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Difference between revisions of "Help:Event Preparation"
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− | ''The advice on this page is just general advice. For more | + | {{imbox|type=content|image = [[Image:Imbox outdated.png|42px]]|textstyle=color:red|text='''''This article [[:Category:Outdated Articles|outdated]] and needs updating.<br>It is notably lacking details about newer events mechanics and current META strategies. |
+ | [[Category:Outdated Articles]]}} | ||
+ | |||
+ | ''The advice on this page is just general advice. For more personalized advice, you are welcome to join the [https://discord.gg/fAK6K9j ENWiki Discord].'' | ||
=Introduction= | =Introduction= | ||
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* There is no need to rush the event. C2 gives plenty of time for people to complete the event. | * There is no need to rush the event. C2 gives plenty of time for people to complete the event. | ||
− | * If your fleet is struggling, you can wait for the [[ | + | * If your fleet is struggling, you can wait for the [[Friendly Fleet]]s to arrive. These generally make the event easier. |
** FFs may not be implemented for every map. | ** FFs may not be implemented for every map. | ||
** Some FFs may be added late into the event. | ** Some FFs may be added late into the event. | ||
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** Do you want certain equipment rewards? | ** Do you want certain equipment rewards? | ||
* Newer Admirals may want to put off starting the event until at least the Extra Operations are released. This allows the frontliners to tease out the optimal strategies. | * Newer Admirals may want to put off starting the event until at least the Extra Operations are released. This allows the frontliners to tease out the optimal strategies. | ||
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+ | ==Mechanics== | ||
+ | {{Template:Event Mechanics}} | ||
=Fleet Preparation= | =Fleet Preparation= | ||
{{Main|Help:Ship Priority}} | {{Main|Help:Ship Priority}} | ||
− | The bare minimum fleet required to clear an event on | + | The bare minimum fleet required to clear an event will depend on the difficulties you chose as well as the length of the event. The bare minimum would be to have enough ships to fill the various [[Combined Fleet]] types, STF, CTF, and TCF, that you will meet in events, so about a dozen DDs, a dozen CL/CA(V), 1/2 a dozen BBs/CV(L)s and some auxiliary ships. |
+ | In higher difficulties, you will have to manage the [[Ship Locking]] to, requiring way more ships depending on the number of locks, approaching the 100 ships in the largest events. | ||
+ | You may also have to consider using "historical" or "regional" ships on certain events/maps, like European ships during European events. | ||
+ | Finally, regardless of the difficulty played, it is highly recommended to have all of your ships fully modernized and at their best remodel form available to you. | ||
− | + | <tabber> | |
+ | |-|Casual/Easy= | ||
* As a general rule of thumb, the minimum requirements for girls should be: | * As a general rule of thumb, the minimum requirements for girls should be: | ||
** Casual: Max modernisation | ** Casual: Max modernisation | ||
− | ** Easy: Base remodel, max | + | ** Easy: Base remodel, max modernization |
− | * | + | * "Historical" or "regional" ships are mostly optional. |
− | + | ** You should focus on having a good META fleet and not an over-specialized one. | |
− | ** | + | * Having one CVE and 3 strong DDs should be enough to carry out a TCF. |
− | |||
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− | * Having one | ||
* CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better. | * CAVs are generally only useful in events if you have the [[:Category:Seaplane_Fighters|SPFs]] to back them up. Otherwise, leveling powerful combat CAs would be better. | ||
− | + | |-|Medium= | |
− | * As a general rule of thumb, your girls should be level 60 | + | * As a general rule of thumb, your girls should be level 60~70+. Ideally, they should be at their best remodel form as well. |
− | + | * You will need to take into consideration ship locking when planning your event fleet. The number of substitutes or duplicates you will require vary from event to event. | |
− | * You will need to take into consideration ship locking when planning your event fleet. The | ||
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* You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''. | * You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. '''Unless you have already built up your core fleet'''. | ||
* You want a wider array of ship types to meet the routing requirements and strategies. | * You want a wider array of ship types to meet the routing requirements and strategies. | ||
** BBV, CAV, CVE, AV, DE, SS | ** BBV, CAV, CVE, AV, DE, SS | ||
− | ** Specialised DD: anti-installation, | + | ** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI |
− | * Having | + | * Having Touch BBs is nice but not necessary. |
− | + | |-|Hard= | |
− | * As a general rule of thumb, your girls should be | + | * As a general rule of thumb, your girls should be at their best remodel form before attempting hard. |
− | ** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is | + | ** [[Modernization#Luck_Modernisation|Luckmodding]] your girls for a wider selection of cut-in ships is recommended. |
** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too. | ** Having a few key girls (even HP, low armour) [[Modernization#HP_Modernisation|HP modded]] is advised too. | ||
* Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking. | * Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking. | ||
− | * | + | * According you have enough ship slots, you should preemptively level girls for potential historical bonuses. |
* You want a wider array of ship types to meet the routing requirements and strategies. | * You want a wider array of ship types to meet the routing requirements and strategies. | ||
** BBV, CAV, CVE, AV, DE, SS | ** BBV, CAV, CVE, AV, DE, SS | ||
− | ** Specialised DD: anti-installation, | + | ** Specialised DD: anti-installation, Daihatsu carrier, OASW, AACI |
− | * Having | + | * Having Touch BBs can be necessary for smooth event completion. |
+ | </tabber> | ||
=Equipment Preparation= | =Equipment Preparation= | ||
{{Main|Help:Equipment Setup|Help:Akashi Upgrades}} | {{Main|Help:Equipment Setup|Help:Akashi Upgrades}} | ||
− | To start off, you will want a core set of equipment that can be used across a wide variety of girls. Said equipment should also be upgraded if you can manage it. Utility and | + | To start off, you will want a core set of equipment that can be used across a wide variety of girls. Said equipment should also be upgraded if you can manage it. Utility and specialized equipment aren't strictly necessary until harder difficulties. |
+ | |||
+ | <tabber> | ||
+ | |-|Casual/Easy= | ||
+ | Key equipment should be upgraded at about '''★+1'''. Refer to the main article on Akashi Upgrades for priorities. | ||
− | + | * {{GreenGunDP}} x6 | |
− | + | * {{RedGunMedium}} x8 | |
+ | * {{RedGunHeavy}} x8-12 depending on your BBs | ||
+ | * Reconn {{Seaplane}} x8 | ||
+ | * Bomber {{Seaplane}} x2 | ||
+ | * {{SeaplaneFighter}} x2 | ||
+ | * {{BluePlane}} x4 | ||
+ | * {{RedPlane}} x4 | ||
+ | * {{GreenPlane}} x8 | ||
+ | * {{Land Based Attack Aircraft}} x6-8 | ||
+ | ** {{GreenPlane}}{{Interceptor Fighter}}{{Interceptor Fighter2}} x4 (6+ range for LBAS) | ||
+ | * [[Saiun]] {{YellowPlane}} | ||
+ | * {{RedAmmo}} x4 | ||
+ | * {{GreenAmmo}} x3 | ||
+ | * {{TorpedoWeapon}} x10 | ||
+ | * {{TorpedoWeapon}} MidjetSub x2 | ||
+ | * {{DepthCharge}} x4 | ||
+ | * {{Sonar}} x2 | ||
+ | * {{Radar}} x5 | ||
+ | * {{Drum}} x10 | ||
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− | + | |-|Medium= | |
− | Equipment should be at | + | Equipment should be upgraded at about '''★+1-4'''. |
+ | *You should focus on obtaining the same equipements as the casual/easy categories, eventually in higher '''quality''' and '''quantities'''. | ||
− | + | You may also need some more specialized equipment: | |
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* [[Type 98 Recon Seaplane (Night Scout)]] x1 | * [[Type 98 Recon Seaplane (Night Scout)]] x1 | ||
− | * | + | * {{Searchlight}} x1 |
− | * | + | * {{StarShell}} x1 |
− | + | * {{SurfaceShipPersonnel}} x4 | |
− | * | + | * {{Amphibious Tank}} x2 |
− | + | * {{LandingCraft}} x8 (both landing tanks and regular DLC) | |
− | * | ||
− | * | ||
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− | + | |-|Hard= | |
− | + | Equipment should be upgraded at about '''★+4-6'''. | |
+ | *You should focus on obtaining the same equipements as the previous categories, in way higher '''quality''' and '''quantities'''. | ||
+ | *You will also want some unique/high-end equipment from quests, remodels, ranking, and events. | ||
+ | *You can start expanding your equipment collection to include equipment with fit bonuses. | ||
+ | *Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want: | ||
− | + | You may also need some more specialized equipment: | |
− | * | + | *{{CommandFacility}} both for combined fleets and SF |
− | * | + | *{{AviationPersonnel}} SCAMP & NOAP |
− | * | + | *{{AntiGroundArtillery}} x8 |
− | * | + | *{{Turbine}} enough to make a fleet Fast+ |
− | + | *{{EmergencyRepair}} x10 (just as guaranties more than actual nececities) | |
− | + | </tabber> | |
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=Resource Stockpiling= | =Resource Stockpiling= | ||
{{Main|Help:Resource Farming}} | {{Main|Help:Resource Farming}} | ||
− | As a general rule, you do not need a stockpile of primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS | + | As a general rule, you do not need a stockpile of primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS utilization. It is also necessary for frontlining, but that is beyond the scope of this article. '''Therefore, you should not neglect leveling your girls and improving your equipment to stockpile.''' |
− | You will need a decent stockpile of buckets {{IR}} and flamethrowers {{IC}}. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period. | + | You will need a decent stockpile of buckets {{IR}} and flamethrowers {{IC}}. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period. {{IC}} are used for [[Friend Fleet]]s. |
Refer to the main article on resource farming for details on how you go about farming the necessary resources. | Refer to the main article on resource farming for details on how you go about farming the necessary resources. | ||
− | The minimum recommended stockpiles noted in this section are for clearing and farming a large-scale event. This is just the | + | The minimum recommended stockpiles noted in this section are for '''clearing and farming a large-scale event'''. This is just the worst-case scenario, smaller-scale events will use fewer resources. Resource use can also vary depending on the preparedness of your fleet. Attempting to "punch above your weight" can result in a significantly higher resource drain. In addition, it is important to note that farming for returning event girls can result in much greater resource loss depending on drop luck. |
− | + | <tabber> | |
+ | |-|Casual/Easy= | ||
+ | * {{IR}}: ~100 | ||
+ | * {{IC}}: ~300 | ||
+ | * {{Fuel}}{{Ammo}}{{Steel}}: Soft cap ~ 60,000 | ||
+ | * {{Bauxite}}: Soft cap ~ 40,000 | ||
− | * {{IR}} | + | |-|Medium= |
− | * {{IC}} | + | * {{IR}}: ~500 |
− | * {{Fuel}}{{Ammo}}{{Steel}} | + | * {{IC}}: ~600 |
− | * {{Bauxite}} | + | * {{Fuel}}{{Ammo}}{{Steel}}: 100,000 |
+ | * {{Bauxite}}: 60,000 | ||
− | = | + | |-|Hard= |
+ | * {{IR}}: ~700 | ||
+ | * {{IC}}: ~800 | ||
+ | * {{Fuel}}{{Ammo}}{{Steel}}: 200,000 | ||
+ | * {{Bauxite}}: 120,000 | ||
+ | </tabber> | ||
− | + | =Information Sources= | |
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− | + | It is not necessary to know the primary sources of event information. Nearly all sources require knowing Japanese in order to get anything out of it. The staff on the Wiki will be compiling information on the sandbox page for each event map. | |
− | + | An example link is: https://en.kancollewiki.net/Sandbox/Summer_2019_E-1. Simply change the event name and map to the appropriate event. | |
− | |||
− | |||
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− | + | '''Disclaimer: Information on sandbox pages is constantly in flux as more information becomes known. Keep an eye on the main event page for the completed map guides.''' | |
=See Also= | =See Also= | ||
− | [[ | + | [[Events]] |
{{Help}} | {{Help}} | ||
+ | {{EventsPortal}} |
Latest revision as of 13:07, 1 November 2023
![]() |
This article outdated and needs updating. It is notably lacking details about newer events mechanics and current META strategies. |
The advice on this page is just general advice. For more personalized advice, you are welcome to join the ENWiki Discord.
Introduction
This article is meant to be a brief primer to get you started on preparing for Events. Please refer to the main articles in each section for more in-depth help. Generally, Admirals should be ready to tackle Casual difficulty after about 2-4 weeks of play.
General Tips
- There is no need to rush the event. C2 gives plenty of time for people to complete the event.
- If your fleet is struggling, you can wait for the Friendly Fleets to arrive. These generally make the event easier.
- FFs may not be implemented for every map.
- Some FFs may be added late into the event.
- It is good to set your event targets early to prepare your fleets. For example:
- Do you want to just finish the event?
- Do you want to earn all the new girls?
- Do you want to farm maps to complete your collection?
- Do you want certain equipment rewards?
- Newer Admirals may want to put off starting the event until at least the Extra Operations are released. This allows the frontliners to tease out the optimal strategies.
Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
---|---|---|---|
Hard![]() |
Medium![]() |
Easy![]() |
Casual![]() |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stronger ones. Additionally, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The routing requirements, notably LoS and Tags,
- The maps' rewards,
- The ship drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map onwards:
- It is possible to play any map on Medium/Easy/Casual difficulties in all situations.
- It is only possible to play a map on Hard difficulty if the prior map has been completed on either Medium or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
Fleet Preparation
The bare minimum fleet required to clear an event will depend on the difficulties you chose as well as the length of the event. The bare minimum would be to have enough ships to fill the various Combined Fleet types, STF, CTF, and TCF, that you will meet in events, so about a dozen DDs, a dozen CL/CA(V), 1/2 a dozen BBs/CV(L)s and some auxiliary ships. In higher difficulties, you will have to manage the Ship Locking to, requiring way more ships depending on the number of locks, approaching the 100 ships in the largest events. You may also have to consider using "historical" or "regional" ships on certain events/maps, like European ships during European events. Finally, regardless of the difficulty played, it is highly recommended to have all of your ships fully modernized and at their best remodel form available to you.
- As a general rule of thumb, the minimum requirements for girls should be:
- Casual: Max modernisation
- Easy: Base remodel, max modernization
- "Historical" or "regional" ships are mostly optional.
- You should focus on having a good META fleet and not an over-specialized one.
- Having one CVE and 3 strong DDs should be enough to carry out a TCF.
- CAVs are generally only useful in events if you have the SPFs to back them up. Otherwise, leveling powerful combat CAs would be better.
Equipment Preparation
To start off, you will want a core set of equipment that can be used across a wide variety of girls. Said equipment should also be upgraded if you can manage it. Utility and specialized equipment aren't strictly necessary until harder difficulties.
Key equipment should be upgraded at about ★+1. Refer to the main article on Akashi Upgrades for priorities.
x6
x8
x8-12 depending on your BBs
- Reconn
x8
- Bomber
x2
x2
x4
x4
x8
x6-8
- Saiun
x4
x3
x10
MidjetSub x2
x4
x2
x5
x10
Resource Stockpiling
As a general rule, you do not need a stockpile of primary resources () in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS utilization. It is also necessary for frontlining, but that is beyond the scope of this article. Therefore, you should not neglect leveling your girls and improving your equipment to stockpile.
You will need a decent stockpile of buckets and flamethrowers
. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period.
are used for Friend Fleets.
Refer to the main article on resource farming for details on how you go about farming the necessary resources.
The minimum recommended stockpiles noted in this section are for clearing and farming a large-scale event. This is just the worst-case scenario, smaller-scale events will use fewer resources. Resource use can also vary depending on the preparedness of your fleet. Attempting to "punch above your weight" can result in a significantly higher resource drain. In addition, it is important to note that farming for returning event girls can result in much greater resource loss depending on drop luck.
Information Sources
It is not necessary to know the primary sources of event information. Nearly all sources require knowing Japanese in order to get anything out of it. The staff on the Wiki will be compiling information on the sandbox page for each event map.
An example link is: https://en.kancollewiki.net/Sandbox/Summer_2019_E-1. Simply change the event name and map to the appropriate event.
Disclaimer: Information on sandbox pages is constantly in flux as more information becomes known. Keep an eye on the main event page for the completed map guides.
See Also
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