS.
+
===Equipment Types===
*<math>C_{n}</math> is the node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details.
+
{|class="wikitable" style="text-align:center"
*<math>C_{l}</math> is the equipment multiplier:
+
!colspan=2|Equipment type
**Carrier-Based Fighter: 0.6
+
!width=50px|<math>C_{e}</math>
**Carrier-Based Dive Bomber: 0.6
+
!width=50px|<math>C_e^{\star}</math>
**Carrier-Based Torpedo Bomber: 0.8
+
|-
**Carrier-Based Reconnaissance Aircraft: 1
+
!{{SPR}}!![[SPR|Seaplane Recons]]
**Reconnaissance Seaplane: 1.2
+
|1.2
**Seaplane Bomber: 1.1
+
|1.2
**Small Radar: 0.6
+
|-
**Large Radar: 0.6
+
!{{SPB}}!![[SPB|Seaplane Bombers]]
**ASW Patrol Aircraft: 0.6
+
|1.1
**Searchlight (Small and Large): 0.6
+
|1.1
**Fleet Command Facility: 0.6
+
|-
**SCAMP: 0.6
+
!{{YellowPlane}}!![[Carrier Recon]]s
**Skilled Lookouts: 0.6
+
|1
**Sonar: 0.6
+
|1.2
**Large Flying Boat: 0.6
+
|-
**Seaplane Fighter: 0.6
+
!{{BluePlane}}!![[Torpedo Bomber]]s
*<math>S_{l}</math> is the displayed LoS value of the equipment.
+
|0.8
*<math>S_l^{\star}</math> is the equipment's improvement bonus to eLoS.
+
|rowspan=5|0
**This is calculated by multiplying <math>C_l^{\star}</math>, the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
+
|-
***The improvement multiplier of Small Radars is 1.25, Large Radars is 1.4, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
+
!{{GreenPlane}}!![[Fighter]]
*<math>Q</math> is the HQ level modifier. This varies depending on the map.
+
|rowspan=17|0.6
** It is 0.35 in 5-2 and 6-3.
+
|-
** Assume 0.4 otherwise.
+
!{{RedPlane}}!![[Dive Bomber]]s
*<math>H</math> is your HQ level. The result is rounded up to the nearest whole number.
+
|-
*<math>M</math> is the number of empty ship slots in your fleet.
+
!{{SeaplaneFighter}}!![[SPF|Seaplane Fighters]]
**It is unknown whether this value increases mid-sortie if a ship disappears from your fleet (e.g. sinking).
+
|-
 +
!{{ASWPlane}}!![[Liaison Aircraft]]
 +
|-
 +
!{{LargeFlyingBoat}}!![[LFB|Large Flying Boats]]
 +
|1.2
 +
|-
 +
!{{Small Radar}}!![[Small Radar]]s
 +
|1.25
 +
|-
 +
!{{Large Radar}}!![[Large Radar]]s
 +
|1.4
 +
|-
 +
!{{Sonar}}!![[Sonar]]s
 +
|rowspan=10|0
 +
|-
 +
!{{Searchlight}}!![[:Category:Searchlights|Searchlights]]
 +
|-
 +
!{{SurfaceShipPersonnel}}!![[:Category:Surface Ship Personnel|Skilled Lookouts]]
 +
|-
 +
!{{Aviation Personnel}}!![[:Category:Aviation Personnel|Aviation Personnel]]
 +
|-
 +
!{{CommandFacility}}!![[:Category:Command Facilities|Command Facilities]]
 +
|-
 +
!{{SubmarineRadar}}!![[:Category:Submarine Equipment|Submarine Equipment]]
 +
|-
 +
!{{Landing Craft}}!![[Landing Craft]]
 +
|-
 +
!{{Minisub}}!![[Midget Submarine]]s
 +
|-
 +
!{{RedGunLight}}!![[Small Caliber Main Gun]]s
 +
|}
 +
Other equipment types are speculated to be:<ref>Default based on Vita datamine</ref>
 +
*<math>C_{e}=0.6</math>
 +
*<math>C_e^{\star}=0</math>
  
 
===Equipment LoS weighting modifier===
 
===Equipment LoS weighting modifier===
Line 59: Line 106:
 
''Data sourced from [http://kc.piro.moe/nav/#/ TsunDB]. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.''
 
''Data sourced from [http://kc.piro.moe/nav/#/ TsunDB]. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.''
  
{| class="wikitable" style="text-align: center;"
+
{|class="wikitable" style="text-align: center"
 +
!Map!!C<sub>n</sub>!!Origin Node!!Lower Threshold!!Upper Threshold!!Destination Node!!Fail Destination!!Notes
 +
|-
 +
![[1-6]]
 +
| 3|| M|| 29.7|| 159.6|| J||L
 +
|Not meeting composition requirements also routes to L.
 +
|-
 +
!rowspan=3| [[2-5]]
 +
|rowspan=3| 1
 +
| G|| 37.3|| 87.8|| L||K
 +
|-
 +
| I|| 31.2|| 59.4|| O|| H
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Map
+
| J|| 42.4|| 91.2|| O|| H
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |C<sub>n</sub>
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Origin Node
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Lower Threshold
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Upper Threshold
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Destination Node
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;" |Notes
 
 
|-
 
|-
|[[World_1#1-6|1-6]]
+
!rowspan=2| [[3-5]]
| 3
+
|rowspan=2| 4
| M
+
| G|| 24|| 337|| K|| I
| 29.7
 
| 159.6
 
| J
 
| Failing LoS or not meeting composition requirements routes to L.
 
 
|-
 
|-
|rowspan="3"| [[World_2#2-5|2-5]]
+
| H|| 39.1|| 321.4|| K|| J
|rowspan="3"| 1
 
| G
 
| 37.3
 
| 87.8
 
| L
 
| Failing LoS routes to K.
 
 
|-
 
|-
| I
+
!rowspan=2| [[7-2]]
| 31.2
+
| ??|| E|| -32.1|| 136.5|| G||F
| 59.4
+
| Appears to be fixed routing based on composition but still plays the LoS routing animation.
| O
 
| Failing LoS routes to H.
 
 
|-
 
|-
| J
+
| 4|| I|| 66.1|| 294.5|| M|| L
| 42.4
 
| 91.2
 
| O
 
| Failing LoS routes to H.
 
 
|-
 
|-
|rowspan="2"| [[World_3#3-5|3-5]]
+
!rowspan=3| [[7-4]]
|rowspan="2"| 4
+
| ??|| G|| ??|| ??|| L||F
| G
 
| 24
 
| 337
 
| K
 
| Failing LoS routes to I.
 
 
|-
 
|-
| H
+
| ??|| E|| ??|| ??|| K/P||L
| 39.1
+
|Not meeting composition requirements also routes to L.
| 321.4
 
| K
 
| Failing LoS routes to J.
 
 
|-
 
|-
|rowspan="2"| [[World_7#7-2|7-2]]
+
| 4|| M|| 50?|| ??|| O||N
| ??
+
|Not meeting composition requirements also routes to N or P.
| E
 
| -32.1
 
| 136.5
 
| G
 
| Failing LoS routes to F. Appears to be fixed routing based on composition but still plays the LoS routing animation.
 
 
|-
 
|-
| 4
+
!rowspan=2| [[7-5]]
| I
+
|rowspan=2|4 || O|| 57|| ??|| M||L
| 66.1
 
| 294.5
 
| M
 
| Failing LoS routes to L.
 
 
|-
 
|-
|rowspan="3"| [[World_4#4-5|4-5]]
+
| P|| 58|| ??|| T/R||S
|rowspan="2"| 2
+
|Composition determines the T/R route.
| K
 
| 64.8
 
| 146.5
 
| T
 
| Failing LoS routes to L.
 
 
|-
 
|-
| Q
+
!rowspan=3| [[4-5]]
| 62
+
|rowspan=2| 2
| 167
+
| K|| 64.8|| 146.5|| T|| L
| N/O
 
| Failing LoS routes to P. '''Low number of reports.'''
 
 
|-
 
|-
| ??
+
| Q|| 62|| 167|| N/O|| P
| O
+
| '''Low number of reports.'''
| 62
 
| 167
 
| T
 
| Failing LoS routes to N. Appears to be fixed routing based on composition but still plays the LoS routing animation.
 
 
|-
 
|-
|rowspan="2"| [[World_5#5-2|5-2]]
+
| ??|| O|| 62|| 167|| T|| N
|rowspan="2"| 2
+
| Appears to be fixed routing based on composition but still plays the LoS routing animation.
| F
 
| 64
 
| 147
 
| O
 
| Failing LoS routes to H.
 
 
|-
 
|-
| L
+
!rowspan=2| [[5-2]]
| 73.8
+
|rowspan=2| 2
| 81
+
| F|| 64|| 147|| O|| H
| K
 
| Failing LoS routes to N. '''Low number of reports.'''
 
 
|-
 
|-
|rowspan="2"| [[World_5#5-4|5-4]]
+
| L|| 73.8|| 81|| K|| N
|rowspan="2"| 2
+
| '''Low number of reports.'''
| L
 
| 57
 
| 185
 
| P
 
| Failing LoS routes to N.
 
 
|-
 
|-
| M
+
!rowspan=2| [[5-4]]
| 42.3
+
|rowspan=2| 2
| 150.1
+
| L|| 57|| 185|| P|| N
| P
 
| Failing LoS routes to O.
 
 
|-
 
|-
|rowspan="2"| [[World_5#5-5|5-5]]
+
| M|| 42.3|| 150.1|| P|| O
|rowspan="2"| 2
 
| O
 
| 63.8
 
| 134.5
 
| S
 
| Failing LoS routes to R.
 
 
|-
 
|-
| P
+
!rowspan=2| [[5-5]]
| 74.4
+
|rowspan=2| 2
| 167.7
+
| O|| 63.8|| 134.5|| S|| R
| S
 
| Failing LoS routes to Q.
 
 
|-
 
|-
|rowspan="3"| [[World_6#6-1|6-1]]
+
| P|| 74.4|| 167.7|| S|| Q
|rowspan="3"| 4
 
| G
 
| 16.7
 
| 218.1
 
| H
 
| Failing LoS routes to I.
 
 
|-
 
|-
| H<br>(With [[Taigei]])
+
!rowspan=3| [[6-1]]
| 25.4
+
|rowspan=3| 4
| 201.4
+
| G|| 16.7|| 218.1|| H|| I
|rowspan="2"| K
 
|rowspan="2"| Failing LoS routes to E.
 
 
|-
 
|-
| H<br>(Without [[Taigei]])
+
| H<br>(With [[AS]])|| 25.4|| 201.4
| 23.3
+
|rowspan=2| K
| 218.1
+
|rowspan=2| E
 
|-
 
|-
|rowspan="3"| [[World_6#6-2|6-2]]
+
| H<br>(Without [[AS]])|| 23.3|| 218.1
|rowspan="3"| 3
 
| E
 
| 46
 
| 179.8
 
| J
 
| Failing LoS routes to I.
 
 
|-
 
|-
| H
+
!rowspan=3| [[6-2]]
| 42.8
+
|rowspan=3| 3
| 42.8
+
| E|| 46|| 179.8|| J|| I
| K
 
| Failing LoS routes to G. '''Low number of reports.'''
 
 
|-
 
|-
| I
+
| H|| 42.8|| 42.8|| K|| G
| 35.7
+
| '''Low number of reports.'''
| 205.8
 
| K
 
| Failing LoS routes to G.
 
 
|-
 
|-
|[[World_6#6-3|6-3]]
+
| I|| 35.7|| 205.8|| K|| G
| 3
 
| E
 
| 19.4
 
| 180
 
| G
 
| Failing LoS routes to F. Routing is heavily influenced by composition as well.
 
 
|-
 
|-
|rowspan="2"| [[World_6#6-5|6-5]]
+
![[6-3]]
| 3
+
| 3|| E|| 19.4|| 180|| G|| F
| G
+
| Routing is heavily influenced by composition as well.
| 56.3
 
| 196.2
 
| M
 
| Failing LoS routes to K.
 
 
|-
 
|-
| ??
+
!rowspan=2| [[6-5]]
| J
+
| 3|| G|| 56.3|| 196.2|| M|| K
| 37.2
 
| 193
 
| M
 
| Failing LoS routes to L. Appears to be fixed routing based on composition but still plays the LoS routing animation.
 
 
|-
 
|-
 +
| ??|| J|| 37.2|| 193|| M|| L
 +
| Appears to be fixed routing based on composition but still plays the LoS routing animation.
 
|}
 
|}
 
=See Also=
 
{{Mechanics}}
 
  
 
=FAQ=
 
=FAQ=
 
  
 
'''Q: Why do I keep getting offrouted?'''
 
'''Q: Why do I keep getting offrouted?'''

Latest revision as of 09:46, 14 March 2024

This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule LoS from equipment is more important than ship LoS when determining ELoS.

For details on the LoS Line of Sight stat, please see Stats.

Calculating LoS

Formula 33

Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows[1]:

LoS Formula 33
[math]\displaystyle{ \begin{align} \text{Fleet}_\text{LoS} &= \sum_{s \in \text{Ships} } \sqrt{Ship_\text{LoS} } + C_{n} \sum_{e \in \text{Equipment} }C_{e} ( S_{e} + S_e^{\star} ) - \lceil Q \times HQ_\text{Lv} \rceil + 2M \\ S_e^{\star} &= C_e^{\star} \cdot \sqrt{\bigstar_e} \end{align} }[/math]
With
  • [math]\displaystyle{ Ship_\text{LoS} }[/math] the ship's base LoS Line of Sight.
    • Total LoS Line of Sight of visible fit bonuses should be added to this part, unlike equipment improvement bonuses.
  • [math]\displaystyle{ C_{n} }[/math] the Node factor, it represents the weighting of the formula that is known to vary across different maps and nodes. See following section for more details.
  • [math]\displaystyle{ C_{e} }[/math] the equipment multiplier (see bellow),
  • [math]\displaystyle{ S_{e} }[/math] the displayed LoS value of the equipment, excluding visible fit bonus,
  • [math]\displaystyle{ S_e^{\star} }[/math] the equipment's Improvement Improved bonus to equipment LoS (see [math]\displaystyle{ C_l^{\star} }[/math] bellow),
  • [math]\displaystyle{ C_e^{\star} }[/math] is the improvement modifier of the equipment, see table bellow.
  • [math]\displaystyle{ \bigstar_e }[/math] is the improvement level Improved of the equipment.
  • [math]\displaystyle{ Q }[/math] the HQ level modifier, varying depending on the map:
    • 0.35 on 5-2 and 6-3.
    • 0.4 otherwise.
  • [math]\displaystyle{ HQ_\text{Lv} }[/math] the HQ level.
  • [math]\displaystyle{ M }[/math] the number of empty ship slots in the fleet:
    • 0 for 6 ships fleet,
    • +1 increase per missing ship,
      • This value can increase mid-sortie if a ship is sunk or evacuated.
    • -1 for a full Striking Force Fleet (7 ships).
Notes
  • Equipment LoS weight more than ship LoS.

Equipment Types

Equipment type [math]\displaystyle{ C_{e} }[/math] [math]\displaystyle{ C_e^{\star} }[/math]
Reconnaissance SeaplaneRecon Seaplane Recons 1.2 1.2
Seaplane BomberBomber Seaplane Bombers 1.1 1.1
Reconnaissance Aircraft Carrier Recons 1 1.2
Torpedo Bomber Torpedo Bombers 0.8 0
Fighter Fighter 0.6
Dive Bomber Dive Bombers
Seaplane Fighter Seaplane Fighters
Liaison Aircraft Liaison Aircraft
Large Flying Boat Large Flying Boats 1.2
Small RADARSmall Small Radars 1.25
Large RADARLarge Large Radars 1.4
SONAR Sonars 0
Searchlight Searchlights
Lookout Skilled Lookouts
Aviation Personnel Aviation Personnel
Command Facility Command Facilities
Submarine Equipment Submarine Equipment
Landing Craft Landing Craft
Midget SubmarineMinisub Midget Submarines
Small Caliber Main Gun Small Caliber Main Guns

Other equipment types are speculated to be:[2]

  • [math]\displaystyle{ C_{e}=0.6 }[/math]
  • [math]\displaystyle{ C_e^{\star}=0 }[/math]

Equipment LoS weighting modifier

  • Also known as node factor.
  • Depending on the map, equipment is weighted with more importance.
  • It is denoted as Cn in the formula.
  • See the table below for Cn values used by each map.
  • Ship LoS is less effective in those maps with higher equipment weight modifiers.

Estimated LoS

Data sourced from TsunDB. Values are the lowest and highest reported LoS for routing. Please note that there may be some margin of error due to random routing.

Map Cn Origin Node Lower Threshold Upper Threshold Destination Node Fail Destination Notes
1-6 3 M 29.7 159.6 J L Not meeting composition requirements also routes to L.
2-5 1 G 37.3 87.8 L K
I 31.2 59.4 O H
J 42.4 91.2 O H
3-5 4 G 24 337 K I
H 39.1 321.4 K J
7-2 ?? E -32.1 136.5 G F Appears to be fixed routing based on composition but still plays the LoS routing animation.
4 I 66.1 294.5 M L
7-4 ?? G ?? ?? L F
?? E ?? ?? K/P L Not meeting composition requirements also routes to L.
4 M 50? ?? O N Not meeting composition requirements also routes to N or P.
7-5 4 O 57 ?? M L
P 58 ?? T/R S Composition determines the T/R route.
4-5 2 K 64.8 146.5 T L
Q 62 167 N/O P Low number of reports.
?? O 62 167 T N Appears to be fixed routing based on composition but still plays the LoS routing animation.
5-2 2 F 64 147 O H
L 73.8 81 K N Low number of reports.
5-4 2 L 57 185 P N
M 42.3 150.1 P O
5-5 2 O 63.8 134.5 S R
P 74.4 167.7 S Q
6-1 4 G 16.7 218.1 H I
H
(With AS)
25.4 201.4 K E
H
(Without AS)
23.3 218.1
6-2 3 E 46 179.8 J I
H 42.8 42.8 K G Low number of reports.
I 35.7 205.8 K G
6-3 3 E 19.4 180 G F Routing is heavily influenced by composition as well.
6-5 3 G 56.3 196.2 M K
?? J 37.2 193 M L Appears to be fixed routing based on composition but still plays the LoS routing animation.

FAQ

Q: Why do I keep getting offrouted?

A: Double check that your fleet LoS according to relevant formula meets the LoS threshold for the map. Viewers such as KanColle Command Center Kai, Poi Viewer, KCANotify, KanColle Viewer and Electronic Observer can calculate your fleet's LoS easily for you.


Q: How do I increase my LoS?

A: Reconnaissance seaplanes are the fastest way to raise LoS. The other easy way is to stack radars. Upgrades to reconnaissance seaplanes are also a good way to increase LoS when slots are limited. It is not recommended to stack carrier-based recons or seaplane bombers because too many can compromise the combat ability of your fleet. Another way is to level your ships. Because LoS increases as you level, marrying your ships means their LoS stat can go even higher.


Q: I had enough LoS, how did I get off routed?

A: Planes that are wiped out no longer contribute to LoS. If you were depending on bombers to hit the LoS threshold, you can fall under the threshold when encountering heavy enemy anti-air.

See Also