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User:Jigaraphale/Sandbox/9
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Revision as of 09:14, 31 January 2023 by Jigaraphale (talk | contribs)
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text"
Text, indicating special notes like stats or sub-types of equipment.
For a better understanding of plane-related mechanics, see Aerial Combat.
- Carriers-Bassed
Fighters: provide air-power and shoot down opposing aircraft.
Night Fighters: night battle capable fighters.
Dive Bombers & Fighter-Bombers: have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers.
Torpedo Bombers ("attackers"): have strong "preliminary attack".
Night Torpedo Bomber: night battle capable torpedo bombers.
Jets
("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault".
Reconnaissance Aircraft boost accuracy and LoS greatly, enabling contact in the right conditions.
Sp Large Reconnaissance Aircraft
: recons only equipable on CVB.
- Bombers, act like dive bombers/torpedo bombers:
- Attackers:
Attackers
bomber Army Attackers
Assault Aircraft
(Army attackers).
Patrol Aircraft
.
Heavy Bombers
.
- Attackers:
- Interceptors/Fighters, act like fighters, with some being more suited for interception, and others as fighter-escort:
Navy fighters.
- Rocket Interceptors are very strong interceptors, providing an interception synergy boost to LBAS.
Army fighters.
LB Reconnaissance Aircraft
: boost accuracy and LoS greatly and act as "range extenders".
Seaplanes:
Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
Night Reconnaissance Seaplanes
: act like regular Seaplane Recons, that can also trigger Night Contact.
Bomber Seaplane Bombers: act like dive bombers and can also provide Artillery Spotting.
Seaplane Fighters: act like fighters.
Large Flying Boats
: only participate in bombing if other planes are present, and are only equipable by few AVs. On LBAS, they mostly act as range extenders. The PBY-5A Catalina
have an additional crew recovery mechanic.
- Misc
Rotorcraft: including Autogyros
and Helicopters
.
Liaison Aircraft
.
- Naval Guns
- Main Guns. Primarily used for surface combat:
Small Caliber Main Guns: are mostly used on smaller ships like Destroyers.
Medium Caliber Main Guns: are mostly used on medium ships like Cruisers.
Large Caliber Main Guns: are used on Battleships.
Sp Very Large Caliber Main Guns
, are only equipable on some of the largest Battleships.
Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics.
High-Angle Guns (dual-purpose): anti-aircraft focused guns.
Small Small Caliber Main High-Angle Guns: act like small main guns with AA boost.
Medium Medium Main High-Angle Guns: act like Medium main guns with AA boost.
Sec Secondary High-Angle Guns: act like secondary guns with AA boost.
Sp_Sec Large Secondary (High-Angle) Guns: are only equipable on larger ships.
AA Machine Guns // AA Rocket Launchers
, specifically attack aircraft and trigger a tracer-fire effect.
- Torpedoes
Torpedoes: are used to enable powerful special attacks and cut-ins.
Sub Submarine Torpedoes: torpedoes exclusive to submarines,
Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins.
Stern Stern Submarine Torpedoes
: can be equipped in a Reinforcement Expansion slot.
Minisub Midget Submarines
: they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in.
Depth Charges: bombs set to detonate at a specific depth, crippling submarines:
DCP Depth Charge Projectors: greatly effective for ASW Synergy.
DCR Depth Charge (Racks): greatly effective for ASW Synergy.
Other ASW Mortars
: are weaker than other Depth Charges, but they also attack Installations.
Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes:
Small Small Sonars: used on smaller ships, greatly effective for ASW Synergy.
Large Large Sonars
: only used on heavier ships.
Radars provide increased accuracy and LoS:
Small Small Radars: for smaller ships.
Large Large Radars: for larger ships.
Sp Very Large Radars
: for battleships.
Air Air Radars: are AA-focused, and are required for most AACI
Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
Searchlights
: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused,
Small Small Searchlights
: for smaller ships
Large Large Searchlights
: for largerships
Star Shell
: reduce the enemy cut-in chance and increase allied cut-in rates.
Skilled Lookouts
: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.
Landing Craft: are used for Expeditions and Sortie to increase resource gain, for Transport Operations, and for Anti-Installation. Some sub-types have greater effectiveness for some of those uses:
TP Transport DLC
: are mostly used for Expeditions,
Tank Landing Tanks: are mostly used for Anti-Installation,
Armed Armed Boats
: are mostly used for Anti-Installation and have an additional anti-PT bonus.
Tanks
: have a similar use to Landing Craft, with a lesser use for resource gain and the greatest effectiveness against Installations.
Drums
: are needed for some Expeditions and routing, and are used in Transport Operations.
AA Fire Directors
: give an AA boost and are used in some AACI.
- Shells
AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations".
AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
Extra Armors: increase armor:
Medium Medium Extra Armors: are for medium ships.
Large Large Extra Armors: are for larger ships.
Engine Improvements // Speed modifiers
: increase evasion, and when combined, also provide a boost to ship's speed.
Ship Repair Facility
: enable special Repairs in relevant situations.
Aviation Personnel: aviation-related special equipment, with:
Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:
FCFFleet Command Facility
(FCF) for Combined Fleets.
SFFCFStriking Force Fleet Command Facility
(SFFCF) for Striking Force Fleets.
ETSCFElite Torpedo Squadron Command Facility
(ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
Saiun (Disassembled for Transport)
.
- Consumables, single-use items:
Underway Replenishment
: allows for AO to restore fuel and ammo to ships during a sortie.
Emergency Repair Personnel
: prevent ships from sinking.
Combat Rations
: restore morale during sorties.
Custom icons madeup for wiki usage:
= Empty
= WildCard
= High-Angle Gun + AA Fire Director Built-In
= Powerfull AA (concentrated)
(CDMG)
= Zuiuns
= Either
or
- Night Planes: