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User:Jigaraphale/Sandbox/13
Help:Resource Farming
This article aims to provide advice on the better ways to farm the main resources () and consumables ().
- As some general rules
- Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
- Quests are often the better way to farm consumables, especially screws ,
- Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
- Notes
- Special resources are not detailed here, as they are difficultly "farmable", please refer to each individual page for more details.
- Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
- One-time quests can also be a major source of resources. Please refer to Quests for more details.
- Expected for screws, monthly expeditions are also omitted here, as even so they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
- Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
- Please refer to the current event's page for more details on such addition.
General Tips
Sortie Tips
Resources in sorties are gained from Resource Nodes and Scraping dropped ships.
- Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
- For resource nodes, using appropriate gear (//) is essential to maximize gains:
Normal Resource Nodes Gain Modifiers | |||||
---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||
Type | Name | (& 7-3 O ) |
|||
A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
3.0 | 2.0 | 0.0 | |
Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||
B | Drums | 2.0 | 1.5 | 0.0 | |
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||
All ships | 0.0 | ||||
Resource Cap | N/A | ||||
Random Resource Increments | 5 | 0 | |||
Notes:
|
- A battle has to be completed (win or loss) after the resource node in order to claim the resources.
- Exceptions are resource nodes that are dead-end nodes.
Expedition Tips
Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.
- Regarding resources:
- Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
- Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
- Regarding consumables:
- Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
- Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
- Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
- For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
- This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
- See Success Conditions for more details.
Quest Tips
Quests are mostly used to farm consumables ().
- While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.
Landing Craft Carriers
Here is a list of the Landing Equipment / capable ships, used in sorties and expeditions.
- Note that Kinu Kai Ni have special behaviours in those cases.
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
Fuel
1-3
Node D is a "normal resource node" rewarding 10~20
- Has many Landing Craft and Amphibious Tanks should be equipped to maximize fuel gain.
- Drums work as an inferior substitute.
- Only using those equipment in the fleet is a viable solution.
- When lacking enough Amphibious Tanks for SS(V), Luigi Torelli is recommended as a substitute that can carry Drums.
- When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
- Once the first battle is complete, "retreat" and "resupply" before going back out.
If done correctly, this can result in an outstanding fuel gain that can surpass expedition gains.
- Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize the fuel consumption/farming.
- It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are critically damaged, and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
- Recommended Fleets
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD/AO/AV | can serve as Landing Craft substitutes when lacking enough | |
SS | are also viable options when lacking enough Amphibious Tanks
|
1-3 Souya Immortal Farming[1]
Thanks to her incredible Luck (77+) and Armor (62) stats, Souya (AGB) (not AGS nor AGL) can exploit damage mechanics to farm on fuel on 1-3.
- Souya needs to:
- Be on AGB form (last one),
- Be max moded, especially her armor,
- Carry a Large armor
(if possible the one at +10 armor),- The armor can be put in a Reinforcement Expansion to save one slot,
- Be moderately damaged (中破), with 7 HPs,
- Carry as much Landing Craft
as possible.
When setup like that, Souya can be sortie alone on 1-3,
- She will follow the route A D B E
- One the battle of Node E, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
- Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
- It is possible to farm about 900+ fuel/h "risk free" using this method.
- Note
- The method only works on 1-3 Node E, other battles being able to damage Souya.
7-4
7-4 is a great "risck free" place to farm both fuel and bauxite.
- See the relevant page for more details.
4-3
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. You should take the AV over Hayasui because of the latter's cost.
- Resource Gain
- Recommended Fleets
- 1AV/AO 1CL 2DD 2CLT
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | |
CL | This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | |
In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | ||
CLT | The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute. | |
AO/AV | This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map. | |
The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. |
Ammunitions
3-2
The main method to farm this map is to send one sacrificial DD equipped with a Repair Team and some drums. Simply continue after the battle at node A to reach node B. The repair team will not be consumed. After the sortie, simply move the equipment to a new DD and sortie again. Because you are using a fresh DD each time, this map can be run consecutively. Do note that this method will tank your sortie win ratio. You will need to watch that ratio to ensure you maintain the 75% win rate needed for event participation.
The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry Type 2 Ka-Mi Tanks. This equipment is difficult to obtain and carries a steep cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run.
- Resource Gain
- Recommended Fleets
- 1DD
- 3-6SSV
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources. | |
SSV | Just stack Ka-Mi tanks to maximize resource gains. For 3-slot submarines like I-13 and I-14, just give them an additional tank. |
Steel
1-4
There really isn't a good place to farm steel but this is the only map where it is possible to do it at a low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain or instead. What you want to do is maximize the power of your opening strike to minimize the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to sub-tank the map. You will want to retreat in the battle after the resource node.
- Resource Gain
- Recommended Fleets
- 2CVL 3DD 1SSV
- 1AV 1CVL 3DD 1SSV
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Ideally you should be using landing craft capable destroyers to supplement the meager resource returns. | |
This setup is when you are not using Landing Craft-capable destroyers. | ||
CVL | This setup maximizes the CVL's airstrike capability and takes AS+ against the enemy CVLs. If using 2CVL, the other one can swap a fighter for a Type 2 Recon Aircraft to maximize airstrike damage. | |
SSV | Just stack Ka-Mi tanks to maximize your resource gains if you can manage it. For 3-slot submarines like I-13 and I-14, just give them an additional tank. | |
If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the 61cm Triple (Oxygen) Torpedo Mount to maximize her armor. | ||
AV | The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike. |
Short | ||||
---|---|---|---|---|
Expedition | Timer | Hourly Yield |
Side Resource | |
03 | 00:20 | 120 | ||
20 | 02:00 | 75 | ||
37 | 02:45 | 98 | ||
38 | 02:55 | 69 | ||
Long | ||||
Expedition | Timer | Total Yield |
Side Resource | |
15 | 12:00 | 300 | ||
18 | 05:00 | 300 | ||
37 | 02:45 | 270 | ||
38 | 02:55 | 200 |
Scraping unwanted drops is an excellent source of .
- Larger ships will provide more steel when scrapped.
- Remember that any equiped gear will also be scraped in the process, adding some resources, unless the "unequip" switch is toggled.
Bauxite
2-2
This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies.
- Resource Gain
- Recommended Fleets
- 3CVL 3DD
- Equipment Setups
7-4
7-4 is a great "risck free" place to farm both fuel and bauxite.
- See the relevant page for more details.
4-3
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat-focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
- Resource Gain
- Recommended Fleets
- 1AV/AO 1CL 2DD 2CLT
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | |
CL | This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | |
In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | ||
CLT | The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute. | |
AO/AV | This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map. | |
The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. |
Instant Repair Materials
2-4
Node A is a "special resource node" rewarding 1 .
- Using 4 Landing Craft and/or Amphibious Tanks give a 50% chance of rewarding 2 .
- Using more than 4 will not increase this rate.
Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the , then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.
- It is additionally recommended to bring 1 Surface Surface Radar on each girl to diminish the resource losses on the storm node.
- Recommended Fleets
- 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
- Route = B C F A
- 50% chance to route to A, 50% to G
- No CVL allowed and 1DD max, else, the routing to A becomes even worse
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
3CA(V)/CL/DD | The should be whatever brings the most combat/AA power to the shi, being for an AACI setup, or for air power. | |
2/ | The can preferably be a Minisub if equipped on capable CAV/CL, or a Surface Radar otherwise. | |
CV | Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. | |
SS(V) | When using a SS, it should either use torpedoes to maximize damage, or to bring additional buckets. |
Expedition | Timer | Yield | Side Resource | |
---|---|---|---|---|
Left | Right | |||
Short | ||||
02 | 00:55 | 1 | 0 | |
04 | 00:50 | 1 | 0 | |
A2 | 00:55 | 0 | 1 | |
41 | 01:00 | 0 | 1 | |
Long | ||||
None |
Daily | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bd2 | 1 | ||
Bd4 | 2 | ||
Bd5 | 1 | ||
Bd7 | 1 | ||
Bd8 | 1 | ||
E3 | 2 | ||
F6 | 1 | ||
F9 | 1 | ||
F66 | 1 | ||
G2 | 1 |
Weekly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bw4 | 3 | ||
Bw5 | 2 | ||
Bw8 | 1 | ||
F68 | 1 | ||
F69 | 5 |
Monthly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bm4 | 3 | ||
Bm8 | 4 | Choice | |
C8 | 2 | ||
C16 | 2 | Choice |
Quarterly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bq3 | 4 | ||
Bq13 | 10 | Choice | |
C44 | 4 | Choice |
Seasonal | |||
---|---|---|---|
Quest | Type | Yield | Notes |
2204 B1 | 6 | Choice | |
"Large Scale Winter Exercise" | 5 | Choice |
Yearly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
By1 | 8 | Choice | |
By2 | 6 | Choice | |
By3 | 5 | Choice | |
By4 | 5 | Choice | |
By12 | 9 | Choice | |
C49 | 5 | Choice | |
C50 | 4 | Choice | |
C53 | 3 | Choice | |
C55 | 4 | Choice | |
D32 | 5 | Choice | |
D33 | 4 | Choice | |
D36 | 6 | Choice | |
D40 | 5 | Choice | |
G6 | 1 | Choice | |
G7 | 2 | Choice | |
G8 | 2 | Choice |
Instant Construction Materials
2-1
The fleet used is similar to the leveling fleet with an AV taking the place of the BB/CA. The AV guarantees routing to node E and you can either retreat after node D or continue on to node H to finish daily/weekly quests.
- Recommended Fleets
- 2CV/L 1AV 1CL/T 2DD
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work. | |
CL | Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar or anti-air gun. | |
CLT | CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. | |
CV/L | You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a Saiun if you can manage it. | |
AV | You should be using an AV capable of opening torpedo strikes. One midget sub and two torpedoes will provide sufficient power for the opening torpedo strike to take out some of the tougher enemies on this map. |
Development Materials
2-4
Node G is a "normal resource node" rewarding 1 .
Farming this map can prove a bit frustrating because of the random routing at node C. The setup is essentially the same as for bucket farming. You can use an AO to force routing to node G but it will cost you some buckets as AOs cannot take hits as well as DDs.
- Recommended Fleets
- 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
- 3CV/L, 1AO, 2SS(V)
- Route = B C G H I
- 50% chance to route to A, 50% to G
- No CVL allowed and 1DD max, else, the routing to A becomes even worse
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | It is recommended you have two 10cm Twin High-angle Mount + Anti-Aircraft Fire Director equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower en-route, the chip damage from airstrikes can add up. | |
CV/L | Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium range CV(L) or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. | |
SS/V | Simply load the SS with torpedoes. Ideally, she should have two 61cm Triple (Oxygen) Torpedo Mounts to maximize her armor. | |
AO | This setup is for Hayasui. She essentially fulfills the same role as the DD. She has very high fuel costs. | |
This setup is for Kamoi. The seaplane fighters can free up slots on your CV/Ls to take more bombers. This increases the power of your opening strike and helps ensure less damage is taken. |
6-3
Nodes G H are "Air Reconnaissance", a unique kind of node, rewarding , , and .
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least B ranked. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.
- Bringing Large Flying Boats
and other Seaplanes (SPR and SPB) will increase the chance of getting more resources/materials.
- Recommended Fleets
- 1CL, 4DD, 1AV
- Route = A C E G H J
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Because this map has no air power, you are free to use guns with the best fit and firepower on your DDs. The wildcard can be anything that doesn't interfere with the double attack setup. It will usually be a radar to maximize fit bonuses. | |
It is advisable to have 1-2 DD on OASW duty, preventing some retreats. | ||
CL | Minisub// | The CL can play most roles, being a crutial component to defeat the boss. It should therefore be focused for combat/night battle, carrying aditional geras if possible (especialy true for 4 slots CL). |
AV | Bomber//Minisub | Akitsushima and Nisshin are the only LFB cappable AV, and so should preferably carry as many planes as possible to maximize gains. |
Expedition | Timer | Yield | Side Resource | |
---|---|---|---|---|
Left | Right | |||
Short | ||||
A2 | 00:55 | 1 | 0 | |
20 | 02:00 | 1 | 0 | |
41 | 01:00 | 1 | 0 | |
Long | ||||
35 | 07:00 | 0 | 1 |
Daily | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bd1 | 1 | ||
Bd2 | 1 | ||
Bd3 | 1 | ||
