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Sortie=
 
Sortie=
 
==[[2-2]]==
 
==[[2-2]]==
This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies.
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Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
 
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*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently
;Resource Gain
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*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
* 10-20 (5 {{Bauxite}} increments)
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*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
** +1.5 per {{Drum}}
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** +2 per {{LandingCraft}}
      
;Recommended Fleets
 
;Recommended Fleets
* 3CVL 3DD
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*3-6CV(L)/BBV, 0-3XX
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*'''3CVL, 3CAV/CL
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*Route = {{MapRoute|C|blue|B|red|A|green}}
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**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
    
;Equipment Setups
 
;Equipment Setups
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!Notes
 
!Notes
 
|-
 
|-
! rowspan=2| DD
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! XX
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| Ideally you should be using landing craft capable destroyers to supplement the meager resource returns.
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| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
|-
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*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
| {{Drum}}{{Drum}}{{Drum}}
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| This setup is when you are not using Landing Craft-capable destroyers.  
   
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
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| {{BluePlane}}/{{RedPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}}
| This setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium-range CVLs or long-range bombers to ensure the DDs don't interfere.
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| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
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*Using CVL cap
 
|}
 
|}
  
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