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Difference between revisions of "Combined Fleet"

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(add CF torpedo dmg mod (https://wikiwiki.jp/kancolle/%E9%80%A3%E5%90%88%E8%89%A6%E9%9A%8A))
 
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=Introduction=
 
 
[[File:Combined_Fleet_in_Action.png|thumb|350px|A combined fleet during battle (aerial phase).]]
 
[[File:Combined_Fleet_in_Action.png|thumb|350px|A combined fleet during battle (aerial phase).]]
Combined Fleets were first introduced during the [[Summer 2014 Event|Summer 2014 Event]].
+
Combined Fleets were first introduced during the [[Summer 2014 Event]].
  
During events, you may be required to sortie two fleets at a time in a combined fleet. You are only able to sortie Combined Fleets to certain event maps and you are not allowed to use them in normal maps when they are available. A Combined Fleet is formed out of your 1st and 2nd fleets so you must have the 2nd fleet unlocked. You form a combined fleet by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet and selecting the type of fleet you want to form from the pop-up menu. The three different fleets are detailed below, but they are: 
+
During events, "Combined Fleets" may be introduced to sortie, combining two fleets at a time. Combined Fleets are only usable during events on some event maps. A Combined Fleet is formed out of the 1st and 2nd fleets, and so requires both fleets to be unlocked.A combined fleet is formed by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet in the [[Composition]] menu, then selecting a type of fleet to form from the "Combined Fleet pop-up menu".
  
* [[Combined Fleet#Carrier Task Force|Carrier Task Force]] (Kidou Butai "機動部隊")
+
The three different fleets are detailed below, but they are: 
* [[Combined Fleet#Surface Task Force|Surface Task Force]] (Suijou Butai "水上部隊")
+
* [[#Combined Fleet Types|Carrier Task Force]] (Kidou Butai "機動部隊") (CTF)
* [[Combined Fleet#Transport Escort Force|Transport Escort Force]] (Yuusou Goei Butai "輸送護衛部隊")
+
* [[#Combined Fleet Types|Surface Task Force]] (Suijou Butai "水上部隊") (STF)
 +
* [[#Combined Fleet Types|Transport Escort Force]] (Yuusou Goei Butai "輸送護衛部隊") (TCF/TE)
  
 
=General Information=
 
=General Information=
  
1. If the flagship of the 1st or 2nd fleet is <span style="color:orange;">'''Moderately Damaged (中破)'''</span> or worse, the Combined Fleet cannot be sortied.
+
#If the flagship of the 1st or 2nd fleet is {{color|orange|'''Moderately Damaged (中破)'''}} or worse, the Combined Fleet cannot be sortied.
 +
#The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|Accuracy]] for more details.
 +
#{{TextGlow|'''Both flagships cannot be sunk.'''|black|text-colour=Lime|glow-size=2px}}
 +
#*The fleet will be retreated if the 1st fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}} unless she has damage control equipped.
 +
#*It is possible to continue the sortie if the 2nd fleet flagship is {{color|red|'''Heavily Damaged (大破)'''}}.
 +
#Aerial combat works differently.
 +
#*When contesting the air control state:
 +
#**'''Against single fleets''', only the fighter power of the '''main fleet''' is taken into account.
 +
#**'''Against combined fleets''', the fighter power of '''both fleets'' is taken into account.
 +
#**This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering [[Aerial Combat#Contact|contact]].
 +
#*[[Anti-Air Fire|Anti-air shoot down]] is calculated using the sum of both fleets.
 +
#**Ships of both fleets are eligible to perform anti-air cut-ins.
 +
#*Ships in the 2nd fleet are eligible targets for enemy bombers.
 +
#Torpedo attacks, [[Opening Anti-Submarine Warfare]], and night battles, are only performed by the 2nd fleet.
 +
#When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
 +
#*The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
 +
#*The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
 +
#The Combined Fleet will automatically be disbanded if the composition requirements for that fleet type are no longer met. 
 +
#It is possible to bring duplicate ships as long as they are in separate fleets.
  
2. The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|Accuracy]] for more details.
+
==Special Mechanics==
  
3. The flagships of both fleets '''cannot be sunk'''.
+
===Fleet Command Facility===
* You will be forced to retreat if the 1st fleet flagship is <span style="color:red;">'''Heavily Damaged (大破)'''</span> unless she has damage control equipped.
+
{{:Fleet Command Facility}}
* You will be allowed to continue the sortie if the 2nd fleet flagship is <span style="color:red;">'''Heavily Damaged (大破)'''</span>.
 
  
4. Aerial combat works differently.
+
===Combined Fleet Night Battle===
* When contesting the air control state:
 
** '''Versus single fleets''', only the fighter power of the '''main fleet''' is taken into account.
 
** '''Versus combined fleets''', the fighter power of '''both fleets'' is taken into account.
 
** This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering [[Aerial Combat#Contact|contact]].
 
* [[Anti-Air Fire|Anti-air shoot down]] is calculated using the sum of both fleets.
 
** Ships in the 2nd fleet are eligible to perform anti-air cut-ins.
 
* Ships in the 2nd fleet are eligible targets for enemy bombers.
 
  
5. Torpedo attacks, [[Opening Anti-Submarine Warfare]], and night battle are only performed by the 2nd fleet.
+
In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if the escort fleet engages the enemy escort or main fleet.
  
6. When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
+
The fleet must obtain '''less than 3 points''' in order to fight the enemy main fleet:
** The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
+
{|class="wikitable" style="text-align:center"
** The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
+
!Damage Status
 
+
!Points
7. The Combined Fleet will automatically be disbanded if you no longer meet the composition requirements for that specific fleet
+
|-
 
+
!{{TextGlow|'''Not Damaged'''|black|text-colour=lime|glow-size=2px}}/{{TextGlow|'''Lightly Damaged (小破)'''|black|text-colour=yellow|glow-size=2px}}
8. You are allowed to bring duplicate ships as long as they are in separate fleets.
+
|1
 
+
|-
===Special Mechanics===
+
!{{Color|orange|Moderately Damaged (中破)}}
====Fleet Command Facility====
+
|0.7
 
+
|-
When the flagship of the 1st fleet is equipped with a [[Fleet Command Facility]] (FCF), you are able to evacuate <span style="color:red;">'''Heavily Damaged (大破)'''</span> mid-sortie. This can help increase your pass rate to the boss node. The option to evacuate "退避" or not evacuate "退避せず" will appear after the results screen but before the continue/abandon sortie option. You will be shown the damaged ship to be evacuated and the ship that will be escorting her back. '''You are not able to pick which damaged ship gets evacuated and who escorts her.''' The selection is based off '''fleet order''' and the ships higher in the fleet order are selected.
+
!{{Color|red|Heavily Damaged (大破)}}
 
+
|0
Requirements for using FCF are:
+
|-
* FCF equipped on the 1st fleet flagship.
+
!{{TextGlow|'''Sunk (撃沈)'''|lightgray|text-colour=blue|glow-size=1px}}
* At least one heavily damaged ship.
+
|0
** The damaged ship must not be the flagships of either fleet.
+
|-
* At least one destroyer '''in the 2nd fleet''' that is not <span style="color:#f2eb14;">'''Lightly Damaged (小破)'''</span> or worse.
+
! colspan=2| Modifiers
** The destroyer must not be the 2nd fleet flagship.
+
|-
 
+
!If Escort Flagship >0HP
'''Important Notes'''
+
| +1
* It is important to remember that '''only one''' ship can be evacuated per battle. If you have more than one heavily damaged ship, you should retreat.
+
|}
* Evacuated ships and their escorts will '''lose 40 morale and all their remaining fuel'''.
+
* This means the escort flagship can count for 2 points if she is above moderate damage.
* Missing ships will not count towards ships lost for determining victory conditions.
 
* It is possible to fail LoS checks or routing requirements if you evacuate too many key ships.
 
 
 
====Combined Fleet Night Battle====
 
 
 
In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if your escort fleet engages the enemy escort or main fleet.
 
 
 
Your fleet must obtain '''less than 3 points''' in order to fight the enemy main fleet.
 
* Escort flagship alive - 1 point
 
* For every ship in the escort above moderate damage - 1 point
 
** This means the escort flagship can count for 2 points if she is above moderate damage.
 
  
 
The following are also exceptions to Combined Fleet night battles.
 
The following are also exceptions to Combined Fleet night battles.
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<tabber>
 
<tabber>
Carrier Task Force=
+
|-|Carrier Task Force (CTF)=
[[File:Choose_Combined_Fleet_Revision.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]
+
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
 
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
 
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
Main Fleet (1st Fleet):
+
{|class="wikitable"
* 2-4 Carriers (CVL/CV/CVB)
+
!colspan=3|CTF Composition Requirements
* Maximum of 2 Battleships (FBB/BB/BBV)
+
|-
* Maximum of 4 Submarines (SS/SSV) - They cannot be the flagship
+
!
* Maximum of 4 Other ships (CA/CAV/CL/DD/etc)
+
!Main Fleet (1st Fleet):
 
+
!Escort Fleet (2nd Fleet):
Escort Fleet (2nd Fleet):
+
|-
* 1 Light Cruiser (CL)
+
!Minimum<br>requirement
* 2-5 Destroyers (DD)
+
|
* Maximum of 2 Heavy Cruisers (CA/CAV)
+
*2 CV/CVB/CVL
* Maximum of 1 Seaplane Tender (AV)
+
|
* Maximum of 1 Light Carrier (CVL/CVE)
+
*1 CL
* Maximum of 2 Fast Battleships (FBB) - Slow battleships can be categorised as fast battleships if their speed is increased to Fast+. Please see [[Ship Speed]] for details. [[Gangut]] is considered a FBB even though her speed is slow. {{ShipLink|Warspite}} needs only Fast speed to count as FBB.
+
*2 DD
* Maximum of 3 Submarines (SS/SSV) - They cannot be the flagship
+
|-
* Maximum of 3 Other ships (CLT/CT/DE/etc).
+
!Maximum<br>limitation
* No Carriers allowed (CV/CVB)
+
|
 +
*2 FBB/BB/BBV
 +
*4 CV/CVB/CVL
 +
|
 +
*2 FBB/BB/BBV being:
 +
**FBB (including {{ShipLink|Gangut|Oktyabrskaya Revolyutsiya|Gangut/Dva}} slow)
 +
**'''"Fast"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
 +
**'''"Fast+"''' for other BB/BBV (see [[Speed|speed modding]])
 +
*1 CVL
 +
*2 CA/CAV
 +
*1 CL
 +
*1 AV
 +
|-
 +
!Flagship<br>limitation
 +
|
 +
*No SS/SSV
 +
|
 +
*No SS/SSV
 +
|-
 +
!Forbidden
 +
|
 +
*''None
 +
|
 +
*Any BB/BBV being:
 +
**'''"Slow"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
 +
**'''"Fast or Slow"''' for other BB/BBV (see [[Speed|speed modding]])
 +
*Any CV/CVB
 +
|}
  
'''Important Notes'''
+
;Notes
* This is the easiest type to obtain air supremacy because of the amount of carriers you are allowed to bring.
+
* This is the easiest type to obtain air supremacy thanks to the number of carriers allowed.
 
* The powerful airstrike can take out multiple enemies before shelling begins.
 
* The powerful airstrike can take out multiple enemies before shelling begins.
* Because the escort fleet attacks first, it can leave your vulnerable ships exposed.
+
* Because the escort fleet attacks first, it can leave vulnerable ships exposed.
** It does mean that your escort has a chance to take out the weaker ships so that your main fleet can focus on the tougher targets.
+
** It does mean that the escort has a chance to take out the weaker ships so that the main fleet can focus on the tougher targets.
|-|
 
Surface Task Force=
 
[[File:Choose_Combined_Fleet_Revision.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]
 
Main Fleet (1st Fleet):
 
* '''At least''' 2 CL/CLT/CA/CAV/FBB/BB/BBV
 
* Maximum of 4 Battleships (BB/FBB/BBV)
 
* Maximum of 4 Heavy Cruisers (CA/CAV)
 
* Maximum of 1 Carrier (CV/CVB) - Cannot be combined with 2 light carriers.
 
* Maximum of 2 Light Carriers (CVL/CVE) - Cannot be combined with 1 carrier.
 
* Maximum of 4 Submarines (SS/SSV) - Cannot be flagship.
 
* Maximum of 4 Other ships (CL/CLT/CT/DD/AV/etc)
 
  
Escort Fleet (2nd Fleet):
+
|-|Surface Task Force (STF)=
* 1 Light Cruiser (CL)
+
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
* 2-5 Destroyers (DD)
+
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
* Maximum of 2 Heavy Cruisers (CA/CAV)
 
* Maximum of 1 Seaplane Tender (AV) - Can be combined with 1 light carrier.
 
* Maximum of 1 Light Carrier (CVL/CVE) - Can be combined with 1 seaplane tender.
 
* Maximum of 2 Fast Battleships (FBB) - Slow battleships can be categorised as fast battleships if their speed is increased to Fast+. Please see [[Ship Speed]] for details. [[Gangut]] is considered a FBB even though her speed is slow. {{ShipLink|Warspite}} needs only Fast speed to count as FBB.
 
* Maximum of 3 Submarines (SS/SSV) - They cannot be the flagship
 
* Maximum of 3 Other ships (CLT/CT/DE/etc).
 
* No Carriers allowed (CV/CVB)
 
  
'''Important Notes'''
+
{|class="wikitable"
* This fleet typically has the highest pass rate because your heavy main fleet faces the enemy first. This spares your light escort from the brunt of enemy attacks.
+
!colspan=3|STF Composition Requirements
 +
|-
 +
!
 +
!Main Fleet (1st Fleet):
 +
!Escort Fleet (2nd Fleet):
 +
|-
 +
!Minimum<br>requirement
 +
|
 +
*2 FBB/BB/BBV/CA/CAV/CL/CLT
 +
|
 +
*1 CL
 +
*2 DD
 +
|-
 +
!Maximum<br>limitation
 +
|
 +
*4 FBB/BB/BBV
 +
*4 CA/CAV
 +
*Either:
 +
**1 CV/CVB
 +
**2 CVL
 +
|
 +
*2 FBB/BB/BBV being:
 +
**FBB (including {{ShipLink|Gangut|Oktyabrskaya Revolyutsiya|Gangut/Dva}} slow)
 +
**'''"Fast"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
 +
**'''"Fast+"''' for other BB/BBV (see [[Speed|speed modding]]).
 +
*1 CVL
 +
*2 CA/CAV
 +
*1 CL
 +
*1 AV
 +
|-
 +
!Flagship<br>limitation
 +
|
 +
*No SS/SSV
 +
|
 +
*No SS/SSV
 +
|-
 +
!Forbidden
 +
|
 +
*''None
 +
|
 +
*Any BB/BBV being:
 +
**'''"Slow"''' for {{ShipLink|Warspite|Valiant|text=''Queen Elizabeth''-class Kai|link_class=Queen Elizabeth}}
 +
**'''"Fast or Slow"''' for other BB/BBV (see [[Speed|speed modding]])
 +
*Any CV/CVB
 +
|}
 +
 
 +
;Notes
 +
* This fleet typically has the highest pass rate because the heavy main fleet faces the enemy first. This spares the light escort from the brunt of enemy attacks.
 
* It can be difficult to secure air superiority because of a lack of fighter power.
 
* It can be difficult to secure air superiority because of a lack of fighter power.
|-|
+
 
Transport Escort Force=
+
|-|Transport Escort Force (TCF)=
[[File:Transport combined fleet.png|thumb|300px|Transport Escort Fleet was introduced in Fall 2015.]]
+
[[File:Combined Fleet menu.png|thumb|300px|Combined Fleet menu selection.]]
 
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]
 
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]
Main Fleet (1st Fleet):
+
{|class="wikitable"
* 4-6 Destroyers or Destroyer Escorts (DD/DE)
+
!colspan=3|TCF Composition Requirements
* Maximum of 2 Light Cruisers, Aviation Cruisers, Aviation Battleships, Seaplane Tenders, Landing Ships, Submarine Tenders or Oilers (CL/CT/CAV/BBV/AV/LHA/AS/AO)
+
|-
* Maximum of 1 Escort Carrier (CVE)
+
!
* Maximum of 1 Repair Ship (AR)
+
!Main Fleet (1st Fleet):
* Other types not allowed
+
!Escort Fleet (2nd Fleet):
 +
|-
 +
!Minimum<br>requirement
 +
|
 +
*4 DD/DE
 +
|
 +
*1 CL/CT
 +
*3 DD/DE
 +
|-
 +
!Maximum<br>limitation
 +
|
 +
*2 BBV/CAV/CL/CT/AV/AS/AO/LHA
 +
*1 [[CVE]]
 +
*1 AR
 +
|
 +
*2 CL/CT
 +
*2 CA/CAV
 +
|-
 +
!Flagship<br>limitation
 +
|
 +
*''None
 +
|
 +
*Must be a CL/CT
 +
|-
 +
!Forbidden
 +
|
 +
*Any FBB/BB/CV/CVB/CA/CLT/SS/SSV
 +
*CVL not being CVE
 +
|
 +
*Any FBB/BB/BBV/CV/CVB/CVL/CLT/SS/SSV/AV/AS/AO/AR/LHA
 +
|}
  
Escort Fleet (2nd Fleet):
+
;Notes
* 1-2 Light Cruisers or Training Cruisers (CL/CT) - 1 must be flagship.
 
* 3-5 Destroyers or Destroyer Escorts (DD/DE)
 
* Maximum of 2 Heavy Cruisers (CA/CAV)
 
* Other types not allowed
 
 
 
'''Important Notes'''
 
 
* The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
 
* The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
* It is typically only used for Transport phases during events or for anti-installation work.
+
* It is typically only used for [[Transport Operation]]s or for [[Anti-Installation]].
* It can be very hard to secure air superiority because of a lack of carriers.{{clear}}|-|</tabber>
+
* It can be very hard to secure air superiority because of a lack of carriers.
 +
{{clear}}
 +
</tabber>
  
 
=Combat Flow=
 
=Combat Flow=
 
===Formation Selection===
 
===Formation Selection===
 +
Combined Fleets have special formations that differ from the standard single fleet [[formation]]s. The following formations can be selected.
  
Combined Fleets have special formations that differ from the standard single fleet formations. You will be able to select from the following formations.
+
{|class="wikitable" style="text-align:center"
 
+
!rowspan=2 width=270px|Formation
{| class="wikitable" style="width:980px; text-align: center; vertical-align: middle;"
+
!rowspan=2|Formation Icon
 +
!rowspan=2|Fleet
 +
!colspan=3|Shelling<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 +
!colspan=3|Torpedo
 +
!colspan=3|ASW
 +
!colspan=3|Night<ref>https://twitter.com/Divinity_123/status/1680199577989685251</ref>
 +
!rowspan=2|AA
 +
!rowspan=2 width=75px|Flagship Protection
 +
!rowspan=2 width=320px|Notes
 
|-
 
|-
!style="width:24%;"|Formation
+
!Dmg||Acc||Eva||Dmg||Acc||Eva||Dmg||Acc||Eva||Dmg||Acc||Eva
!style="width:5%;" |Formation Icon
 
!style="width:2%;"|Fleet
 
!style="width:7%;" |Shelling
 
!style="width:7%;" |Torpedo
 
!style="width:7%;" |ASW
 
!style="width:7%;" |Anti-Air
 
!style="width:5%;"|Flagship Protection
 
!style="width:15%;"|Notes
 
 
|-
 
|-
|rowspan="2"|'''Cruising Formation 1 (ASW Alert)<br>第一警戒航行序列(対潜警戒)'''
+
|rowspan=2|'''Cruising Formation 1 (ASW Alert)<br>第一警戒航行序列(対潜警戒)'''
|rowspan="2"|{{CruisingForm1}}
+
|rowspan=2|{{CruisingForm1}}
 
|Main
 
|Main
|0.8
+
|0.8 <!--Shelling DMG main-->
| -
+
|rowspan=2| 0.9 <!--Shelling ACC both-->
|1.3
+
|rowspan=2| ? <!--Shelling EVA both-->
|rowspan="2"|1.1
+
|colspan=3| -  
|rowspan="2"|??
+
|1.3 <!--ASW DMG main-->
|rowspan="2"|Moderate shelling and torpedo accuracy. Similar to Line Abreast.
+
|rowspan=2| 1.2~1.25? <!--ASW ACC both-->
 +
|rowspan=2| ? <!--ASW EVA both-->
 +
|colspan=3| -
 +
|rowspan=2|1.1 <!--AA-->
 +
|Day
 +
|rowspan=2|Moderate shelling and torpedo accuracy.
 +
Similar to Line Abreast.
 
|-
 
|-
 
|Escort
 
|Escort
|0.8
+
|0.8 <!--Shelling DMG escort-->
|0.7
+
|0.7 <!--Torpedo DMG escort-->
|1.3
+
| ? <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|1.3 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
| ? <!--Night ACC escort-->
 +
|? <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|rowspan="2"|'''Cruising Formation 2 (Forward Alert)<br>第二警戒航行序列(前方警戒)'''
+
|rowspan=2|'''Cruising Formation 2 (Forward Alert)<br>第二警戒航行序列(前方警戒)'''
|rowspan="2"|{{CruisingForm2}}
+
|rowspan=2|{{CruisingForm2}}
 
|Main
 
|Main
|1.0
+
|1.0 <!--Shelling DMG main-->
| -
+
|rowspan=2| 1.0 <!--Shelling ACC both-->
|1.1
+
|rowspan=2| 1.3 <!--Shelling EVA both-->
|rowspan="2"|1.0
+
|colspan=3| -  
|rowspan="2"|??
+
|1.1 <!--ASW DMG main-->
|rowspan="2"|Higher shelling and torpedo accuracy than Formation 1. Similar to Double Line without the accuracy bonus.
+
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.0 <!--AA-->
 +
|Day
 +
|rowspan=2|Higher shelling and torpedo accuracy than Formation 1.
 +
Similar to Double Line without the accuracy bonus.
 
|-
 
|-
 
|Escort
 
|Escort
|1.0
+
|1.0 <!--Shelling DMG escort-->
|0.9
+
|0.9 <!--Torpedo DMG escort-->
|1.1
+
|1.0 <!--Torpedo ACC escort-->
 +
| ? <!--Torpedo EVA escort-->
 +
|1.1 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|0.9 <!--Night ACC escort-->
 +
|? <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|rowspan="2"|'''Cruising Formation 3 (Ring Formation)<br>第三警戒航行序列(輪形陣)'''
+
|rowspan=2|'''Cruising Formation 3 (Ring Formation)<br>第三警戒航行序列(輪形陣)'''
|rowspan="2"|{{CruisingForm3}}
+
|rowspan=2|{{CruisingForm3}}
 
|Main
 
|Main
|0.7
+
|0.7 <!--Shelling DMG main-->
| -
+
|rowspan=2| 0.8 <!--Shelling ACC both-->
|1.0
+
|rowspan=2| 1.1 <!--Shelling EVA both-->
|rowspan="2"|1.5
+
|colspan=3| -  
|rowspan="2"|??
+
|1.0 <!--ASW DMG main-->
|rowspan="2"|Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy. Similar to Diamond.
+
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.5 <!--AA-->
 +
|Day
 +
|rowspan=2|Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy.
 +
Similar to Diamond.
 
|-
 
|-
 
|Escort
 
|Escort
|0.7
+
|0.7 <!--Shelling DMG escort-->
|0.6
+
|0.6 <!--Torpedo DMG escort-->
|1.0
+
|0.4? <!--Torpedo ACC escort-->
 +
|1.0 <!--Torpedo EVA escort-->
 +
|1.0 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|0.7 <!--Night ACC escort-->
 +
|1.1 <!--Night EVA escort-->
 +
|Night
 
|-
 
|-
|rowspan="2"|'''Cruising Formation 4 (Battle Formation)<br>第四警戒航行序列(戦闘隊形)'''
+
|rowspan=2|'''Cruising Formation 4 (Battle Formation)<br>第四警戒航行序列(戦闘隊形)'''
|rowspan="2"|{{CruisingForm4}}
+
|rowspan=2|{{CruisingForm4}}
 
|Main
 
|Main
|1.1
+
|1.1 <!--Shelling DMG main-->
| -
+
|rowspan=2| 1.1 <!--Shelling ACC both-->
|0.7
+
|rowspan=2| 1.0 <!--Shelling EVA both-->
|rowspan="2"|1.0
+
|colspan=3| -  
|rowspan="2"|??
+
|0.7 <!--ASW DMG main-->
|rowspan="2"|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy. Similar to Line Ahead.
+
|rowspan=2| ? <!--ASW ACC main-->
 +
|rowspan=2| ? <!--ASW EVA main-->
 +
|colspan=3| -
 +
|rowspan=2|1.0 <!--AA-->
 +
|Yes
 +
|rowspan=2|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.
 +
Similar to Line Ahead.
 
|-
 
|-
 
|Escort
 
|Escort
|1.1
+
|1.1 <!--Shelling DMG escort-->
|1.0
+
|1.0 <!--Torpedo DMG escort-->
|0.7
+
|1.2 <!--Torpedo ACC escort-->
|-
+
|1.0 <!--Torpedo EVA escort-->
 +
|0.7 <!--ASW DMG escort-->
 +
|? <!--Night DMG escort-->
 +
|1.0 <!--Night ACC escort-->
 +
|1.0 <!--Night EVA escort-->
 +
|Night
 
|}
 
|}
 +
<references/>
 +
 +
===Oposing Fleets===
 +
Depending on what fleet type is engaging what other fleet type, some combat phases may be altered compared to standard single vs single fleet engagements.
 +
 +
<tabber>
 +
|-|Combined vs Single=
  
===Combined Fleet vs Single Fleet===
+
{|class="wikitable" style="text-align:center; width:980px"
{| class="wikitable" style="text-align: center; width:980px;"
+
!width=150px|Combat Phase
 +
!width=150px|Carrier Task Force<br>Transport Escort Force
 +
!width=150px|Surface Task Force
 
|-
 
|-
!style="width:26%;"|Combat Phase
+
|Detection
!style="width:24%;"|Carrier Task Force
+
|colspan=2|Same as [[Combat/Day Battle#Detection|single fleet]] with '''only the main fleet''' participating.<ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1028343841440399380</ref>
!style="width:24%;"|Surface Task Force
 
!style="width:24%;"|Transport Escort Force
 
 
|-
 
|-
|Detection
+
|Land-based Jet Assault
|colspan="3" rowspan="3"|Same as single fleet.
+
|colspan=2|Same as single fleet.
 
|-
 
|-
|Jet Assault
+
|Fleet's Jet Assault
 +
|colspan=2|Same as [[JA|single fleet]] with '''only the main fleet''' participating.<ref>Untested as no escort ship can equip jets.</ref>
 
|-
 
|-
|Land Based Bombing
+
|Land-based Bombing
 +
|colspan=2|Same as single fleet.
 
|-
 
|-
 
|Aerial Combat  
 
|Aerial Combat  
|colspan="3"|Same as [[Combat#Aerial Combat |single fleet]] with '''only the main fleet''' participating.
+
|colspan=2|Same as [[Aerial Combat|single fleet]] with '''only the main fleet''' participating.<br>'''Both fleets''' participate for [[AACI]].
 
|-
 
|-
|Support Fleet
+
|Support Expedition
|colspan="3"|Same as [[Combat#Support Fleet|single fleet]].
+
|colspan=2|Same as [[Support Expedition|single fleet]].
 
|-
 
|-
|Opening Attacks
+
|Battle Openings
|colspan="3"|Same as [[Combat#Opening Attacks|single fleet]] with '''only the escort fleet''' participating.
+
|colspan=2|Same as [[Battle Opening|single fleet]] with '''only the escort fleet''' participating.
 
|-
 
|-
 
|Engagement
 
|Engagement
|colspan="3"|Same as [[Combat#Engagement Form|single fleet]]
+
|colspan=2|Same as [[Engagement|single fleet]] (both fleets are counted for [[C6N|Saiun]] deployment)
 
|-
 
|-
 
|1st Shelling
 
|1st Shelling
|Escort
+
|Escort||Main
|Main
 
|Escort
 
 
|-
 
|-
 
|Closing Torpedo
 
|Closing Torpedo
|Escort  
+
|Escort||N/A
|N/A
 
|Escort
 
 
|-
 
|-
|2nd Shelling<ref>2nd and 3rd shelling phases only occur when there is a Battleship or similar in the 1st fleet or enemy fleet.</ref>
+
|2nd Shelling<ref name="2nd">2nd and 3rd shelling phases only occur when there is a battleship in the 1st fleet or enemy fleet.</ref>
|Main
+
|colspan=2|Main
|Main
 
|Main
 
 
|-
 
|-
|3rd Shelling
+
|3rd Shelling<ref name="2nd"/>
|Main
+
|Main||Escort
|Escort
 
|Main
 
 
|-
 
|-
 
|Closing Torpedo
 
|Closing Torpedo
|N/A  
+
|N/A||Escort
|Escort
 
|N/A
 
 
|-
 
|-
 
|Night Battle
 
|Night Battle
|colspan="3"|Same as [[Combat#Night Battle|single fleet]] with '''only the escort fleet''' participating.
+
|colspan=2|Same as [[Night Battle|single fleet]] with '''only the escort fleet''' participating.
|-
+
|}
|}<references/>
+
<references/>
 +
{{clear}}
  
{{clear}}
+
|-|Combined vs Combined=
  
===Combined Fleet vs Combined Fleet===
+
{|class="wikitable" style="text-align:center; width:980px"
{| class="wikitable" style="text-align: center; width:980px;"
+
!width=150px|Combat Phase
 +
!width=150px|Carrier Task Force<br>Transport Escort Force
 +
!width=150px|Surface Task Force
 
|-
 
|-
!style="width:26%;"|Combat Phase
+
|Detection
!style="width:24%;"|Carrier Task Force
+
|colspan=2 rowspan=4|Same as single fleet.
!style="width:24%;"|Surface Task Force
 
!style="width:24%;"|Transport Escort Force
 
 
|-
 
|-
|Detection
+
|Land-based Jet Assault
|colspan="3" rowspan="3"|Same as  single fleet.
 
 
|-
 
|-
|Jet Assault
+
|Fleet's Jet Assault
 
|-
 
|-
|Land Based Bombing
+
|Land-based Bombing
 
|-
 
|-
 
|Aerial Combat  
 
|Aerial Combat  
|colspan="3"|Same as [[Combat#Aerial Combat |single fleet]] with '''both fleets''' participating.
+
|colspan=2|Same as [[Aerial Combat|single fleet]] with '''both fleets''' participating.
 
|-
 
|-
|Support Fleet
+
|Support Expedition
|colspan="3"|Same as [[Combat#Support Fleet|single fleet]].
+
|colspan=2|Same as [[Support Expedition|single fleet]].
 
|-
 
|-
|Opening Attacks
+
|Battle Openings
|colspan="3"|Same as [[Combat#Opening Attacks|single fleet]] with '''only the escort fleet''' participating.
+
|colspan=2|Same as [[Battle Opening|single fleet]] with '''only the escort fleet''' participating.
 
|-
 
|-
 
|Engagement
 
|Engagement
|colspan="3"|Same as [[Combat#Engagement Form|single fleet]]
+
|colspan=2|Same as [[Engagement|single fleet]] (both fleets are counted for [[C6N|Saiun]] deployment)
 
|-
 
|-
 
|1st Shelling<ref>The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.</ref>
 
|1st Shelling<ref>The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.</ref>
|Main vs Main
+
|colspan=2|Main vs Main
|Main vs Main
 
|Main vs Main
 
 
|-
 
|-
|2nd Shelling<ref>The 2nd round of shelling for the main fleets only happens when there is a battleship or similar in either '''main fleet'''.</ref>
+
|2nd Shelling<ref>The 2nd round of shelling for the main fleets only happens when there is a battleship in either '''main fleet'''.</ref>
|Escort vs Escort
+
|Escort vs Escort||Main vs Both Fleets
|Main vs Both Fleets
 
|Escort vs Escort
 
 
|-
 
|-
 
|Closing Torpedo
 
|Closing Torpedo
|Escort vs Both Fleets  
+
|Escort vs Both Fleets||N/A
|N/A
 
|Escort vs Both Fleets
 
 
|-
 
|-
 
|3rd Shelling
 
|3rd Shelling
|Main vs Both Fleets
+
|Main vs Both Fleets||Escort vs Escort
|Escort vs Escort
 
|Main vs Both Fleets
 
 
|-
 
|-
 
|Closing Torpedo
 
|Closing Torpedo
|N/A  
+
|N/A||Escort vs Both Fleets
|Escort vs Both Fleets
 
|N/A
 
 
|-
 
|-
 
|Night Battle
 
|Night Battle
|colspan="3"|Same as [[Combat#Night Battle|single fleet]] with '''only the escort fleet''' participating. <ref>There is an additional check to see whether your fleet will fight the enemy escort or main fleet.</ref>
+
|colspan=2|Same as [[Night Battle|single fleet]] with '''only the escort fleet''' participating. <ref>There is an additional check to see whether the fleet will fight the enemy escort or main fleet.</ref>
|-
+
|}
|}<references/>
+
<references/>
 
