- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Help:Resource Farming"
Jump to navigation
Jump to search
Jigaraphale (talk | contribs) (page remade) |
m (Fixed some typos and grammar.) |
||
Line 6: | Line 6: | ||
;Notes | ;Notes | ||
− | *[[#Other Consumables|Special resources]] are not detailed here, as they are | + | *[[#Other Consumables|Special resources]] are not detailed here, as they are difficult to "farm", please refer to each individual page for more details. |
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset", | *Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset", | ||
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details. | **One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details. | ||
− | * | + | *Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset", |
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots. | *[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots. | ||
**Please refer to the current event's page for more details on such addition. | **Please refer to the current event's page for more details on such addition. | ||
Line 42: | Line 42: | ||
===Landing Craft Carriers=== | ===Landing Craft Carriers=== | ||
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions. | Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions. | ||
− | *Note that | + | *Note that {{Ship/Link|Kinu/Kai Ni}} acts as though she has a built-in Landing Craft when calculating expedition rewards. |
{{Landing_Craft/Amphibious_Tank_Capable_Ships}} | {{Landing_Craft/Amphibious_Tank_Capable_Ships}} | ||
Line 53: | Line 53: | ||
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} | Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}} | ||
− | * | + | *The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain. |
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. | **{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute. | ||
**Only using those equipment in the fleet is a viable solution. | **Only using those equipment in the fleet is a viable solution. | ||
Line 61: | Line 61: | ||
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. | If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains. | ||
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming. | *Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming. | ||
− | *It is alternatively possible to use throwaway DDs with Drums that are never | + | *It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are ''critically damaged'', and then scrapped to save on resources (do not forget to remove their Drums before scrapping). |
;Recommended Fleets | ;Recommended Fleets | ||
Line 76: | Line 76: | ||
! DD/AO/AV | ! DD/AO/AV | ||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
− | | {{Drum}} can serve as Landing Craft substitutes | + | | {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft. |
|- | |- | ||
! SS(V) | ! SS(V) | ||
Line 89: | Line 89: | ||
*Souya needs to: | *Souya needs to: | ||
**Be on AGB form (last one), | **Be on AGB form (last one), | ||
− | **Be max | + | **Be max modded, especially her armor, |
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}), | **Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}), | ||
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot, | ***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot, | ||
− | **Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs, | + | **Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''', |
− | **Carry as | + | **Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible. |
When setup like that, Souya can be sortie alone on [[1-3]], | When setup like that, Souya can be sortie alone on [[1-3]], | ||
Line 107: | Line 107: | ||
==[[7-4]]== | ==[[7-4]]== | ||
− | [[7-4]] is a great " | + | [[7-4]] is a great "risk free" place to farm both fuel and bauxite. |
− | *See the | + | *See the 7-4 map page for more details. |
==[[4-3]]== | ==[[4-3]]== | ||
− | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}} | + | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}. |
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. | It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes. | ||
Line 131: | Line 131: | ||
! DD | ! DD | ||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
− | | {{Drum}} can serve as Landing Craft substitutes | + | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. |
|- | |- | ||
! CL/CLT | ! CL/CLT | ||
Line 194: | Line 194: | ||
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} | Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}} | ||
− | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and | + | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control}}. |
− | *This saves on spending resources while completing the | + | *This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate. |
− | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward. | + | *If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward. |
− | *'''The Damage | + | *'''The Damage Control is not consumed while doing this process. |
− | *Once complete, remove the Damage | + | *Once complete, remove the Damage Control from the DD, that can now be scrapped, and repeat. |
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. | Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. | ||
− | {{color|red|Doing this farming will bring a lot of " | + | {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} |
Line 217: | Line 217: | ||
! XX | ! XX | ||
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}} | | {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}} | ||
− | | {{Drum}} can serve as Landing Craft substitutes | + | | {{Drum}} can serve as Landing Craft substitutes. |
|- | |- | ||
! SS(V) | ! SS(V) | ||
Line 265: | Line 265: | ||
==[[1-4]]== | ==[[1-4]]== | ||
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}} | Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}} | ||
− | *Also | + | *Also rewards a similar quantity of {{Ammo}} or {{Bauxite}}. |
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained. | Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained. | ||
Line 281: | Line 281: | ||
! DD | ! DD | ||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
− | | {{Drum}} can serve as Landing Craft substitutes | + | | {{Drum}} can serve as Landing Craft substitutes. |
|- | |- | ||
! CVL | ! CVL | ||
Line 332: | Line 332: | ||
|-|Scrapping= | |-|Scrapping= | ||
− | '''[[Scrap]] | + | '''[[Scrap]]ping''' unwanted drops is an excellent source of {{Steel}}. |
*Larger ships will provide more steel when scrapped. | *Larger ships will provide more steel when scrapped. | ||
− | *Remember that any | + | *Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled. |
</tabber> | </tabber> | ||
Line 364: | Line 364: | ||
! XX | ! XX | ||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
− | | {{Drum}} can serve as Landing Craft substitutes | + | | {{Drum}} can serve as Landing Craft substitutes. |
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear. | *Using a {{Minisub}} on capable ships is recommended to reach an opening clear. | ||
|- | |- | ||
Line 374: | Line 374: | ||
==[[7-4]]== | ==[[7-4]]== | ||
− | [[7-4]] is a great " | + | [[7-4]] is a great "risk free" place to farm both fuel and bauxite. |
*See the relevant page for more details. | *See the relevant page for more details. | ||
Line 398: | Line 398: | ||
! DD | ! DD | ||
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | | {{LandingCraft}}{{LandingCraft}}{{LandingCraft}} | ||
− | | {{Drum}} can serve as Landing Craft substitutes | + | | {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route. |
|- | |- | ||
! CL/CLT | ! CL/CLT | ||
Line 462: | Line 462: | ||
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}} | *Route = {{MapRoute|B|red|C|purple|F|red|A|green}} | ||
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}} | **50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}} | ||
− | **No CVL allowed and 1DD max, | + | **No CVL allowed and 1DD max, otherwise you will route away from {{MapRoute|A|green}}. |
;Equipment Setups | ;Equipment Setups | ||
Line 480: | Line 480: | ||
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}} | | {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}} | ||
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage. | | At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage. | ||
− | *It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details. | + | *It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.'' |
*The [[Radar]] can be used to block the largest slot and limit bauxite losses. | *The [[Radar]] can be used to block the largest slot and limit bauxite losses. | ||
|- | |- | ||
Line 817: | Line 817: | ||
| CL | | CL | ||
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}} | | {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}} | ||
− | | The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional | + | | The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL). |
|- | |- | ||
| AV | | AV | ||
Line 1,216: | Line 1,216: | ||
=Other Consumables= | =Other Consumables= | ||
− | Special resources are not detailed on this page, as they are | + | Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details: |
*{{Irako}} [[Irako]], | *{{Irako}} [[Irako]], | ||
*{{Mamiya}} [[Mamiya]], | *{{Mamiya}} [[Mamiya]], |
Revision as of 02:40, 14 June 2023
This article aims to provide advice on the better ways to farm the main resources () and consumables (
).
- As some general rules
- Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
- Quests are often the better way to farm consumables, especially screws
,
- Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
- Notes
- Special resources are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
- Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
- One-time quests can also be a major source of resources. Please refer to Quests for more details.
- Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
- Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
- Please refer to the current event's page for more details on such addition.
General Tips
Sortie Tips
Resources in sorties are gained from Resource Nodes and Scraping dropped ships.
- Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
- For resource nodes, using appropriate gear (
/
/
) is essential to maximize gains:
ExpandNormal Resource Nodes Gain Modifiers |
---|
- A battle has to be completed (win or loss) after the resource node in order to claim the resources.
- Exceptions are resource nodes that are dead-end nodes.
- In the following guide,
and
are fully interchangeable, and on refer to "type A craft"
Expedition Tips
Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.
- Regarding resources:
- Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
- Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
- Regarding consumables:
- Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
- Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
- Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
- For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
- This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
- See Success Conditions for more details.
Quest Tips
Quests are mostly used to farm consumables ().
- While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.
Landing Craft Carriers
Here is a list of the Landing Equipment /
capable ships, used in sorties and expeditions.
- Note that Kinu Kai Ni
acts as though she has a built-in Landing Craft when calculating expedition rewards.
ExpandShips that can equip Landing Craft / Amphibious Vehicles |
---|
Fuel
Ammunitions
Steel
Bauxite
Instant Repair Materials
Instant Construction Materials
Development Materials
Improvement Materials
Other Consumables
Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:
Irako,
Mamiya,
Furniture Boxes,
Present Boxes,
Reinforcement Expansions,
Skilled Crew Members,
Medals,
Remodel Blueprints,
Action Reports,
Prototype Flight Deck Catapults,
New Model Gun Mount Improvement Materials,
New Model Aerial Armament Materials,
New Model Rocket Development Materials,
New Model Armament Materials.
See Also
|