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Difference between revisions of "Help:Resource Farming"
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− | + | This article aims to provide you with advice on the best way to farm necessary resources. As a general rule, [[Expeditions]] are the best way to gain resources. Sorties do provide a decent return on primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) but it works out as trading away one or more primary resources for another. | |
− | |||
− | This article aims to provide you with advice on the best way to farm necessary resources. As a general rule, [[Expeditions]] are the best way to gain resources. Sorties do provide a decent return on primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) but it works out as trading away one or more primary | ||
''Only repeatable quests are listed on this page. One-time quests are also a major source of secondary and special resources. Please refer to [[Quests]] for more details.'' | ''Only repeatable quests are listed on this page. One-time quests are also a major source of secondary and special resources. Please refer to [[Quests]] for more details.'' | ||
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==1-3== | ==1-3== | ||
The objective is to '''reach node D then retreat after node E'''. DO NOT attempt to farm node G. The [[maelstrom]] at node H has a chance to deplete all of your fleet's fuel. This is a fairly simple and straightforward map to farm but requires multiple fleets if you want to farm it non-stop. Take note that only the AO fleet guarantees routing to D. Kamoi is preferred over Hayasui because of the latter's cost. The AV fleet has random routing (weighted towards D), unless you bring 4 DE. But 4DE will significantly reduce your resource gains because they cannot carry drums or landing craft. The submarine in both fleet options will be able to tank every enemy you'll encounter. | The objective is to '''reach node D then retreat after node E'''. DO NOT attempt to farm node G. The [[maelstrom]] at node H has a chance to deplete all of your fleet's fuel. This is a fairly simple and straightforward map to farm but requires multiple fleets if you want to farm it non-stop. Take note that only the AO fleet guarantees routing to D. Kamoi is preferred over Hayasui because of the latter's cost. The AV fleet has random routing (weighted towards D), unless you bring 4 DE. But 4DE will significantly reduce your resource gains because they cannot carry drums or landing craft. The submarine in both fleet options will be able to tank every enemy you'll encounter. | ||
+ | *See [[1-3]] | ||
− | + | ;Resource Gain | |
* 10-20 (5 {{Fuel}} increments}} | * 10-20 (5 {{Fuel}} increments}} | ||
** +2 per {{Drum}} | ** +2 per {{Drum}} | ||
** +3 per {{LandingCraft}} | ** +3 per {{LandingCraft}} | ||
− | + | ;Recommended Fleet | |
* 1AV 4DD 1SS | * 1AV 4DD 1SS | ||
* 1AO 4DD 1SS | * 1AO 4DD 1SS | ||
− | + | ;Equipment Setups | |
− | + | {|class="wikitable" width=100% | |
− | {| class="wikitable" | + | !width=50px|Ship Type |
+ | !width=170px|Equipment | ||
+ | !Notes | ||
|- | |- | ||
− | ! | + | ! DD |
− | |||
− | |||
− | |||
− | |||
| {{Drum}}{{LandingCraft}} | | {{Drum}}{{LandingCraft}} | ||
| Use whatever mix of barrels and landing craft that you have to maximize your gains. Prioritize landing craft where possible. | | Use whatever mix of barrels and landing craft that you have to maximize your gains. Prioritize landing craft where possible. | ||
|- | |- | ||
− | + | !rowspan=2| AO/AV | |
| {{BluePlane}}{{BluePlane}}{{BluePlane}} | | {{BluePlane}}{{BluePlane}}{{BluePlane}} | ||
− | | This setup is for [[Hayasui]]. Although her slots are small, they are more than enough to take out the weak enemies | + | | This setup is for [[Hayasui]]. Although her slots are small, they are more than enough to take out the weak enemies on this map. |
|- | |- | ||
| {{Seaplane}}{{Seaplane}}{{Seaplane}}'''/'''{{TorpedoWeapon}} | | {{Seaplane}}{{Seaplane}}{{Seaplane}}'''/'''{{TorpedoWeapon}} | ||
| This setup is for [[Kamoi]] or an AV. If the AV can carry midget submarines, swap out one seaplane for it. | | This setup is for [[Kamoi]] or an AV. If the AV can carry midget submarines, swap out one seaplane for it. | ||
|- | |- | ||
− | + | ! SS | |
| {{TorpedoWeapon}}{{TorpedoWeapon}} | | {{TorpedoWeapon}}{{TorpedoWeapon}} | ||
− | | Simply load the SS with torpedoes. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to | + | | Simply load the SS with torpedoes. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximize her armor. |
− | |||
|} | |} | ||
+ | |||
+ | ==7-4== | ||
+ | [[7-4]] is a great "risck free" place to farm both fuel and bauxite. | ||
+ | *See the relevant page for more details. | ||
==4-3== | ==4-3== | ||
+ | This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. You should take the AV over Hayasui because of the latter's cost. | ||
− | + | ;Resource Gain | |
− | |||
− | |||
* 30-90 (5 {{Fuel}} increments}} | * 30-90 (5 {{Fuel}} increments}} | ||
** +2 per {{Drum}} | ** +2 per {{Drum}} | ||
** +3 per {{LandingCraft}} | ** +3 per {{LandingCraft}} | ||
− | + | ;Recommended Fleets | |
* 1AV/AO 1CL 2DD 2CLT | * 1AV/AO 1CL 2DD 2CLT | ||
− | + | ;Equipment Setups | |
− | + | {|class="wikitable" width=100% | |
− | {| class="wikitable" | + | !width=50px|Ship Type |
+ | !width=170px|Equipment | ||
+ | !Notes | ||
|- | |- | ||
− | ! | + | ! DD |
− | |||
− | |||
− | |||
− | |||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
| Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | ||
|- | |- | ||
− | + | ! rowspan=2| CL | |
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | ||
| This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | | This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | ||
Line 99: | Line 96: | ||
| In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | | In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | ||
|- | |- | ||
− | + | ! CLT | |
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}} | | {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}} | ||
− | | The midget submarine will allow them to take out some threats early and | + | | The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute. |
|- | |- | ||
− | + | ! rowspan=2| AO/AV | |
| {{BluePlane}}{{BluePlane}}{{BluePlane}} | | {{BluePlane}}{{BluePlane}}{{BluePlane}} | ||
| This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map. | | This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map. | ||
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| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}} | | {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}} | ||
| The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. | | The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. | ||
− | |||
|} | |} | ||
− | |-| | + | |
− | Expedition= | + | |-|Expedition= |
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" |
− | |||
!Expedition | !Expedition | ||
!Yield | !Yield | ||
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| 133 | | 133 | ||
| 1CL 2DD 2XX | | 1CL 2DD 2XX | ||
− | | style="text-align:left | + | | style="text-align:left"| An early expedition that will be indispensable for newer Admirals. Although the minimum requirement is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximize the gains. |
|- | |- | ||
| 9 | | 9 | ||
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| 87 | | 87 | ||
| 1CL 2DD 2XX | | 1CL 2DD 2XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is a longer expedition that returns more fuel but less per hour. It is a good expedition to run if you anticipate you will be away from the game for 4 hours or more. Similar to Exp5, it is recommended you run more than the minimum amount of ships (sparkled) to maximize gains. |
|- | |- | ||
| 21 | | 21 | ||
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| 137 | | 137 | ||
| 1CL 4DD 1XX | | 1CL 4DD 1XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save time on sparkling. It is still advised to sparkle your fleet in order to maximize gains. Loading more drums on your fleet will increase the innate great success chance marginally. |
|- | |- | ||
| 24 | | 24 | ||
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| 60 | | 60 | ||
| 1CL 4DD 1XX | | 1CL 4DD 1XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a large fuel return. Like Exp21, extra drums can increase the great success rate. |
|- | |- | ||
| 41 | | 41 | ||
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| 100 | | 100 | ||
| 3DD/DE | | 3DD/DE | ||
− | | style="text-align:left | + | | style="text-align:left"| While this expedition does not provide as high hourly returns as Exp5 and Exp21, it has the advantage of being another expedition that has an innate great success chance. The GS chance increases based on flagship level and total ASW of the fleet. Combined with the easy fleet composition requirement, it is very low maintenance to spam. |
|- | |- | ||
| 36 | | 36 | ||
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| 53 | | 53 | ||
| 2AV 1CL 1DD 2XX | | 2AV 1CL 1DD 2XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is another long-term expedition for overnight and school/work dispatch. Though it provides less fuel than Exp24, it also gives a decent amount of steel and bauxite. |
|- | |- | ||
| 38 | | 38 | ||
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| 144 | | 144 | ||
| 5DD 1XX | | 5DD 1XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is the best expedition for gaining fuel quickly. Do note that you will be gaining fuel at the expense of other resources. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. |
− | |||
|} | |} | ||
− | + | </tabber> | |
=Ammo= | =Ammo= | ||
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The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry [[Type 2 Ka-Mi Tank]]s. This equipment is difficult to obtain and carries a steep {{IM}} cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run. | The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry [[Type 2 Ka-Mi Tank]]s. This equipment is difficult to obtain and carries a steep {{IM}} cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run. | ||
− | + | ;Resource Gain | |
* 50-150 (5 {{Ammo}} increments}} | * 50-150 (5 {{Ammo}} increments}} | ||
** +2 per {{Drum}} | ** +2 per {{Drum}} | ||
** +3 per {{LandingCraft}} | ** +3 per {{LandingCraft}} | ||
− | + | ;Recommended Fleets | |
* 1DD | * 1DD | ||
* 3-6SSV | * 3-6SSV | ||
− | + | ;Equipment Setups | |
− | + | {|class="wikitable" width=100% | |
− | {| class="wikitable" | + | !width=50px|Ship Type |
+ | !width=170px|Equipment | ||
+ | !Notes | ||
|- | |- | ||
− | ! | + | ! DD |
− | |||
− | |||
− | |||
− | |||
| {{EmergencyRepair}}{{Drum}}{{Drum}} | | {{EmergencyRepair}}{{Drum}}{{Drum}} | ||
| The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources. | | The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources. | ||
|- | |- | ||
− | + | ! SSV | |
| {{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}} | ||
− | | Just stack Ka-Mi tanks to | + | | Just stack Ka-Mi tanks to maximize resource gains. For 3-slot submarines like [[I-13]] and [[I-14]], just give them an additional tank. |
− | |||
|} | |} | ||
− | |-| | + | |
− | Expedition= | + | |-|Expedition= |
− | {| class="wikitable" style="text-align:center | + | {|class="wikitable" style="text-align:center" |
− | |||
!Expedition | !Expedition | ||
!Yield | !Yield | ||
Line 219: | Line 209: | ||
!Notes | !Notes | ||
|- | |- | ||
− | | | + | | 02 |
| 100 | | 100 | ||
| 0:30 | | 0:30 | ||
| 200 | | 200 | ||
| 4XX | | 4XX | ||
− | | style="text-align:left | + | | style="text-align:left"| You should be dispatching your 4 lowest cost girls to this expedition. It is generally not recommended to sparkle for this expedition because its short length will make the constant re-sparkling extremely tedious. As a bonus, it has a fixed 50% chance to return buckets. It is ''the'' best expedition you can run for ammo as long as you have the time to micromanage. |
|- | |- | ||
− | | | + | | 05 |
| 200 | | 200 | ||
| 1:30 | | 1:30 | ||
| 133 | | 133 | ||
| 1CL 2DD 2XX | | 1CL 2DD 2XX | ||
− | | style="text-align:left | + | | style="text-align:left"| An early expedition that will be indispensable for newer Admirals. Although the minimum requirement is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximize the gains. |
|- | |- | ||
| 21 | | 21 | ||
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| 137 | | 137 | ||
| 1CL 4DD 1XX | | 1CL 4DD 1XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save time on sparkling. It is still advised to sparkle your fleet in order to maximize gains. Loading more drums on your fleet will increase the innate great success chance marginally. While the ammo gains aren't very high, you will run this to get a combination of both fuel and ammo. |
|- | |- | ||
| 37 | | 37 | ||
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| 138 | | 138 | ||
| 5DD 1CL | | 5DD 1CL | ||
− | | style="text-align:left | + | | style="text-align:left"| This is a good expedition to supplement Exp2 and Exp5 when needing to focus exclusively on gaining ammo. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. |
− | |||
|} | |} | ||
− | + | </tabber> | |
=Steel= | =Steel= | ||
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There really isn't a good place to farm steel but this is the only map where it is possible to do it at a low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain {{Ammo}} or {{Bauxite}} instead. What you want to do is maximize the power of your opening strike to minimize the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to sub-tank the map. You will want to '''retreat in the battle after the resource node'''. | There really isn't a good place to farm steel but this is the only map where it is possible to do it at a low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain {{Ammo}} or {{Bauxite}} instead. What you want to do is maximize the power of your opening strike to minimize the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to sub-tank the map. You will want to '''retreat in the battle after the resource node'''. | ||
− | + | ;Resource Gain | |
* 10-20 (5 {{Steel}}{{Ammo}}{{Bauxite}} increments) | * 10-20 (5 {{Steel}}{{Ammo}}{{Bauxite}} increments) | ||
** +2 per {{Drum}} | ** +2 per {{Drum}} | ||
** +3 per {{LandingCraft}} | ** +3 per {{LandingCraft}} | ||
− | + | ;Recommended Fleets | |
* 2CVL 3DD 1SSV | * 2CVL 3DD 1SSV | ||
* 1AV 1CVL 3DD 1SSV | * 1AV 1CVL 3DD 1SSV | ||
− | + | ;Equipment Setups | |
− | + | {|class="wikitable" width=100% | |
− | {| class="wikitable" | + | !width=50px|Ship Type |
+ | !width=170px|Equipment | ||
+ | !Notes | ||
|- | |- | ||
− | ! | + | ! rowspan=2| DD |
− | |||
− | |||
− | |||
− | |||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
| Ideally you should be using landing craft capable destroyers to supplement the meager resource returns. | | Ideally you should be using landing craft capable destroyers to supplement the meager resource returns. | ||
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| This setup is when you are not using DLC-capable destroyers. | | This setup is when you are not using DLC-capable destroyers. | ||
|- | |- | ||
− | + | ! CVL | |
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}} | | {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}} | ||
− | | This setup | + | | This setup maximizes the CVL's airstrike capability and takes AS+ against the enemy CVLs. If using 2CVL, the other one can swap a fighter for a [[Type 2 Recon Aircraft]] to maximize airstrike damage. |
|- | |- | ||
− | + | ! rowspan=2| SSV | |
| {{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}} | ||
− | | Just stack Ka-Mi tanks to | + | | Just stack Ka-Mi tanks to maximize your resource gains if you can manage it. For 3-slot submarines like [[I-13]] and [[I-14]], just give them an additional tank. |
|- | |- | ||
| {{TorpedoWeapon}}{{TorpedoWeapon}} | | {{TorpedoWeapon}}{{TorpedoWeapon}} | ||
| If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximize her armor. | | If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximize her armor. | ||
|- | |- | ||
− | + | ! AV | |
| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}} | | {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}} | ||
| The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike. | | The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike. | ||
− | |||
|} | |} | ||
− | |-| | + | |
− | Expedition= | + | |-|Expedition= |
− | {| class="wikitable" style="text-align:center | + | {|class="wikitable" style="text-align:center" |
− | |||
!Expedition | !Expedition | ||
!Yield | !Yield | ||
Line 307: | Line 292: | ||
!Notes | !Notes | ||
|- | |- | ||
− | | | + | | 03 |
| 40 | | 40 | ||
| 0:20 | | 0:20 | ||
| 120 | | 120 | ||
| 3XX | | 3XX | ||
− | | style="text-align:left | + | | style="text-align:left"| While this expedition provides the highest steel per hour in-game, it is not recommended to do unless desperate for steel. Even then, scrapping drops will provide more steel faster. The reason for this is that it does not provide much in the way of other resources and steel is the most abundant resource. |
|- | |- | ||
| 37 | | 37 | ||
Line 327: | Line 312: | ||
| 5DD 1XX | | 5DD 1XX | ||
| style="text-align:left;" | This expedition focuses on fuel and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. | | style="text-align:left;" | This expedition focuses on fuel and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. | ||
− | |||
|} | |} | ||
− | |-| | + | |
− | Other= | + | |-|Other= |
==Scrapping== | ==Scrapping== | ||
[[Arsenal#Dismantling|Scrapping]] unwanted drops is an excellent source of {{Steel}}. Larger ship girls will provide more steel when scrapped. Remember to unequip any equipment you wish to keep or use the "unequip" toggle when scrapping. | [[Arsenal#Dismantling|Scrapping]] unwanted drops is an excellent source of {{Steel}}. Larger ship girls will provide more steel when scrapped. Remember to unequip any equipment you wish to keep or use the "unequip" toggle when scrapping. | ||
− | + | ||
− | + | </tabber> | |
=Bauxite= | =Bauxite= | ||
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This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies. | This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies. | ||
− | + | ;Resource Gain | |
* 10-20 (5 {{Bauxite}} increments) | * 10-20 (5 {{Bauxite}} increments) | ||
** +1.5 per {{Drum}} | ** +1.5 per {{Drum}} | ||
** +2 per {{LandingCraft}} | ** +2 per {{LandingCraft}} | ||
− | + | ;Recommended Fleets | |
* 3CVL 3DD | * 3CVL 3DD | ||
− | + | ;Equipment Setups | |
− | + | {|class="wikitable" width=100% | |
− | {| class="wikitable" | + | !width=50px|Ship Type |
+ | !width=170px|Equipment | ||
+ | !Notes | ||
|- | |- | ||
− | ! | + | ! rowspan=2| DD |
− | |||
− | |||
− | |||
− | |||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
| Ideally you should be using landing craft capable destroyers to supplement the meager resource returns. | | Ideally you should be using landing craft capable destroyers to supplement the meager resource returns. | ||
|- | |- | ||
− | + | ! {{Drum}}{{Drum}}{{Drum}} | |
| This setup is when you are not using DLC-capable destroyers. | | This setup is when you are not using DLC-capable destroyers. | ||
|- | |- | ||
− | + | ! CVL | |
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}} | | {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}} | ||
− | | This setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium range CVLs or long range bombers to ensure the DDs don't interfere. | + | | This setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium-range CVLs or long-range bombers to ensure the DDs don't interfere. |
− | |||
|} | |} | ||
+ | |||
+ | ==7-4== | ||
+ | [[7-4]] is a great "risck free" place to farm both fuel and bauxite. | ||
+ | *See the relevant page for more details. | ||
==4-3== | ==4-3== | ||
− | |||
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat-focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. | This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat-focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. | ||
− | + | ;Resource Gain | |
* 50-100 (5 {{Bauxite}} increments}} | * 50-100 (5 {{Bauxite}} increments}} | ||
** +1.5 per {{Drum}} | ** +1.5 per {{Drum}} | ||
** +2 per {{LandingCraft}} | ** +2 per {{LandingCraft}} | ||
− | + | ;Recommended Fleets | |
* 1AV/AO 1CL 2DD 2CLT | * 1AV/AO 1CL 2DD 2CLT | ||
− | + | ;Equipment Setups | |
− | + | {|class="wikitable" width=100% | |
− | {| class="wikitable" | + | !width=50px|Ship Type |
+ | !width=170px|Equipment | ||
+ | !Notes | ||
|- | |- | ||
− | ! | + | ! DD |
− | + | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | |
− | + | | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | |
− | |||
− | |||
− | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
− | | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | ||
|- | |- | ||
− | + | ! rowspan=2| CL | |
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | ||
| This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | | This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | ||
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| In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | | In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | ||
|- | |- | ||
− | + | ! CLT | |
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}} | | {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}} | ||
| The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute. | | The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute. | ||
|- | |- | ||
− | + | ! rowspan=2| AO/AV | |
| {{BluePlane}}{{BluePlane}}{{BluePlane}} | | {{BluePlane}}{{BluePlane}}{{BluePlane}} | ||
| This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map. | | This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map. | ||
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| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}} | | {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}} | ||
| The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. | | The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. | ||
− | |||
|} | |} | ||
− | |-| | + | |
− | Expedition= | + | |-|Expedition= |
− | {| class="wikitable" style="text-align:center | + | {|class="wikitable" style="text-align:center" |
− | |||
!Expedition | !Expedition | ||
!Yield | !Yield | ||
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!Notes | !Notes | ||
|- | |- | ||
− | | | + | | 06 |
| 80 | | 80 | ||
| 0:40 | | 0:40 | ||
| 120 | | 120 | ||
| 4XX | | 4XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is the best expedition for gathering bauxite. The downside is that it is only good for that and nothing else. While it is very short, it is still recommended that you attempt to sparkle in order to maximize gains. |
|- | |- | ||
| 11 | | 11 | ||
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| 50 | | 50 | ||
| 2DD 4XX | | 2DD 4XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is a long-term expedition that is useful when you are going to be away from the game for 5 hours. If you will be away for longer, look into Exp24 or Exp35 instead. |
|- | |- | ||
| 24 | | 24 | ||
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| 60 | | 60 | ||
| 1CL 4DD 1XX | | 1CL 4DD 1XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. Its main return is for fuel though. Extra drums can be added to the fleet to increase the innate great success rate. |
|- | |- | ||
| 35 | | 35 | ||
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| 40 | | 40 | ||
| 2AV/CVL 1CA 1DD 2XX | | 2AV/CVL 1CA 1DD 2XX | ||
− | | style="text-align:left | + | | style="text-align:left"| Although this long-term expedition provides the best returns, it also costs the most fuel and ammo to run. You'll want to use your cheapest AV/CVL and CA for this expedition. It is otherwise a good choice if you're aiming to focus on bauxite. |
|- | |- | ||
+ | | 45 | ||
+ | | 220 | ||
+ | | 3:20 | ||
+ | | 66 | ||
+ | | 1CVL 4DD/DE | ||
+ | | style="text-align:left"| This is the second best expedition for gathering bauxite. It is recommended to sparkle in order to maximize gains. As a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. | ||
|} | |} | ||
− | + | </tabber> | |
=Instant Repairs= | =Instant Repairs= | ||
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Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom. | Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom. | ||
− | + | ;Recommended Fleets | |
* 3CV/L 1DD 2SS/V | * 3CV/L 1DD 2SS/V | ||
− | + | ;Equipment Setups | |
− | + | {|class="wikitable" width=100% | |
− | {| class="wikitable" | + | !width=50px|Ship Type |
+ | !width=170px|Equipment | ||
+ | !Notes | ||
|- | |- | ||
− | ! | + | ! DD |
− | |||
− | |||
− | |||
− | |||
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}} | | {{GreenGunDP}}{{GreenGunDP}}{{Radar}} | ||
− | | It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower | + | | It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower enroute, the chip damage from airstrikes can add up. |
|- | |- | ||
− | + | ! CV/L | |
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}} | | {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}} | ||
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. | | Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. | ||
|- | |- | ||
− | + | ! SS/V | |
| {{TorpedoWeapon}}{{TorpedoWeapon}} | | {{TorpedoWeapon}}{{TorpedoWeapon}} | ||
| Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximize her armor. | | Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximize her armor. | ||
− | |||
|} | |} | ||
− | |-| | + | |
− | Expedition= | + | |-|Expedition= |
''There are no long-term expeditions that are viable for {{IR}} farming. The {{IR}} earned from long-term expeditions are incidental to the primary resource being earned.'' | ''There are no long-term expeditions that are viable for {{IR}} farming. The {{IR}} earned from long-term expeditions are incidental to the primary resource being earned.'' | ||
− | {| class="wikitable" style="text-align:center | + | {|class="wikitable" style="text-align:center" |
− | |||
!Expedition | !Expedition | ||
!Yield | !Yield | ||
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!Notes | !Notes | ||
|- | |- | ||
− | | | + | | 02 |
| 1 | | 1 | ||
| 0:30 | | 0:30 | ||
| 4XX | | 4XX | ||
− | | style="text-align:left | + | | style="text-align:left"| This is a staple expedition to gain buckets. It takes a short time and has a 50% chance to return a bucket. It also provides the most ammo per hour of any expedition. You should run 4DE in order to save costs. |
|- | |- | ||
− | | | + | | 04 |
| 1 | | 1 | ||
| 0:50 | | 0:50 | ||
| 1DD3DE | | 1DD3DE | ||
− | | style="text-align:left | + | | style="text-align:left"| This is another early expedition that is good for buckets. It has the same 50% chance to return a bucket like Exp2 but it doesn't give much in the way of other resources. Although 1CL2DD is a valid fleet, 1DD3DE has lower costs. |
|- | |- | ||
| A2 | | A2 | ||
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| 0:55 | | 0:55 | ||
| 4DD/DE | | 4DD/DE | ||
− | | style="text-align:left | + | | style="text-align:left"| This expedition requires great success in order to return a bucket but it has an innate great success chance that scales with flagship level. If you do not have a girl that is at least level 128+ to be flagship, you will need to sparkle the fleet to get the most out of this expedition. It also does not provide much in the way of other resources like Exp4. |
|- | |- | ||
| 41 | | 41 | ||
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| 3DD/DE | | 3DD/DE | ||
| style="text-align:left;" | Another expedition that requires great success to return a bucket. Like ExpA2, it has an innate great success chance but this scales off both flagship level and total fleet ASW. The flagship level is also steep at 128+ for a decent great success chance but the ASW requirement helps reduce the need to sparkle the fleet if you do not have a high enough leveled girl to be flagship. This expedition also provides a noticeable amount of fuel. | | style="text-align:left;" | Another expedition that requires great success to return a bucket. Like ExpA2, it has an innate great success chance but this scales off both flagship level and total fleet ASW. The flagship level is also steep at 128+ for a decent great success chance but the ASW requirement helps reduce the need to sparkle the fleet if you do not have a high enough leveled girl to be flagship. This expedition also provides a noticeable amount of fuel. | ||
− | |||
|} | |} | ||
− | |-| | + | |
− | Quests = | + | |-|Quests= |
− | + | <div class="mw-collapsible mw-collapsed"><h4>Daily</h4> | |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{QuestsHeader}} | {{QuestsHeader}} | ||
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The fleet used is similar to the leveling fleet with an AV taking the place of the BB/CA. The AV guarantees routing to node E and you can either retreat after node D or continue on to node H to finish daily/weekly quests. | The fleet used is similar to the leveling fleet with an AV taking the place of the BB/CA. The AV guarantees routing to node E and you can either retreat after node D or continue on to node H to finish daily/weekly quests. | ||
− | + | ;Recommended Fleets | |
* 2CV/L 1AV 1CL/T 2DD | * 2CV/L 1AV 1CL/T 2DD | ||
− | ''' | + | ;Equipment Setups |
+ | {|class="wikitable" width=100% | ||
+ | !width=50px|Ship Type | ||
+ | !width=170px|Equipment | ||
+ | !Notes | ||
+ | |- | ||
+ | ! DD | ||
+ | | {{GreenGunDP}}{{GreenGunDP}}{{WildCard}} | ||
+ | | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work. | ||
+ | |- | ||
+ | ! CL | ||
+ | | {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} | ||
+ | | Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. | ||
+ | |- | ||
+ | ! CLT | ||
+ | | {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}} | ||
+ | | CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. | ||
+ | |- | ||
+ | ! CV/L | ||
+ | | {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}} | ||
+ | | You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it. | ||
+ | |- | ||
+ | ! AV | ||
+ | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}} | ||
+ | | You should be using an AV capable of opening torpedo strikes. One midget sub and two torpedoes will provide sufficient power for the opening torpedo strike to take out some of the tougher enemies on this map. | ||
+ | |} | ||
+ | |||
+ | |-|Expedition= | ||
+ | ''There are no expeditions recommended for farming {{IC}}.'' | ||
− | + | |-|Quests= | |
− | + | <div class="mw-collapsible mw-collapsed"><h4>Daily</h4> | |
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− | Quests = | ||
− | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
{{QuestsHeader}} | {{QuestsHeader}} | ||
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|} | |} | ||
</div></div> | </div></div> | ||
− | + | </tabber> | |
=See Also= | =See Also= | ||
{{Help}} | {{Help}} |
Revision as of 14:23, 8 October 2022
This article aims to provide you with advice on the best way to farm necessary resources. As a general rule, Expeditions are the best way to gain resources. Sorties do provide a decent return on primary resources () but it works out as trading away one or more primary resources for another.
Only repeatable quests are listed on this page. One-time quests are also a major source of secondary and special resources. Please refer to Quests for more details.
General Tips
Sortie Tips
- Having the lightest possible fleet is recommended to reduce costs and maximize gains.
- Drum Canisters and Landing Crafts will increase the resources gained from nodes.
- The 11th Division and M4A1 do not increase resource gain.
- Amount gained varies from map to map.
- You will need to complete a battle after the resource node in order to claim the resources.
- Exceptions are resource nodes that are dead-end nodes.
Expedition Tips
- Always try to sparkle for expeditions. This increases the great success chance which significantly boosts income. Your own tolerance for tedium will determine what is the minimum expedition length to sparkle for.
- Read the expedition requirements carefully. This can prevent wasted time.
- Always remember to resupply your expedition fleet.
- Raw resource returns is not as important as returns per hour.
- The exception is when you will be away from the game for long enough to complete lengthy high-return expeditions.
Quest Tips
- Quests are an excellent source of secondary resources ().
- While it is ideal to use the lightest fleet possible to maximize primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.
DLC carriers
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
Fuel
1-3
The objective is to reach node D then retreat after node E. DO NOT attempt to farm node G. The maelstrom at node H has a chance to deplete all of your fleet's fuel. This is a fairly simple and straightforward map to farm but requires multiple fleets if you want to farm it non-stop. Take note that only the AO fleet guarantees routing to D. Kamoi is preferred over Hayasui because of the latter's cost. The AV fleet has random routing (weighted towards D), unless you bring 4 DE. But 4DE will significantly reduce your resource gains because they cannot carry drums or landing craft. The submarine in both fleet options will be able to tank every enemy you'll encounter.
- See 1-3
- Resource Gain
- Recommended Fleet
- 1AV 4DD 1SS
- 1AO 4DD 1SS
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Use whatever mix of barrels and landing craft that you have to maximize your gains. Prioritize landing craft where possible. | |
AO/AV | This setup is for Hayasui. Although her slots are small, they are more than enough to take out the weak enemies on this map. | |
/ | This setup is for Kamoi or an AV. If the AV can carry midget submarines, swap out one seaplane for it. | |
SS | Simply load the SS with torpedoes. Ideally, she should have the 61cm Triple (Oxygen) Torpedo Mount to maximize her armor. |
7-4
7-4 is a great "risck free" place to farm both fuel and bauxite.
- See the relevant page for more details.
4-3
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3. You should take the AV over Hayasui because of the latter's cost.
- Resource Gain
- Recommended Fleets
- 1AV/AO 1CL 2DD 2CLT
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | |
CL | This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | |
In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | ||
CLT | The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute. | |
AO/AV | This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map. | |
The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. |
Expedition | Yield | Timer | Resource/Hour | Fleet Requirement | Notes |
---|---|---|---|---|---|
5 | 200 | 1:30 | 133 | 1CL 2DD 2XX | An early expedition that will be indispensable for newer Admirals. Although the minimum requirement is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximize the gains. |
9 | 350 | 4:00 | 87 | 1CL 2DD 2XX | This is a longer expedition that returns more fuel but less per hour. It is a good expedition to run if you anticipate you will be away from the game for 4 hours or more. Similar to Exp5, it is recommended you run more than the minimum amount of ships (sparkled) to maximize gains. |
21 | 320 | 2:20 | 137 | 1CL 4DD 1XX | This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save time on sparkling. It is still advised to sparkle your fleet in order to maximize gains. Loading more drums on your fleet will increase the innate great success chance marginally. |
24 | 500 | 8:20 | 60 | 1CL 4DD 1XX | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a large fuel return. Like Exp21, extra drums can increase the great success rate. |
41 | 100 | 1:00 | 100 | 3DD/DE | While this expedition does not provide as high hourly returns as Exp5 and Exp21, it has the advantage of being another expedition that has an innate great success chance. The GS chance increases based on flagship level and total ASW of the fleet. Combined with the easy fleet composition requirement, it is very low maintenance to spam. |
36 | 480 | 9:00 | 53 | 2AV 1CL 1DD 2XX | This is another long-term expedition for overnight and school/work dispatch. Though it provides less fuel than Exp24, it also gives a decent amount of steel and bauxite. |
38 | 420 | 2:55 | 144 | 5DD 1XX | This is the best expedition for gaining fuel quickly. Do note that you will be gaining fuel at the expense of other resources. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. |
Ammo
3-2
The main method to farm this map is to send one sacrificial DD equipped with a Repair Team and some drums. Simply continue after the battle at node A to reach node B. The repair team will not be consumed. After the sortie, simply move the equipment to a new DD and sortie again. Because you are using a fresh DD each time, this map can be run consecutively. Do note that this method will tank your sortie win ratio. You will need to watch that ratio to ensure you maintain the 75% win rate needed for event participation.
The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry Type 2 Ka-Mi Tanks. This equipment is difficult to obtain and carries a steep cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run.
- Resource Gain
- Recommended Fleets
- 1DD
- 3-6SSV
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources. | |
SSV | Just stack Ka-Mi tanks to maximize resource gains. For 3-slot submarines like I-13 and I-14, just give them an additional tank. |
Expedition | Yield | Timer | Resource/Hour | Fleet Requirement | Notes |
---|---|---|---|---|---|
02 | 100 | 0:30 | 200 | 4XX | You should be dispatching your 4 lowest cost girls to this expedition. It is generally not recommended to sparkle for this expedition because its short length will make the constant re-sparkling extremely tedious. As a bonus, it has a fixed 50% chance to return buckets. It is the best expedition you can run for ammo as long as you have the time to micromanage. |
05 | 200 | 1:30 | 133 | 1CL 2DD 2XX | An early expedition that will be indispensable for newer Admirals. Although the minimum requirement is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximize the gains. |
21 | 320 | 2:20 | 137 | 1CL 4DD 1XX | This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save time on sparkling. It is still advised to sparkle your fleet in order to maximize gains. Loading more drums on your fleet will increase the innate great success chance marginally. While the ammo gains aren't very high, you will run this to get a combination of both fuel and ammo. |
37 | 380 | 2:45 | 138 | 5DD 1CL | This is a good expedition to supplement Exp2 and Exp5 when needing to focus exclusively on gaining ammo. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. |
Steel
1-4
There really isn't a good place to farm steel but this is the only map where it is possible to do it at a low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain or instead. What you want to do is maximize the power of your opening strike to minimize the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to sub-tank the map. You will want to retreat in the battle after the resource node.
- Resource Gain
- Recommended Fleets
- 2CVL 3DD 1SSV
- 1AV 1CVL 3DD 1SSV
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Ideally you should be using landing craft capable destroyers to supplement the meager resource returns. | |
This setup is when you are not using DLC-capable destroyers. | ||
CVL | This setup maximizes the CVL's airstrike capability and takes AS+ against the enemy CVLs. If using 2CVL, the other one can swap a fighter for a Type 2 Recon Aircraft to maximize airstrike damage. | |
SSV | Just stack Ka-Mi tanks to maximize your resource gains if you can manage it. For 3-slot submarines like I-13 and I-14, just give them an additional tank. | |
If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the 61cm Triple (Oxygen) Torpedo Mount to maximize her armor. | ||
AV | The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike. |
Expedition | Yield | Timer | Resource/Hour | Fleet Requirement | Notes |
---|---|---|---|---|---|
03 | 40 | 0:20 | 120 | 3XX | While this expedition provides the highest steel per hour in-game, it is not recommended to do unless desperate for steel. Even then, scrapping drops will provide more steel faster. The reason for this is that it does not provide much in the way of other resources and steel is the most abundant resource. |
37 | 270 | 2:45 | 98 | 5DD 1CL | This expedition focuses on ammo and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. |
38 | 200 | 2:55 | 69 | 5DD 1XX | This expedition focuses on fuel and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains. |
Scrapping
Scrapping unwanted drops is an excellent source of . Larger ship girls will provide more steel when scrapped. Remember to unequip any equipment you wish to keep or use the "unequip" toggle when scrapping.Bauxite
2-2
This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies.
- Resource Gain
- Recommended Fleets
- 3CVL 3DD
- Equipment Setups
7-4
7-4 is a great "risck free" place to farm both fuel and bauxite.
- See the relevant page for more details.
4-3
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is obtained from node B. Take note that you do not have to retreat if heavily damaged at G. This is because node J is a dead-end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat-focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
- Resource Gain
- Recommended Fleets
- 1AV/AO 1CL 2DD 2CLT
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Because of the limited space for bonus equipment, you do not have the luxury of bringing drums. | |
CL | This setup is for Abukuma Kai Ni or Yura Kai Ni. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats. | |
In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup. | ||
CLT | The midget submarine will allow them to take out some threats early and minimize the damage your fleet takes. OASW is highly recommended, especially since you will encounter submarines enroute. | |
AO/AV | This setup is for Hayasui. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. Kamoi is not recommended for this map. | |
The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top. |
Expedition | Yield | Timer | Resource/Hour | Fleet Requirement | Notes |
---|---|---|---|---|---|
06 | 80 | 0:40 | 120 | 4XX | This is the best expedition for gathering bauxite. The downside is that it is only good for that and nothing else. While it is very short, it is still recommended that you attempt to sparkle in order to maximize gains. |
11 | 250 | 5:00 | 50 | 2DD 4XX | This is a long-term expedition that is useful when you are going to be away from the game for 5 hours. If you will be away for longer, look into Exp24 or Exp35 instead. |
24 | 150 | 8:20 | 60 | 1CL 4DD 1XX | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. Its main return is for fuel though. Extra drums can be added to the fleet to increase the innate great success rate. |
35 | 280 | 7:00 | 40 | 2AV/CVL 1CA 1DD 2XX | Although this long-term expedition provides the best returns, it also costs the most fuel and ammo to run. You'll want to use your cheapest AV/CVL and CA for this expedition. It is otherwise a good choice if you're aiming to focus on bauxite. |
45 | 220 | 3:20 | 66 | 1CVL 4DD/DE | This is the second best expedition for gathering bauxite. It is recommended to sparkle in order to maximize gains. As a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. |
Instant Repairs
2-4
Farming 2-4 for is meant to be a last resort. Expeditions are the superior way to gain .
Farming this map can prove a bit frustrating because of the random routing at node C. If you get off-routed to node G, it is best that you refresh the game and end the sortie. If you need the , then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.
- Recommended Fleets
- 3CV/L 1DD 2SS/V
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | It is recommended you have two 10cm Twin High-angle Mount + Anti-Aircraft Fire Director equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower enroute, the chip damage from airstrikes can add up. | |
CV/L | Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium-ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. | |
SS/V | Simply load the SS with torpedoes. Ideally, she should have two 61cm Triple (Oxygen) Torpedo Mounts to maximize her armor. |
There are no long-term expeditions that are viable for farming. The earned from long-term expeditions are incidental to the primary resource being earned.
Expedition | Yield | Timer | Fleet Requirement | Notes |
---|---|---|---|---|
02 | 1 | 0:30 | 4XX | This is a staple expedition to gain buckets. It takes a short time and has a 50% chance to return a bucket. It also provides the most ammo per hour of any expedition. You should run 4DE in order to save costs. |
04 | 1 | 0:50 | 1DD3DE | This is another early expedition that is good for buckets. It has the same 50% chance to return a bucket like Exp2 but it doesn't give much in the way of other resources. Although 1CL2DD is a valid fleet, 1DD3DE has lower costs. |
A2 | 1 | 0:55 | 4DD/DE | This expedition requires great success in order to return a bucket but it has an innate great success chance that scales with flagship level. If you do not have a girl that is at least level 128+ to be flagship, you will need to sparkle the fleet to get the most out of this expedition. It also does not provide much in the way of other resources like Exp4. |
41 | 1 | 1:00 | 3DD/DE | Another expedition that requires great success to return a bucket. Like ExpA2, it has an innate great success chance but this scales off both flagship level and total fleet ASW. The flagship level is also steep at 128+ for a decent great success chance but the ASW requirement helps reduce the need to sparkle the fleet if you do not have a high enough leveled girl to be flagship. This expedition also provides a noticeable amount of fuel. |
Daily
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bd2 | Bd1 | 敵艦隊主力を撃滅せよ! Eliminate the Enemy Fleet Main Force! |
Deploy a fleet and spot the enemy fleet "main force"! Eliminate it!
|
50 | 50 | 50 | 50 | Instant repair x1
Development material x1 |
|
Bd4 | Bd1 | 敵空母を3隻撃沈せよ! Sink 3 Enemy Carriers! |
Enemy carriers threaten our fleet. Spot them, eliminate them, and sink 3 of them!
|
150 | 150 | 150 | 300 | Instant repair x2 | Available only on days of the month ending in -3, -7, or -0.
|
Bd5 | Bd2 | 敵補給艦を3隻撃沈せよ! Sink 3 Enemy Resupply Ships! |
Deploy a fleet, spot the enemy resupply ships, and eliminate them!
|
100 | 50 | 200 | 50 | Development material x1
Instant repair x1 |
|
Bd7 | Bd5 | 南西諸島海域の制海権を握れ! Gain Control of the Nansei Island Sea Region! |
Deploy all fleets to the Nansei Island Sea Region, spot multiple enemy fleet main forces, and eliminate them!
|
300 | 0 | 0 | 200 | Instant repair x1
Instant construction x1 |
Unlikely to result in a bucket gain.
|
Bd8 | Bd7 | 敵潜水艦を制圧せよ! Suppress the Enemy Submarines! |
Deploy a fleet with sufficient anti-submarine capability and hunt the enemy submarines!
|
300 | 30 | 300 | 30 | Instant repair x1 |
|
E3 | 艦隊大整備! Large-Scale Fleet Checkup! |
Put 5 or more ships from different fleets into the docks for a large-scale checkup!
|
30 | 30 | 30 | 30 | Instant repair x2 | Daily quest
| |
F6 | F5 | 新造艦「建造」指令 New Ship "Construction" Order |
Construct a new ship girl today at the factory!
|
50 | 50 | 50 | 50 | Instant Repair x1
Development Material x1 |
Daily quest
|
F9 | F8 | 軍縮条約対応! Abide by the Military Reduction Treaty! |
Our fleet size is a little too large! Dismantle 2 ships you don't need at the factory!
|
0 | 0 | 0 | 50 | Instant Repair x1 | Daily quest
|
F66 | F65 | 装備開発力の整備 Maintenance of the Arsenal Environment |
Arsenal Maintenance Mission: Conduct a Heavy Maintenance of the Arsenal Environment. Proceed to scrap 3 Anti-Air Machine Guns and prepare 300 steel. * Resources will be consumed upon completing this mission. | 0 | 100 | 0 | 0 | x1 Instant Repair x1 Development Materials |
Daily Quest 300 steel will be consumed upon completion.
|
G2 | 艦の「近代化改修」を実施せよ! Perform "Modernization" of Ships! |
Perform modernizations and succeed at least twice!
|
20 | 20 | 50 | 0 | Instant Repair x1 | Daily quest
|
Weekly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bw4 | Bw1 | ろ号作戦 Operation Ro-Gou |
Sortie with all forces for the week, spot & eliminate enemy transport fleets, and cut off enemy supply lines!
|
400 | 0 | 800 | 0 | Instant repair x3 |
|
Bw5 | Bw2 | 海上護衛戦 Maritime Escort Operation |
With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!
|
600 | 0 | 0 | 0 | Instant repair x2
Improvement material x1 |
|
Bw8 | Bw6 | 敵東方中枢艦隊を撃破せよ! Destroy Enemy Eastern Core Fleet! |
Sortie to the Casgadama Island in the Western Sea Region, spot the enemy eastern core fleet, and destroy it!
|
500 | 0 | 500 | 0 | Instant repair x1
Development material x1 |
Unlikely to result in a bucket gain.
|
F68 | F66 | 装備開発力の整備 Concentrated Maintainace of Equipment Development Capabilities |
Concentrated Maintenance of Equipment Development Capabilities has been implemented! Proceed to scrap 3 Medium sized Main Gun Mounts, 3 Secondary Gun Mounts, 1 Drum Canister and prepare 2,400 steel
|
0 | 200 | 0 | 0 | x7 Development Materials x1 Instant Repair |
Weekly Quest 2,400 steel will be consumed upon completion.
|
F69 | F68 | 継戦支援能力の整備 Improving Support of War Capabilities |
Improve and support the strength in your ships' War Capabilites. Proceed to Scrap x4 Large Caliber Gun Mounts, x2 Seaplane, x3 Torpedo Mounts and prepare 3,600 steel
|
0 | 500 | 0 | 150 | Instant Repair x5 | Weekly Quest 3,600 steel will be consumed upon completion.
|
Monthly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bm4 | A43 | 「水上打撃部隊」南方へ! "Surface Strike Fleet" to the South! |
Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!
|
350 | 400 | 350 | 0 | Furniture box (large) x1 Instant repair x3 Improvement Material x4 |
Unlikely to result in a bucket gain. Only the named battleship classes mentioned in the quests can be used to complete the quest.
|
C8 | Bd1 | 精鋭艦隊演習 Elite Fleet Exercise |
Show our elite fleet's training by winning 7 or more times in the same day during "Exercise"!
|
0 | 400 | 0 | 200 | Instant Repair x2 | (For some admirals Bd2 seems to be required)
Monthly Quest |
C16 | F67 F68 |
給糧艦「伊良湖」の支援 Support from Supply Ship "Irako" |
Assemble Fleet consisting of 2 Light Cruisers in your fleet and successfully win 3 Exercises. Then equip the first ship with 2 Battle Rations.
|
100 | 0 | 0 | 0 | Choose between the following rewards Development Materials x2 or Instant Repair x2 and Irako x1 |
Monthly Quest
|
Quarterly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bq3 | 強行輸送艦隊、抜錨! Enforced Transport Fleet, Weigh Anchor! |
Route Convoy Mission: Assemble a Fleet consisting of 2 Aviation Battleships and/or Resupply Ships and conduct a convoy at the Sea Route Near Naval Base. Successfully complete the map 2 times.
|
1000 | 400 | 400 | 0 | x4 Instant Repair x1 Maritime Resupply |
Quarterly Quest One time only.
|
Instant Construction
2-1
The fleet used is similar to the leveling fleet with an AV taking the place of the BB/CA. The AV guarantees routing to node E and you can either retreat after node D or continue on to node H to finish daily/weekly quests.
- Recommended Fleets
- 2CV/L 1AV 1CL/T 2DD
- Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work. | |
CL | Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar or anti-air gun. | |
CLT | CLTs are useful at increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further. | |
CV/L | You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a Saiun if you can manage it. | |
AV | You should be using an AV capable of opening torpedo strikes. One midget sub and two torpedoes will provide sufficient power for the opening torpedo strike to take out some of the tougher enemies on this map. |
Daily
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bd7 | Bd5 | 南西諸島海域の制海権を握れ! Gain Control of the Nansei Island Sea Region! |
Deploy all fleets to the Nansei Island Sea Region, spot multiple enemy fleet main forces, and eliminate them!
|
300 | 0 | 0 | 200 | Instant repair x1
Instant construction x1 |
|
C2 | 「演習」で練度向上! Increase Experience Via "Exercise"! |
Perform "exercises" three times today with fleets of other commanders!
|
50 | 0 | 50 | 0 | Instant construction x1 | Daily quest
| |
E4 | E3 | 艦隊酒保祭り! Fleet Bartender's Festival! |
Fleet Bartenders are having a festival! Perform resupply 15 or more times to ships!
|
50 | 50 | 50 | 50 | Instant construction x1
Development material x1 |
Daily quest
|
F5 | 新装備「開発」指令 New Equipment "Development" Order |
Try to develop a new equipment at the factory (failure is OK)!
|
40 | 40 | 40 | 40 | Instant Construction x1
Development Material x1 |
Daily quest
| |
F8 | F7 | 艦娘「建造」艦隊強化! Fleet Enhancement Via Ship Girl "Construction"! |
In order to strengthen the fleet, construct 3 new ship girls today at the factory!
|
200 | 200 | 300 | 100 | Instant Construction x1
Development Material x2 |
Daily quest
|
Weekly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bw1 | Bd2 | あ号作戦 Operation A-Gou |
Sortie for the week with all forces, spot as many enemy fleets as possible, and confront them!
|
300 | 300 | 300 | 100 | Instant construction x2
Development material x2 |
|
G3 | G2 | 「近代化改修」を進め、戦備を整えよ! Carry Out "Modernization" for Battle Preparation! |
Succeed in at least 15 modernizations within a week!
|
200 | 200 | 300 | 100 | Instant construction x1 Development material x2 |
Weekly quest
|
Development Materials
2-4
Farming this map can prove a bit frustrating because of the random routing at node C. The setup is essentially the same as for bucket farming. You can use an AO to force routing to node G but it will cost you some buckets as AOs cannot take hits as well as DDs.
Recommended Fleets
- 3CV/L 1DD 2SS/V
- 3CV/L 1AO 2SS/V
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | It is recommended you have two 10cm Twin High-angle Mount + Anti-Aircraft Fire Director equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy airpower en-route, the chip damage from airstrikes can add up. | |
CV/L | Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium range CV(L) or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks. | |
SS/V | Simply load the SS with torpedoes. Ideally, she should have two 61cm Triple (Oxygen) Torpedo Mounts to maximize her armor. | |
AO | This setup is for Hayasui. She essentially fulfills the same role as the DD. She has very high fuel costs. | |
This setup is for Kamoi. The seaplane fighters can free up slots on your CV/Ls to take more bombers. This increases the power of your opening strike and helps ensure less damage is taken. |
6-3
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, you need to score at least a B-rank at the boss in order to claim the resources. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet. Also, the resources gained are random between , and .
Recommended Fleets
- 1CL 4DD 1AV
Equipment Setups
Ship Type | Equipment | Notes |
---|---|---|
DD | Because this map has no air power, you are free to use guns with the best fit and firepower on your DDs. The wildcard can be anything that doesn't interfere with the double attack setup. It will usually be a radar to maximize fit bonuses. | |
At least one or two of your DDs should be on OASW duty. The flagship SS at node C can pose a threat to your fleet and cause you to retreat. | ||
CL | It is highly recommended that you use either Abukuma Kai Ni or Yura Kai Ni for this map. Preferably the former. You'll want to equip either of them with one midget sub and two torpedoes to maximize their opening strike. Other CLs can work but you will increase your retreat rate and struggle even more to get a B-rank at the boss. | |
AV | Loading the AV with Seaplane Recons will increase your chances of getting more DevMats from node G and H. Akitsushima with three Type 2 Flying Boat has the highest chances but also the most likely to be damaged. |
There are no long-term expeditions that are viable for farming. The earned from long-term expeditions are incidental to the primary resource being earned.
Expedition | Yield | Timer | Resource/Hour | Fleet Requirement | Notes |
---|---|---|---|---|---|
A2 | 1 | 0:55 | 4DD/DE | This expedition has a 50% chance of returning a DevMat. You'll be running this expedition mostly for the buckets with the DevMats as a bonus. | |
41 | 1 | 1:00 | 3DD/DE | This expedition has a 50% chance of returning a DevMat. You'll be running this expedition mostly for the buckets with the DevMats as a bonus. |
Daily
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bd1 | B4 | 敵艦隊を撃破せよ! Defeat an Enemy Fleet! |
Deploy a fleet, spot the enemy fleet, and eliminate it!
|
50 | 50 | 0 | 0 | Development material x1 |
|
Bd2 | Bd1 | 敵艦隊主力を撃滅せよ! Eliminate the Enemy Fleet Main Force! |
Deploy a fleet and spot the enemy fleet "main force"! Eliminate it!
|
50 | 50 | 50 | 50 | Instant repair x1
Development material x1 |
|
Bd3 | Bd2 | 敵艦隊を10回邀撃せよ! Encounter Enemy Fleet 10 Times! |
Deploy all fleets! Encounter the wandering enemy fleets 10 times!
|
150 | 150 | 200 | 100 | Development material x1 |
|
Bd5 | Bd2 | 敵補給艦を3隻撃沈せよ! Sink 3 Enemy Resupply Ships! |
Deploy a fleet, spot the enemy resupply ships, and eliminate them!
|
100 | 50 | 200 | 50 | Development material x1
Instant repair x1 |
|
Bd6 | Bd1 | 敵輸送船団を叩け! Strike at the Enemy Transport Fleet! |
Sink 5 or more enemy transport ships to cut off the enemy supply line!
|
0 | 200 | 0 | 0 | Development material x2 | Available only on days of the month ending in -2 or -8
|
C3 | C2 | 「演習」で他提督を圧倒せよ! Overwhelm Other Admirals in "Exercise"! |
Win 5 times today during "Exercise" with fleets of other commanders!
|
0 | 50 | 0 | 50 | Development material x1 | Daily quest
|
D2 | 「遠征」を3回成功させよう! Succeed in 3 "Expeditions"! |
Succeed in 3 "Expeditions" today!
|
100 | 100 | 100 | 100 | Development material x1 | Daily quest
| |
E4 | E3 | 艦隊酒保祭り! Fleet Bartender's Festival! |
Fleet Bartenders are having a festival! Perform resupply 15 or more times to ships!
|
50 | 50 | 50 | 50 | Instant construction x1
Development material x1 |
Daily quest
|
F5 | 新装備「開発」指令 New Equipment "Development" Order |
Try to develop a new equipment at the factory (failure is OK)!
|
40 | 40 | 40 | 40 | Instant Construction x1
Development Material x1 |
DevMat neutral unless development fails.
| |
F6 | F5 | 新造艦「建造」指令 New Ship "Construction" Order |
Construct a new ship girl today at the factory!
|
50 | 50 | 50 | 50 | Instant Repair x1
Development Material x1 |
DevMat neutral.
|
F7 | F6 | 装備「開発」集中強化! Focused Equipment Enhancement Via "Development"! |
Try to develop 3 new equipments today at the factory (failure is OK)!
|
100 | 100 | 100 | 100 | Development Material x2 | DevMat neutral or loss unless 2 or more developments fail.
|
F8 | F7 | 艦娘「建造」艦隊強化! Fleet Enhancement Via Ship Girl "Construction"! |
In order to strengthen the fleet, construct 3 new ship girls today at the factory!
|
200 | 200 | 300 | 100 | Instant Construction x1
Development Material x2 |
DevMat loss.
|
F65 | F7 | 装備開発力の整備 Preparations for Strengthening Equipment Development |
Make preparations for strengthening your equipment development Capabilities. Proceed to scrap 4 small caliber guns. | 0 | 0 | 100 | 0 | x1 Development Materials | Daily Quest
|
F66 | F65 | 装備開発力の整備 Maintenance of the Arsenal Environment |
Arsenal Maintenance Mission: Conduct a Heavy Maintenance of the Arsenal Environment. Proceed to scrap 3 Anti-Air Machine Guns and prepare 300 steel. * Resources will be consumed upon completing this mission. | 0 | 100 | 0 | 0 | x1 Instant Repair x1 Development Materials |
Daily Quest 300 steel will be consumed upon completion.
|
Weekly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bw1 | Bd2 | あ号作戦 Operation A-Gou |
Sortie for the week with all forces, spot as many enemy fleets as possible, and confront them!
|
300 | 300 | 300 | 100 | Instant construction x2
Development material x2 |
|
Bw2 | Bd5 | い号作戦 Operation I-Gou |
Sortie for the week with a powerful carrier fleet and eliminate as many enemy carriers as possible!
|
0 | 500 | 0 | 500 | Development material x2 |
|
Bw3 | Bd2 | 海上通商破壊作戦 Maritime Trading Disruption Operation |
Sink 20 enemy transports within the week!
|
500 | 0 | 400 | 0 | Development material x3 |
|
Bw6 | Bw5 | 敵東方艦隊を撃滅せよ! Eliminate Enemy Eastern Fleet! |
Sortie to the Western Sea Region, spot the main forces of enemy eastern fleet, and eliminate them!
|
400 | 0 | 0 | 700 | Development material x2 |
|
Bw7 | Bw5 | 敵北方艦隊主力を撃滅せよ! Eliminate Enemy Northern Fleet Main Forces! |
Sortie to the depth of Northern Sea Region, spot the main forces of enemy eastern fleet, and eliminate them! | 300 | 300 | 400 | 300 | Development material x3 Furniture box (medium) x1 Improvement Material x3 |
|
Bw8 | Bw6 | 敵東方中枢艦隊を撃破せよ! Destroy Enemy Eastern Core Fleet! |
Sortie to the Casgadama Island in the Western Sea Region, spot the enemy eastern core fleet, and destroy it!
|
500 | 0 | 500 | 0 | Instant repair x1
Development material x1 |
Required by Bw9
|
Bw9 | Bw8 | 南方海域珊瑚諸島沖の制空権を握れ! Gain Air Superiority at the Coral Islands in the Southern Sea Region! |
Sortie to the Coral Islands in the Southern Sea Region, eliminate enemy mobile fleet, and gain complete victory!
|
0 | 300 | 0 | 800 | Development material x2
Improvement Material x2 |
Required by B44
|
C4 | C2 | 大規模演習 Large-Scale Exercises |
Win 20 times this week during "Exercise" with fleets of other admirals!
|
200 | 200 | 200 | 200 | Development material x2
Improvement Material x1 |
Weekly quest
|
D4 | 大規模遠征作戦、発令! Order for Large-Scale Expedition Operation! |
Succeed in 30 "Expeditions" this week!
|
300 | 500 | 500 | 300 | Development material x3
Furniture box (big) x1 |
Weekly quest
| |
D11 | D9 | 南方への鼠輸送を継続実施せよ! Continue to Carry Out Nezumi Transport to the South! |
Continue to perform "Tokyo Express"-type expeditions this week and be successful 7 times!!
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400 | 0 | 0 | 400 | Development material x2
Improvement Material x1 |
Weekly quest
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F68 | F66 | 装備開発力の整備 Concentrated Maintainace of Equipment Development Capabilities |
Concentrated Maintenance of Equipment Development Capabilities has been implemented! Proceed to scrap 3 Medium sized Main Gun Mounts, 3 Secondary Gun Mounts, 1 Drum Canister and prepare 2,400 steel
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0 | 200 | 0 | 0 | x7 Development Materials x1 Instant Repair |
Weekly Quest 2,400 steel will be consumed upon completion.
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G3 | G2 | 「近代化改修」を進め、戦備を整えよ! Carry Out "Modernization" for Battle Preparation! |
Succeed in at least 15 modernizations within a week!
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200 | 200 | 300 | 100 | Instant construction x1 Development material x2 |
Weekly quest
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Monthly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bm1 | A35 | 「第五戦隊」出撃せよ! Deploy the "5th Squadron"! |
Perform combat patrol off Okinoshima with the "5th Squadron", gain sight of the enemy main fleet and eliminate it! | 0 | 550 | 550 | 0 | Development material x5 Furniture box (large) x1 |
Required by B38 and Bm5
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Bm5 | B21 Bm1 |
海上護衛強化月間 Month of Enhanced Maritime Escort |
Strengthen the anti-submarine patrol in the seas in front of the naval base, suppress the enemy submarines, and establish a safe maritime convoy!
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800 | 0 | 0 | 0 | Development Material x5
Improvement Material x3 |
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Bm7 | A46 Bm6 |
「水上反撃部隊」突入せよ! "Surface Counterattack Fleet" Charge! |
Charge into the sea off Okinoshima with a destroyer-led surface raid fleet consisting of 1 heavy cruiser, 1 light cruiser, and 4 destroyers! | 0 | 600 | 0 | 200 | Development Material x4
Improvement Material x2 |
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Bm8 | 兵站線確保!海上警備を強化実施せよ! Secure the Supply Lines! Strengthen the Marine Guard! |
Marine Guard Mission: Form a maritime escort fleet that consists of one light carrier or light cruiser class ship and a total of at least three destroyers and/or coastal defense ships, then have it guard the sea around the Nansei Islands, carry out a maritime escort mission, the First Southern Operation, patrol the Nansei Islands, and destroy any enemies in the areas!
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400 | 400 | 0 | 400 | Choose the following Reward: Development Materials x4 or Insant Repair x4 or Improvement Material x2 Choose the following Reward: Type 95 Depth Charge x1 or 25mm Single Autocannon Mount x2 or Irako x1 |
Monthly Quest
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C16 | F67 F68 |
給糧艦「伊良湖」の支援 Support from Supply Ship "Irako" |
Assemble Fleet consisting of 2 Light Cruisers in your fleet and successfully win 3 Exercises. Then equip the first ship with 2 Battle Rations.
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100 | 0 | 0 | 0 | Choose between the following rewards Development Materials x2 or Instant Repair x2 and Irako x1 |
Monthly Quest
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Quarterly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bq4 | Bq3 | 前線の航空偵察を実施せよ! Carry out Air Reconnaissance in the Front Lines! |
Reconnaissance Mission: Deploy a Reconnaissance Fleet consisting of 1 Seaplane Tender and 2 Light Cruisers as the main part of the fleet and deploy to the Guiano Atoll in the Central Waters! Perform repeated Air Reconnaissance of "Operation K"! Engage the enemy fleet on route and try to eliminate the main enemy Fleet!
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0 | 800 | 0 | 1000 | x8 Development Materials x4 Improvement Materials |
Quarterly Quest
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BQ9 | 空母戦力の投入による兵站線戦闘哨戒 Utilize the supply line logistics of your Carrier Force! |
Organize a Patrol fleet that includes a Carrier, and patrol, the Oil Refinery Area(1-3), Nansei Island Defense Line (1-4), Nansei Island Front Waters (2-1), The waters of Bashi Strait (2-2) and the Eastern Orel Sea (2-3). Vigilantly patrol the area and engage the main enemy fleet in the area.
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600 | 0 | 600 | 0 | Choose between the following rewards: Development Materials x4 or New Type Aviation Armament Materials x1 and Choose between the following rewards: Saiun x1 or Skilled Pilot x1 or Present Box x1 |
Quarterly Quest
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C29 | 空母機動部隊、演習始め! Carrier Task Force, Commence Exercises! |
Carrier Task Force Exercise Mission: Form a carrier task force that contains at least two standard aircraft carriers, one of them as the flagship, as well as two destroyers. Improve the skills of each task force ship! Have the fleet achieve at least 4 victories in exercises within the same day!
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0 | 400 | 0 | 400 | Choose the following Reward: Type 99 Dive Bomber x4 or Suisei x2 or Development Materials x3 Choose the following Reward: Type 21 Zero Fighter x3 or Type 52 Zero Fighter x2 or Underway Replenishments x1 |
Quarterly Quest
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D24 | 海上通商航路の警戒を厳とせよ! Perform Strict Surveillance of the Maritime Trade Route! |
Expedition Mission: Perform the Expeditions, Defense Mission, Anti-Submarine Patrol Mission, Maritime Escort Mission, and Force Reconnaissance Mission to gain control over the enemy trade destruction forces and to secure a maritime Trade Route.
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800 | 0 | 0 | 0 | Development Materials x4 Battle Rations x2 |
Quarterly Quest
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F39 | F38 D9 |
主力「陸攻」の調達 Producing the Main "Land Based Attacker" |
Conduct the production of the main Land Based Attacker Type 1 Land Attacker. Dispose 2 Zero Fighter Type 21s and prepare 1 Type 96 Land Attacker, and 2 Type 97 Torpedo Bombers. (After completing the quest, these items will disappear.)
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250 | 250 | 0 | 0 | x2 Development Materials | Once Completed the Type 96 Land Attacker, and 2 Type 97 Torpedo Bombers will be removed from your inventory and replaced with a Type 1 Land Attacker
Quarterly Quest |
F55 | D23 | 新型艤装の継続研究 Continued Research of New Rigging Types |
Arsenal Mission: Continue developing new rigging types. Scrap 10 pieces of "Large-caliber main gun" equipment and prepare 18.000 steel!
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0 | 600 | 0 | 0 | Development Material x3 Choice Between Medal x1 or New Type Artillery Armament Materials x1 |
18000 Steel will be consumed upon completion of quest. Quarterly Quest
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F67 | 装備開発力の整備 Integrated Maintenance of Operation Equipment |
Operation equipment integration mission: Conduct Integrated equipment Maintenance. Scrap x6 fighter planes, scrap x4 Anti-Air Machine gun equipment, and prepared bauxite 800 (This mission will be changed depending on the current situations). Resources will be consumed upon completion of quest. | 200 | 0 | 0 | 0 | x4 Development Materials Choose between the following rewards Type 1 Fighter Hayabusa Model II or Shiden Type 11 or x4 Improvement Materials |
Quarterly Quest 800 bauxite will be consumed upon completion.
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F70 | 主力艦上戦闘機の更新 Improvement of the Main Fighter Force |
Scrap three Type 96 Fighters and five Type 21 Zero Fighters. Equip Type 52 Zero Fighter in the first and second slot of the secretary ship. Prepare 4000 units of bauxite.
※Upon completion, prepared resources will be consumed. |
0 | 100 | 0 | 0 | Shiden Kai 2 x2* Choose between the following rewards Development Materials x8 or New Type Aviation Armament Matierals x1 |
Quarterly Quest 4,000 Bauxite will be consumed upon completion. *The equipped Type 52 Zero Fighter will be replaced Shiden Kai 2
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F72 | 対空兵装の整備拡充 Maintenance Expansion of Anti-Air Equipment |
Continue the development and expansion of Anti-Air equipment! Scrap 4 Anti-Air Guns equipment, 4 RADAR equipment and prepare 1500 bauxite.
* After the Mission is completed, the prepared resources will be consumed |
0 | 100 | 0 | 0 | Choose between the following Rewards 10cm Twin High-angle Mount x2 or 12cm 30-tube Rocket Launcher x2 and Choose between the following Rewards 8cm Twin High-angle Mount x2 or Development Materials x6 |
Quarterly Quest 1500 Bauxite will be consumed upon completion of this quest
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Improvement Materials
Expedition | Yield | Timer | Fleet Requirement | Notes |
---|---|---|---|---|
B4 | 1 | 7:30 | 2CA 1CL 2DD 1SS | This is a monthly combat expedition. The fleet needs to have 500 and 280 total. It is critical that you sparkle the entire fleet because the screw requires a great success to obtain. |
43 | 1 | 12:00 | 1CVE 0-1CL 2-3DD/DE 2XX | This is a monthly combat expedition. The fleet needs to have 500 and 280 total. It is critical that you sparkle the entire fleet because the screw requires great success to obtain. The two wild cards can be BBs to help you hit the 500 firepower requirement. Note that the flagship must be a CVE. This means only Shinyou, Taiyou, Zuihou Kai Ni B, and Gambier Bay qualify. |
Daily
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
F18 | F17 | 装備の改修強化 Enhancing Equipment Via Improvement |
Work on equipment improvement at the Improvement Arsenal.
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0 | 50 | 0 | 0 | Improvement material x1 | Screw neutral or loss unless improving Combat Rations.
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Weekly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bw5 | Bw2 | 海上護衛戦 Maritime Escort Operation |
With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!
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600 | 0 | 0 | 0 | Instant repair x2
Improvement material x1 |
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Bw7 | Bw5 | 敵北方艦隊主力を撃滅せよ! Eliminate Enemy Northern Fleet Main Forces! |
Sortie to the depth of Northern Sea Region, spot the main forces of enemy eastern fleet, and eliminate them! | 300 | 300 | 400 | 300 | Development material x3 Furniture box (medium) x1 Improvement Material x3 |
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Bw9 | Bw8 | 南方海域珊瑚諸島沖の制空権を握れ! Gain Air Superiority at the Coral Islands in the Southern Sea Region! |
Sortie to the Coral Islands in the Southern Sea Region, eliminate enemy mobile fleet, and gain complete victory!
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0 | 300 | 0 | 800 | Development material x2
Improvement Material x2 |
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Bw10 | Bw4 F17 |
海上輸送路の安全確保に努めよ! Work on Securing Maritime Transport Routes! |
Repeat anti-submarine patrol in front of the naval base and secure safe maritime transport routes!
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100 | 0 | 0 | 0 | Improvement Material x3 |
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C4 | C2 | 大規模演習 Large-Scale Exercises |
Win 20 times this week during "Exercise" with fleets of other admirals!
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200 | 200 | 200 | 200 | Development material x2
Improvement Material x1 |
Weekly quest
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D11 | D9 | 南方への鼠輸送を継続実施せよ! Continue to Carry Out Nezumi Transport to the South! |
Continue to perform "Tokyo Express"-type expeditions this week and be successful 7 times!!
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400 | 0 | 0 | 400 | Development material x2
Improvement Material x1 |
Weekly quest
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F34 | F18 Bm1 |
対空機銃量産 Auto Cannon Mass Production! |
Take the mass production of Auto Cannons and dismantle 6 of them in the factory! Reinforce to support improving equipment!
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0 | 100 | 0 | 200 | x1 Improvement Material | Weekly Quest
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Monthly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bm3 | Bw4 | 「水雷戦隊」南西へ! "Torpedo Squadron" to Nansei! |
Deploy a light cruiser-led torpedo squadron (maximum of 3 light cruisers and rest destroyers), and eliminate enemies at the Nansei Islands Defense Line! | 500 | 0 | 0 | 300 | Improvement Material x3
Food supply ship 「伊良湖」 "Irako" x1 |
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Bm4 | A43 | 「水上打撃部隊」南方へ! "Surface Strike Fleet" to the South! |
Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!
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350 | 400 | 350 | 0 | Furniture box (large) x1 Instant repair x3 Improvement Material x4 |
Required by B32 Only the named battleship classes mentioned in the quests can be used to complete the quest.
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Bm5 | B21 Bm1 |
海上護衛強化月間 Month of Enhanced Maritime Escort |
Strengthen the anti-submarine patrol in the seas in front of the naval base, suppress the enemy submarines, and establish a safe maritime convoy!
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800 | 0 | 0 | 0 | Development Material x5
Improvement Material x3 |
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Bm6 | B20 Bw4 |
「空母機動部隊」西へ! "Mobile Carrier Fleet to the West!'' |
Form a mobile carrier fleet consisting of 2 carriers (and 2 destroyer escorts) and eliminate the enemy fleet at the Curry Ocean! | 0 | 0 | 600 | 800 | Improvement Material x2
Furniture Box (Large) x2 |
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Bm7 | A46 Bm6 |
「水上反撃部隊」突入せよ! "Surface Counterattack Fleet" Charge! |
Charge into the sea off Okinoshima with a destroyer-led surface raid fleet consisting of 1 heavy cruiser, 1 light cruiser, and 4 destroyers! | 0 | 600 | 0 | 200 | Development Material x4
Improvement Material x2 |
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Bm8 | 兵站線確保!海上警備を強化実施せよ! Secure the Supply Lines! Strengthen the Marine Guard! |
Marine Guard Mission: Form a maritime escort fleet that consists of one light carrier or light cruiser class ship and a total of at least three destroyers and/or coastal defence ships, then have it guard the sea around the Nansei Islands, carry out a maritime escort mission, the First Southern Operation, patrol the Nansei Islands, and destroy any enemies in the areas!
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400 | 400 | 0 | 400 | Choose the following Reward: Development Materials x4 or Insant Repair x4 or Improvement Material x2 Choose the following Reward: Type 95 Depth Charge x1 or 25mm Single Autocannon Mount x2 or Irako x1 |
Monthly Quest
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Quarterly
ID | Prereq. | Quest Name (Original) Quest Name (Translated) |
Description | Rewards | Note | ||||
---|---|---|---|---|---|---|---|---|---|
Other | |||||||||
Bq1 | B19 Bm6 |
沖ノ島海域迎撃戦 Encounter Battle at Okinoshima Island |
Organize the Powerful Fleet and launch a repeated assault at the Okinoshima Sea Front, intercept the Enemy Task Force and eliminate them!
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800 | 800 | 800 | 0 | x5 Improvement Materials x1 "Mamiya" |
Quarterly Quest
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Bq2 | B91 Bw2 |
戦果拡張任務!「Z作戦」前段作戦 他 Ranking Points Boost Mission! "Operation Z", First Part |
Ranking Points Boost Mission: Deploy the first fleet, consisting mainly of powerful ships, destroy the enemy fleets at Okinoshima Island in the Nansei Archipelago and the Guano Atoll Sea, then crush the enemy forces at Peacock Island in the northern area of the Central Waters!
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0 | 2000 | 0 | 0 | x3 Irako x4 Improvement Materials 350+ Rank Points |
Quarterly Quest
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Bq4 | Bq3 | 前線の航空偵察を実施せよ! Carry out Air Reconnaissance in the Front Lines! |
Reconnaissance Mission: Deploy a Reconnaissance Fleet consisting of 1 Seaplane Tender and 2 Light Cruisers as the main part of the fleet and deploy to the Guiano Atoll in the Central Waters! Perform repeated Air Reconnaissance of "Operation K"! Engage the enemy fleet on route and try to eliminate the main enemy Fleet!
|
0 | 800 | 0 | 1000 | x8 Development Materials x4 Improvement Materials |
Quarterly Quest
|
BQ7 | BW9 | 新編成「三川艦隊」、鉄底海峡に突入せよ! New Mikawa Fleet, rush into the Iron Bottom Sound! |
Iron Bottom Sound Wartime Expansion: Organize a rushing fleet force consisting of 4 ship from the units of Choukai, Aoba, Kinugasa, Kako, Furutaka, Tenryuu or Yuubari. Rush into the Souther, Waters Front lines, The Sav Islands, and the Salmon Sea Area. | 800 | 800 | 800 | 800 | 200+ Rank Points and Choose between the following rewards: Medal x1 or Improvement Materials x5 |
Quarterly Quest
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Bq10 | 戦果拡張任務!「Z作戦」後段作戦 Military Gains Extra Operation: "Operation Z" Latter Operation |
Military Gains Extra Operation: Deploy an elite fleet form the first fleet into the Southern Western Coast off Tawi-Tawi , Off the Southern coast of the Salmon Seas,Off the MS Island Region, and Off the KW Atoll and proceed to destroy the enemy.
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0 | 0 | 2000 | 2000 | 400+ Ranking Points Choose the following Reward: Improvement Materials x4 or Irako x3 or Maritime Resupply x4 |
Quarterly Quest
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Bq11 | 南西諸島方面「海上警備行動」発令 "Surface Security Actions" around the Nansei Archipelago Annoucement |
Maritime Defense Patrol Mission: Organize a fleet consisting of one light carrier or light cruiser , 3 destroyers or Destroyer Escorts. Deploy into the First Southern Operation, Nansei Island Patrol, Willow Transport, and Orel Patrol and destroyer the main fleet within the areas.
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0 | 800 | 800 | 0 | 80+ Ranking Points Present Box x1 Choose the following Reward: Improvement Materials x2 or Type 94 Depth Charge Launcher x2 or Drum Canister x2 |
Quarterly Quest
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C38 | Bd1 | 「十八駆」演習! 18th Destroyer Division Exercise |
Destroyer Division Exercise Mission: Form the 18th Destroyer Division consisting of at least the 4 destroyers Kasumi, Arare, Kagerou, and Shiranui in your fleet. Conduct an exercise with this fleet and score 3 victories (S rank) or more today. Elite DesDiv18 does not blunder! | 180 | 180 | 180 | 0 | Mamiya x1 Choose the following Reward: Daihatsu x1 or 12cm 30-tube Rocket Launcher x2 or Improvement Materials x3 |
Quarterly Quest
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D26 | 近海に侵入する敵潜を制圧せよ! Gain Control of the Coastal Waters from the Invading Enemy Submarine Forces! |
Enemy Submarine Control Mission: Carry out Anti-Submarine Patrol, Strait Guard Action, and Long Term Anti-Submarine Patrol multiple times respectively to gain control of the enemy submarine forces entering the costal waters and strike them out of our territorial waters!
|
0 | 1000 | 0 | 300 | x3 Improvement Materials Type 95 Depth Charge x1 |
Quarterly Quest
| |
Fq1 (F35) |
「熟練搭乗員」養成 "Skilled Pilot" Training |
Consume 2 Medals: With Houshou, create a maxed expertise and maxed modified Type 96 Fighter to train a skilled crew! (After Mission is complete, the unit will disappear)
|
0 | 0 | 0 | 100 | x1 Skilled Pilot
x4 Improvement Materials |
Will consume 2 medals
Type 96 Fighter will disappear upon completion. Quarterly Quest | |
F67 | 装備開発力の整備 Integrated Maintenance of Operation Equipment |
Operation equipment integration mission: Conduct Integrated equipment Maintenance. Scrap x6 fighter planes, scrap x4 Anti-Air Machine gun equipment, and prepared bauxite 800 (This mission will be changed depending on the current situations). Resources will be consumed upon completion of quest. | 200 | 0 | 0 | 0 | x4 Development Materials Choose between the following rewards Type 1 Fighter Hayabusa Model II or Shiden Type 11 or x4 Improvement Materials |
Quarterly Quest 800 bauxite will be consumed upon completion.
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See Also
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