 
 
{{clear}}
 
{{clear}}
  
===Single Fleet vs Combined Fleet===
+
|-|Single vs Combined=
  
{| class="wikitable" style="text-align: center; width:980px;"
+
{|class="wikitable" style="text-align:center; width:980px"
 +
!width=150px|Combat Phase
 +
!width=300px|Action
 
|-
 
|-
!style="width:26%;"|Combat Phase
+
|Detection
!style="width:74%;"|Action
+
|rowspan=8|Same as single fleet.
 
|-
 
|-
|Detection
+
|Land-based Jet Assault
|rowspan="7"|Same as single fleet.
 
 
|-
 
|-
|Jet Assault
+
|Fleet's Jet Assault
 
|-
 
|-
|Land Based Bombing
+
|Land-based Bombing
 
|-
 
|-
 
|Aerial Combat  
 
|Aerial Combat  
Line 360: Line 478:
 
|Support Fleet
 
|Support Fleet
 
|-
 
|-
|Opening Attacks
+
|Battle Opening
 
|-
 
|-
 
|Engagement
 
|Engagement
Line 373: Line 491:
 
|Vs Main
 
|Vs Main
 
|-
 
|-
 
+
|3rd Shelling<ref>In position order. Only occurs if a battleship or similar is present in the fleet or the enemy's main fleet.</ref>
|3rd Shelling<ref>In position order. Only occurs if battleship or similar present in your fleet or the enemy's main fleet.</ref>
 
 
|Vs Both Fleets
 
|Vs Both Fleets
 
|-
 
|-
 
|Night Battle
 
|Night Battle
|Same as [[Combat#Night Battle|single fleet]]. <ref>There is an additional check to see whether your fleet will fight the enemy escort or main fleet.</ref>
+
|Same as [[Night Battle|single fleet]]<ref>There is an additional check to see whether the fleet will fight the enemy escort or main fleet.</ref>.
|-
+
|}
|}<references/>
+
<references/>
 
 
 
{{clear}}
 
{{clear}}
 +
</tabber>
  
 
===Special Nodes===
 
===Special Nodes===
 
+
Some [[Nodes]] with exceptions to the usual combat flow are:
The special nodes with exceptions to the usual combat flow are:
+
* '''"Aerial Combat Nodes"''' that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
* '''Air Battle''' nodes that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
+
* '''"Enemy Air Raid Nodes"''' that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
* '''Air Raid''' nodes that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
+
* '''"Submarine Combat Nodes"''' will skip the aerial combat phase.
* '''Submarine Only''' nodes will skip the aerial combat phase.
+
* '''"Night Battle Nodes"''' that are similar to the ones in 5-3 work the same way as a single fleet.
* '''Night Battle''' that are similar to the ones in 5-3 work the same way as a single fleet.
+
* '''"Night to Day Battle Nodes"''' that can be found on some event maps begin with a normal single fleet night battle and then shifts to a combined fleet battle in the day. Because selection is from a single fleet formation, the fleet will shift to the equivalent combined fleet formation at day.
* '''Night/Day''' nodes that can be found on some event maps begin with a normal single fleet night battle then shifts to combined fleet battle in the day. Because you must select from single fleet formations, your fleet will shift to the equivalent combined fleet formation in day.
 
 
** Line Abreast → Cruising Formation 1
 
** Line Abreast → Cruising Formation 1
 
** Double Line → Cruising Formation 2
 
** Double Line → Cruising Formation 2
Line 398: Line 514:
  
 
=Damage Calculations=
 
=Damage Calculations=
 +
Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks, and torpedo attacks. Damage is otherwise calculated the same way as a single fleet.
 +
*''Please see [[Damage Calculations]] for more details.
  
Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks and torpedo attacks. Damage is otherwise calculated the same way as a single fleet. Please see [[Damage Calculations]] for more details on the pre- and post- cap modifiers applicable. The new basic attack power formulas are as follows:
+
=Targeting=
 
+
Basic attack targeting in a Combined Fleet is slightly different for LBAS, support expeditions, shelling, and closing torpedo attacks.
<math>\text{Shelling Power}_\text{CF} = \text{FP} + \bigstar + \text{Mod}_\text{CF} + 5</math>
+
*''Please see [[Shooting Order and Targeting#Combined Fleets|Targeting]] for more details.
 
 
<math>\text{Power}_\text{carrierCF} = \left[ \left[ \text{FP} + \text{TRP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right] \times 1.5 \right] + 55</math>
 
 
 
<math>\text{Torpedo Power}_\text{CF} = \text{TRP} + \bigstar + \text{Mod}_\text{CF} + 5</math>
 
 
 
* <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below.
 
 
 
'''Combined Fleet vs Single Fleet Modifiers'''
 
{| class="wikitable" style="text-align:center; width:980px"
 
|-
 
!style="width:26%;"|Combat Phase
 
!style="width:14%;"|Forces
 
!style="width:20%;"|Carrier Task Force
 
!style="width:20%;"|Surface Task Force
 
!style="width:20%;"|Transport Escort Force
 
|-
 
|rowspan="2"|Main Fleet Shelling
 
|Allies
 
| +2
 
| +10
 
| -5
 
|-
 
|Enemy
 
| +10
 
| +5
 
| +10
 
|-
 
|rowspan="2"|Escort Fleet Shelling
 
|Allies
 
| +10
 
| -5
 
| +10
 
|-
 
|Enemy
 
| +5
 
| -5
 
| +5
 
|-
 
|rowspan="2"|Torpedo
 
|Allies
 
| -5
 
| -5
 
| -5
 
|-
 
|Enemy
 
| -5
 
| -5
 
| -5
 
|}
 
 
 
'''Combined Fleet vs Combined Fleet Modifiers'''
 
{| class="wikitable" style="text-align:center; width:980px"
 
|-
 
!style="width:26%;"|Combat Phase
 
!style="width:14%;"|Forces
 
!style="width:20%;"|Carrier Task Force
 
!style="width:20%;"|Surface Task Force
 
!style="width:20%;"|Transport Escort Force
 
|-
 
|rowspan="2"|Main Fleet Shelling
 
| Allies
 
| +2
 
| +2
 
| -5
 
|-
 
| Enemy
 
| +10
 
| +10
 
| +10
 
|-
 
|rowspan="2"|Escort Fleet Shelling
 
| Allies
 
| -5
 
| -5
 
| -5
 
|-
 
| Enemy
 
| -5
 
| -5
 
| -5
 
|-
 
|rowspan="2"|Torpedo
 
|Allies
 
| +10
 
| +10
 
| +10
 
|-
 
|Enemy
 
| +10
 
| +10
 
| +10
 
|}
 
 
 
'''Single Fleet vs Combined Fleet Modifiers'''
 
{| class="wikitable" style="text-align:center; width:980px"
 
|-
 
!style="width:26%;"|Combat Phase
 
!style="width:14%;"|Forces
 
!style="width:60%;"|Bonus
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Vs Main Fleet
 
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 
|style="text-align: center; border-style: solid; border-width: 1px;" |+5
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
 
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Vs Escort
 
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 
|style="text-align: center; border-style: solid; border-width: 1px;" |+5
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
 
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Torpedo
 
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
 
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 
|}
 
  
 
=See Also=
 
=See Also=
[[Accuracy, Evasion and Criticals]]<br>
+
*[[Accuracy, Evasion and Criticals]]
[[Help:Equipment Setups]]
+
*[[Help:Equipment Setups]]
----
 
 
{{Mechanics}}
 
{{Mechanics}}
 +
[[Category:Events]]

Latest revision as of 17:22, 7 August 2024

A combined fleet during battle (aerial phase).

Combined Fleets were first introduced during the Summer 2014 Event.

During events, "Combined Fleets" may be introduced to sortie, combining two fleets at a time. Combined Fleets are only usable during events on some event maps. A Combined Fleet is formed out of the 1st and 2nd fleets, and so requires both fleets to be unlocked.A combined fleet is formed by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet in the Composition menu, then selecting a type of fleet to form from the "Combined Fleet pop-up menu".

The three different fleets are detailed below, but they are:

General Information

  1. If the flagship of the 1st or 2nd fleet is Moderately Damaged (中破) or worse, the Combined Fleet cannot be sortied.
  2. The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see Accuracy for more details.
  3. Both flagships cannot be sunk.
    • The fleet will be retreated if the 1st fleet flagship is Heavily Damaged (大破) unless she has damage control equipped.
    • It is possible to continue the sortie if the 2nd fleet flagship is Heavily Damaged (大破).
  4. Aerial combat works differently.
    • When contesting the air control state:
      • Against single fleets, only the fighter power of the main fleet is taken into account.
      • 'Against combined fleets, the fighter power of both fleets is taken into account.
      • This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering contact.
    • Anti-air shoot down is calculated using the sum of both fleets.
      • Ships of both fleets are eligible to perform anti-air cut-ins.
    • Ships in the 2nd fleet are eligible targets for enemy bombers.
  5. Torpedo attacks, Opening Anti-Submarine Warfare, and night battles, are only performed by the 2nd fleet.
  6. When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
    • The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
    • The second considers the amount of radars in both fleets independently. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
  7. The Combined Fleet will automatically be disbanded if the composition requirements for that fleet type are no longer met.
  8. It is possible to bring duplicate ships as long as they are in separate fleets.

Special Mechanics

Fleet Command Facility

Combined Fleet evacuation screen translated for convenience

The Fleet Command Facility (FCF), is used to evacuate Heavily Damaged (大破) ships mid-sortie instead of retreating.

  • It works for Combined Fleets.
  • This can help increase your pass rate to the boss node.
Requirements for using FCF are
  • Command FacilityFCF equipped on the flagship on the Main Fleet,
  • At least one ship is heavily damaged,
    • Cannot be the flagship of either fleet.
  • At least one destroyer in the 2nd fleet that is not Lightly Damaged (小破) or worse.
    • The destroyer must not be the 2nd fleet flagship.

If a ship can be evacuated, after the battle a prompt will ask to choose to evacuate "退避" or not evacuate "退避せず" the damaged ship from the fleet for the remainder of the sortie.

  • The damaged ship to evacuate will be shown.
  • It is not possible to choose which ship to evacuate when multiple ships are damaged.
  • The selection is based on fleet order, the ships higher in the order coming first.
Notes
  • Only one ship can be evacuated per battle.
    • An additional Healthy DD will be evacuated alongside the damaged ship, counting both as evacuated.
    • If more than one ship are heavily damaged, retreat should be considered instead.
  • Evacuated ships will:
    • Lose all of their morale, all their remaining fuel and ammo.
    • No longer count for determining victory conditions, being neither alive nor lost.
    • Affect routing requirements:
      • It is possible to fail some requirements by no longer having said ships or equipment, or by no longer having enough LoS.
  • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  • See this video for a better explanation.

Combined Fleet Night Battle

In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if the escort fleet engages the enemy escort or main fleet.

The fleet must obtain less than 3 points in order to fight the enemy main fleet:

Damage Status Points
Not Damaged / Lightly Damaged (小破) 1
Moderately Damaged (中破) 0.7
Heavily Damaged (大破) 0
Sunk (撃沈) 0
Modifiers
If Escort Flagship >0HP +1
  • This means the escort flagship can count for 2 points if she is above moderate damage.

The following are also exceptions to Combined Fleet night battles.

  • ASW damage and accuracy is not reduced.
  • Night battle equipment on the main fleet does not count.

Combined Fleet Types

Combined Fleet menu selection.
Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)
CTF Composition Requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 2 CV/CVB/CVL
  • 1 CL
  • 2 DD
Maximum
limitation
  • 2 FBB/BB/BBV
  • 4 CV/CVB/CVL
Flagship
limitation
  • No SS/SSV
  • No SS/SSV
Forbidden
  • None
Notes
  • This is the easiest type to obtain air supremacy thanks to the number of carriers allowed.
  • The powerful airstrike can take out multiple enemies before shelling begins.
  • Because the escort fleet attacks first, it can leave vulnerable ships exposed.
    • It does mean that the escort has a chance to take out the weaker ships so that the main fleet can focus on the tougher targets.

Combined Fleet menu selection.
Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)
STF Composition Requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 2 FBB/BB/BBV/CA/CAV/CL/CLT
  • 1 CL
  • 2 DD
Maximum
limitation
  • 4 FBB/BB/BBV
  • 4 CA/CAV
  • Either:
    • 1 CV/CVB
    • 2 CVL
Flagship
limitation
  • No SS/SSV
  • No SS/SSV
Forbidden
  • None
Notes
  • This fleet typically has the highest pass rate because the heavy main fleet faces the enemy first. This spares the light escort from the brunt of enemy attacks.
  • It can be difficult to secure air superiority because of a lack of fighter power.

