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Difference between revisions of "Combined Fleet"

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>Wizongod
m (→‎Quick Response Naval Task Force (機動部隊): Added in the requirement for "no slow ships" in escort fleet for both types of Naval Task Forces.)
 
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(This page is created in anticipation that combined fleets will be a regularly featured system in events and may eventually be available to future normal maps.)
+
[[File:Combined_Fleet_in_Action.png|thumb|350px|A combined fleet during battle (aerial phase).]]
[[File:Combined Fleet in Action.png|none|thumb|558x558px|Combined Fleet during battle (aerial phase).]]
+
Combined Fleets were first introduced during the [[Summer 2014 Event]].
The combined fleet system was first introduced in the [[Summer 2014 Event|Summer Event of 2014]] specially for the Battle of Midway. It is made using two fleets such that during a sortie, a total of 12 ships are involved as opposed to the usual 6. The combined fleet system has again been used in the [[Fall 2014 Event|Autumn Event of 2014]], and the Winter Event of 2015 but with revised mechanics. This page will keep up to date with the most relevant mechanics.
 
  
'''Update: It appears that the same mechanics are in place for this event, so this page is entirely usable.'''
+
During events, "Combined Fleets" may be introduced to sortie, combining two fleets at a time. Combined Fleets are only usable during events on some event maps. A Combined Fleet is formed out of the 1st and 2nd fleets, and so requires both fleets to be unlocked.A combined fleet is formed by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet in the [[Composition]] menu, then selecting a type of fleet to form from the "Combined Fleet pop-up menu".
== Composition ==
 
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined fleet icons: Surface Naval Task force (top), Quick Response Naval Task Force (bottom)]]
 
[[File:Combined Fleet Forming.png|none|thumb|486x486px|Forming a combined fleet in the fleet managing page.]]
 
[[File:Combined Fleet.jpg|thumb|339x339px|View the second fleet, click and drag the "/2" over the "/1"]]
 
Combined fleets (連合艦隊 ''rengou kantai'') (when available, i.e. events only as of now) are formed by viewing the second fleet, and then dragging the "/2" icon over the "/1" icon (refer to picture on the right). The 1st fleet is the main fleet and, in general, comprises the heavy ships, while the second fleet is a lighter "escort" fleet, and comprises the lighter ships.
 
  
There are currently two different types of Combined Fleets available for use:
+
The three different fleets are detailed below, but they are:
[[File:Choose Combined Fleet.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]
+
* [[#Combined Fleet Types|Carrier Task Force]] (Kidou Butai "機動部隊") (CTF)
* The Quick Response Naval Task Force (機動部隊 ''kidou butai'')
+
* [[#Combined Fleet Types|Surface Task Force]] (Suijou Butai "水上部隊") (STF)
* The Surface Naval Task Force (水上部隊 ''suijou butai'')
+
* [[#Combined Fleet Types|Transport Escort Force]] (Yuusou Goei Butai "輸送護衛部隊") (TCF/TE)
Each type of combined fleet has different composition requirements. In ''<u>some cases</u>'', you will be given the option to choose between which combined fleet you want to make. In other cases, you will be told which fleet to create for sortieing. When choosing between the two different types of combined fleets, besides fleet composition requirements, also do note that the combat order is different for each type, so do bear that in mind as well (see [[Combined Fleet#Combat_Phases|Combat Phases]]).
 
  
=== Quick Response Naval Task Force (機動部隊) ===
+
=General Information=
Main (fleet 1):
 
* Maximum of 2 BB/BBV
 
* Minimum of 2 CV/CVL
 
Escort (fleet 2):
 
* Exactly 1 CL (CLT does not count)
 
* Minimum of 2 DD
 
* Maximum of 2 CA/CAV
 
* Maximum of 1 AV
 
* No slow ships
 
  
=== Surface Naval Task Force (水上部隊) ===
+
#If the flagship of the 1st or 2nd fleet is {{color|orange|'''Moderately Damaged (中破)'''}} or worse, the Combined Fleet cannot be sortied.
Main (fleet 1):
+
#The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|Accuracy]] for more details.
* Minimum 2 of a combination of CL/CA/CAV/BB/BBV
+
#{{TextGlow|'''Both flagships cannot be sunk.'''|black|text-colour=Lime|glow-size=2px}}
* Maximum of 1CV or 2 CVL
+
#*The fleet will be retreated if the 1st fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}} unless she has damage control equipped.
* Maximum of 4 BB
+
#*It is possible to continue the sortie if the 2nd fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}}.
* Maximum of 4 CA/CAV
+
#Aerial combat works differently.
Escort (fleet 2):
+
#*When contesting the air control state:
* Exactly 1 CL (CLT does not count)
+
#**'''Against single fleets''', only the fighter power of the '''main fleet''' is taken into account.
* Minimum 2 DD
+
#**'''Against combined fleets''', the fighter power of '''both fleets'' is taken into account.
*  Maximum of 2 CA/CAV
+
#**This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering [[Aerial Combat#Contact|contact]].
* Maximum of 1 AV
+
#*[[Anti-Air Fire|Anti-air shoot down]] is calculated using the sum of both fleets.
*  No slow ships
+
#**Ships of both fleets are eligible to perform anti-air cut-ins.
 +
#*Ships in the 2nd fleet are eligible targets for enemy bombers.
 +
#Torpedo attacks, [[Opening Anti-Submarine Warfare]], and night battles, are only performed by the 2nd fleet.
 +
#When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
 +
#*The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
 +
#*The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
 +
#The Combined Fleet will automatically be disbanded if the composition requirements for that fleet type are no longer met.  
 +
#It is possible to bring duplicate ships as long as they are in separate fleets.
  
== Combat Mechanics ==
+
==Special Mechanics==
The combat flow for the Combined Fleet is quite different from a normal fleet battle, since there are two fleets involved.
 
  
=== Fleet Formations ===
+
===Fleet Command Facility===
{| class="article-table" style="width: 1000px;" border="0" cellpadding="1" cellspacing="1"
+
{{:Fleet Command Facility}}
 +
 
 +
===Combined Fleet Night Battle===
 +
 
 +
In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if the escort fleet engages the enemy escort or main fleet.
 +
 
 +
The fleet must obtain '''less than 3 points''' in order to fight the enemy main fleet:
 +
{|class="wikitable" style="text-align:center"
 +
!Damage Status
 +
!Points
 
|-
 
|-
! scope="col" style="text-align:center; width:230px;" |Formation
+
!{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}}/{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
! scope="col" style="text-align:center; width:100px;" |Formation Icon
+
|1
! scope="col" style="text-align:center; width:70px;" |Advised Use
 
! scope="col" style="text-align:center; width:500px;" |Notes
 
 
|-
 
|-
| 第一警戒航行序列(対潜警戒)
+
!{{Color|orange|Moderately Damaged (中破)}}
Cruising Formation 1 (anti-sub)
+
|0.7
| <center>[[File:Formation 1.png|none|thumb|100x100px]]</center>
 
| style="text-align:center;" |Anti-submarine
 
| style="text-align:center;" |
 
Low firepower and accuracy for shelling and torpedoes. Similar to line abreast formation.
 
 
|-
 
|-
| 第二警戒航行序列(前方警戒)
+
!{{Color|red|Heavily Damaged (大破)}}
Cruising Formation 2 (front facing)
+
|0
| <center>[[File:Formation 2.png|none|thumb|100x100px]]</center>
 
| style="text-align:center;" |Survivability (e.g. pre-boss nodes)
 
| style="text-align:center;" |High torpedo hit chance with moderate-high accuracy. Similar to double line formation. If you have CLTs in your escort fleet, you might want to pick this formation.
 
 
|-
 
|-
| 第三警戒航行序列(輪形陣)
+
!{{TextGlow|'''Sunk (撃沈)'''|lightgray|text-colour=blue|glow-size=1px}}
Cruising Formation 3 (ring)
+
|0
| <center>[[File:Formation 3.png|none|thumb|100x100px]]</center>
 
| style="text-align:center;" |Anti-air
 
| style="text-align:center;" |Low firepower and accuracy for shelling and torpedoes. Requires 5+ ships in escort fleet. Similar to diamond formation.
 
 
|-
 
|-
| 第四警戒航行序列(戦闘隊形)
+
! colspan=2| Modifiers
Cruising Formation 4 (battle)
+
|-
| <center>[[File:Formation 4.png|none|thumb|100x100px]]</center>
+
!If Escort Flagship >0HP
| style="text-align:center;" |All-out attack (e.g. boss)
+
| +1
| style="text-align:center;" |
 
High torpedo hit chance and high shelling damage with moderate accuracy. Similar to line ahead formation. If you have CLTs in your escort fleet, you might want to pick this formation.
 
 
|}
 
|}
 +
* This means the escort flagship can count for 2 points if she is above moderate damage.
  
For different combined fleet types, the colours may be different, but the formations' effects are the same in combat.
+
The following are also exceptions to Combined Fleet night battles.
 +
* ASW damage and accuracy is '''not reduced'''.
 +
* Night battle equipment on the main fleet '''does not count'''.
  
=== Combat Phases ===
+
=Combined Fleet Types=
This is where there is a difference between the two types of combined fleets. The difference between the two is that for the ''Quick Response Naval Task Force, ''the <u>escort fleet</u> engages first, while for the ''Surface Naval Task Force'', the <u>main fleet</u> engages first. Each phase in itself is similar to a normal non-combined fleet combat. For a full run through on what each phase does, please see [[Combat#Combat Stages|Combat:Combat Stages]].
 
  
==== Quick Response Naval Task Force ====
+
<tabber>
{| class="article-table" style="width:650px;" border="0" cellpadding="1" cellspacing="1"
+
|-|Carrier Task Force (CTF)=
 +
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
 +
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
 +
{|class="wikitable"
 +
!colspan=3|Composition requirements
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
!
! scope="col" style="width:634px; text-align:center;" |Notes
+
!Main Fleet (1st Fleet):
 +
!Escort Fleet (2nd Fleet):
 
|-
 
|-
|Aerial Scouting
+
!Minimum<br>requirement
|No different from normal.
+
|
 +
*2 CVL/CV/CVB
 +
|
 +
*1 CL
 +
*2 DD
 
|-
 
|-
|Aerial Combat
+
!Maximum<br>limitation
|Only ships in the '''main fleet''' can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
|
 +
*4 CVL/CV/CVB
 +
*2 FBB/BB/BBV
 +
|
 +
*1 CL
 +
*1 CVL
 +
*1 AV
 +
*2 CA/CAV
 +
*2 FBB/BB/BBV being:
 +
**FBB (including {{ShipLink|Gangut|Oktyabrskaya Revolyutsiya|Gangut/Dva}} slow).
 +
**'''"Fast"''' for {{ShipLink|Warspite/Kai}}.
 +
**'''"Fast+"''' for other BB/BBV (see [[Improving Ship Speed|speed modding]]).
 
|-
 
|-
|Opening Engagement
+
!Forbidden
|Support fleet activates. (If support conditions are met. See [[Expedition#Support Expeditions|Expedition:Support Expeditions]])
+
|  
Opening torpedo salvo by only the '''escort fleet''' (e.g. CLT, SS) and enemy fleet.
+
*SS/SSV cannot be the flagship
 +
|  
 +
*SS/SSV cannot be the flagship
 +
*any CV/CVB
 +
*any BB/BBV being:
 +
**'''"Slow"''' for {{ShipLink|Warspite/Kai}}.
 +
**'''"Fast or Slow"''' for other BB/BBV (see [[Improving Ship Speed|speed modding]]).
 +
|}
 +
 
 +
;Notes
 +
* This is the easiest type to obtain air supremacy thanks to the number of carriers allowed.
 +
* The powerful airstrike can take out multiple enemies before shelling begins.
 +
* Because the escort fleet attacks first, it can leave vulnerable ships exposed.
 +
** It does mean that the escort has a chance to take out the weaker ships so that the main fleet can focus on the tougher targets.
 +
 
 +
|-|Surface Task Force (STF)=
 +
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
 +
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
 +
 
 +
{|class="wikitable"
 +
!colspan=3|Composition requirements
 
|-
 
|-
|Engagement Type
+
!
|Engagement type is declared (e.g. Head-on, Parallel, T-Cross).
+
!Main Fleet (1st Fleet):
 +
!Escort Fleet (2nd Fleet):
 
|-
 
|-
|Escort Fleet Engages
+
!Minimum<br>requirement
|Escort fleet begins their shelling round by range order. (1 round only, regardless of whether BBs are present)
+
|
Escort fleet does a torpedo salvo exchange with the enemy fleet.
+
*2 CL/CLT/CA/CAV/FBB/BB/BBV
 +
|
 +
*1 CL
 +
*2 DD
 
|-
 
|-
|Main Fleet Engages
+
!Maximum<br>limitation
|Main fleet begins its shelling round by range order, and then by line-up order. (2nd round only if BBs are present on either side)
+
|
 +
*4 BB/FBB/BBV
 +
*4 CA/CAV
 +
*Either:
 +
**1 CV/CVB
 +
**2 CVL
 +
|
 +
*2 CA/CAV
 +
*Either:
 +
**1 AV
 +
**1 CVL
 +
*2 FBB/BB/BBV being:
 +
**FBB (including {{ShipLink|Gangut|Oktyabrskaya Revolyutsiya|Gangut/Dva}} slow).
 +
**'''"Fast"''' for {{ShipLink|Warspite/Kai}}.
 +
**'''"Fast+"''' for other BB/BBV (see [[Improving Ship Speed|speed modding]]).
 
|-
 
|-
| Night Combat
+
!Forbidden
| Main fleet retreats, leaving only escort fleet.
+
|  
Night battle equipment activation (if any).
+
*SS/SSV cannot be the flagship
 +
|  
 +
*SS/SSV cannot be the flagship
 +
*any CV/CVB
 +
*any BB/BBV being:
 +
**'''"Slow"''' for {{ShipLink|Warspite/Kai}}.
 +
**'''"Fast or Slow"''' for other BB/BBV (see [[Improving Ship Speed|speed modding]]).
 +
|}
  
Night battle commences in line-up order.
+
;Notes
 +
* This fleet typically has the highest pass rate because the heavy main fleet faces the enemy first. This spares the light escort from the brunt of enemy attacks.
 +
* It can be difficult to secure air superiority because of a lack of fighter power.
 +
 
 +
|-|Transport Escort Force (TCF)=
 +
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
 +
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]
 +
{|class="wikitable"
 +
!colspan=3|Composition requirements
 +
|-
 +
!
 +
!Main Fleet (1st Fleet):
 +
!Escort Fleet (2nd Fleet):
 +
|-
 +
!Minimum<br>requirement
 +
|
 +
*4 DD/DE
 +
|
 +
*1 CL/CT Flagship
 +
*3 DD/DE
 +
|-
 +
!Maximum<br>limitation
 +
|
 +
*2 CL/CT/CAV/BBV/AV/LHA/AS/AO
 +
*1 [[CVE]]
 +
*1 AR
 +
|
 +
*2 CL/CT
 +
*2 CA/CAV
 +
|-
 +
!Forbidden
 +
|
 +
*any FBB/BB/CV/CVB/CVL (but CVE)/CA/CLT/SS/SSV
 +
|
 +
*any FBB/BB/BBV/CV/CVB/CVL/CLT/SS/SSV/AR/AV/LHA/AS/AO
 
|}
 
|}
  
==== Surface Naval Task Force ====
+
;Notes
{| class="article-table" style="width:650px;" border="0" cellpadding="1" cellspacing="1"
+
* The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
 +
* It is typically only used for [[Transport Operation]]s or for [[Anti-Installation]].
 +
* It can be very hard to secure air superiority because of a lack of carriers.
 +
{{clear}}
 +
</tabber>
 +
 
 +
=Combat Flow=
 +
===Formation Selection===
 +
Combined Fleets have special formations that differ from the standard single fleet [[formation]]s. The following formations can be selected.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!rowspan=2 width=270px|Formation
 +
!rowspan=2|Formation Icon
 +
!rowspan=2|Fleet
 +
!colspan=3|Shelling<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 +
!colspan=3|Torpedo
 +
!colspan=3|ASW
 +
!colspan=3|Night<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 +
!rowspan=2|AA
 +
!rowspan=2 width=75px|Flagship Protection
 +
!rowspan=2 width=320px|Notes
 +
|-
 +
!Dmg||Acc||Eva||Dmg||Acc||Eva||Dmg||Acc||Eva||Dmg||Acc||Eva
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
|rowspan=2|'''Cruising Formation 1 (ASW Alert)<br>第一警戒航行序列(対潜警戒)'''
! scope="col" style="width:634px; text-align:center;" |Notes
+
|rowspan=2|{{CruisingForm1}}
 +
|Main
 +
|0.8 <!--Shelling DMG main-->
 +
|rowspan=2| 0.9 <!--Shelling ACC both-->
 +
|rowspan=2| ? <!--Shelling EVA both-->
 +
|colspan=3| -
 +
|1.3 <!--ASW DMG main-->
 +
|rowspan=2| 1.2~1.25? <!--ASW ACC both-->
 +
|rowspan=2| ? <!--ASW EVA both-->
 +
|colspan=3| -
 +
|rowspan=2|1.1 <!--AA-->
 +
|Day
 +
|rowspan=2|Moderate shelling and torpedo accuracy.
 +
Similar to Line Abreast.
 
|-
 
|-
|Aerial Scouting
+
|Escort
|No different from normal.
+
|0.8 <!--Shelling DMG escort-->
 +
|0.7 <!--Torpedo DMG escort-->
 +
| ? <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|1.3 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
| ? <!--Night ACC escort-->
 +
|? <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|Aerial Combat
+
|rowspan=2|'''Cruising Formation 2 (Forward Alert)<br>第二警戒航行序列(前方警戒)'''
|Only ships in the '''main fleet''' can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
|rowspan=2|{{CruisingForm2}}
 +
|Main
 +
|1.0 <!--Shelling DMG main-->
 +
|rowspan=2| 1.0 <!--Shelling ACC both-->
 +
|rowspan=2| 1.3 <!--Shelling EVA both-->
 +
|colspan=3| -
 +
|1.1 <!--ASW DMG main-->
 +
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.0 <!--AA-->
 +
|Day
 +
|rowspan=2|Higher shelling and torpedo accuracy than Formation 1.
 +
Similar to Double Line without the accuracy bonus.
 
|-
 
|-
|Opening Engagement
+
|Escort
|Support fleet activates. (If support conditions are met. See [[Expedition#Support Expeditions|Expedition:Support Expeditions]])
+
|1.0 <!--Shelling DMG escort-->
Opening torpedo salvo by only the '''escort fleet''' (e.g. CLT, SS) and enemy fleet.
+
|0.9 <!--Torpedo DMG escort-->
 +
|1.0 <!--Torpedo ACC escort-->
 +
| ? <!--Torpedo EVA escort-->
 +
|1.1 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|0.9 <!--Night ACC escort-->
 +
|? <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|Engagement Type
+
|rowspan=2|'''Cruising Formation 3 (Ring Formation)<br>第三警戒航行序列(輪形陣)'''
|Engagement type is declared (e.g. Head-on, Parallel, T-Cross).
+
|rowspan=2|{{CruisingForm3}}
 +
|Main
 +
|0.7 <!--Shelling DMG main-->
 +
|rowspan=2| 0.8 <!--Shelling ACC both-->
 +
|rowspan=2| 1.1 <!--Shelling EVA both-->
 +
|colspan=3| -
 +
|1.0 <!--ASW DMG main-->
 +
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.5 <!--AA-->
 +
|Day
 +
|rowspan=2|Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy.
 +
Similar to Diamond.
 
|-
 
|-
|Main Fleet Engages
+
|Escort
|Main fleet begins its shelling round by range order, and then by line-up order. (2nd round only if BBs are present on either side)
+
|0.7 <!--Shelling DMG escort-->
 +
|0.6 <!--Torpedo DMG escort-->
 +
|0.4? <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|1.0 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|0.7 <!--Night ACC escort-->
 +
|1.1 <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|Escort Fleet Engages
+
|rowspan=2|'''Cruising Formation 4 (Battle Formation)<br>第四警戒航行序列(戦闘隊形)'''
|Escort fleet begins their shelling round by range order. (1 round only regardless of whether BBs are present)
+
|rowspan=2|{{CruisingForm4}}
Escort fleet does a torpedo salvo exchange with the enemy fleet.
+
|Main
 +
|1.1 <!--Shelling DMG main-->
 +
|rowspan=2| 1.1 <!--Shelling ACC both-->
 +
|rowspan=2| 1.0 <!--Shelling EVA both-->
 +
|colspan=3| -
 +
|0.7 <!--ASW DMG main-->
 +
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.0 <!--AA-->
 +
|Yes
 +
|rowspan=2|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.
 +
Similar to Line Ahead.
 
|-
 
|-
| Night Combat
+
|Escort
| Main fleet retreats, leaving only escort fleet.
+
|1.1 <!--Shelling DMG escort-->
Night battle equipment activation (if any).
+
|1.0 <!--Torpedo DMG escort-->
 +
|1.2 <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|0.7 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|1.0 <!--Night ACC escort-->
 +
|1.0 <!--Night EVA escort-->
 +
|Night
 +
|}
 +
<references/>
  
Night battle commences in line-up order.
+
===Oposing Fleets===
 +
Depending on what fleet type is engaging what other fleet type, some combat phases may be altered compared to standard single vs single fleet engagements.
 +
 
 +
<tabber>
 +
|-|Combined vs Single=
 +
 
 +
{|class="wikitable" style="text-align:center; width:980px"
 +
!width=26%|Combat Phase
 +
!width=24%|Carrier Task Force
 +
!width=24%|Surface Task Force
 +
!width=24%|Transport Escort Force
 +
|-
 +
|Detection
 +
|colspan=3|Same as [[Combat/Day Battle#Detection|single fleet]] with '''only the main fleet''' participating.<ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1028343841440399380</ref>
 +
|-
 +
|Land-based Jet Assault
 +
|colspan=3|Same as single fleet.
 +
|-
 +
|Fleet's Jet Assault
 +
|colspan=3|Same as [[Aerial Combat|single fleet]] with '''only the main fleet''' participating.<ref>Untested as no escort ship can equip jets.</ref>
 +
|-
 +
|Land-based Bombing
 +
|colspan=3|Same as single fleet.
 +
|-
 +
|Aerial Combat
 +
|colspan=3|Same as [[Combat#Aerial Combat |single fleet]] with '''only the main fleet''' participating.
 +
|-
 +
|Support Expedition
 +
|colspan=3|Same as [[Support Expedition|single fleet]].
 +
|-
 +
|Battle Opening
 +
|colspan=3|Same as [[Battle Opening|single fleet]] with '''only the escort fleet''' participating.
 +
|-
 +
|Engagement
 +
|colspan=3|Same as [[Combat/Day Battle#Engagement|single fleet]]
 +
|-
 +
|1st Shelling
 +
|Escort||Main||Escort
 +
|-
 +
|Closing Torpedo
 +
|Escort||N/A||Escort
 +
|-
 +
|2nd Shelling<ref>2nd and 3rd shelling phases only occur when there is a Battleship or similar in the 1st fleet or enemy fleet.</ref>
 +
|colspan=3|Main
 +
|-
 +
|3rd Shelling
 +
|Main||Escort||Main
 +
|-
 +
|Closing Torpedo
 +
|N/A||Escort||N/A
 +
|-
 +
|Night Battle
 +
|colspan=3|Same as [[Night Battle|single fleet]] with '''only the escort fleet''' participating.
 +
|}
 +
<references/>
 +
{{clear}}
 +
 
 +
|-|Combined vs Combined=
 +
 
 +
{|class="wikitable" style="text-align:center; width:980px"
 +
!width=26%|Combat Phase
 +
!width=24%|Carrier Task Force
 +
!width=24%|Surface Task Force
 +
!width=24%|Transport Escort Force
 +
|-
 +
|Detection
 +
|colspan=3 rowspan=4|Same as single fleet.
 +
|-
 +
|Land-based Jet Assault
 +
|-
 +
|Fleet's Jet Assault
 +
|-
 +
|Land-based Bombing
 +
|-
 +
|Aerial Combat
 +
|colspan=3|Same as [[Aerial Combat|single fleet]] with '''both fleets''' participating.
 +
|-
 +
|Support Expedition
 +
|colspan=3|Same as [[Support Expedition|single fleet]].
 +
|-
 +
|Battle Opening
 +
|colspan=3|Same as [[Battle Opening|single fleet]] with '''only the escort fleet''' participating.
 +
|-
 +
|Engagement
 +
|colspan=3|Same as [[Combat/Day Battle#Engagement|single fleet]]
 +
|-
 +
|1st Shelling<ref>The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.</ref>
 +
|colspan=3|Main vs Main
 +
|-
 +
|2nd Shelling<ref>The 2nd round of shelling for the main fleets only happens when there is a battleship or similar in either '''main fleet'''.</ref>
 +
|Escort vs Escort||Main vs Both Fleets||Escort vs Escort
 +
|-
 +
|Closing Torpedo
 +
|Escort vs Both Fleets||N/A||Escort vs Both Fleets
 +
|-
 +
|3rd Shelling
 +
|Main vs Both Fleets||Escort vs Escort||Main vs Both Fleets
 +
|-
 +
|Closing Torpedo
 +
|N/A||Escort vs Both Fleets||N/A
 +
|-
 +
|Night Battle
 +
|colspan=3|Same as [[Night Battle|single fleet]] with '''only the escort fleet''' participating. <ref>There is an additional check to see whether the fleet will fight the enemy escort or main fleet.</ref>
 +
|}
 +
<references/>
 +
{{clear}}
 +
 
 +
|-|Single vs Combined=
 +
 
 +
{|class="wikitable" style="text-align:center; width:980px"
 +
!width=26%|Combat Phase
 +
!width=74%|Action
 +
|-
 +
|Detection
 +
|rowspan=8|Same as single fleet.
 +
|-
 +
|Land-based Jet Assault
 +
|-
 +
|Fleet's Jet Assault
 +
|-
 +
|Land-based Bombing
 +
|-
 +
|Aerial Combat
 +
|-
 +
|Support Fleet
 +
|-
 +
|Battle Opening
 +
|-
 +
|Engagement
 +
|-
 +
|1st Shelling<ref>1st and 2nd shelling is in range order.</ref>
 +
|Vs Escort
 +
|-
 +
|Closing Torpedo
 +
|Vs Both Fleets
 +
|-
 +
|2nd Shelling
 +
|Vs Main
 +
|-
 +
|3rd Shelling<ref>In position order. Only occurs if a battleship or similar is present in the fleet or the enemy's main fleet.</ref>
 +
|Vs Both Fleets
 +
|-
 +
|Night Battle
 +
|Same as [[Night Battle|single fleet]]<ref>There is an additional check to see whether the fleet will fight the enemy escort or main fleet.</ref>.
 
|}
 
|}
 +
<references/>
 +
{{clear}}
 +
</tabber>
  
=== General Notes ===
 
* Anti-submarine warfare takes place following the same order as stated above, except that phases like aerial combat cannot occur for obvious reasons.
 
* The main fleet will not take part in anything related to torpedoes.
 
* The miss and scratch rate for combined fleets appear to be higher; probably to balance out the 12 vs 6 system.
 
* If a fleet does no damage in a battle (e.g. main fleet takes out all of enemy before escort fleet can fire, or vice versa), then the MVP for that fleet defaults to the flagship. Otherwise, MVP is awarded as normal on a per-fleet basis.
 
* Fleet command facility cannot retreat 2nd Flagship. Advance at your own risk.
 
* There is currently no hard evidence whether the 2nd Flagship can sink or not. Until credited evidence has been provided or a general consensus has been reached, players are advised to treat the 2nd Flagship as sinkable until further notice.
 
  
== Special Mechanics ==
+
===Special Nodes===
 +
Some [[Nodes]] with exceptions to the usual combat flow are:
 +
* '''"Aerial Combat Nodes"''' that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
 +
* '''"Enemy Air Raid Nodes"''' that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
 +
* '''"Submarine Combat Nodes"''' will skip the aerial combat phase.
 +
* '''"Night Battle Nodes"''' that are similar to the ones in 5-3 work the same way as a single fleet.
 +
* '''"Night to Day Battle Nodes"''' that can be found on some event maps begin with a normal single fleet night battle and then shifts to a combined fleet battle in the day. Because selection is from a single fleet formation, the fleet will shift to the equivalent combined fleet formation at day.
 +
** Line Abreast → Cruising Formation 1
 +
** Double Line → Cruising Formation 2
 +
** Diamond → Cruising Formation 3
 +
** Line Ahead → Cruising Formation 4
  
=== Fleet Command Facility ===
+
=Damage Calculations=
  
The [[Fleet Command Facility]] (stock equipment of [[Ooyodo|Ooyodo Kai]]) allows a destroyer in the second fleet of a combined fleet to escort a heavily damaged ship in the first fleet away from the sortie. This may find good use if you tend to encounter just one ship going red on the pre-boss node most of the time.
+
Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks, and torpedo attacks. Damage is otherwise calculated the same way as a single fleet. Please see [[Damage Calculations]] for more details.
* '''Must be equipped in the flagship of the first fleet''' and needs a '''non-flagship''' '''DD not heavily or moderately damaged ''' for it to give the option to escort the ship.
 
* The screen will show up after [Results], and before the [Continue/Retreat] screen. The heavily damaged ship and another DD will show up, with green sentences. Left button will remove the damaged ship and a DD from combat and they will lose 25 morale. Right button will continue without escorting.
 
See [http://www.youtube.com/watch?v=jUGivLdvn18 this] video for better explanation. (Credits to Nekomahjong)
 
* Both ships (the damaged ship being escorted back and the ship escorting her back) will be permanently out of the rest of the sortie.
 
* As of the Autumn 2014 event, escort ships are counted out of the score calculation, allowing you to get an A or S rank as long as you fulfill the usual criterion.
 
  
== References ==
+
=See Also=
* [http://wikiwiki.jp/kancolle/?cmd=read&page=%CF%A2%B9%E7%B4%CF%C2%E2 Japanese wikiwki]
+
*[[Accuracy, Evasion and Criticals]]
[[Category:Game Mechanics]][[Category:Combined Fleet]][[Category:Help]][[Category:Game System]]
+
*[[Help:Equipment Setups]]
 +
{{Mechanics}}
 +
[[Category:Events]]

Latest revision as of 17:15, 27 March 2024

A combined fleet during battle (aerial phase).

Combined Fleets were first introduced during the Summer 2014 Event.

During events, "Combined Fleets" may be introduced to sortie, combining two fleets at a time. Combined Fleets are only usable during events on some event maps. A Combined Fleet is formed out of the 1st and 2nd fleets, and so requires both fleets to be unlocked.A combined fleet is formed by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet in the Composition menu, then selecting a type of fleet to form from the "Combined Fleet pop-up menu".

The three different fleets are detailed below, but they are:

General Information

  1. If the flagship of the 1st or 2nd fleet is Moderately Damaged (中破) or worse, the Combined Fleet cannot be sortied.
  2. The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see Accuracy for more details.
  3. Both flagships cannot be sunk.
    • The fleet will be retreated if the 1st fleet flagship is Heavily Damaged (大破) unless she has damage control equipped.
    • It is possible to continue the sortie if the 2nd fleet flagship is Heavily Damaged (大破).
  4. Aerial combat works differently.
    • When contesting the air control state:
      • Against single fleets, only the fighter power of the main fleet is taken into account.
      • 'Against combined fleets, the fighter power of both fleets is taken into account.
      • This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering contact.
    • Anti-air shoot down is calculated using the sum of both fleets.
      • Ships of both fleets are eligible to perform anti-air cut-ins.
    • Ships in the 2nd fleet are eligible targets for enemy bombers.
  5. Torpedo attacks, Opening Anti-Submarine Warfare, and night battles, are only performed by the 2nd fleet.
  6. When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
    • The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
    • The second considers the amount of radars in both fleets independently. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
  7. The Combined Fleet will automatically be disbanded if the composition requirements for that fleet type are no longer met.
  8. It is possible to bring duplicate ships as long as they are in separate fleets.

Special Mechanics

Fleet Command Facility

Combined Fleet evacuation screen translated for convenience

The Fleet Command Facility (FCF), is used to evacuate Heavily Damaged (大破) ships mid-sortie instead of retreating.

  • It works for Combined Fleets.
  • This can help increase your pass rate to the boss node.
Requirements for using FCF are
  • Command FacilityFCF equipped on the flagship on the Main Fleet,
  • At least one ship is heavily damaged,
    • Cannot be the flagship of either fleet.
  • At least one destroyer in the 2nd fleet that is not Lightly Damaged (小破) or worse.
    • The destroyer must not be the 2nd fleet flagship.

If a ship can be evacuated, after the battle a prompt will ask to choose to evacuate "退避" or not evacuate "退避せず" the damaged ship from the fleet for the remainder of the sortie.

  • The damaged ship to evacuate will be shown.
  • It is not possible to choose which ship to evacuate when multiple ships are damaged.
  • The selection is based on fleet order, the ships higher in the order coming first.
Notes
  • Only one ship can be evacuated per battle.
    • An additional Healthy DD will be evacuated alongside the damaged ship, counting both as evacuated.
    • If more than one ship are heavily damaged, retreat should be considered instead.
  • Evacuated ships will:
    • Lose all of their morale, all their remaining fuel and ammo.
    • No longer count for determining victory conditions, being neither alive nor lost.
    • Affect routing requirements:
      • It is possible to fail some requirements by no longer having said ships or equipment, or by no longer having enough LoS.
  • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  • See this video for a better explanation.

Combined Fleet Night Battle

In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if the escort fleet engages the enemy escort or main fleet.

The fleet must obtain less than 3 points in order to fight the enemy main fleet:

Damage Status Points
Not Damaged / Lightly Damaged (小破) 1
Moderately Damaged (中破) 0.7
Heavily Damaged (大破) 0
Sunk (撃沈) 0
Modifiers
If Escort Flagship >0HP +1
  • This means the escort flagship can count for 2 points if she is above moderate damage.

The following are also exceptions to Combined Fleet night battles.

  • ASW damage and accuracy is not reduced.
  • Night battle equipment on the main fleet does not count.

Combined Fleet Types

Combined Fleet menu selection.
Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)
Composition requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 2 CVL/CV/CVB
  • 1 CL
  • 2 DD
Maximum
limitation
  • 4 CVL/CV/CVB
  • 2 FBB/BB/BBV
Forbidden
  • SS/SSV cannot be the flagship
  • SS/SSV cannot be the flagship
  • any CV/CVB
  • any BB/BBV being:
Notes
  • This is the easiest type to obtain air supremacy thanks to the number of carriers allowed.
  • The powerful airstrike can take out multiple enemies before shelling begins.
  • Because the escort fleet attacks first, it can leave vulnerable ships exposed.
    • It does mean that the escort has a chance to take out the weaker ships so that the main fleet can focus on the tougher targets.

Combined Fleet menu selection.
Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)
Composition requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 2 CL/CLT/CA/CAV/FBB/BB/BBV
  • 1 CL
  • 2 DD
Maximum
limitation
  • 4 BB/FBB/BBV
  • 4 CA/CAV
  • Either:
    • 1 CV/CVB
    • 2 CVL
Forbidden
  • SS/SSV cannot be the flagship
  • SS/SSV cannot be the flagship
  • any CV/CVB
  • any BB/BBV being:
Notes
  • This fleet typically has the highest pass rate because the heavy main fleet faces the enemy first. This spares the light escort from the brunt of enemy attacks.
  • It can be difficult to secure air superiority because of a lack of fighter power.

Combined Fleet menu selection.
Combined Fleet icon: Transport Escort Fleet
Composition requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 4 DD/DE
  • 1 CL/CT Flagship
  • 3 DD/DE
Maximum
limitation
  • 2 CL/CT/CAV/BBV/AV/LHA/AS/AO
  • 1 CVE
  • 1 AR
  • 2 CL/CT
  • 2 CA/CAV
Forbidden
  • any FBB/BB/CV/CVB/CVL (but CVE)/CA/CLT/SS/SSV
  • any FBB/BB/BBV/CV/CVB/CVL/CLT/SS/SSV/AR/AV/LHA/AS/AO
Notes
  • The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
  • It is typically only used for Transport Operations or for Anti-Installation.
  • It can be very hard to secure air superiority because of a lack of carriers.

Combat Flow

Formation Selection

Combined Fleets have special formations that differ from the standard single fleet formations. The following formations can be selected.

Formation Formation Icon Fleet Shelling[1] Torpedo ASW Night[2] AA Flagship Protection Notes
Dmg Acc Eva Dmg Acc Eva Dmg Acc Eva Dmg Acc Eva
Cruising Formation 1 (ASW Alert)
第一警戒航行序列(対潜警戒)
Cruising Formation 1 - ASW Main 0.8 0.9 ? - 1.3 1.2~1.25? ? - 1.1 Day Moderate shelling and torpedo accuracy.

Similar to Line Abreast.

Escort 0.8 0.7 ? 1.0 1.3 ? ? ? Night
Cruising Formation 2 (Forward Alert)
第二警戒航行序列(前方警戒)
Cruising Formation 2 - Forward Main 1.0 1.0 1.3 - 1.1 ? ? - 1.0 Day Higher shelling and torpedo accuracy than Formation 1.

Similar to Double Line without the accuracy bonus.

Escort 1.0 0.9 1.0 ? 1.1 ? 0.9 ? Night
Cruising Formation 3 (Ring Formation)
第三警戒航行序列(輪形陣)
Cruising Formation 3 - Ring Main 0.7 0.8 1.1 - 1.0 ? ? - 1.5 Day Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy.

Similar to Diamond.

Escort 0.7 0.6 0.4? 1.0 1.0 ? 0.7 1.1 Night
Cruising Formation 4 (Battle Formation)
第四警戒航行序列(戦闘隊形)
Cruising Formation 4 - Battle Main 1.1 1.1 1.0 - 0.7 ? ? - 1.0 Yes Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.

Similar to Line Ahead.

Escort 1.1 1.0 1.2 1.0 0.7 ? 1.0 1.0 Night

Oposing Fleets

Depending on what fleet type is engaging what other fleet type, some combat phases may be altered compared to standard single vs single fleet engagements.

Combat Phase Carrier Task Force Surface Task Force Transport Escort Force
Detection Same as single fleet with only the main fleet participating.[1]
Land-based Jet Assault Same as single fleet.
Fleet's Jet Assault Same as single fleet with only the main fleet participating.[2]
Land-based Bombing Same as single fleet.
Aerial Combat Same as single fleet with only the main fleet participating.
Support Expedition Same as single fleet.
Battle Opening Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet
1st Shelling Escort Main Escort
Closing Torpedo Escort N/A Escort
2nd Shelling[3] Main
3rd Shelling Main Escort Main
Closing Torpedo N/A Escort N/A
Night Battle Same as single fleet with only the escort fleet participating.
  1. https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1028343841440399380
  2. Untested as no escort ship can equip jets.
  3. 2nd and 3rd shelling phases only occur when there is a Battleship or similar in the 1st fleet or enemy fleet.

Combat Phase Carrier Task Force Surface Task Force Transport Escort Force
Detection Same as single fleet.
Land-based Jet Assault
Fleet's Jet Assault
Land-based Bombing
Aerial Combat Same as single fleet with both fleets participating.
Support Expedition Same as single fleet.
Battle Opening Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet
1st Shelling[1] Main vs Main
2nd Shelling[2] Escort vs Escort Main vs Both Fleets Escort vs Escort
Closing Torpedo Escort vs Both Fleets N/A Escort vs Both Fleets
3rd Shelling Main vs Both Fleets Escort vs Escort Main vs Both Fleets
Closing Torpedo N/A Escort vs Both Fleets N/A
Night Battle Same as single fleet with only the escort fleet participating. [3]
  1. The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.
  2. The 2nd round of shelling for the main fleets only happens when there is a battleship or similar in either main fleet.
  3. There is an additional check to see whether the fleet will fight the enemy escort or main fleet.

Combat Phase Action
Detection Same as single fleet.
Land-based Jet Assault
Fleet's Jet Assault
Land-based Bombing
Aerial Combat
Support Fleet
Battle Opening
Engagement
1st Shelling[1] Vs Escort
Closing Torpedo Vs Both Fleets
2nd Shelling Vs Main
3rd Shelling[2] Vs Both Fleets
Night Battle Same as single fleet[3].
  1. 1st and 2nd shelling is in range order.
  2. In position order. Only occurs if a battleship or similar is present in the fleet or the enemy's main fleet.
  3. There is an additional check to see whether the fleet will fight the enemy escort or main fleet.


Special Nodes

Some Nodes with exceptions to the usual combat flow are:

  • "Aerial Combat Nodes" that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
  • "Enemy Air Raid Nodes" that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
  • "Submarine Combat Nodes" will skip the aerial combat phase.
  • "Night Battle Nodes" that are similar to the ones in 5-3 work the same way as a single fleet.
  • "Night to Day Battle Nodes" that can be found on some event maps begin with a normal single fleet night battle and then shifts to a combined fleet battle in the day. Because selection is from a single fleet formation, the fleet will shift to the equivalent combined fleet formation at day.
    • Line Abreast → Cruising Formation 1
    • Double Line → Cruising Formation 2
    • Diamond → Cruising Formation 3
    • Line Ahead → Cruising Formation 4

Damage Calculations

Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks, and torpedo attacks. Damage is otherwise calculated the same way as a single fleet. Please see Damage Calculations for more details.

See Also