Equipment
"Equipment" are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of Stats and unlocking certain Mechanics.
Equipment come in multiple types and categories, using different icons (sometimes overlapping between categories), each with its own behaviors and equipability.
The main ways to acquire equipment are:
- Development (crafting),
- Ships' stock gears,
- Improvement upgrades,
- Quests rewards,
- Ranking rewards,
- Event rewards,
- Shop purchases (some "Consumables Equipment" only).
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
For a better understanding of plane-related mechanics, see Aerial Combat.
- Carriers-Bassed
- Fighters: provide air-power and shoot down opposing aircraft.
- Night Fighters: night battle capable fighters.
- Dive Bombers & Fighter-Bombers: have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers.
- Torpedo Bombers ("attackers"): have strong "preliminary attack".
- Night Torpedo Bomber: night battle capable torpedo bombers.
- Jets
("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". - Reconnaissance Aircraft boost accuracy and LoS greatly, enabling contact in the right conditions.
- Sp Large Reconnaissance Aircraft : recons only equipable on CVB.
- Bombers, act like dive bombers/torpedo bombers:
- Attackers:
- Attackers
- bomber Army Attackers
- Assault Aircraft
(Army attackers). - Patrol Aircraft
.
- Heavy Bombers
.
- Attackers:
- Interceptors/Fighters, act like fighters, with some being more suited for interception, and others as fighter-escort:
- Navy fighters.
- Rocket Interceptors are very strong interceptors, providing an interception synergy boost to LBAS.
- Army fighters.
- Navy fighters.
- LB Reconnaissance Aircraft
: boost accuracy and LoS greatly and act as "range extenders".
- Seaplanes:
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Night Reconnaissance Seaplanes
: act like regular Seaplane Recons, that can also trigger Night Contact.
- Night Reconnaissance Seaplanes
- Bomber Seaplane Bombers: act like dive bombers and can also provide Artillery Spotting.
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Seaplane Fighters: act like fighters.
- Large Flying Boats
: only participate in bombing if other planes are present, and are only equipable by few AVs. On LBAS, they mostly act as range extenders. The PBY-5A Catalina have an additional crew recovery mechanic.
- Misc
- Rotorcraft: including Autogyros
and Helicopters
. - Liaison Aircraft
.
- Naval Guns
- Main Guns. Primarily used for surface combat:
- Small Caliber Main Guns: are mostly used on smaller ships like Destroyers.
- Medium Caliber Main Guns: are mostly used on medium ships like Cruisers.
- Large Caliber Main Guns: are used on Battleships.
- Sp Very Large Caliber Main Guns
, are only equipable on some of the largest Battleships.
- Sp Very Large Caliber Main Guns
- Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics.
- High-Angle Guns (dual-purpose): anti-aircraft focused guns.
- Small Small Caliber Main High-Angle Guns: act like small main guns with AA boost.
- Medium Medium Main High-Angle Guns: act like Medium main guns with AA boost.
- Sec Secondary High-Angle Guns: act like secondary guns with AA boost.
- Sp_Sec Large Secondary (High-Angle) Guns: are only equipable on larger ships.
- AA Machine Guns // AA Rocket Launchers
, specifically attack aircraft and trigger a tracer-fire effect.
- Torpedoes
- Torpedoes: are used to enable powerful special attacks and cut-ins.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins.
- Stern Stern Submarine Torpedoes
: can be equipped in a Reinforcement Expansion slot.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Minisub Midget Submarines
: they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in.
- Depth Charges: bombs set to detonate at a specific depth, crippling submarines:
- DCP Depth Charge Projectors: greatly effective for ASW Synergy.
- DCR Depth Charge (Racks): greatly for ASW Synergy.
- Other ASW Mortars
: are weaker than other Depth Charges, but they also attack Installations.
- Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes:
- Small Small Sonars: used on smaller ships, greatly effective for ASW Synergy.
- Large Large Sonars : only used on heavier ships.
- Radars provide increased accuracy and LoS:
- Small Small Radars: for smaller ships.
- Large Large Radars: for larger ships.
- Sp Very Large Radars
: for battleships.
- Sp Very Large Radars
- Air Air Radars: are AA-focused, and are required for most AACI
- Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
- Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
- Searchlights
: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused,- Small Small Searchlights : for smaller ships
- Large Large Searchlights : for largerships
- Star Shell : reduce the enemy cut-in chance and increase allied cut-in rates.
- Skilled Lookouts
: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.
- Landing Craft: are used for Expeditions and Sortie to increase resource gain, for Transport Operations, and for Anti-Installation. Some sub-types have greater effectiveness for some of those uses:
- TP Transport DLC
: are mostly used for Expeditions, - Tank Landing Tanks: are mostly used for Anti-Installation,
- Armed Armed Boats
: are mostly used for Anti-Installation and have an additional anti-PT bonus.
- TP Transport DLC
- Tanks : have a similar use to Landing Craft, with a lesser use for resource gain and the greatest effectiveness against Installations.
- Drums : are needed for some Expeditions and routing, and are used in Transport Operations.
- AA Fire Directors
: give an AA boost and are used in some AACI. - Shells
- AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations". - AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
- AA Shells
- Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
- Extra Armors: increase armor:
- Medium Medium Extra Armors: are for medium ships.
- Large Large Extra Armors: are for larger ships.
- Engine Improvements // Speed modifiers
: increase evasion, and when combined, also provide a boost to ship's speed. - Ship Repair Facility : enable special Repairs in relevant situations.
- Aviation Personnel: aviation-related special equipment, with:
- Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:- FCFFleet Command Facility (FCF) for Combined Fleets.
- SFFCFStriking Force Fleet Command Facility (SFFCF) for Striking Force Fleets.
- ETSCFElite Torpedo Squadron Command Facility (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
- Saiun (Disassembled for Transport) .
- Consumables, single-use items:
- Underway Replenishment : allows for AO to restore fuel and ammo to ships during a sortie.
- Emergency Repair Personnel
: prevent ships from sinking. - Combat Rations
: restore morale during sorties.
Custom icons madeup for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes: