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User:Jigaraphale/Sandbox/9
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- Carriers-Bassed
The base type of plane in the game:
- Fighters: provide air-power and shoot down opposing aircraft.
- Night Fighters: night battle capable fighters.
- Dive Bombers & Fighter-Bombers: have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers.
- Torpedo Bombers ("attackers"): have strong "preliminary attack".
- Night Torpedo Bomber: night battle capable torpedo bombers.
- Jets
("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault".
Planes only usable on Land-Based (because of their size and/or use):
- Bombers, act like dive bombers/torpedo bombers:
- Attackers:
- Attackers
- bomber Army Attackers
- Assault Aircraft
(Army attackers). - Patrol Aircraft
.
- Heavy Bombers
.
- Attackers:
- Interceptors/Fighters, act like fighters, with some being more suited for interception, and others as fighter-escort:
- Navy fighters.
- Rocket Interceptors are very strong interceptors, providing an interception synergy boost to LBAS.
- Army fighters.
- Navy fighters.
Planes only compatible with ships having the appropriate catapult:
- Seaplanes:
- Bomber Seaplane Bombers: act like dive bombers and can also provide Artillery Spotting.
- Seaplane Fighters: act like fighters.
Main armement
- Naval Guns
- Main Guns. Primarily used for surface combat:
- Small Caliber Main Guns: are mostly used on smaller ships like Destroyers.
- Medium Caliber Main Guns: are mostly used on medium ships like Cruisers.
- Large Caliber Main Guns: are used on Battleships.
- Sp Very Large Caliber Main Guns
, are only equipable on some of the largest Battleships.
- Sp Very Large Caliber Main Guns
- Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics.
- High-Angle Guns (dual-purpose): anti-aircraft focused guns.
- Small Small Caliber Main High-Angle Guns: act like small main guns with AA boost.
- Medium Medium Main High-Angle Guns: act like Medium main guns with AA boost.
- Sec Secondary High-Angle Guns: act like secondary guns with AA boost.
- Sp_Sec Large Secondary (High-Angle) Guns: are only equipable on larger ships.
- AA Machine Guns // AA Rocket Launchers
, specifically attack aircraft and trigger a tracer-fire effect.
- Torpedoes
- Torpedoes: are used to enable powerful special attacks and cut-ins.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins.
- Stern Stern Submarine Torpedoes
: can be equipped in a Reinforcement Expansion slot.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Minisub Midget Submarines
: they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in.
- Depth Charges: bombs set to detonate at a specific depth, crippling submarines:
- DCP Depth Charge Projectors: greatly effective for ASW Synergy.
- DCR Depth Charge (Racks): greatly effective for ASW Synergy.
- Other ASW Mortars
: are weaker than other Depth Charges, but they also attack Installations.
- Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes:
- Small Small Sonars: used on smaller ships, greatly effective for ASW Synergy.
- Large Large Sonars: only used on heavier ships.
Other
- Radars provide increased accuracy and LoS:
- Small Small Radars: for smaller ships.
- Large Large Radars: for larger ships.
- Sp Very Large Radars
: for battleships.
- Sp Very Large Radars
- Air Air Radars: are AA-focused, and are required for most AACI
- Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
- Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
- Searchlights
: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused,- Small Small Searchlights: for smaller ships
- Large Large Searchlights: for largerships
- Skilled Lookouts
: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.
- Drums: are needed for some Expeditions and routing, and are used in Transport Operations.
- AA Fire Directors
: give an AA boost and are used in some AACI. - Shells
- AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations". - AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
- AA Shells
- Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
- Extra Armors: increase armor:
- Medium Medium Extra Armors: are for medium ships.
- Large Large Extra Armors: are for larger ships.
- Engine Improvements // Speed modifiers
: increase evasion, and when combined, also provide a boost to ship's speed. - Ship Repair Facility: enable special Repairs in relevant situations.
- Aviation Personnel: aviation-related special equipment, with:
- Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:- FCFFleet Command Facility (FCF) for Combined Fleets.
- SFFCFStriking Force Fleet Command Facility (SFFCF) for Striking Force Fleets.
- ETSCFElite Torpedo Squadron Command Facility (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
Aircraft
Aircraft | ||||||||||||||||||||||||||||||
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Equipment Types | Mechanics | |||||||||||||||||||||||||||||
For a better understanding of plane-related mechanics, see Aerial Combat | ||||||||||||||||||||||||||||||
Carriers-Bassed | Those planes are mainly equipable on Carriers (CV/CVB/CVL). | |||||||||||||||||||||||||||||
Fighters | Fighters | ??? | ||||||||||||||||||||||||||||
Night Fighters | ??? | |||||||||||||||||||||||||||||
Dive Bombers | Dive Bombers | ??? | ||||||||||||||||||||||||||||
Fighter-Bombers | ??? | |||||||||||||||||||||||||||||
Torpedo Bombers | Torpedo Bombers | ??? | ||||||||||||||||||||||||||||
Night Torpedo Bombers | ??? | |||||||||||||||||||||||||||||
Jet-powered Fighter-Bombers | ??? | |||||||||||||||||||||||||||||
Reconnaissance Aircraft | Reconnaissance Aircraft | ??? | ||||||||||||||||||||||||||||
Sp Large Reconnaissance Aircraft | ??? | |||||||||||||||||||||||||||||
Land-Based | For a better understanding of land-base mechanics, see Land-Based Air Squadron. | |||||||||||||||||||||||||||||
Bombers | Attackers | Attackers | The main type of attacking planes for land-bases | |||||||||||||||||||||||||||
bomber Army Attackers | ||||||||||||||||||||||||||||||
Assault Aircraft (Army Attackers) | ||||||||||||||||||||||||||||||
Patrol Aircraft | Behave like other LB Attackers, with an ASW focused role. | |||||||||||||||||||||||||||||
Large Aircraft | Heavy Bombers | Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half. | ||||||||||||||||||||||||||||
Interceptors/Fighters | Army Fighters | ??? | ||||||||||||||||||||||||||||
Navy Fighters | Navy Fighters | |||||||||||||||||||||||||||||
Rocket Interceptors | ??? | |||||||||||||||||||||||||||||
LB Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
| |||||||||||||||||||||||||||||
Seaplanes | Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | |||||||||||||||||||||||||||||
"Multi-Role" Seaplanes | Recon Reconnaissance Seaplanes | Recon Reconnaissance Seaplanes | Reconnaissance AircraftSpLBRecon are planes that:
| |||||||||||||||||||||||||||
Night Reconnaissance Seaplanes | In addition to all Seaplane Recon mechanics:
Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".
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Bomber Seaplane Bombers | ??? | |||||||||||||||||||||||||||||
Seaplane Fighters | ??? | |||||||||||||||||||||||||||||
Large Flying Boats | Large Flying Boats notably:
Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched. | |||||||||||||||||||||||||||||
Misc | ||||||||||||||||||||||||||||||
Rotorcraft | Autogyros | Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
As they do not have any Dive Bombing stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:
Their LBAS Combat Radius cannot be extended. | ||||||||||||||||||||||||||||
Helicopters | ||||||||||||||||||||||||||||||
Liaison Aircraft | Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks. Command Liaison Aircraft
Hayabusa ASW Hayabusa
| |||||||||||||||||||||||||||||
Special categories | ||||||||||||||||||||||||||||||
SpLBRecon Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
| |||||||||||||||||||||||||||||
Planes with Anti-Air Resistance | ??? | |||||||||||||||||||||||||||||
ASW Aircraft | ??? | |||||||||||||||||||||||||||||
Anti-Installation Dive Bombers | ??? | |||||||||||||||||||||||||||||
Night Planes | = Night Torpedo Bombers | ??? | ||||||||||||||||||||||||||||
= Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) | ||||||||||||||||||||||||||||||
= Night Fighters |
Main Armement
Other Equipment
Other Equipment | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment Types | Mechanics | |||||||||||||
Radars | Small Small Radars | |||||||||||||
Large Large Radars | Large Large Radars | |||||||||||||
Sp Very Large Radars | ||||||||||||||
Air Air Radars | ||||||||||||||
Surface Surface Radars | ||||||||||||||
Submarine Equipment | ||||||||||||||
Searchlights |
Small Small Searchlight | Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
| ||||||||||||
Large Large Searchlight | ||||||||||||||
Star Shell | Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
| |||||||||||||
Skilled Lookouts |
Surface Ship Personnel are equippable in RE. They:
| |||||||||||||
Landing Craft | TP Transport DLC |
Landing Craft can serve in several roles:
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations. Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions. | ||||||||||||
Tank Landing Tanks | ||||||||||||||
Armed Armed Boats | ||||||||||||||
Tanks | Amphibious Vehicles behave similarly to Landing Craft. They:
| |||||||||||||
Drums | Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
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AA Fire Directors | ||||||||||||||
Shells | Anti-Aircraft Shells | |||||||||||||
Armor-Piercing Shells | ||||||||||||||
Anti-Ground Artilleries | ||||||||||||||
Extra Armors | Medium Medium Extra Armors | |||||||||||||
Large Large Extra Armors | ||||||||||||||
Engine Improvements | ||||||||||||||
Ship Repair Facility | ||||||||||||||
Aviation Personnel | SCAMP SCAMP | |||||||||||||
NOAP NOAP | ||||||||||||||
AGDP AGDP | ||||||||||||||
SDP SDP | ||||||||||||||
Command Facilities | ||||||||||||||
Saiun (Disassembled for Transport) | A removed legacy equipment. | |||||||||||||
Consumables | Underway Replenishment | Fleet Oilers (AO) can notably refuel ships mid-sortie using Underway Replenishment.
| ||||||||||||
Emergency Repair Personnel |
"Emergency Repair Personnel
Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
Equipping at least one Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.
The restored ships will be as followed:
| |||||||||||||
Combat Rations |
"Rations" are consumable items:
When an equipped ship's morale drops below a certain level during a Sortie, a ration is consumed, greatly restoring the morale of the ship,
They slightly increase TP gauge drain during Transport Operations. When a Ration is equipped on a girl upon entering a Boss Node, a prompt will appear giving a choice to use the Ration or not. Rations consumed by a girl give a Post-cap bonus against all Installation. | |||||||||||||
Special categories | ||||||||||||||
Anti-Ground Equipment | See Anti-Installation for a better understanding. |
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
Custom icons made up for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes: