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Difference between revisions of "Gotland Minigame"
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;Trivia | ;Trivia | ||
− | The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2. | + | *The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2. |
+ | *The enemy planes are various enemy ball bombers. | ||
+ | *The bosses are the [[PT Imp]]s and [[Ukiwa]]-san Drone featuresd on the [[Supply Depot Princess Vacation Mode]]'s CG. | ||
==Gameplay== | ==Gameplay== | ||
Line 58: | Line 60: | ||
The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies. | The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies. | ||
+ | *The attack always follows the same diagonal trajectory, killing all enemies in this radius, but none outside. | ||
*The number of stars displayed is the number of times it can be activated, | *The number of stars displayed is the number of times it can be activated, | ||
− | *One additional Shuusui attack is given per wave. | + | *One additional Shuusui attack is given per wave, and unused ones are carried over the new wave. |
===Sequences=== | ===Sequences=== | ||
− | The game is divided in | + | The game is divided in 5 "Main Sequences", and 2 "Extra Sequences", each limited in time. |
− | *A certain amount of | + | *A certain amount of points has to be achieved to reach the next sequence. |
*Once the timer has ended, the sheep stops taking down enemies and comes to a stop. | *Once the timer has ended, the sheep stops taking down enemies and comes to a stop. | ||
+ | *Do note that the game is very laggy, resulting in the timer taking more or less time to complete. | ||
{|class="wikitable" | {|class="wikitable" | ||
!rowspan=2|Sequence | !rowspan=2|Sequence | ||
− | !rowspan=2|Point | + | !rowspan=2|Point<br>Requirement |
!rowspan=2|Duration | !rowspan=2|Duration | ||
+ | !rowspan=2|Enemies | ||
!colspan=2|Point/plane | !colspan=2|Point/plane | ||
− | |||
!rowspan=2|Notes | !rowspan=2|Notes | ||
!rowspan=2|BGM | !rowspan=2|BGM | ||
Line 78: | Line 82: | ||
|- | |- | ||
!1st | !1st | ||
− | |2000|| | + | |2000||30~35 s |
− | + | |[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]] | |
− | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] | + | | 10||1000 x1 |
− | | | + | | Large: few sheep deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い--> |
|- | |- | ||
!2nd | !2nd | ||
− | |5000|| | + | |5000||35~45 s |
− | + | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|35px|link=Abyssal Breakthrough Assault Aircraft Ace]] | |
− | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png| | + | | 20||1000 x1 |
− | | | + | | Large: some sheep deflection |
|Regathering of the Fleet <!--艦隊の再集結--> | |Regathering of the Fleet <!--艦隊の再集結--> | ||
|- | |- | ||
!3rd | !3rd | ||
− | |15000|| | + | |15000||40~45 s |
− | + | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]] | |
− | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] | + | | 40|| - |
− | | | + | | No large version |
|White Dew After the Rainy Season <!--梅雨明けの白露--> | |White Dew After the Rainy Season <!--梅雨明けの白露--> | ||
|- | |- | ||
!4th | !4th | ||
− | |50000|| | + | |50000||45~55 s |
− | + | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] | |
− | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | + | | 80||1000 x1 |
− | | | + | | Large: some sheep deflection |
|Swimsuit Sortie <!--水着の出撃--> | |Swimsuit Sortie <!--水着の出撃--> | ||
|- | |- | ||
!5th | !5th | ||
− | |70000|| | + | |70000||50~60 s |
− | + | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|center|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | |
− | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | + | | 100||- |
− | | No | + | | No large version |
|Spotter Planes, Begin Departure! <!--索敵機、発艦始め!--> | |Spotter Planes, Begin Departure! <!--索敵機、発艦始め!--> | ||
|- | |- | ||
!Extra I | !Extra I | ||
− | |70000 || | + | |70000 ||100~160 s |
− | + | |[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]][[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|35px|link=Abyssal Breakthrough Assault Aircraft Ace]][[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]][[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] | |
− | + | |10<br>20<br>40<br>80||1000 x21~30 | |
− | | | + | | Large: a lot of sheep deflection |
− | 4 | + | First 4 waves enemies |
|Friend Fleet! Begin Counterattack <!--友軍艦隊!反撃開始--> | |Friend Fleet! Begin Counterattack <!--友軍艦隊!反撃開始--> | ||
|- | |- | ||
!Extra II | !Extra II | ||
− | | | + | |88000 ||rowspan=2|120~140 s |
− | | | + | |[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]][[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|35px|link=Abyssal Breakthrough Assault Aircraft Ace]][[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
− | | | + | |10<br>20<br>80 |
− | + | |[[File:Minigame gotsheep 074.png|30px|Ukiwa-san Drone]]: 80 x24 | |
+ | [[File:Minigame gotsheep 077.png|30px|Ukiwa-san Drone Damaged]]: 20 x8 | ||
+ | |||
+ | [[File:Minigame gotsheep 075.png|30px|PT Imps]]: 8000 x4 | ||
+ | |PT Imp: infinite sheep deflection | ||
+ | First 3 waves enemies | ||
[[File:Minigame gotsheep 074.png|30px|Ukiwa-san Drone]] & [[File:Minigame gotsheep 075.png|30px|PT Imps]] as bosses | [[File:Minigame gotsheep 074.png|30px|Ukiwa-san Drone]] & [[File:Minigame gotsheep 075.png|30px|PT Imps]] as bosses | ||
|The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> | |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> | ||
|} | |} | ||
− | *During the | + | |
− | **Its trajectory is a simple circle which goes | + | *During the 1st, 2nd, and 4th sequences, only 1 large enemy will appear at 50 % of the time gauge. |
+ | **Its trajectory is a simple circle which goes beyond the play area's boundary. | ||
**This enemy may or may not deflect the sheep on contact. | **This enemy may or may not deflect the sheep on contact. | ||
− | *During the Extra I | + | |
− | + | *During the Extra I sequence: | |
− | **Enemies appear in | + | *Enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves. |
− | + | **Enemies appear in batches, the type depending on the time gauge. | |
− | + | *"Large versions" of the regular enemies appear in greater amounts, each with a greater chance to deflect the sheep and with back-and-forth movements for the 4th type. | |
− | + | ||
− | + | {|class="wikitable" | |
− | + | !rowspan=2|Extra I<br>Enemy Spawn!!colspan=4|Time gauge | |
− | + | |- | |
− | *During the Extra II sequence: | + | !100~80 % |
− | ** | + | !80~60 % |
− | **No " | + | !60~30 % |
− | ***The PT are | + | !30~0 % |
− | ***Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss | + | |- |
− | ** | + | !Small |
− | + | |[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]] | |
+ | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|35px|link=Abyssal Breakthrough Assault Aircraft Ace]] | ||
+ | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]] | ||
+ | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] | ||
+ | |- | ||
+ | !Large | ||
+ | |x4~5 at 90 % | ||
+ | |x3~5 at 70 % | ||
+ | |x3~5 at 50 % | ||
+ | |x4~5 at 20 % | ||
+ | x7~10 [[File:Hell plane 1.png|20px|link=Abyssal Cat Fighter (Bombing)]] at 15 % | ||
+ | |} | ||
+ | *During the Extra II sequence: | ||
+ | *Enemies from the 1st, 2nd, and 4th sequences come back, each rewarding the same amount of points as in their respective waves. | ||
+ | **Enemies appear in batches, the type depending on the boss stage. | ||
+ | **No "large version" appears, being replaced by 4 mini-boss phases, consisting of a [[PT Imp]] pair, surrounded by 8 [[Ukiwa]]-san Drones circling around them. | ||
+ | ***The PT are invincible and act as a semi-solid wall until all Ukiwas are down, | ||
+ | ***Once the Ukiwas down, the PT can be killed, and will respawn, for a total of '''4 boss phases''', | ||
+ | **For the 3rd and last boss phase, the PT & Ukiwa will be in their damaged form, and the PT will require 3 hits to be killed. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | !rowspan=2|Extra II<br>Enemy Spawn!!colspan=3|Boss Stages | ||
+ | |- | ||
+ | !Bosses 1 to 3 | ||
+ | !Boss 4 | ||
+ | !Bosses cleared | ||
+ | |- | ||
+ | !Small | ||
+ | |[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]] | ||
+ | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|35px|link=Abyssal Breakthrough Assault Aircraft Ace]] | ||
+ | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] | ||
+ | |- | ||
+ | !Large | ||
+ | |Each: [[File:Minigame gotsheep 074.png|35px|Ukiwa-san Drone]] x8 & [[File:Minigame gotsheep 075.png|40px|PT Imps]] x1 | ||
+ | |[[File:Minigame gotsheep 077.png|35px|Ukiwa-san Drone Damaged]] x8 & [[File:Minigame gotsheep 076.png|40px|PT Imps Damaged]] x1 | ||
+ | |None | ||
+ | |} | ||
===Score=== | ===Score=== | ||
+ | [[File:Sheep3.png|thumb|right|400px|An A rank final score with all sequences reached.]] | ||
Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score. | Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score. | ||
− | *The high-score is only recorded for the current game session, and is reseted when closing | + | *The high-score is only recorded for the current game session, and is reseted when closing Kancolle. |
*For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached. | *For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached. | ||
− | *For the Extra sequences, | + | *For the Extra sequences, each sequence's score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing if said sequence was reached. |
− | * | + | *Extra II used to be represented by a purple boss node icon: [[File:minigame_gotsheep_064.png|25px]]. |
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
Line 162: | Line 209: | ||
|- | |- | ||
!Score | !Score | ||
− | | ≤ 7500|| > 7500|| > 22500|| > 72500|| > 142500|| | + | | ≤ 7500|| > 7500|| > 22500|| > 72500|| > 142500|| Extra II cleared |
|} | |} | ||
Line 231: | Line 278: | ||
|When the sequence score is 0 | |When the sequence score is 0 | ||
|1st Fleet Girl | |1st Fleet Girl | ||
− | | | + | |''Major Damage'' line |
| | | | ||
|- | |- | ||
Line 246: | Line 293: | ||
==Tips== | ==Tips== | ||
− | + | The ship ballistic is relatively hazardous, being very bouncy, able to go very fast and far, but also losing a lot of energy at each bounce. | |
+ | *It is therefore preferable to always keep the sheep moving as fast as possible in order to kill as many planes as possible. | ||
+ | *It should be avoided to give it too vertical trajectories, as it will shoot up very far, taking a while to fall back, and killing no enemy while outside the game screen. | ||
+ | *If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast. | ||
+ | *As combo do not provide any point gain bonus, there is no point trying to keep it continuously. | ||
+ | **As the best way to play is to keep the sheep in the air, the combo will naturally stay high. | ||
+ | **If a favorable ground bounce is possible, then it can be done at no loss. | ||
+ | |||
+ | The "Shuusui attack" is a special asset to keep in dire situations. | ||
+ | *One is given each wave, | ||
+ | *Any unused Shuusui is kept to the new wave, | ||
+ | *The attack can be used at any time, possibly all in quick succession. | ||
+ | It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones. | ||
+ | |||
+ | For the Extra I, it is important to kill all enemy planes, as higher versions will not spawn in a spot where a lower one is already flying. | ||
+ | *Freeing up airspace will allow enemies rewarding more points to spawn in greater numbers. | ||
+ | |||
+ | Additionally, "baits" are just "baits", useless and so must not be taken care of. | ||
+ | |||
+ | It is technically possible to "pause" the game, but freezing the kancolle window. In this case, the game just stops, and starts back as soon as the window gets active again. | ||
+ | *It is notably possible to do this when locking the phone or switching app on Android while playing via Gotobrowser. | ||
=See Also= | =See Also= |
Latest revision as of 15:14, 20 October 2024
The "Gotland Minigame", also known as the "Fly! Goto Sheep" minigame (飛べ!ゴトシープ), is an Easter Egg minigame, only accessible via the Inventory menu.
- By clicking on all 3 flowers next to the fairy on the left of the Inventory menu, the minigame is unlocked.
- This consists of an "Anti-Air Defense" game, where the Gotland's black ship is thrown to destroy abyssal planes.
- The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
- It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed).
- Game musics as well as several girls' voicelines are played during the sessions.
- The minigame was added on the 2020/04/23 update.
- The 2020/06/19 update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies.
- The 2020/08/27 update added the Extra II
- Trivia
- The game is a reference to Gotland, the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
- The enemy planes are various enemy ball bombers.
- The bosses are the PT Imps and Ukiwa-san Drone featuresd on the Supply Depot Princess Vacation Mode's CG.
Gameplay
Supply Depot Princess Vacation Mode's pets | |||
---|---|---|---|
PT Imps: |
PT Imps Damaged: |
Ukiwa-san Drone: |
Ukiwa-san Drone Damaged: |
Baits | Sheep | ||
Lemon Basket: |
Medium Bulge: |
New Medium Bulge: |
|
The sheep is thrown using the mouse cursor:
- It follows a somewhat ballistic trajectory and bounces over the edges and ground.
- There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
- It can be picked up mid-air to give it more energy and adjust its trajectory.
Each enemy plane destroyed gives points and increases the combo.
- Each time the ship lands back on the ground, the combo is reseted.
- Throwing the ship back before it touches the ground therefore maintains the combo.
- The amount of points given by enemy takedowns depends on the enemy.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
- Starting from the 2nd wave, those may explose and deflect the sheep's trajectory.
- Some special items can also be picked up to bring more points.
- The combo does not affect the score.
- Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
The "Shuusui button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
- The attack always follows the same diagonal trajectory, killing all enemies in this radius, but none outside.
- The number of stars displayed is the number of times it can be activated,
- One additional Shuusui attack is given per wave, and unused ones are carried over the new wave.
Sequences
The game is divided in 5 "Main Sequences", and 2 "Extra Sequences", each limited in time.
- A certain amount of points has to be achieved to reach the next sequence.
- Once the timer has ended, the sheep stops taking down enemies and comes to a stop.
- Do note that the game is very laggy, resulting in the timer taking more or less time to complete.
- During the 1st, 2nd, and 4th sequences, only 1 large enemy will appear at 50 % of the time gauge.
- Its trajectory is a simple circle which goes beyond the play area's boundary.
- This enemy may or may not deflect the sheep on contact.
- During the Extra I sequence:
- Enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves.
- Enemies appear in batches, the type depending on the time gauge.
- "Large versions" of the regular enemies appear in greater amounts, each with a greater chance to deflect the sheep and with back-and-forth movements for the 4th type.
Extra I Enemy Spawn |
Time gauge | |||
---|---|---|---|---|
100~80 % | 80~60 % | 60~30 % | 30~0 % | |
Small | ||||
Large | x4~5 at 90 % | x3~5 at 70 % | x3~5 at 50 % | x4~5 at 20 % |
- During the Extra II sequence:
- Enemies from the 1st, 2nd, and 4th sequences come back, each rewarding the same amount of points as in their respective waves.
- Enemies appear in batches, the type depending on the boss stage.
- No "large version" appears, being replaced by 4 mini-boss phases, consisting of a PT Imp pair, surrounded by 8 Ukiwa-san Drones circling around them.
- The PT are invincible and act as a semi-solid wall until all Ukiwas are down,
- Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss phases,
- For the 3rd and last boss phase, the PT & Ukiwa will be in their damaged form, and the PT will require 3 hits to be killed.
Extra II Enemy Spawn |
Boss Stages | ||
---|---|---|---|
Bosses 1 to 3 | Boss 4 | Bosses cleared | |
Small | |||
Large | Each: x8 & x1 | x8 & x1 | None |
Score
Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score.
- The high-score is only recorded for the current game session, and is reseted when closing Kancolle.
- For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached.
- For the Extra sequences, each sequence's score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing if said sequence was reached.
- Extra II used to be represented by a purple boss node icon: .
Final Rank | ||||||
---|---|---|---|---|---|---|
Rank | ||||||
Score | ≤ 7500 | > 7500 | > 22500 | > 72500 | > 142500 | Extra II cleared |
Voicelines
Some girls' voices are played during the mini-game, being from Gotland and a random girl from the 1st fleet.
- The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace.
Sequence | Ship's voice | Lines | Notes | |
---|---|---|---|---|
1st | Gotland | Starting a Battle: "The enemy has been spotted! Battle stations. Ready, everyone?" | ||
2nd | Gotland | Equipment 2: "Scandinavian equipment is definitely good don't you tink? Yes, they're the best." | ||
3rd | 1st Fleet Girl | Joining the Fleet lines | ||
4th | Gotland | Attack: "Commence attack! Let's go! Attack!" | ||
5th | 1st Fleet Girl | Starting A Sortie lines | ||
Extra I | Gotland | Night Battle: "You want us to press the attack? Really? We have to do this then..." | ||
Extra II | 1st Fleet Girl | Starting a Battle lines | ||
All Sequences | Time gauge at 50 % & score < 50 % requirement | 1st Fleet Girl | Minor Damage lines | "Slow pace" |
Score > 50 % requirement before the time gauge gets to 50 % | Attack lines | "Good pace" | ||
Time gauge at 25 % & score < 75 % requirement | Major Damage lines | "Slow pace" | ||
Score > 75 % requirement before the time gauge gets to 25 % | Night Battle line | "Good pace" | ||
Non-S ranks | When the sequence score is 0 | 1st Fleet Girl | Major Damage line | |
Other cases | Gotland | Minor Damage 2: "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!" | ||
S rank | Random? | Gotland: Returning from Sortie: "Operation complete, the fleet has returned. Whew, I'm glad." OR 1st Fleet Girl: MVP lines |
Tips
The ship ballistic is relatively hazardous, being very bouncy, able to go very fast and far, but also losing a lot of energy at each bounce.
- It is therefore preferable to always keep the sheep moving as fast as possible in order to kill as many planes as possible.
- It should be avoided to give it too vertical trajectories, as it will shoot up very far, taking a while to fall back, and killing no enemy while outside the game screen.
- If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast.
- As combo do not provide any point gain bonus, there is no point trying to keep it continuously.
- As the best way to play is to keep the sheep in the air, the combo will naturally stay high.
- If a favorable ground bounce is possible, then it can be done at no loss.
The "Shuusui attack" is a special asset to keep in dire situations.
- One is given each wave,
- Any unused Shuusui is kept to the new wave,
- The attack can be used at any time, possibly all in quick succession.
It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones.
For the Extra I, it is important to kill all enemy planes, as higher versions will not spawn in a spot where a lower one is already flying.
- Freeing up airspace will allow enemies rewarding more points to spawn in greater numbers.
Additionally, "baits" are just "baits", useless and so must not be taken care of.
It is technically possible to "pause" the game, but freezing the kancolle window. In this case, the game just stops, and starts back as soon as the window gets active again.
- It is notably possible to do this when locking the phone or switching app on Android while playing via Gotobrowser.
See Also
|