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*Using more than 4 will not increase this rate.
 
*Using more than 4 will not increase this rate.
  
Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.  
+
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.  
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm node.
+
*It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below).
 +
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
  
 
;Recommended Fleets
 
;Recommended Fleets
Line 468: Line 469:
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse
+
**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
  
 
;Equipment Setups
 
;Equipment Setups
Line 476: Line 477:
 
!Notes
 
!Notes
 
|-
 
|-
! rowspan=2|3CA(V)/CL/DD
+
! rowspan=2|CA(V)/CL/DD
 
| {{WildCard}}{{WildCard}}{{Radar}}
 
| {{WildCard}}{{WildCard}}{{Radar}}
| The {{WildCard}} should be whatever brings the most combat/AA power to the shi, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
+
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 
|-
 
|-
| 2{{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
+
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 
|-
 
|-
 
! CV
 
! CV
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
+
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 +
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 +
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
|-
! rowspan=2|SS(V)
+
! SS(V)
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.

Revision as of 19:42, 13 June 2023

Help:Resource Farming

This article aims to provide advice on the better ways to farm the main resources (FuelAmmunitionSteelBauxite) and consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

As some general rules
  • Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
  • Quests are often the better way to farm consumables, especially screws Improvement material,
  • Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
Notes
  • Special resources are not detailed here, as they are difficultly "farmable", please refer to each individual page for more details.
  • Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
    • One-time quests can also be a major source of resources. Please refer to Quests for more details.
  • Expected for screws, monthly expeditions are also omitted here, as even so they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
  • Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
    • Please refer to the current event's page for more details on such addition.

General Tips

Sortie Tips

Resources in sorties are gained from Resource Nodes and Scraping dropped ships.

  • Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
  • For resource nodes, using appropriate gear (Landing Craft/Amphibious Vehicle/Drum Canister) is essential to maximize gains:
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Medium)Furniture Box (Large)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0 0.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  • A battle has to be completed (win or loss) after the resource node in order to claim the resources.
    • Exceptions are resource nodes that are dead-end nodes.

Expedition Tips

Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.

  • Regarding resources:
    • Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
    • Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
  • Regarding consumables:
    • Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
    • Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
    • Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
  • For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
    • This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
    • See Success Conditions for more details.

Quest Tips

Quests are mostly used to farm consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

  • While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.

Landing Craft Carriers

Here is a list of the Landing Equipment Landing Craft/Amphibious Vehicle capable ships, used in sorties and expeditions.

  • Note that Kinu Kai Ni have special behaviours in those cases.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft Landing Craft Both Landing Craft & Amphibious Vehicle Amphibious Vehicle Amphibious Vehicle
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Mikazuki Kai.png Ship Banner Miyuki Kai Ni.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Ariake Kai.png Ship Banner Yuugure Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Murasame Kai Ni.png Ship Banner Harusame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Amatsukaze Kai Ni.png Ship Banner Tanikaze D Kai.png Ship Banner Makigumo Kai Ni.png Ship Banner Hayashimo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Ume Kai.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png Ship Banner Kiyoshimo Kai Ni D.pngKai Ni D Ship Banner Shiratsuyu Kai Ni.png Ship Banner Shigure Kai San.png Ship Banner Yamakaze Kai Ni.pngKai Ni Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Urakaze D Kai.png Ship Banner Kazagumo Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
(F)BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Mutsu Kai Ni.png Ship Banner Haruna Kai Ni C.pngKai Ni C Ship Banner Kirishima Kai Ni C.png
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png Ship Banner Houshou Kai Ni Sen.pngKai Ni Sen
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png Ship Banner Nisshin Kai.png Ship Banner Mikuma Kai Ni Toku.pngKai Ni Toku
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Kumano Maru.png Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png Ship Banner Kumano Maru Kai.png Ship Banner No.101 Transport Ship.png
SS(V) All
RE

Equipment Card Soukoutei (Armored Boat Class).png Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class): Shinshuu MaruShinshuu Maru
Shinshuu Maru Kai

Equipment Card Special Type 4 Amphibious Tank.pngEquipment Card Special Type 4 Amphibious Tank Kai.png Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
: I-36I-36
I-36 Kai
 · I-41I-41
I-41 Kai
 · I-47 KaiI-47 Kai · I-58 KaiI-58 Kai

[edit]

Fuel Fuel

1-3

Node D is a "normal resource node" rewarding 10~20 Fuel

  • Has many Landing Craft Landing Craft and Amphibious Vehicle Amphibious TanksSpecial Type 2 Amphibious Tank should be equipped to maximize fuel gain.
    • Drum Canister DrumsDrum Canister (Transport Use) work as an inferior substitute.
    • Only using those equipment in the fleet is a viable solution.
  • When lacking enough Amphibious Tanks for SS(V), Luigi Torelli is recommended as a substitute that can carry Drums.
  • When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
  • Once the first battle is complete, "retreat" and "resupply" before going back out.

If done correctly, this can result in an outstanding fuel gain that can surpass expedition gains.

  • Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize the fuel consumption/farming.
  • It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are critically damaged, and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
Recommended Fleets
  • Kamoi/Souya, 4-5DD, 0-1SS(V)
  • 1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
  • Route = A D B E
Equipment Setups
Ship Type Equipment Notes
DD/AO/AV Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes when lacking enough
SS Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Tanks

1-3 Souya Immortal Farming[1]

Thanks to her incredible Luck (77+) and Armor (62) stats, Souya (AGB) (not AGS nor AGL) can exploit damage mechanics to farm on fuel on 1-3.

  • Souya needs to:

When setup like that, Souya can be sortie alone on 1-3,

  • She will follow the route A D B E
  • One the battle of Node E, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
  • Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
  • It is possible to farm about 900+ fuel/h "risk free" using this method.
Note
  • The method only works on 1-3 Node E, other battles being able to damage Souya.

7-4

7-4 is a great "risck free" place to farm both fuel and bauxite.

  • See the relevant page for more details.

4-3

This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. You should take the AV over Hayasui because of the latter's cost.

Resource Gain
  • 30-90 (5 Fuel increments}}
    • +2 per Drum Canister
    • +3 per Landing Craft
Recommended Fleets
  • 1AV/AO 1CL 2DD 2CLT
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Because of the limited space for bonus equipment, you do not have the luxury of bringing drums.
CL TorpedoesTorpedoesTorpedoes This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats.
Medium Caliber Main GunMedium Caliber Main GunSeaplane In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup.
CLT TorpedoesSONARDepth Charges The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute.
AO/AV Torpedo BomberTorpedo BomberTorpedo Bomber This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map.
TorpedoesSeaplaneSeaplane The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top.

Short
Expedition Timer Hourly
Yield
Side
Resource
05 01:30 133 AmmunitionSteelBauxite
21 02:20 137 AmmunitionFurniture Box (Small)
38 02:55 144 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
05 01:30 200 AmmunitionSteelBauxite
16 15:00 500 AmmunitionSteelBauxiteInstant construction MaterialDevelopment material
19 06:00 400 AmmunitionSteelBauxiteFurniture Box (Small)Development material
21 02:20 320 AmmunitionFurniture Box (Small)
24 08:20 500 BauxiteDevelopment materialInstant repair
38 02:55 420 SteelFurniture Box (Small)
40 06:50 300 AmmunitionBauxiteFurniture Box (Small)Instant repair

Ammunition Ammunitions

3-2

The main method to farm this map is to send one sacrificial DD equipped with a Repair Team and some drums. Simply continue after the battle at node A to reach node B. The repair team will not be consumed. After the sortie, simply move the equipment to a new DD and sortie again. Because you are using a fresh DD each time, this map can be run consecutively. Do note that this method will tank your sortie win ratio. You will need to watch that ratio to ensure you maintain the 75% win rate needed for event participation.

The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry Type 2 Ka-Mi Tanks. This equipment is difficult to obtain and carries a steep Improvement material cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run.

Resource Gain
  • 50-150 (5 Ammunition increments}}
    • +2 per Drum Canister
    • +3 per Landing Craft
Recommended Fleets
  • 1DD
  • 3-6SSV
Equipment Setups
Ship Type Equipment Notes
DD Emergency Repair PersonnelDrum CanisterDrum Canister The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources.
SSV Landing CraftLanding Craft Just stack Ka-Mi tanks to maximize resource gains. For 3-slot submarines like I-13 and I-14, just give them an additional tank.

Short
Expedition Timer Hourly
Yield
Side
Resource
03 00:20 200 SteelInstant repair
05 01:30 133 FuelSteelBauxite
37 02:45 138 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
13 04:00 300 FuelInstant repairFurniture Box (Small)
16 15:00 500 FuelSteelBauxiteInstant construction MaterialDevelopment material
37 02:45 380 SteelFurniture Box (Small)
40 06:50 300 FuelBauxiteFurniture Box (Small)Instant repair

Steel Steel

1-4

There really isn't a good place to farm steel but this is the only map where it is possible to do it at a low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain Ammunition or Bauxite instead. What you want to do is maximize the power of your opening strike to minimize the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to sub-tank the map. You will want to retreat in the battle after the resource node.

Resource Gain
  • 10-20 (5 SteelAmmunitionBauxite increments)
    • +2 per Drum Canister
    • +3 per Landing Craft
Recommended Fleets
  • 2CVL 3DD 1SSV
  • 1AV 1CVL 3DD 1SSV
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Ideally you should be using landing craft capable destroyers to supplement the meager resource returns.
Drum CanisterDrum CanisterDrum Canister This setup is when you are not using Landing Craft-capable destroyers.
CVL Torpedo BomberTorpedo BomberDive BomberFighter This setup maximizes the CVL's airstrike capability and takes AS+ against the enemy CVLs. If using 2CVL, the other one can swap a fighter for a Type 2 Recon Aircraft to maximize airstrike damage.
SSV Landing CraftLanding Craft Just stack Ka-Mi tanks to maximize your resource gains if you can manage it. For 3-slot submarines like I-13 and I-14, just give them an additional tank.
TorpedoesTorpedoes If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the 61cm Triple (Oxygen) Torpedo Mount to maximize her armor.
AV TorpedoesSeaplaneSeaplane The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike.

Short
Expedition Timer Hourly
Yield
Side
Resource
03 00:20 120 FuelAmmunition
20 02:00 75 Development materialFurniture Box (Small)
37 02:45 98 AmmunitionFurniture Box (Small)
38 02:55 69 FuelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
15 12:00 300 BauxiteFurniture Box (Large)Development material
18 05:00 300 BauxiteInstant repair
37 02:45 270 AmmunitionFurniture Box (Small)
38 02:55 200 FuelFurniture Box (Small)

Scraping unwanted drops is an excellent source of Steel.

  • Larger ships will provide more steel when scrapped.
  • Remember that any equiped gear will also be scraped in the process, adding some resources, unless the "unequip" switch is toggled.

Bauxite Bauxite

2-2

This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies.

Resource Gain
  • 10-20 (5 Bauxite increments)
    • +1.5 per Drum Canister
    • +2 per Landing Craft
Recommended Fleets
  • 3CVL 3DD
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Ideally you should be using landing craft capable destroyers to supplement the meager resource returns.
Drum CanisterDrum CanisterDrum Canister This setup is when you are not using Landing Craft-capable destroyers.
CVL Torpedo BomberTorpedo BomberTorpedo BomberDive Bomber This setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium-range CVLs or long-range bombers to ensure the DDs don't interfere.

7-4

7-4 is a great "risck free" place to farm both fuel and bauxite.

  • See the relevant page for more details.

4-3

This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat-focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.

Resource Gain
  • 50-100 (5 Bauxite increments}}
    • +1.5 per Drum Canister
    • +2 per Landing Craft
Recommended Fleets
  • 1AV/AO 1CL 2DD 2CLT
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Because of the limited space for bonus equipment, you do not have the luxury of bringing drums.
CL TorpedoesTorpedoesTorpedoes This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats.
Medium Caliber Main GunMedium Caliber Main GunSeaplane In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup.
CLT TorpedoesSONARDepth Charges The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute.
AO/AV Torpedo BomberTorpedo BomberTorpedo Bomber This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map.
TorpedoesSeaplaneSeaplane The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top.

Short
Expedition Timer Hourly
Yield
Side
Resource
06 00:40 120 Furniture Box (Small)
B1 00:35 51 FuelFurniture Box (Small)Instant repair
45 3:20 66 FuelFurniture Box (Medium)
Long
Expedition Timer Total
Yield
Side
Resource
11 05:00 250 Furniture Box (Small)Instant repair
15 12:00 400 SteelFurniture Box (Large)Development material
35 07:00 280 SteelFurniture Box (Small)Development material

Instant repair Instant Repair Materials

2-4

Node A is a "special resource node" rewarding 1 Instant repair.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Development material DevMats too, as they are rewarded on the off-route path (see below).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • Route = B C F A
    • 50% chance to route to A, 50% to G
    • No CVL allowed and 1DD max, else, the routing to A becomes even worse.
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.

Expedition Timer Yield Side
Resource
Left Right
Short
02 00:55 1 0 AmmunitionSteel
04 00:50 1 0 AmmunitionFurniture Box (Small)
A2 00:55 0 1 FuelAmmunitionBauxiteDevelopment material
41 01:00 0 1 FuelBauxiteDevelopment material
Long
None

Daily Quest Daily
Quest Type Yield Notes
Bd2 Sortie Quest 1
Bd4 2
Bd5 1
Bd7 1
Bd8 1
E3 Supply Quest 2
F6 Factory Quest 1
F9 1
F66 1
G2 Modernization Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw4 Sortie Quest 3
Bw5 2
Bw8 1
F68 Factory Quest 1
F69 5
Monthly QuestMonthly
Quest Type Yield Notes
Bm4 Sortie Quest 3
Bm8 4 Choice
C8 PVP Quest 2
C16 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq3 Sortie Quest 4
Bq13 10 Choice
C44 PVP Quest 4 Choice
Seasonal
Quest Type Yield Notes
2204 B1 Sortie Quest 6 Choice
"Large Scale Winter Exercise" PVP Quest 5 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 8 Choice
By2 6 Choice
By3 5 Choice
By4 5 Choice
By12 9 Choice
C49 PVP Quest 5 Choice
C50 4 Choice
C53 3 Choice
C55 4 Choice
D32 Expedition Quest 5 Choice
D33 4 Choice
D36 6 Choice
D40 5 Choice
G6 Modernization Quest 1 Choice
G7 2 Choice
G8 2 Choice

Instant construction Material Instant Construction Materials

2-1

The fleet used is similar to the leveling fleet with an AV taking the place of the BB/CA. The AV guarantees routing to node E and you can either retreat after node D or continue on to node H to finish daily/weekly quests.

Recommended Fleets
  • 2CV/L 1AV 1CL/T 2DD
Equipment Setups
Ship Type Equipment Notes
DD High-Angle GunHigh-Angle GunWildcard Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar or anti-air gun.
CLT Medium Caliber Main GunMedium Caliber Main GunTorpedoes CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
CV/L Torpedo BomberTorpedo BomberDive BomberFighter You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a Saiun if you can manage it.
AV TorpedoesTorpedoesTorpedoes You should be using an AV capable of opening torpedo strikes. One midget sub and two torpedoes will provide sufficient power for the opening torpedo strike to take out some of the tougher enemies on this map.

Expedition Timer Yield Side
Resource
Left Right
Short
07 01:00 1 0 SteelBauxite
10 01:30 1 0 AmmunitionBauxiteInstant repair
Long
16 15:00 2 0 FuelAmmunitionSteelBauxiteDevelopment material

Daily Quest Daily
Quest Type Yield Notes
Bd7 Sortie Quest 1
C2 PVP Quest 1
E4 Supply Quest 1
F5 Factory Quest 1
F8 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
G3 Modernization Quest 1

Development material Development Materials

2-4

Node G is a "normal resource node" rewarding 1 Development material.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Instant repair Buckets too, as they are rewarded on the off-route path (see above).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • 3CV/L, 1AO, 2SS(V)
  • Route = B C G H I
    • 50% chance to route to A, 50% to G
    • When farming for buckets too, no CVL allowed and 1DD max, else, the routing to A becomes even worse.
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard Those are only useful when trying to farm for buckets as well.
  • The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV/L Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.
  • Amphibious Vehicle are only useful when trying to farm for buckets as well.
AO Wildcard Wildcard RADAR Because of their nature, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

6-3

Nodes G H are "Air Reconnaissance", a unique kind of node, rewarding Ammunition, Bauxite, and Development material.

While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least B ranked. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.

Recommended Fleets
  • 1CL, 4DD, 1AV
  • Route = A C E G H J
Equipment Setups
Ship Type Equipment Notes
DD Small Caliber Main GunSmall Caliber Main GunWildcard Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a Radar.
  • This setup can alternatively be swapped with other Night Cut-In setup if available.
SONARWildcard Wildcard It is advisable to have 1-2 DD on OASW duty, preventing some retreats.
CL TorpedoesTorpedoesMidget SubmarineMinisub/Seaplane/SONAR The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional geras if possible (especially true for 4 slots CL).
AV Seaplane BomberBomber/Large Flying Boat/Midget SubmarineMinisub Akitsushima and Nisshin are the only Large Flying Boat LFB capable AV, and so should preferably carry as many planes as possible to maximize gains.
  • Other AV are still viable, with the ability to carry either more Seaplane BomberBomber or one Midget SubmarineMinisub.
  • Reconnaissance SeaplaneRecon can be used but are a waste of potential.

Expedition Timer Yield Side
Resource
Left Right
Short
A2 00:55 1 0 Instant repair
20 02:00 1 0 Steel
41 01:00 1 0 FuelInstant repair
Long
35 07:00 0 1 SteelBauxite

Daily Quest Daily
Quest Type Yield Notes
Bd1 Sortie Quest 1
Bd2 1
Bd3 1
Bd5 1
Bd6 2
C4 PVP Quest 1
D2 Expedition Quest 1
E4 Supply Quest 1
F5 Factory Quest 1
F6 1
F7 2
F8 2
F65 1
F66 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
Bw2 2
Bw3 3
Bw6 2
Bw7 3
Bw8 1
Bw9 2
C4 PVP Quest 2
D4 Expedition Quest 3
D11 2
F34 Factory Quest 2
F68 7
G3 Modernization Quest 2
Monthly QuestMonthly
Quest Type Yield Notes
Bm1 Sortie Quest 5
Bm4 3
Bm5 5
Bm7 4
Bm8 4 Choice
C16 PVP Quest 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq4 Sortie Quest 4
Bq9 4 Choice
C29 PVP Quest 3 Choice
C42 8 Choice
C44 4 Choice
D24 Expedition Quest 4
F39 Factory Quest 2
F55 3
F67 4
F70 8 Choice
F72 6 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 10 Choice
By2 8 Choice
By3 6 Choice
By5 10 Choice
By6 5 Choice
By11 8 Choice
C49 PVP Quest 4 Choice
C50 6 Choice
C65 4 Choice
C66 6 Choice
D34 Expedition Quest 7 Choice
D35 5 Choice
D36 4 Choice
D38 6 Choice
D40 6 Choice
F92 Factory Quest 10
F94 10 Choice
F98 5 Choice
F99 5 Choice
F100 10 Choice
F113 8 Choice
G6 Modernization Quest 2 Choice
G7 3 Choice
G8 3 Choice
G9 4 Choice

Improvement material Improvement Materials

As every Expedition rewarding screws are monthly ones, the timer is irrelevant here.

Expedition Yield Notes
Left Right
A6 0 1 Monthly Expeditions
B4 0 1
B5 0 1
B6 0 1
43 0 1
46 0 1
D3 0 1
E1 0 1
E2 0 1

Daily Quest Daily
Quest Type Yield Notes
F18 Factory Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw5 Sortie Quest 1
Bw7 3
Bw7 2
Bw9 3
Bw10 3
C4 PVP Quest 1
D11 Expedition Quest 1
F34 Factory Quest 1
Monthly QuestMonthly
Quest Type Yield Notes
Bm3 Sortie Quest 3
Bm4 4
Bm5 3
Bm6 2
Bm7 2
Bm8 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq1 Sortie Quest 5
Bq2 4
Bq4 4
Bq7 4 Choice
Bq10 4 Choice
Bq11 2 Choice
C38 PVP Quest 3 Choice
C42 3 Choice
F35 Factory Quest 3
F67 4 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 4 Choice
By4 4 Choice
By5 8 Choice
By7 3 Choice
By12 4 Choice
C53 PVP Quest 3 Choice
C62 3 Choice
C65 3 Choice
C66 4 Choice
D32 Expedition Quest 3 Choice
D34 3 Choice
D35 4 Choice
D38 3 Choice
D40 4 Choice
F92 Factory Quest 5 Choice
F94 5 Choice
F95 4 Choice
F98 2 Choice
F99 2 Choice
F100 8 Choice
F102 3 Choice
F113 3 Choice
G7 Modernization Quest 2 Choice
G9 2 Choice

Other Consumables

Special resources are not detailed on this page, as they are difficultly "farmable", please refer to each individual page for more details:

See Also