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Difference between revisions of "Help:Resource Farming"

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;Notes
 
;Notes
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficultly "farmable", please refer to each individual page for more details.  
+
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
*Expected for screws, monthly expeditions are also omitted here, as even so they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
+
*Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
**Please refer to the current event's page for more details on such addition.
 
**Please refer to the current event's page for more details on such addition.
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===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that [[Kinu Kai Ni]] have special behaviours in those cases.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} acts as though she has a built-in Landing Craft when calculating expedition rewards.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
  
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Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
  
*Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
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If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
+
*It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are ''critically damaged'', and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
  
 
;Recommended Fleets
 
;Recommended Fleets
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! DD/AO/AV
 
! DD/AO/AV
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
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*Souya needs to:  
 
*Souya needs to:  
 
**Be on AGB form (last one),
 
**Be on AGB form (last one),
**Be max moded, especially her armor,
+
**Be max modded, especially her armor,
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs,
+
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''',
**Carry as much '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
+
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
  
 
When setup like that, Souya can be sortie alone on [[1-3]],
 
When setup like that, Souya can be sortie alone on [[1-3]],
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==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
+
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
*See the relevant page for more details.
+
*See the 7-4 map page for more details.
  
 
==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}
+
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
  
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
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! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
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Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
  
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
+
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control}}.
*This saves on spending resources while completing the take. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
+
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward.
+
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
*'''The Damage control is not consumed while doing this process.
+
*'''The Damage Control is not consumed while doing this process.
*Once complete, remove the Damage control from the DD, that can now be scraped, and repeat.
+
*Once complete, remove the Damage Control from the DD, that can now be scrapped, and repeat.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
  
{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
+
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
  
  
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! XX
 
! XX
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
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==[[1-4]]==
 
==[[1-4]]==
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
*Also rewads the same quantity of ammo {{Ammo}}, or {{Bauxite}}.
+
*Also rewards a similar quantity of {{Ammo}} or {{Bauxite}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
  
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! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! CVL
 
! CVL
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|-|Scrapping=
 
|-|Scrapping=
'''[[Scrap]]ing''' unwanted drops is an excellent source of {{Steel}}.  
+
'''[[Scrap]]ping''' unwanted drops is an excellent source of {{Steel}}.  
 
*Larger ships will provide more steel when scrapped.  
 
*Larger ships will provide more steel when scrapped.  
*Remember that any equiped gear will also be scraped in the process, adding some resources, unless the "unequip" switch is toggled.
+
*Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.
  
 
</tabber>
 
</tabber>
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! XX
 
! XX
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
|-
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==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
+
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
 
*See the relevant page for more details.
 
*See the relevant page for more details.
  
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! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
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*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
+
**No CVL allowed and 1DD max, otherwise you will route away from {{MapRoute|A|green}}.
  
 
;Equipment Setups
 
;Equipment Setups
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| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
+
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.''
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
|-
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| CL
 
| CL
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional geras if possible (especially true for 4 slots CL).
+
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
|-
 
|-
 
| AV
 
| AV
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=Other Consumables=
 
=Other Consumables=
Special resources are not detailed on this page, as they are difficultly "farmable", please refer to each individual page for more details:
+
Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:
 
*{{Irako}} [[Irako]],
 
*{{Irako}} [[Irako]],
 
*{{Mamiya}} [[Mamiya]],
 
*{{Mamiya}} [[Mamiya]],

Revision as of 02:40, 14 June 2023

This article aims to provide advice on the better ways to farm the main resources (FuelAmmunitionSteelBauxite) and consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

As some general rules
  • Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
  • Quests are often the better way to farm consumables, especially screws Improvement material,
  • Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
Notes
  • Special resources are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
  • Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
    • One-time quests can also be a major source of resources. Please refer to Quests for more details.
  • Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
  • Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
    • Please refer to the current event's page for more details on such addition.

General Tips

Sortie Tips

Resources in sorties are gained from Resource Nodes and Scraping dropped ships.

  • Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
  • For resource nodes, using appropriate gear (Landing Craft/Amphibious Vehicle/Drum Canister) is essential to maximize gains:
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Medium)Furniture Box (Large)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0 0.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  • A battle has to be completed (win or loss) after the resource node in order to claim the resources.
    • Exceptions are resource nodes that are dead-end nodes.
  • In the following guide, Landing Craft and Amphibious Vehicle are fully interchangeable, and on refer to "type A craft"

Expedition Tips

Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.

  • Regarding resources:
    • Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
    • Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
  • Regarding consumables:
    • Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
    • Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
    • Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
  • For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
    • This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
    • See Success Conditions for more details.

Quest Tips

Quests are mostly used to farm consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

  • While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.

Landing Craft Carriers

Here is a list of the Landing Equipment Landing Craft/Amphibious Vehicle capable ships, used in sorties and expeditions.

  • Note that Kinu Kai NiKinu Kai Ni acts as though she has a built-in Landing Craft when calculating expedition rewards.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft Landing Craft Both Landing Craft & Amphibious Vehicle Amphibious Vehicle Amphibious Vehicle
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Mikazuki Kai.png Ship Banner Shirayuki Kai Ni.png Ship Banner Miyuki Kai Ni.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Ariake Kai.png Ship Banner Yuugure Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Murasame Kai Ni.png Ship Banner Harusame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Amatsukaze Kai Ni.png Ship Banner Tanikaze D Kai.png Ship Banner Makigumo Kai Ni.png Ship Banner Hayashimo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Ume Kai.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png Ship Banner Kiyoshimo Kai Ni D.pngKai Ni D Ship Banner Shiratsuyu Kai Ni.png Ship Banner Shigure Kai San.png Ship Banner Yamakaze Kai Ni.pngKai Ni Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Urakaze D Kai.png Ship Banner Kazagumo Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png Ship Banner Fujinami Kai Ni.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
(F)BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Haruna Kai Ni C.pngKai Ni C Ship Banner Kirishima Kai Ni C.png Ship Banner Fusou Kai Ni.png Ship Banner Yamashiro Kai Ni.png Ship Banner Mutsu Kai Ni.png
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png Ship Banner Houshou Kai Ni Sen.pngKai Ni Sen
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png Ship Banner Nisshin Kai.png Ship Banner Mikuma Kai Ni Toku.pngKai Ni Toku
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Kumano Maru.png Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png Ship Banner Kumano Maru Kai.png Ship Banner No.101 Transport Ship.png
SS(V) All
RE

Equipment Card Soukoutei (Armored Boat Class).png Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class): Shinshuu MaruShinshuu Maru
Shinshuu Maru Kai

Equipment Card Special Type 4 Amphibious Tank.pngEquipment Card Special Type 4 Amphibious Tank Kai.png Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
: I-36I-36
I-36 Kai
 · I-41I-41
I-41 Kai
 · I-47 KaiI-47 Kai · I-58 KaiI-58 Kai

[edit]

Fuel Fuel

Ammunition Ammunitions

Steel Steel

Bauxite Bauxite

Instant repair Instant Repair Materials

Instant construction Material Instant Construction Materials

Development material Development Materials

Improvement material Improvement Materials

Other Consumables

Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:

See Also