Combined Fleet menu selection.
Combined Fleet icon: Transport Escort Fleet
TCF Composition Requirements
Main Fleet (1st Fleet): Escort Fleet (2nd Fleet):
Minimum
requirement
  • 4 DD/DE
  • 1 CL/CT
  • 3 DD/DE
Maximum
limitation
  • 2 BBV/CAV/CL/CT/AV/AS/AO/LHA
  • 1 CVE
  • 1 AR
  • 2 CL/CT
  • 2 CA/CAV
Flagship
limitation
  • None
  • Must be a CL/CT
Forbidden
  • Any FBB/BB/CV/CVB/CA/CLT/SS/SSV
  • CVL not being CVE
  • Any FBB/BB/BBV/CV/CVB/CVL/CLT/SS/SSV/AV/AS/AO/AR/LHA
Notes
  • The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
  • It is typically only used for Transport Operations or for Anti-Installation.
  • It can be very hard to secure air superiority because of a lack of carriers.

Combat Flow

Formation Selection

Combined Fleets have special formations that differ from the standard single fleet formations. The following formations can be selected.

Formation Formation Icon Fleet Shelling[1] Torpedo ASW Night[2] AA Flagship Protection Notes
Dmg Acc Eva Dmg Acc Eva Dmg Acc Eva Dmg Acc Eva
Cruising Formation 1 (ASW Alert)
第一警戒航行序列(対潜警戒)
Cruising Formation 1 - ASW Main 0.8 0.9 ? - 1.3 1.2~1.25? ? - 1.1 Day Moderate shelling and torpedo accuracy.

Similar to Line Abreast.

Escort 0.8 0.7 ? 1.0 1.3 ? ? ? Night
Cruising Formation 2 (Forward Alert)
第二警戒航行序列(前方警戒)
Cruising Formation 2 - Forward Main 1.0 1.0 1.3 - 1.1 ? ? - 1.0 Day Higher shelling and torpedo accuracy than Formation 1.

Similar to Double Line without the accuracy bonus.

Escort 1.0 0.9 1.0 ? 1.1 ? 0.9 ? Night
Cruising Formation 3 (Ring Formation)
第三警戒航行序列(輪形陣)
Cruising Formation 3 - Ring Main 0.7 0.8 1.1 - 1.0 ? ? - 1.5 Day Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy.

Similar to Diamond.

Escort 0.7 0.6 0.4? 1.0 1.0 ? 0.7 1.1 Night
Cruising Formation 4 (Battle Formation)
第四警戒航行序列(戦闘隊形)
Cruising Formation 4 - Battle Main 1.1 1.1 1.0 - 0.7 ? ? - 1.0 Yes Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy.

Similar to Line Ahead.

Escort 1.1 1.0 1.2 1.0 0.7 ? 1.0 1.0 Night

Oposing Fleets

Depending on what fleet type is engaging what other fleet type, some combat phases may be altered compared to standard single vs single fleet engagements.

Combat Phase Carrier Task Force
Transport Escort Force
Surface Task Force
Detection Same as single fleet with only the main fleet participating.[1]
Land-based Jet Assault Same as single fleet.
Fleet's Jet Assault Same as single fleet with only the main fleet participating.[2]
Land-based Bombing Same as single fleet.
Aerial Combat Same as single fleet with only the main fleet participating.
Both fleets participate for AACI.
Support Expedition Same as single fleet.
Battle Openings Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet (both fleets are counted for Saiun deployment)
1st Shelling Escort Main
Closing Torpedo Escort N/A
2nd Shelling[3] Main
3rd Shelling[3] Main Escort
Closing Torpedo N/A Escort
Night Battle Same as single fleet with only the escort fleet participating.
  1. https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1028343841440399380
  2. Untested as no escort ship can equip jets.
  3. 3.0 3.1 2nd and 3rd shelling phases only occur when there is a battleship in the 1st fleet or enemy fleet.

Combat Phase Carrier Task Force
Transport Escort Force
Surface Task Force
Detection Same as single fleet.
Land-based Jet Assault
Fleet's Jet Assault
Land-based Bombing
Aerial Combat Same as single fleet with both fleets participating.
Support Expedition Same as single fleet.
Battle Openings Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet (both fleets are counted for Saiun deployment)
1st Shelling[1] Main vs Main
2nd Shelling[2] Escort vs Escort Main vs Both Fleets
Closing Torpedo Escort vs Both Fleets N/A
3rd Shelling Main vs Both Fleets Escort vs Escort
Closing Torpedo N/A Escort vs Both Fleets
Night Battle Same as single fleet with only the escort fleet participating. [3]
  1. The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.
  2. The 2nd round of shelling for the main fleets only happens when there is a battleship in either main fleet.
  3. There is an additional check to see whether the fleet will fight the enemy escort or main fleet.

Combat Phase Action
Detection Same as single fleet.
Land-based Jet Assault
Fleet's Jet Assault
Land-based Bombing
Aerial Combat
Support Fleet
Battle Opening
Engagement
1st Shelling[1] Vs Escort
Closing Torpedo Vs Both Fleets
2nd Shelling Vs Main
3rd Shelling[2] Vs Both Fleets
Night Battle Same as single fleet[3].
  1. 1st and 2nd shelling is in range order.
  2. In position order. Only occurs if a battleship or similar is present in the fleet or the enemy's main fleet.
  3. There is an additional check to see whether the fleet will fight the enemy escort or main fleet.

Special Nodes

Some Nodes with exceptions to the usual combat flow are:

  • "Aerial Combat Nodes" that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
  • "Enemy Air Raid Nodes" that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
  • "Submarine Combat Nodes" will skip the aerial combat phase.
  • "Night Battle Nodes" that are similar to the ones in 5-3 work the same way as a single fleet.
  • "Night to Day Battle Nodes" that can be found on some event maps begin with a normal single fleet night battle and then shifts to a combined fleet battle in the day. Because selection is from a single fleet formation, the fleet will shift to the equivalent combined fleet formation at day.
    • Line Abreast → Cruising Formation 1
    • Double Line → Cruising Formation 2
    • Diamond → Cruising Formation 3
    • Line Ahead → Cruising Formation 4

Damage Calculations

Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks, and torpedo attacks. Damage is otherwise calculated the same way as a single fleet.

Targeting

Basic attack targeting in a Combined Fleet is slightly different for LBAS, support expeditions, shelling, and closing torpedo attacks.

See Also