Bd5 | 1 | ||
Bd6 | 2 | ||
C4 | 1 | ||
D2 | 1 | ||
E4 | 1 | ||
F5 | 1 | ||
F6 | 1 | ||
F7 | 2 | ||
F8 | 2 | ||
F65 | 1 | ||
F66 | 1 |
Weekly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bw1 | 2 | ||
Bw2 | 2 | ||
Bw3 | 3 | ||
Bw6 | 2 | ||
Bw7 | 3 | ||
Bw8 | 1 | ||
Bw9 | 2 | ||
C4 | 2 | ||
D4 | 3 | ||
D11 | 2 | ||
F34 | 2 | ||
F68 | 7 | ||
G3 | 2 |
Monthly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bm1 | 5 | ||
Bm4 | 3 | ||
Bm5 | 5 | ||
Bm7 | 4 | ||
Bm8 | 4 | Choice | |
C16 | 2 | Choice |
Quarterly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bq4 | 4 | ||
Bq9 | 4 | Choice | |
C29 | 3 | Choice | |
C42 | 8 | Choice | |
C44 | 4 | Choice | |
D24 | 4 | ||
F39 | 2 | ||
F55 | 3 | ||
F67 | 4 | ||
F70 | 8 | Choice | |
F72 | 6 | Choice |
Yearly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
By1 | 10 | Choice | |
By2 | 8 | Choice | |
By3 | 6 | Choice | |
By5 | 10 | Choice | |
By6 | 5 | Choice | |
By11 | 8 | Choice | |
C49 | 4 | Choice | |
C50 | 6 | Choice | |
C65 | 4 | Choice | |
C66 | 6 | Choice | |
D34 | 7 | Choice | |
D35 | 5 | Choice | |
D36 | 4 | Choice | |
D38 | 6 | Choice | |
D40 | 6 | Choice | |
F92 | 10 | ||
F94 | 10 | Choice | |
F98 | 5 | Choice | |
F99 | 5 | Choice | |
F100 | 10 | Choice | |
F113 | 8 | Choice | |
G6 | 2 | Choice | |
G7 | 3 | Choice | |
G8 | 3 | Choice | |
G9 | 4 | Choice |
Improvement Materials
As every Expedition rewarding screws are monthly ones, the timer is irrelevant here.
- See the Reference Tables for more details.
Expedition | Yield | Notes | |
---|---|---|---|
Left | Right | ||
A6 | 0 | 1 | Monthly Expeditions |
B4 | 0 | 1 | |
B5 | 0 | 1 | |
B6 | 0 | 1 | |
43 | 0 | 1 | |
46 | 0 | 1 | |
D3 | 0 | 1 | |
E1 | 0 | 1 | |
E2 | 0 | 1 |
Daily | |||
---|---|---|---|
Quest | Type | Yield | Notes |
F18 | 1 |
Weekly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bw5 | 1 | ||
Bw7 | 3 | ||
Bw7 | 2 | ||
Bw9 | 3 | ||
Bw10 | 3 | ||
C4 | 1 | ||
D11 | 1 | ||
F34 | 1 |
Monthly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bm3 | 3 | ||
Bm4 | 4 | ||
Bm5 | 3 | ||
Bm6 | 2 | ||
Bm7 | 2 | ||
Bm8 | 2 | Choice |
Quarterly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
Bq1 | 5 | ||
Bq2 | 4 | ||
Bq4 | 4 | ||
Bq7 | 4 | Choice | |
Bq10 | 4 | Choice | |
Bq11 | 2 | Choice | |
C38 | 3 | Choice | |
C42 | 3 | Choice | |
F35 | 3 | ||
F67 | 4 | Choice |
Yearly | |||
---|---|---|---|
Quest | Type | Yield | Notes |
By1 | 4 | Choice | |
By4 | 4 | Choice | |
By5 | 8 | Choice | |
By7 | 3 | Choice | |
By12 | 4 | Choice | |
C53 | 3 | Choice | |
C62 | 3 | Choice | |
C65 | 3 | Choice | |
C66 | 4 | Choice | |
D32 | 3 | Choice | |
D34 | 3 | Choice | |
D35 | 4 | Choice | |
D38 | 3 | Choice | |
D40 | 4 | Choice | |
F92 | 5 | Choice | |
F94 | 5 | Choice | |
F95 | 4 | Choice | |
F98 | 2 | Choice | |
F99 | 2 | Choice | |
F100 | 8 | Choice | |
F102 | 3 | Choice | |
F113 | 3 | Choice | |
G7 | 2 | Choice | |
G9 | 2 | Choice |
Other Consumables
Special resources are not detailed on this page, as they are difficultly "farmable", please refer to each individual page for more details:
- Irako,
- Mamiya,
- Furniture Boxes,
- Present Boxes,
- Reinforcement Expansions,
- Skilled Crew Members,
- Medals,
- Remodel Blueprints,
- Action Reports,
- Prototype Flight Deck Catapults,
- New Model Gun Mount Improvement Materials,
- New Model Aerial Armament Materials,
- New Model Rocket Development Materials,
- New Model Armament Materials.
See Also
|