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User:Jigaraphale/Sandbox/9
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Revision as of 09:14, 31 January 2023 by Jigaraphale (talk | contribs)
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
For a better understanding of plane-related mechanics, see Aerial Combat.
- Carriers-Bassed
- Fighters: provide air-power and shoot down opposing aircraft.
- Night Fighters: night battle capable fighters.
- Dive Bombers & Fighter-Bombers: have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers.
- Torpedo Bombers ("attackers"): have strong "preliminary attack".
- Night Torpedo Bomber: night battle capable torpedo bombers.
- Jets
("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". - Reconnaissance Aircraft boost accuracy and LoS greatly, enabling contact in the right conditions.
- Sp Large Reconnaissance Aircraft: recons only equipable on CVB.
- Bombers, act like dive bombers/torpedo bombers:
- Attackers:
- Attackers
- bomber Army Attackers
- Assault Aircraft
(Army attackers). - Patrol Aircraft
.
- Heavy Bombers
.
- Attackers:
- Interceptors/Fighters, act like fighters, with some being more suited for interception, and others as fighter-escort:
- Navy fighters.
- Rocket Interceptors are very strong interceptors, providing an interception synergy boost to LBAS.
- Army fighters.
- Navy fighters.
- LB Reconnaissance Aircraft
: boost accuracy and LoS greatly and act as "range extenders".
- Seaplanes:
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Night Reconnaissance Seaplanes
: act like regular Seaplane Recons, that can also trigger Night Contact.
- Night Reconnaissance Seaplanes
- Bomber Seaplane Bombers: act like dive bombers and can also provide Artillery Spotting.
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Seaplane Fighters: act like fighters.
- Large Flying Boats
: only participate in bombing if other planes are present, and are only equipable by few AVs. On LBAS, they mostly act as range extenders. The PBY-5A Catalina have an additional crew recovery mechanic.
- Misc
- Rotorcraft: including Autogyros
and Helicopters
. - Liaison Aircraft
.
- Naval Guns
- Main Guns. Primarily used for surface combat:
- Small Caliber Main Guns: are mostly used on smaller ships like Destroyers.
- Medium Caliber Main Guns: are mostly used on medium ships like Cruisers.
- Large Caliber Main Guns: are used on Battleships.
- Sp Very Large Caliber Main Guns
, are only equipable on some of the largest Battleships.
- Sp Very Large Caliber Main Guns
- Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics.
- High-Angle Guns (dual-purpose): anti-aircraft focused guns.
- Small Small Caliber Main High-Angle Guns: act like small main guns with AA boost.
- Medium Medium Main High-Angle Guns: act like Medium main guns with AA boost.
- Sec Secondary High-Angle Guns: act like secondary guns with AA boost.
- Sp_Sec Large Secondary (High-Angle) Guns: are only equipable on larger ships.
- AA Machine Guns // AA Rocket Launchers
, specifically attack aircraft and trigger a tracer-fire effect.
- Torpedoes
- Torpedoes: are used to enable powerful special attacks and cut-ins.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins.
- Stern Stern Submarine Torpedoes
: can be equipped in a Reinforcement Expansion slot.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Minisub Midget Submarines
: they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in.
- Depth Charges: bombs set to detonate at a specific depth, crippling submarines:
- DCP Depth Charge Projectors: greatly effective for ASW Synergy.
- DCR Depth Charge (Racks): greatly effective for ASW Synergy.
- Other ASW Mortars
: are weaker than other Depth Charges, but they also attack Installations.
- Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes:
- Small Small Sonars: used on smaller ships, greatly effective for ASW Synergy.
- Large Large Sonars: only used on heavier ships.
- Radars provide increased accuracy and LoS:
- Small Small Radars: for smaller ships.
- Large Large Radars: for larger ships.
- Sp Very Large Radars
: for battleships.
- Sp Very Large Radars
- Air Air Radars: are AA-focused, and are required for most AACI
- Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
- Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
- Searchlights
: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused,- Small Small Searchlights: for smaller ships
- Large Large Searchlights: for largerships
- Star Shell: reduce the enemy cut-in chance and increase allied cut-in rates.
- Skilled Lookouts
: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.
- Landing Craft: are used for Expeditions and Sortie to increase resource gain, for Transport Operations, and for Anti-Installation. Some sub-types have greater effectiveness for some of those uses:
- TP Transport DLC
: are mostly used for Expeditions, - Tank Landing Tanks: are mostly used for Anti-Installation,
- Armed Armed Boats
: are mostly used for Anti-Installation and have an additional anti-PT bonus.
- TP Transport DLC
- Tanks: have a similar use to Landing Craft, with a lesser use for resource gain and the greatest effectiveness against Installations.
- Drums: are needed for some Expeditions and routing, and are used in Transport Operations.
- AA Fire Directors
: give an AA boost and are used in some AACI. - Shells
- AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations". - AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
- AA Shells
- Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
- Extra Armors: increase armor:
- Medium Medium Extra Armors: are for medium ships.
- Large Large Extra Armors: are for larger ships.
- Engine Improvements // Speed modifiers
: increase evasion, and when combined, also provide a boost to ship's speed. - Ship Repair Facility: enable special Repairs in relevant situations.
- Aviation Personnel: aviation-related special equipment, with:
- Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:- FCFFleet Command Facility (FCF) for Combined Fleets.
- SFFCFStriking Force Fleet Command Facility (SFFCF) for Striking Force Fleets.
- ETSCFElite Torpedo Squadron Command Facility (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
- Saiun (Disassembled for Transport).
- Consumables, single-use items:
- Underway Replenishment: allows for AO to restore fuel and ammo to ships during a sortie.
- Emergency Repair Personnel
: prevent ships from sinking. - Combat Rations
: restore morale during sorties.
Custom icons madeup for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes: