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Difference between revisions of "Combined Fleet"

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[[File:Combined_Fleet_in_Action.png|thumb|400px|A combined fleet during battle (aerial phase).]]
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[[File:Combined_Fleet_in_Action.png|thumb|350px|A combined fleet during battle (aerial phase).]]
The Combined Fleet system was first introduced in the [[Summer 2014 Event|Summer Event of 2014]] specially for the Battle of Midway. Combined fleets allow up to a total of 12 ships across two fleets to take part in a sortie. The Combined Fleet system was again used in the [[Fall 2014 Event|Autumn Event of 2014]], and the [[Winter 2015 Event|Winter Event of 2015]] but with revised mechanics.
+
Combined Fleets were first introduced during the [[Summer 2014 Event]].
  
== Composition ==
+
During events, "Combined Fleets" may be introduced to sortie, combining two fleets at a time. Combined Fleets are only usable during events on some event maps. A Combined Fleet is formed out of the 1st and 2nd fleets, and so requires both fleets to be unlocked.A combined fleet is formed by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet in the [[Composition]] menu, then selecting a type of fleet to form from the "Combined Fleet pop-up menu".
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
 
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]
 
[[File:Combined Fleet Forming.png|none|thumb|486x486px|Forming a combined fleet in the fleet managing page.]]
 
[[File:Combined Fleet.jpg|thumb|339x339px|View the second fleet, click and drag the "/2" over the "/1"]]
 
{{nihongo|Combined Fleet|連合艦隊|Rengou Kantai|currently only available during certain events}} can be formed by viewing the second fleet, and then dragging the "/2" icon over the "/1" icon (refer to the picture on the right). The first fleet is the main fleet and, in general, comprises the heavy ships, while the second fleet is a lighter "escort" fleet, and comprises the lighter ships.
 
  
In order to disband a combined fleet either click on the "combined" icon or make changes to either fleet so that they no longer meet the requirements.
+
The three different fleets are detailed below, but they are: 
 +
* [[#Combined Fleet Types|Carrier Task Force]] (Kidou Butai "機動部隊") (CTF)
 +
* [[#Combined Fleet Types|Surface Task Force]] (Suijou Butai "水上部隊") (STF)
 +
* [[#Combined Fleet Types|Transport Escort Force]] (Yuusou Goei Butai "輸送護衛部隊") (TCF/TE)
  
There are currently two different types of combined fleets available for use:
+
=General Information=
[[File:Choose_Combined_Fleet_Revision.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]
 
* {{nihongo|The Carrier Task Force|機動部隊|Kidou Butai}}
 
* {{nihongo|The Surface Task Force|水上部隊|Suijou Butai}}
 
Each type of combined fleet has different composition requirements. In some cases, you will be given the option to choose between which combined fleet you want to make. In other cases, you will be told which fleet to create for the sortie. When choosing between the two different types of combined fleets, besides fleet composition requirements, take note that the combat order is different for each type (see [[Combined Fleet#Combat_Phases|Combat Phases]]).
 
  
=== Carrier Task Force (機動部隊) ===
+
#If the flagship of the 1st or 2nd fleet is {{color|orange|'''Moderately Damaged (中破)'''}} or worse, the Combined Fleet cannot be sortied.
Main (fleet 1):
+
#The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|Accuracy]] for more details.
* Minimum of 2 CV/CVL
+
#{{TextGlow|'''Both flagships cannot be sunk.'''|black|text-colour=Lime|glow-size=2px}}
* Maximum of 4 CV/CVL
+
#*The fleet will be retreated if the 1st fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}} unless she has damage control equipped.
* Maximum of 2 BB/BBV
+
#*It is possible to continue the sortie if the 2nd fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}}.
* Maximum of 4 SS (cannot be the Flagship)
+
#Aerial combat works differently.
 +
#*When contesting the air control state:
 +
#**'''Against single fleets''', only the fighter power of the '''main fleet''' is taken into account.
 +
#**'''Against combined fleets''', the fighter power of '''both fleets'' is taken into account.
 +
#**This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering [[Aerial Combat#Contact|contact]].
 +
#*[[Anti-Air Fire|Anti-air shoot down]] is calculated using the sum of both fleets.
 +
#**Ships of both fleets are eligible to perform anti-air cut-ins.
 +
#*Ships in the 2nd fleet are eligible targets for enemy bombers.
 +
#Torpedo attacks, [[Opening Anti-Submarine Warfare]], and night battles, are only performed by the 2nd fleet.
 +
#When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
 +
#*The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
 +
#*The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
 +
#The Combined Fleet will automatically be disbanded if the composition requirements for that fleet type are no longer met. 
 +
#It is possible to bring duplicate ships as long as they are in separate fleets.
  
Escort (fleet 2):
+
==Special Mechanics==
* Exactly 1 CL (CT/CLT does not count)
 
* Minimum of 2 DD
 
* Maximum of 2 CA/CAV
 
* Maximum of 1 AV
 
* Maximum of 2 Fast BB
 
* No Slow BB/BBV/CV
 
* Maximum of 3 of CT/CLT/CVL
 
* Maximum of 3 SS (cannot be the Flagship)
 
  
=== Surface Task Force (水上部隊) ===
+
===Fleet Command Facility===
Main (fleet 1):
+
{{:Fleet Command Facility}}
* Minimum of 2 of a combination of CL/CLT/CA/CAV/BB/BBV
 
* Maximum of 1 CV or 2 CVL (but not both at the same time)
 
* Maximum of 4 BB
 
* Maximum of 4 CA/CAV
 
* Maximum of 4 SS (cannot be the Flagship)
 
  
Escort (fleet 2):
+
===Combined Fleet Night Battle===
* Exactly 1 CL (CT/CLT does not count)
 
* Minimum 2 DD
 
* Maximum of 2 CA/CAV
 
* Maximum of 2 Fast BB
 
* Maximum of 1 AV
 
* Maximum of 1 CVL
 
* Maximum of 3 SS (cannot be the Flagship)
 
* No Slow BB/BBV/CV
 
  
[[File:Transport combined fleet.png|thumb|394x170px|Transport Escort Fleet was introduced in Fall 2015.]]
+
In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if the escort fleet engages the enemy escort or main fleet.
  
=== Transport Escort Fleet (輸送護衛部隊) ===
+
The fleet must obtain '''less than 3 points''' in order to fight the enemy main fleet:
Main (fleet 1):
+
{|class="wikitable" style="text-align:center"
* Minimum 4 DD
+
!Damage Status
* Maximum of 2 of a combination of CL/CT/CAV/BBV/AV/AO/LHS/AS
+
!Points
* No other ships allowed
+
|-
 +
!{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}}/{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
 +
|1
 +
|-
 +
!{{Color|orange|Moderately Damaged (中破)}}
 +
|0.7
 +
|-
 +
!{{Color|red|Heavily Damaged (大破)}}
 +
|0
 +
|-
 +
!{{TextGlow|'''Sunk (撃沈)'''|lightgray|text-colour=blue|glow-size=1px}}
 +
|0
 +
|-
 +
! colspan=2| Modifiers
 +
|-
 +
!If Escort Flagship >0HP
 +
| +1
 +
|}
 +
* This means the escort flagship can count for 2 points if she is above moderate damage.
 +
 
 +
The following are also exceptions to Combined Fleet night battles.
 +
* ASW damage and accuracy is '''not reduced'''.
 +
* Night battle equipment on the main fleet '''does not count'''.
 +
 
 +
=Combined Fleet Types=
 +
 
 +
<tabber>
 +
|-|Carrier Task Force (CTF)=
 +
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
 +
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
 +
{|class="wikitable"
 +
!colspan=3|CTF Composition Requirements
 +
|-
 +
!
 +
!Main Fleet (1st Fleet):
 +
!Escort Fleet (2nd Fleet):
 +
|-
 +
!Minimum<br>requirement
 +
|
 +
*2 CV/CVB/CVL
 +
|
 +
*1 CL
 +
*2 DD
 +
|-
 +
!Maximum<br>limitation
 +
|
 +
*2 FBB/BB/BBV
 +
*4 CV/CVB/CVL
 +
|
 +
*2 FBB/BB/BBV being:
 +
**FBB (including {{ShipLink|Gangut|Oktyabrskaya Revolyutsiya|Gangut/Dva}} slow)
 +
**'''"Fast"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
 +
**'''"Fast+"''' for other BB/BBV (see [[Speed|speed modding]])
 +
*1 CVL
 +
*2 CA/CAV
 +
*1 CL
 +
*1 AV
 +
|-
 +
!Flagship<br>limitation
 +
|
 +
*No SS/SSV
 +
|
 +
*No SS/SSV
 +
|-
 +
!Forbidden
 +
|
 +
*''None
 +
|
 +
*Any BB/BBV being:
 +
**'''"Slow"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
 +
**'''"Fast or Slow"''' for other BB/BBV (see [[Speed|speed modding]])
 +
*Any CV/CVB
 +
|}
  
Escort (fleet 2):
+
;Notes
* Maximum of 2 CL/CT (1 must be the Flagship)
+
* This is the easiest type to obtain air supremacy thanks to the number of carriers allowed.
* Minimum of 3 DD
+
* The powerful airstrike can take out multiple enemies before shelling begins.
* Maximum of a combination of 2 CA/CAV
+
* Because the escort fleet attacks first, it can leave vulnerable ships exposed.
* No other ships allowed
+
** It does mean that the escort has a chance to take out the weaker ships so that the main fleet can focus on the tougher targets.
  
== Combat Mechanics ==
+
|-|Surface Task Force (STF)=
Because there are two fleets involved, combat flow for a combined fleet is quite different from a normal fleet battle.
+
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
 +
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
  
=== Fleet Formations ===
+
{|class="wikitable"
For different combined fleet types, the colors may be different, but the formations' effects are the same in combat.
+
!colspan=3|STF Composition Requirements
{| class="wikitable"
 
 
|-
 
|-
! rowspan="2" scope="col" style="text-align:center; width:230px;" |Formation
+
!
! rowspan="2" scope="col" style="text-align:center; width:100px;" |Formation Icon
+
!Main Fleet (1st Fleet):
! colspan="3" scope="col" style="text-align:center; width:150px;" |Damage Modifier
+
!Escort Fleet (2nd Fleet):
! colspan="3" scope="col" style="text-align:center; width:100px;" |Day Hit%
 
! rowspan="2" scope="col" style="text-align:center; width:40px;" |Anti-Air Modifier
 
! rowspan="2" scope="col" style="text-align:center; width:300px;" |[[Combat#Base_Attack_Power|Base Attack Values]]<br>(Changes to normal formula shown in bold)
 
! rowspan="2" scope="col" style="text-align:center; width:200px;" |Notes & Advised Use
 
 
|-
 
|-
! scope="col" style="text-align:center;" |Shelling
+
!Minimum<br>requirement
! scope="col" style="text-align:center;" |Torpedo
+
|
! scope="col" style="text-align:center;" |ASW
+
*2 FBB/BB/BBV/CA/CAV/CL/CLT
! scope="col" style="text-align:center;" |Shelling
+
|
! scope="col" style="text-align:center;" |Torpedo
+
*1 CL
! scope="col" style="text-align:center;" |ASW
+
*2 DD
 
|-
 
|-
| 第一警戒航行序列(対潜警戒)
+
!Maximum<br>limitation
Cruising Formation 1 (anti-sub)
+
|
| <center>[[File:Formation 1.png|none|thumb|100x100px]]</center>
+
*4 FBB/BB/BBV
| style="text-align:center;" |80%
+
*4 CA/CAV
| style="text-align:center;" |--- (Main)<br>70% (Escort)
+
*Either:
| style="text-align:center;" |130%
+
**1 CV/CVB
| style="text-align:center;" |?
+
**2 CVL
| style="text-align:center;" |--- (Main)<br>? (Escort)
+
|
| style="text-align:center;" |?
+
*2 FBB/BB/BBV being:
| style="text-align:center;" |?
+
**FBB (including {{ShipLink|Gangut|Oktyabrskaya Revolyutsiya|Gangut/Dva}} slow)
| rowspan="4" |
+
**'''"Fast"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
'''For all Combined Fleets''':
+
**'''"Fast+"''' for other BB/BBV (see [[Speed|speed modding]]).
*Carriers in fleet going first: {[ {{Firepower}} + {{Torpedo}} + Effective Bonus (Shelling) + ({{Dive}} × 1.3) '''+ 10'''] × 1.5} + 55
+
*1 CVL
*Non-Carriers in fleet going first: {{Firepower}} + Effective Bonus (Shelling) + '''15'''
+
*2 CA/CAV
*Torpedo Salvo in Escort Fleet: {{Torpedo}} + Effective Bonus (Torpedo) + '''0'''
+
*1 CL
 +
*1 AV
 +
|-
 +
!Flagship<br>limitation
 +
|  
 +
*No SS/SSV
 +
|  
 +
*No SS/SSV
 +
|-
 +
!Forbidden
 +
|  
 +
*''None
 +
|  
 +
*Any BB/BBV being:
 +
**'''"Slow"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
 +
**'''"Fast or Slow"''' for other BB/BBV (see [[Speed|speed modding]])
 +
*Any CV/CVB
 +
|}
  
'''Carrier Task Force''', ''Main Fleet'':
+
;Notes
*Carriers: {[ {{Firepower}} + {{Torpedo}} + Effective Bonus (Shelling) + ({{Dive}} × 1.3) '''+ 2'''] × 1.5} + 55
+
* This fleet typically has the highest pass rate because the heavy main fleet faces the enemy first. This spares the light escort from the brunt of enemy attacks.
*Non-Carriers: {{Firepower}} + Effective Bonus (Shelling) + '''7'''
+
* It can be difficult to secure air superiority because of a lack of fighter power.
  
'''Surface Task Force''', ''Escort Fleet'' &<br>'''Transport Escort Fleet:''', ''Main Fleet'':
+
|-|Transport Escort Force (TCF)=
*Carriers: {[ {{Firepower}} + {{Torpedo}} + Effective Bonus (Shelling) + ({{Dive}} × 1.3) '''- 5'''] × 1.5} + 55
+
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
*Non-Carriers: {{Firepower}} + Effective Bonus (Shelling) + '''0'''
+
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]
| style="text-align:center;" |Moderate torpedo accuracy and low shelling accuracy. <br/> Use against submarine fleet.
+
{|class="wikitable"
 +
!colspan=3|TCF Composition Requirements
 
|-
 
|-
| 第二警戒航行序列(前方警戒)
+
!
Cruising Formation 2 (forward alert)
+
!Main Fleet (1st Fleet):
| <center>[[File:Formation 2.png|none|thumb|100x100px]]</center>
+
!Escort Fleet (2nd Fleet):
| style="text-align:center;" |100%
 
| style="text-align:center;" |--- (Main)<br>90% (Escort)
 
| style="text-align:center;" |110%
 
| style="text-align:center;" |Low to Medium(?)
 
| style="text-align:center;" |--- (Main)<br>High(?) (Escort)
 
| style="text-align:center;" |?
 
| style="text-align:center;" |?
 
| style="text-align:center;" |High torpedo accuracy and below moderate shelling accuracy. <br/> Useful if both surface ships and submarines are present at the same time.
 
 
|-
 
|-
| 第三警戒航行序列(輪形陣)
+
!Minimum<br>requirement
Cruising Formation 3 (ring formation)
+
|
| <center>[[File:Formation 3.png|none|thumb|100x100px]]</center>
+
*4 DD/DE
| style="text-align:center;" |70%
+
|
| style="text-align:center;" |--- (Main)<br>60% (Escort)
+
*1 CL/CT
| style="text-align:center;" |100%
+
*3 DD/DE
| style="text-align:center;" |Low(?)
 
| style="text-align:center;" |--- (Main)<br>Very Low(?) (Escort)
 
| style="text-align:center;" |?
 
| style="text-align:center;" |?
 
| style="text-align:center;" |Very low torpedo accuracy and low shelling accuracy. <br/>Requires 5+ ships in escort fleet. <br/> Use at an air-raid node or when survival (rather than damage) against carriers are preferred.
 
 
|-
 
|-
| 第四警戒航行序列(戦闘隊形)
+
!Maximum<br>limitation
Cruising Formation 4 (battle formation)
+
|
| <center>[[File:Formation 4.png|none|thumb|100x100px]]</center>
+
*2 BBV/CAV/CL/CT/AV/AS/AO/LHA
| style="text-align:center;" |110%
+
*1 [[CVE]]
| style="text-align:center;" |--- (Main)<br>100% (Escort)
+
*1 AR
| style="text-align:center;" |70%
+
|
| style="text-align:center;" |Low(?) for fleet going first<br>Medium(?) for fleet going second
+
*2 CL/CT
| style="text-align:center;" |--- (Main)<br>Very High(?) (Escort)
+
*2 CA/CAV
| style="text-align:center;" |?
+
|-
| style="text-align:center;" |?
+
!Flagship<br>limitation
| style="text-align:center;" |Highest torpedo accuracy and moderate shelling accuracy. <br/>Requires 4+ ships in escort fleet. <br> Use for most cases.
+
|  
 +
*''None
 +
|  
 +
*Must be a CL/CT
 +
|-
 +
!Forbidden
 +
|
 +
*Any FBB/BB/CV/CVB/CA/CLT/SS/SSV
 +
*CVL not being CVE
 +
|
 +
*Any FBB/BB/BBV/CV/CVB/CVL/CLT/SS/SSV/AV/AS/AO/AR/LHA
 
|}
 
|}
*In the damage formula above, ''Carrier'' means anyone that would normally use the Carrier attack formula, including [[Hayasui#Upgrade|Hayasui Kai]] if she is equipped a torpedo bomber.
 
*The escort fleet generally has better ASW accuracy than the main fleet.
 
*The ASW accuracy trend among the four formations seems to follow the damage modifiers (''i.e.'' Formation 4 is the worst and 1 is the best).
 
  
=== Combat Phases ===
+
;Notes
This is where there is a difference between the different types of combined fleets. For the Carrier Task Force and the Transport Escort Fleet, the escort fleet engages first, while for the Surface Task Force, the main fleet engages first. Each phase in itself is similar to normal non-Combined Fleet combat. For a full run through on what each phase does, please see [[Combat#Combat Stages|Combat § Combat Stages]].
+
* The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
 +
* It is typically only used for [[Transport Operation]]s or for [[Anti-Installation]].
 +
* It can be very hard to secure air superiority because of a lack of carriers.
 +
{{clear}}
 +
</tabber>
 +
 
 +
=Combat Flow=
 +
===Formation Selection===
 +
Combined Fleets have special formations that differ from the standard single fleet [[formation]]s. The following formations can be selected.
  
==== Normal Node - Carrier Task Force / Transport Escort Fleet ====
+
{|class="wikitable" style="text-align:center"
{| class="wikitable"
+
!rowspan=2 width=270px|Formation
 +
!rowspan=2|Formation Icon
 +
!rowspan=2|Fleet
 +
!colspan=3|Shelling<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 +
!colspan=3|Torpedo
 +
!colspan=3|ASW
 +
!colspan=3|Night<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 +
!rowspan=2|AA
 +
!rowspan=2 width=75px|Flagship Protection
 +
!rowspan=2 width=320px|Notes
 +
|-
 +
!Dmg||Acc||Eva||Dmg||Acc||Eva||Dmg||Acc||Eva||Dmg||Acc||Eva
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
|rowspan=2|'''Cruising Formation 1 (ASW Alert)<br>第一警戒航行序列(対潜警戒)'''
! scope="col" style="width:634px; text-align:center;" |Notes
+
|rowspan=2|{{CruisingForm1}}
 +
|Main
 +
|0.8 <!--Shelling DMG main-->
 +
|rowspan=2| 0.9 <!--Shelling ACC both-->
 +
|rowspan=2| ? <!--Shelling EVA both-->
 +
|colspan=3| -
 +
|1.3 <!--ASW DMG main-->
 +
|rowspan=2| 1.2~1.25? <!--ASW ACC both-->
 +
|rowspan=2| ? <!--ASW EVA both-->
 +
|colspan=3| -
 +
|rowspan=2|1.1 <!--AA-->
 +
|Day
 +
|rowspan=2|Moderate shelling and torpedo accuracy.
 +
Similar to Line Abreast.
 
|-
 
|-
|Detection
+
|Escort
|Recon planes will launch as normal.
+
|0.8 <!--Shelling DMG escort-->
 +
|0.7 <!--Torpedo DMG escort-->
 +
| ? <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|1.3 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
| ? <!--Night ACC escort-->
 +
|? <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|Aerial Combat
+
|rowspan=2|'''Cruising Formation 2 (Forward Alert)<br>第二警戒航行序列(前方警戒)'''
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
|rowspan=2|{{CruisingForm2}}
 +
|Main
 +
|1.0 <!--Shelling DMG main-->
 +
|rowspan=2| 1.0 <!--Shelling ACC both-->
 +
|rowspan=2| 1.3 <!--Shelling EVA both-->
 +
|colspan=3| -
 +
|1.1 <!--ASW DMG main-->
 +
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.0 <!--AA-->
 +
|Day
 +
|rowspan=2|Higher shelling and torpedo accuracy than Formation 1.
 +
Similar to Double Line without the accuracy bonus.
 
|-
 
|-
|Opening Engagement
+
|Escort
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.<br /> Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.
+
|1.0 <!--Shelling DMG escort-->
 +
|0.9 <!--Torpedo DMG escort-->
 +
|1.0 <!--Torpedo ACC escort-->
 +
| ? <!--Torpedo EVA escort-->
 +
|1.1 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|0.9 <!--Night ACC escort-->
 +
|? <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|Engagement Type
+
|rowspan=2|'''Cruising Formation 3 (Ring Formation)<br>第三警戒航行序列(輪形陣)'''
|Engagement type is declared (Head-on, Parallel, T-Cross).
+
|rowspan=2|{{CruisingForm3}}
 +
|Main
 +
|0.7 <!--Shelling DMG main-->
 +
|rowspan=2| 0.8 <!--Shelling ACC both-->
 +
|rowspan=2| 1.1 <!--Shelling EVA both-->
 +
|colspan=3| -
 +
|1.0 <!--ASW DMG main-->
 +
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.5 <!--AA-->
 +
|Day
 +
|rowspan=2|Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy.
 +
Similar to Diamond.
 
|-
 
|-
|Escort Fleet Shelling and Torpedo
+
|Escort
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet.
+
|0.7 <!--Shelling DMG escort-->
 +
|0.6 <!--Torpedo DMG escort-->
 +
|0.4? <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|1.0 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|0.7 <!--Night ACC escort-->
 +
|1.1 <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|Main Fleet Shelling
+
|rowspan=2|'''Cruising Formation 4 (Battle Formation)<br>第四警戒航行序列(戦闘隊形)'''
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged.
+
|rowspan=2|{{CruisingForm4}}
 +
|Main
 +
|1.1 <!--Shelling DMG main-->
 +
|rowspan=2| 1.1 <!--Shelling ACC both-->
 +
|rowspan=2| 1.0 <!--Shelling EVA both-->
 +
|colspan=3| -  
 +
|0.7 <!--ASW DMG main-->
 +
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.0 <!--AA-->
 +
|Yes
 +
|rowspan=2|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.
 +
Similar to Line Ahead.
 
|-
 
|-
|Night Combat (if chosen)
+
|Escort
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
+
|1.1 <!--Shelling DMG escort-->
 +
|1.0 <!--Torpedo DMG escort-->
 +
|1.2 <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|0.7 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|1.0 <!--Night ACC escort-->
 +
|1.0 <!--Night EVA escort-->
 +
|Night
 
|}
 
|}
 +
<references/>
 +
 +
===Oposing Fleets===
 +
Depending on what fleet type is engaging what other fleet type, some combat phases may be altered compared to standard single vs single fleet engagements.
 +
 +
<tabber>
 +
|-|Combined vs Single=
  
==== Normal Node - Surface Task Force ====
+
{|class="wikitable" style="text-align:center; width:980px"
{| class="wikitable"
+
!width=150px|Combat Phase
 +
!width=150px|Carrier Task Force<br>Transport Escort Force
 +
!width=150px|Surface Task Force
 +
|-
 +
|Detection
 +
|colspan=2|Same as [[Combat/Day Battle#Detection|single fleet]] with '''only the main fleet''' participating.<ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1028343841440399380</ref>
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
|Land-based Jet Assault
! scope="col" style="width:634px; text-align:center;" |Notes
+
|colspan=2|Same as single fleet.
 
|-
 
|-
|Detection
+
|Fleet's Jet Assault
|Recon planes will launch as normal.
+
|colspan=2|Same as [[JA|single fleet]] with '''only the main fleet''' participating.<ref>Untested as no escort ship can equip jets.</ref>
 +
|-
 +
|Land-based Bombing
 +
|colspan=2|Same as single fleet.
 +
|-
 +
|Aerial Combat
 +
|colspan=2|Same as [[Aerial Combat|single fleet]] with '''only the main fleet''' participating.<br>'''Both fleets''' participate for [[AACI]].
 +
|-
 +
|Support Expedition
 +
|colspan=2|Same as [[Support Expedition|single fleet]].
 +
|-
 +
|Battle Openings
 +
|colspan=2|Same as [[Battle Opening|single fleet]] with '''only the escort fleet''' participating.
 +
|-
 +
|Engagement
 +
|colspan=2|Same as [[Engagement|single fleet]] (both fleets are counted for [[C6N|Saiun]] deployment)
 
|-
 
|-
|Aerial Combat
+
|1st Shelling
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
|Escort||Main
 
|-
 
|-
|Opening Engagement
+
|Closing Torpedo
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.<br /> Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.
+
|Escort||N/A
 
|-
 
|-
|Engagement Type
+
|2nd Shelling<ref name="2nd">2nd and 3rd shelling phases only occur when there is a battleship in the 1st fleet or enemy fleet.</ref>
|Engagement type is declared (Head-on, Parallel, T-Cross).
+
|colspan=2|Main
 
|-
 
|-
|Main Fleet Shelling
+
|3rd Shelling<ref name="2nd"/>
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged.
+
|Main||Escort
 
|-
 
|-
|Escort Fleet Shelling and Torpedo
+
|Closing Torpedo
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet.
+
|N/A||Escort
 
|-
 
|-
|Night Combat (if chosen)
+
|Night Battle
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
+
|colspan=2|Same as [[Night Battle|single fleet]] with '''only the escort fleet''' participating.
 
|}
 
|}
 +
<references/>
 +
{{clear}}
  
==== Air Battle Node ====
+
|-|Combined vs Combined=
{| class="wikitable"
+
 
 +
{|class="wikitable" style="text-align:center; width:980px"
 +
!width=150px|Combat Phase
 +
!width=150px|Carrier Task Force<br>Transport Escort Force
 +
!width=150px|Surface Task Force
 +
|-
 +
|Detection
 +
|colspan=2 rowspan=4|Same as single fleet.
 +
|-
 +
|Land-based Jet Assault
 +
|-
 +
|Fleet's Jet Assault
 +
|-
 +
|Land-based Bombing
 +
|-
 +
|Aerial Combat
 +
|colspan=2|Same as [[Aerial Combat|single fleet]] with '''both fleets''' participating.
 +
|-
 +
|Support Expedition
 +
|colspan=2|Same as [[Support Expedition|single fleet]].
 +
|-
 +
|Battle Openings
 +
|colspan=2|Same as [[Battle Opening|single fleet]] with '''only the escort fleet''' participating.
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
|Engagement
! scope="col" style="width:634px; text-align:center;" |Notes
+
|colspan=2|Same as [[Engagement|single fleet]] (both fleets are counted for [[C6N|Saiun]] deployment)
 
|-
 
|-
|Detection
+
|1st Shelling<ref>The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.</ref>
|Recon planes will launch as normal.
+
|colspan=2|Main vs Main
 
|-
 
|-
|Aerial Combat
+
|2nd Shelling<ref>The 2nd round of shelling for the main fleets only happens when there is a battleship in either '''main fleet'''.</ref>
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
|Escort vs Escort||Main vs Both Fleets
 
|-
 
|-
|Support Expedition Fire
+
|Closing Torpedo
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.
+
|Escort vs Both Fleets||N/A
 
|-
 
|-
|Engagement Type
+
|3rd Shelling
|Engagement type is declared (Head-on, Parallel, T-Cross).
+
|Main vs Both Fleets||Escort vs Escort
 
|-
 
|-
|Aerial Combat, Round 2
+
|Closing Torpedo
|Unlike first Aerial Combat round, Air Superiority state is not shown; however, contact can be made.
+
|N/A||Escort vs Both Fleets
 
|-
 
|-
|Night Combat (if chosen)
+
|Night Battle
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
+
|colspan=2|Same as [[Night Battle|single fleet]] with '''only the escort fleet''' participating. <ref>There is an additional check to see whether the fleet will fight the enemy escort or main fleet.</ref>
 
|}
 
|}
;Notes
+
<references/>
*Because the escort fleet deals no damage during the day phase, the escort fleet flagship will automatically take MVP if the player does not engage in night combat.
+
{{clear}}
 +
 
 +
|-|Single vs Combined=
  
==== Night Battle Only Node ====
+
{|class="wikitable" style="text-align:center; width:980px"
{| class="wikitable"
+
!width=150px|Combat Phase
 +
!width=300px|Action
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
|Detection
! scope="col" style="width:634px; text-align:center;" |Notes
+
|rowspan=8|Same as single fleet.
 
|-
 
|-
|Formation Selection
+
|Land-based Jet Assault
|You will choose from the [[Combat#Formation_Selection|standard formation]] instead.
 
 
|-
 
|-
|Night Combat
+
|Fleet's Jet Assault
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.
+
|-
*This is exactly as if you are in a night battle only node with just the escort fleet.
+
|Land-based Bombing
 +
|-
 +
|Aerial Combat  
 +
|-
 +
|Support Fleet
 +
|-
 +
|Battle Opening
 +
|-
 +
|Engagement
 +
|-
 +
|1st Shelling<ref>1st and 2nd shelling is in range order.</ref>
 +
|Vs Escort
 +
|-
 +
|Closing Torpedo
 +
|Vs Both Fleets
 +
|-
 +
|2nd Shelling
 +
|Vs Main
 +
|-
 +
|3rd Shelling<ref>In position order. Only occurs if a battleship or similar is present in the fleet or the enemy's main fleet.</ref>
 +
|Vs Both Fleets
 +
|-
 +
|Night Battle
 +
|Same as [[Night Battle|single fleet]]<ref>There is an additional check to see whether the fleet will fight the enemy escort or main fleet.</ref>.
 
|}
 
|}
;Notes
+
<references/>
*Because the main fleet does not participate during night combat, the main fleet flagship will automatically take MVP.
+
{{clear}}
 
+
</tabber>
=== General Notes ===
 
* Anti-submarine warfare takes place following the same order as stated above, except that phases like aerial combat cannot occur for obvious reasons.
 
* In contrast to normal sorties, anti-submarine warfare damage is not reduced during night battle.
 
* The main fleet will not take part in anything related to torpedoes.
 
* Equipment on the main fleet will not affect night battles.
 
* The shelling accuracy of all of the ships in a combined fleet appears to be very low, probably to balance out the 12 vs 6 system.
 
:* Accuracy is suspected to be even lower for Surface Task Force when compared to Carrier Task Force.
 
* When entering a night battle, only damage dealt at night will be taken into account when determining MVP.
 
:*In this case, the main fleet's flagship will receive MVP.
 
* The flagship of the escort fleet is unsinkable. ([http://youtu.be/z4dqu20ce70 link])
 
* You can have the same ship in both of your fleets (''e.g.'' having Yuudachi in both fleets while combined).
 
 
 
== Special Mechanics ==
 
  
=== Fleet Command Facility ===
+
===Special Nodes===
 +
Some [[Nodes]] with exceptions to the usual combat flow are:
 +
* '''"Aerial Combat Nodes"''' that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
 +
* '''"Enemy Air Raid Nodes"''' that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
 +
* '''"Submarine Combat Nodes"''' will skip the aerial combat phase.
 +
* '''"Night Battle Nodes"''' that are similar to the ones in 5-3 work the same way as a single fleet.
 +
* '''"Night to Day Battle Nodes"''' that can be found on some event maps begin with a normal single fleet night battle and then shifts to a combined fleet battle in the day. Because selection is from a single fleet formation, the fleet will shift to the equivalent combined fleet formation at day.
 +
** Line Abreast → Cruising Formation 1
 +
** Double Line → Cruising Formation 2
 +
** Diamond → Cruising Formation 3
 +
** Line Ahead → Cruising Formation 4
  
The [[Fleet Command Facility]] (FCF, stock equipment of [[Ooyodo | Ooyodo Kai]]) allows a destroyer in the second fleet of a combined fleet to escort a heavily damaged ship in either fleet away from the sortie. This is useful if you tend to encounter just one ship going red during attempts to chip away at the map gauge.
+
=Damage Calculations=
* FCF '''must be equipped in the flagship of the first fleet''' and you must have one '''non-flagship DD that is not lightly damaged or worse''' to have the option to escort a damaged ship.
+
Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks, and torpedo attacks. Damage is otherwise calculated the same way as a single fleet.  
* The screen will show up after Results, but before the Continue/Retreat screen. The heavily damaged ship and the DD escort candidate will show up, with green sentences. The left button will remove the damaged ship and the DD candidate from combat and they will both lose 25 morale (on top of 15 from returning from sortie) and all remaining fuel. The right button will continue without escorting.
+
*''Please see [[Damage Calculations]] for more details.
**The DD escort candidate is the top non-flagship DD that is not light damaged or worse in the escort fleet's lineup order.
 
**Due to the morale loss, both ships will generally be in red morale upon return. If the DD escort is not damaged, it is not possible to use instant repair to restore her morale. (The escorted ship is obviously damaged, so repairs will restore her morale.)
 
***Because of the morale loss associated with escorting, if you're going to retreat after the battle, you should decline escort.
 
**See [http://www.youtube.com/watch?v=jUGivLdvn18 this] video for an example.
 
* Both ships (the damaged ship being escorted back and the ship escorting her back) will be permanently out of the rest of the sortie.
 
**This will affect [[#Fleet_Formations|Fleet Formations]] you can choose from, should you lose sufficient number of members in the escort fleet.
 
**Will also affect LoS and Air Superiority values. Consider retreating instead if you will lose a significant amount of LoS and/or AS.
 
* One ship may be escorted per battle (''i.e.'' multiple ships can be escorted back to base over several nodes).
 
* It is not possible to escort the escort fleet's flagship.
 
* As of the Autumn 2014 event, escort ships are counted out of the score calculation, allowing you to get an A or S rank as long as you fulfill the usual criteria.
 
  
== References ==
+
=Targeting=
* [http://wikiwiki.jp/kancolle/?cmd=read&page=%CF%A2%B9%E7%B4%CF%C2%E2 Japanese wikiwiki]
+
Basic attack targeting in a Combined Fleet is slightly different for LBAS, support expeditions, shelling, and closing torpedo attacks.
* Compilation of [http://mmoloda-kancolle.x0.com/image/140206.jpg testing results with Surface Task Force] after the Winter 2015 event
+
*''Please see [[Shooting Order and Targeting#Combined Fleets|Targeting]] for more details.
  
==See Also==
+
=See Also=
 +
*[[Accuracy, Evasion and Criticals]]
 +
*[[Help:Equipment Setups]]
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Help]]
+
[[Category:Events]]

Latest revision as of 17:22, 7 August 2024

A combined fleet during battle (aerial phase).

Combined Fleets were first introduced during the Summer 2014 Event.

During events, "Combined Fleets" may be introduced to sortie, combining two fleets at a time. Combined Fleets are only usable during events on some event maps. A Combined Fleet is formed out of the 1st and 2nd fleets, and so requires both fleets to be unlocked.A combined fleet is formed by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet in the Composition menu, then selecting a type of fleet to form from the "Combined Fleet pop-up menu".

The three different fleets are detailed below, but they are:

General Information

  1. If the flagship of the 1st or 2nd fleet is Moderately Damaged (中破) or worse, the Combined Fleet cannot be sortied.
  2. The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see Accuracy for more details.
  3. Both flagships cannot be sunk.
    • The fleet will be retreated if the 1st fleet flagship is Heavily Damaged (大破) unless she has damage control equipped.
    • It is possible to continue the sortie if the 2nd fleet flagship is Heavily Damaged (大破).
  4. Aerial combat works differently.
    • When contesting the air control state:
      • Against single fleets, only the fighter power of the main fleet is taken into account.
      • 'Against combined fleets, the fighter power of both fleets is taken into account.
      • This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering contact.
    • Anti-air shoot down is calculated using the sum of both fleets.
      • Ships of both fleets are eligible to perform anti-air cut-ins.
    • Ships in the 2nd fleet are eligible targets for enemy bombers.
  5. Torpedo attacks, Opening Anti-Submarine Warfare, and night battles, are only performed by the 2nd fleet.
  6. When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
    • The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
    • The second considers the amount of radars in both fleets independently. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
  7. The Combined Fleet will automatically be disbanded if the composition requirements for that fleet type are no longer met.
  8. It is possible to bring duplicate ships as long as they are in separate fleets.

Special Mechanics

Fleet Command Facility

Combined Fleet evacuation screen translated for convenience

The Fleet Command Facility (FCF), is used to evacuate Heavily Damaged (大破) ships mid-sortie instead of retreating.

  • It works for Combined Fleets.
  • This can help increase your pass rate to the boss node.
Requirements for using FCF are
  • Command FacilityFCF equipped on the flagship on the Main Fleet,
  • At least one ship is heavily damaged,
    • Cannot be the flagship of either fleet.
  • At least one destroyer in the 2nd fleet that is not Lightly Damaged (小破) or worse.
    • The destroyer must not be the 2nd fleet flagship.

If a ship can be evacuated, after the battle a prompt will ask to choose to evacuate "退避" or not evacuate "退避せず" the damaged ship from the fleet for the remainder of the sortie.

  • The damaged ship to evacuate will be shown.
  • It is not possible to choose which ship to evacuate when multiple ships are damaged.
  • The selection is based on fleet order, the ships higher in the order coming first.
Notes
  • Only one ship can be evacuated per battle.
    • An additional Healthy DD will be evacuated alongside the damaged ship, counting both as evacuated.
    • If more than one ship are heavily damaged, retreat should be considered instead.
  • Evacuated ships will:
    • Lose all of their morale, all their remaining fuel and ammo.
    • No longer count for determining victory conditions, being neither alive nor lost.
    • Affect routing requirements:
      • It is possible to fail some requirements by no longer having said ships or equipment, or by no longer having enough LoS.
  • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  • See this video for a better explanation.

Combined Fleet Night Battle

In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if the escort fleet engages the enemy escort or main fleet.

The fleet must obtain less than 3 points in order to fight the enemy main fleet:

Damage Status Points
Not Damaged / Lightly Damaged (小破) 1
Moderately Damaged (中破) 0.7
Heavily Damaged (大破) 0
Sunk (撃沈) 0
Modifiers
If Escort Flagship >0HP +1
  • This means the escort flagship can count for 2 points if she is above moderate damage.

The following are also exceptions to Combined Fleet night battles.

  • ASW damage and accuracy is not reduced.
  • Night battle equipment on the main fleet does not count.

Combined Fleet Types

Combined Fleet menu selection.
Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)
CTF Composition Requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 2 CV/CVB/CVL
  • 1 CL
  • 2 DD
Maximum
limitation
  • 2 FBB/BB/BBV
  • 4 CV/CVB/CVL
Flagship
limitation
  • No SS/SSV
  • No SS/SSV
Forbidden
  • None
Notes
  • This is the easiest type to obtain air supremacy thanks to the number of carriers allowed.
  • The powerful airstrike can take out multiple enemies before shelling begins.
  • Because the escort fleet attacks first, it can leave vulnerable ships exposed.
    • It does mean that the escort has a chance to take out the weaker ships so that the main fleet can focus on the tougher targets.

Combined Fleet menu selection.
Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)
STF Composition Requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 2 FBB/BB/BBV/CA/CAV/CL/CLT
  • 1 CL
  • 2 DD
Maximum
limitation
  • 4 FBB/BB/BBV
  • 4 CA/CAV
  • Either:
    • 1 CV/CVB
    • 2 CVL
Flagship
limitation
  • No SS/SSV
  • No SS/SSV
Forbidden
  • None
Notes
  • This fleet typically has the highest pass rate because the heavy main fleet faces the enemy first. This spares the light escort from the brunt of enemy attacks.
  • It can be difficult to secure air superiority because of a lack of fighter power.

Combined Fleet menu selection.
Combined Fleet icon: Transport Escort Fleet
TCF Composition Requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 4 DD/DE
  • 1 CL/CT
  • 3 DD/DE
Maximum
limitation
  • 2 BBV/CAV/CL/CT/AV/AS/AO/LHA
  • 1 CVE
  • 1 AR
  • 2 CL/CT
  • 2 CA/CAV
Flagship
limitation
  • None
  • Must be a CL/CT
Forbidden
  • Any FBB/BB/CV/CVB/CA/CLT/SS/SSV
  • CVL not being CVE
  • Any FBB/BB/BBV/CV/CVB/CVL/CLT/SS/SSV/AV/AS/AO/AR/LHA
Notes
  • The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
  • It is typically only used for Transport Operations or for Anti-Installation.
  • It can be very hard to secure air superiority because of a lack of carriers.

Combat Flow

Formation Selection

Combined Fleets have special formations that differ from the standard single fleet formations. The following formations can be selected.

Formation Formation Icon Fleet Shelling[1] Torpedo ASW Night[2] AA Flagship Protection Notes
Dmg Acc Eva Dmg Acc Eva Dmg Acc Eva Dmg Acc Eva
Cruising Formation 1 (ASW Alert)
第一警戒航行序列(対潜警戒)
Cruising Formation 1 - ASW Main 0.8 0.9 ? - 1.3 1.2~1.25? ? - 1.1 Day Moderate shelling and torpedo accuracy.

Similar to Line Abreast.

Escort 0.8 0.7 ? 1.0 1.3 ? ? ? Night
Cruising Formation 2 (Forward Alert)
第二警戒航行序列(前方警戒)
Cruising Formation 2 - Forward Main 1.0 1.0 1.3 - 1.1 ? ? - 1.0 Day Higher shelling and torpedo accuracy than Formation 1.

Similar to Double Line without the accuracy bonus.

Escort 1.0 0.9 1.0 ? 1.1 ? 0.9 ? Night
Cruising Formation 3 (Ring Formation)
第三警戒航行序列(輪形陣)
Cruising Formation 3 - Ring Main 0.7 0.8 1.1 - 1.0 ? ? - 1.5 Day Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy.

Similar to Diamond.

Escort 0.7 0.6 0.4? 1.0 1.0 ? 0.7 1.1 Night
Cruising Formation 4 (Battle Formation)
第四警戒航行序列(戦闘隊形)
Cruising Formation 4 - Battle Main 1.1 1.1 1.0 - 0.7 ? ? - 1.0 Yes Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.

Similar to Line Ahead.

Escort 1.1 1.0 1.2 1.0 0.7 ? 1.0 1.0 Night

Oposing Fleets

Depending on what fleet type is engaging what other fleet type, some combat phases may be altered compared to standard single vs single fleet engagements.

Combat Phase Carrier Task Force
Transport Escort Force
Surface Task Force
Detection Same as single fleet with only the main fleet participating.[1]
Land-based Jet Assault Same as single fleet.
Fleet's Jet Assault Same as single fleet with only the main fleet participating.[2]
Land-based Bombing Same as single fleet.
Aerial Combat Same as single fleet with only the main fleet participating.
Both fleets participate for AACI.
Support Expedition Same as single fleet.
Battle Openings Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet (both fleets are counted for Saiun deployment)
1st Shelling Escort Main
Closing Torpedo Escort N/A
2nd Shelling[3] Main
3rd Shelling[3] Main Escort
Closing Torpedo N/A Escort
Night Battle Same as single fleet with only the escort fleet participating.
  1. https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1028343841440399380
  2. Untested as no escort ship can equip jets.
  3. 3.0 3.1 2nd and 3rd shelling phases only occur when there is a battleship in the 1st fleet or enemy fleet.

Combat Phase Carrier Task Force
Transport Escort Force
Surface Task Force
Detection Same as single fleet.
Land-based Jet Assault
Fleet's Jet Assault
Land-based Bombing
Aerial Combat Same as single fleet with both fleets participating.
Support Expedition Same as single fleet.
Battle Openings Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet (both fleets are counted for Saiun deployment)
1st Shelling[1] Main vs Main
2nd Shelling[2] Escort vs Escort Main vs Both Fleets
Closing Torpedo Escort vs Both Fleets N/A
3rd Shelling Main vs Both Fleets Escort vs Escort
Closing Torpedo N/A Escort vs Both Fleets
Night Battle Same as single fleet with only the escort fleet participating. [3]
  1. The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.
  2. The 2nd round of shelling for the main fleets only happens when there is a battleship in either main fleet.
  3. There is an additional check to see whether the fleet will fight the enemy escort or main fleet.

Combat Phase Action
Detection Same as single fleet.
Land-based Jet Assault
Fleet's Jet Assault
Land-based Bombing
Aerial Combat
Support Fleet
Battle Opening
Engagement
1st Shelling[1] Vs Escort
Closing Torpedo Vs Both Fleets
2nd Shelling Vs Main
3rd Shelling[2] Vs Both Fleets
Night Battle Same as single fleet[3].
  1. 1st and 2nd shelling is in range order.
  2. In position order. Only occurs if a battleship or similar is present in the fleet or the enemy's main fleet.
  3. There is an additional check to see whether the fleet will fight the enemy escort or main fleet.

Special Nodes

Some Nodes with exceptions to the usual combat flow are:

  • "Aerial Combat Nodes" that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
  • "Enemy Air Raid Nodes" that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
  • "Submarine Combat Nodes" will skip the aerial combat phase.
  • "Night Battle Nodes" that are similar to the ones in 5-3 work the same way as a single fleet.
  • "Night to Day Battle Nodes" that can be found on some event maps begin with a normal single fleet night battle and then shifts to a combined fleet battle in the day. Because selection is from a single fleet formation, the fleet will shift to the equivalent combined fleet formation at day.
    • Line Abreast → Cruising Formation 1
    • Double Line → Cruising Formation 2
    • Diamond → Cruising Formation 3
    • Line Ahead → Cruising Formation 4

Damage Calculations

Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks, and torpedo attacks. Damage is otherwise calculated the same way as a single fleet.

Targeting

Basic attack targeting in a Combined Fleet is slightly different for LBAS, support expeditions, shelling, and closing torpedo attacks.

See Also