• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Help:Resource Farming"

From Kancolle Wiki
Jump to navigation Jump to search
(page remade)
m (Fixed some typos and grammar.)
Line 6: Line 6:
  
 
;Notes
 
;Notes
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficultly "farmable", please refer to each individual page for more details.  
+
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
 
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
*Expected for screws, monthly expeditions are also omitted here, as even so they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
+
*Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 
**Please refer to the current event's page for more details on such addition.
 
**Please refer to the current event's page for more details on such addition.
Line 42: Line 42:
 
===Landing Craft Carriers===
 
===Landing Craft Carriers===
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
*Note that [[Kinu Kai Ni]] have special behaviours in those cases.
+
*Note that {{Ship/Link|Kinu/Kai Ni}} acts as though she has a built-in Landing Craft when calculating expedition rewards.
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
  
Line 53: Line 53:
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
  
*Has many {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped to maximize fuel gain.
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.  
 
**Only using those equipment in the fleet is a viable solution.
 
**Only using those equipment in the fleet is a viable solution.
Line 61: Line 61:
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
*It is alternatively possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
+
*It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are ''critically damaged'', and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
  
 
;Recommended Fleets
 
;Recommended Fleets
Line 76: Line 76:
 
! DD/AO/AV
 
! DD/AO/AV
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
Line 89: Line 89:
 
*Souya needs to:  
 
*Souya needs to:  
 
**Be on AGB form (last one),
 
**Be on AGB form (last one),
**Be max moded, especially her armor,
+
**Be max modded, especially her armor,
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
 
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs,
+
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''',
**Carry as much '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
+
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
  
 
When setup like that, Souya can be sortie alone on [[1-3]],
 
When setup like that, Souya can be sortie alone on [[1-3]],
Line 107: Line 107:
  
 
==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
+
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
*See the relevant page for more details.
+
*See the 7-4 map page for more details.
  
 
==[[4-3]]==
 
==[[4-3]]==
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}
+
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
  
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
 
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
Line 131: Line 131:
 
! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
Line 194: Line 194:
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
 
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
  
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and a {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
+
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control}}.
*This saves on spending resources while completing the take. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
+
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel onward.
+
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
*'''The Damage control is not consumed while doing this process.
+
*'''The Damage Control is not consumed while doing this process.
*Once complete, remove the Damage control from the DD, that can now be scraped, and repeat.
+
*Once complete, remove the Damage Control from the DD, that can now be scrapped, and repeat.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
 
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
  
{{color|red|Doing this farming will bring a lot of "loses", which can impact the overall win rate and so the "event eligibility".}}
+
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
  
  
Line 217: Line 217:
 
! XX
 
! XX
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
 
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! SS(V)
 
! SS(V)
Line 265: Line 265:
 
==[[1-4]]==
 
==[[1-4]]==
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
*Also rewads the same quantity of ammo {{Ammo}}, or {{Bauxite}}.
+
*Also rewards a similar quantity of {{Ammo}} or {{Bauxite}}.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
 
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
  
Line 281: Line 281:
 
! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
|-
 
|-
 
! CVL
 
! CVL
Line 332: Line 332:
  
 
|-|Scrapping=
 
|-|Scrapping=
'''[[Scrap]]ing''' unwanted drops is an excellent source of {{Steel}}.  
+
'''[[Scrap]]ping''' unwanted drops is an excellent source of {{Steel}}.  
 
*Larger ships will provide more steel when scrapped.  
 
*Larger ships will provide more steel when scrapped.  
*Remember that any equiped gear will also be scraped in the process, adding some resources, unless the "unequip" switch is toggled.
+
*Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.
  
 
</tabber>
 
</tabber>
Line 364: Line 364:
 
! XX
 
! XX
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough.
+
| {{Drum}} can serve as Landing Craft substitutes.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
 
|-
 
|-
Line 374: Line 374:
  
 
==[[7-4]]==
 
==[[7-4]]==
[[7-4]] is a great "risck free" place to farm both fuel and bauxite.
+
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
 
*See the relevant page for more details.
 
*See the relevant page for more details.
  
Line 398: Line 398:
 
! DD
 
! DD
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| {{Drum}} can serve as Landing Craft substitutes when lacking enough. Using a combat setup is also viable when having trouble passing this route.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
 
! CL/CLT
 
! CL/CLT
Line 462: Line 462:
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
 
**50% chance to route to {{MapRoute|A|green}}, 50% to {{MapRoute|G|green}}
**No CVL allowed and 1DD max, else, the routing to {{MapRoute|A|green}} becomes even worse.
+
**No CVL allowed and 1DD max, otherwise you will route away from {{MapRoute|A|green}}.
  
 
;Equipment Setups
 
;Equipment Setups
Line 480: Line 480:
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
+
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.''
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 
|-
 
|-
Line 817: Line 817:
 
| CL
 
| CL
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional geras if possible (especially true for 4 slots CL).
+
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 
|-
 
|-
 
| AV
 
| AV
Line 1,216: Line 1,216:
  
 
=Other Consumables=
 
=Other Consumables=
Special resources are not detailed on this page, as they are difficultly "farmable", please refer to each individual page for more details:
+
Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:
 
*{{Irako}} [[Irako]],
 
*{{Irako}} [[Irako]],
 
*{{Mamiya}} [[Mamiya]],
 
*{{Mamiya}} [[Mamiya]],

Revision as of 02:40, 14 June 2023

This article aims to provide advice on the better ways to farm the main resources (FuelAmmunitionSteelBauxite) and consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

As some general rules
  • Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
  • Quests are often the better way to farm consumables, especially screws Improvement material,
  • Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
Notes
  • Special resources are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
  • Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
    • One-time quests can also be a major source of resources. Please refer to Quests for more details.
  • Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
  • Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
    • Please refer to the current event's page for more details on such addition.

General Tips

Sortie Tips

Resources in sorties are gained from Resource Nodes and Scraping dropped ships.

  • Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
  • For resource nodes, using appropriate gear (Landing Craft/Amphibious Vehicle/Drum Canister) is essential to maximize gains:
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Medium)Furniture Box (Large)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0 0.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  • A battle has to be completed (win or loss) after the resource node in order to claim the resources.
    • Exceptions are resource nodes that are dead-end nodes.
  • In the following guide, Landing Craft and Amphibious Vehicle are fully interchangeable, and on refer to "type A craft"

Expedition Tips

Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.

  • Regarding resources:
    • Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
    • Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
  • Regarding consumables:
    • Some expeditions will reward a "fixed" consumable, being rewarded 50% of the time,
    • Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
    • Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
  • For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
    • This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
    • See Success Conditions for more details.

Quest Tips

Quests are mostly used to farm consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

  • While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.

Landing Craft Carriers

Here is a list of the Landing Equipment Landing Craft/Amphibious Vehicle capable ships, used in sorties and expeditions.

  • Note that Kinu Kai NiKinu Kai Ni acts as though she has a built-in Landing Craft when calculating expedition rewards.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft Landing Craft Both Landing Craft & Amphibious Vehicle Amphibious Vehicle Amphibious Vehicle
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Mikazuki Kai.png Ship Banner Miyuki Kai Ni.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Ariake Kai.png Ship Banner Yuugure Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Murasame Kai Ni.png Ship Banner Harusame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Amatsukaze Kai Ni.png Ship Banner Tanikaze D Kai.png Ship Banner Makigumo Kai Ni.png Ship Banner Hayashimo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Ume Kai.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png Ship Banner Kiyoshimo Kai Ni D.pngKai Ni D Ship Banner Shiratsuyu Kai Ni.png Ship Banner Shigure Kai San.png Ship Banner Yamakaze Kai Ni.pngKai Ni Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Urakaze D Kai.png Ship Banner Kazagumo Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
(F)BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Mutsu Kai Ni.png Ship Banner Haruna Kai Ni C.pngKai Ni C Ship Banner Kirishima Kai Ni C.png
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png Ship Banner Houshou Kai Ni Sen.pngKai Ni Sen
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png Ship Banner Nisshin Kai.png Ship Banner Mikuma Kai Ni Toku.pngKai Ni Toku
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Kumano Maru.png Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png Ship Banner Kumano Maru Kai.png Ship Banner No.101 Transport Ship.png
SS(V) All
RE

Equipment Card Soukoutei (Armored Boat Class).png Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class): Shinshuu MaruShinshuu Maru
Shinshuu Maru Kai

Equipment Card Special Type 4 Amphibious Tank.pngEquipment Card Special Type 4 Amphibious Tank Kai.png Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
: I-36I-36
I-36 Kai
 · I-41I-41
I-41 Kai
 · I-47 KaiI-47 Kai · I-58 KaiI-58 Kai

[edit]

Fuel Fuel

1-3

Node D is a "normal resource node" rewarding 10~20 Fuel

  • The maximum possible Landing Craft Landing Craft and Amphibious Vehicle Amphibious TanksSpecial Type 2 Amphibious Tank should be equipped to maximize fuel gain.
    • Drum Canister DrumsDrum Canister (Transport Use) work as an inferior substitute.
    • Only using those equipment in the fleet is a viable solution.
  • When lacking enough Amphibious Tanks for SS(V), Luigi Torelli is recommended as a substitute that can carry Drums.
  • When using an AO, the reach rate is 100%, but is only 80% when using an AV instead.
  • Once the first battle is complete, "retreat" and "resupply" before going back out.

If done correctly, this can result in an outstanding fuel gain that can surpass expedition gains.

  • Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize the fuel consumption/farming.
  • It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are critically damaged, and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
Recommended Fleets
  • Kamoi/Souya, 4-5DD, 0-1SS(V)
  • 1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
  • Route = A D B E
Equipment Setups
Ship Type Equipment Notes
DD/AO/AV Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Tanks.

1-3 Souya Immortal Farming[1]

Thanks to her incredible Luck (77+) and Armor (62) stats, Souya (AGB) (not AGS nor AGL) can exploit damage mechanics to farm on fuel on 1-3.

  • Souya needs to:

When setup like that, Souya can be sortie alone on 1-3,

  • She will follow the route A D B E
  • One the battle of Node E, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
  • Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
  • It is possible to farm about 900+ fuel/h "risk free" using this method.
Note
  • The method only works on 1-3 Node E, other battles being able to damage Souya.

7-4

7-4 is a great "risk free" place to farm both fuel and bauxite.

  • See the 7-4 map page for more details.

4-3

Node B is a "normal resource node" rewarding 30~90 Fuel.

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV or AO and will go through 2 combat nodes.

Recommended Fleets
  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Route = A B G J
    • Node A should not present much difficulty, however, node G may present some challenge to pass.
    • AV, CLTs, and CLs carrying Midget SubmarineMinisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Slow AV/AO needs to be Fast (see Improving Ship Speed).
    • Due to the danger this path has, bringing Landing Craft to gain extra resources can be optional.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
CL/CLT Secondary GunSecondary GunMidget SubmarineMinisub
Midget SubmarineMinisubSONARDepth Charges
Medium Caliber Main GunMedium Caliber Main GunReconnaissance SeaplaneRecon
Midget SubmarineMinisub will take out some enemies earlier. Some OASW setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub A setup giving both an Otorp and an airstrike.
AO Landing CraftLanding CraftLanding Craft Outside of Landing Craft carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

Short
Expedition Timer Hourly
Yield
Side
Resource
05 01:30 133 AmmunitionSteelBauxite
21 02:20 137 AmmunitionFurniture Box (Small)
38 02:55 144 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
05 01:30 200 AmmunitionSteelBauxite
16 15:00 500 AmmunitionSteelBauxiteInstant construction MaterialDevelopment material
19 06:00 400 AmmunitionSteelBauxiteFurniture Box (Small)Development material
21 02:20 320 AmmunitionFurniture Box (Small)
24 08:20 500 BauxiteDevelopment materialInstant repair
38 02:55 420 SteelFurniture Box (Small)
40 06:50 300 AmmunitionBauxiteFurniture Box (Small)Instant repair

Ammunition Ammunitions

3-2

Node B is a "normal resource node" rewarding 50~150 Ammunition

It is recommended to use a throwaway DD equipped with Landing Craft/Drum Canister, and one Damage ControlEmergency Repair Personnel
Emergency Repair Goddess
.

  • This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
  • If the battle on A critically damages the DD, select to use the Repair Personnel and continue onward.
  • The Damage Control is not consumed while doing this process.
  • Once complete, remove the Damage Control from the DD, that can now be scrapped, and repeat.

Another method is to send a fleet of 3-6SS(V) using Amphibious Vehicle. This method brings a bit greater return at a higher risk and has steeper requirements.

Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".


Recommended Fleet
  • 1DD
  • 3-6SSV
  • Route = A B
Equipment Setups
Ship Type Equipment Notes
XX Landing CraftLanding CraftEmergency Repair Personnel Drum Canister can serve as Landing Craft substitutes.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Tanks.

Short
Expedition Timer Hourly
Yield
Side
Resource
03 00:20 200 SteelInstant repair
05 01:30 133 FuelSteelBauxite
37 02:45 138 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
13 04:00 300 FuelInstant repairFurniture Box (Small)
16 15:00 500 FuelSteelBauxiteInstant construction MaterialDevelopment material
37 02:45 380 SteelFurniture Box (Small)
40 06:50 300 FuelBauxiteFurniture Box (Small)Instant repair

Steel Steel

1-4

Node C is a "normal resource node" rewarding 10~20 Steel

  • Also rewards a similar quantity of Ammunition or Bauxite.

Not a great place to farm Steel. This is mitigated by the easy route, low cost, and the other resources gained.

Recommended Fleets
  • 0-1AV, 1-2CVL, 3DD, 1SS(V)
  • Route = B C F J H
    • There is a random chance to go on the South route instead.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes.
CVL Torpedo BomberTorpedo BomberDive BomberFighter
Torpedo Bomber/Dive Bomber & Landing CraftLanding Craft
As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
  • Using Landing Craft capable CVL is also a viable option to maximize gains.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Tanks.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub
Landing CraftLanding CraftLanding Craft
Either a setup giving both an Otorp and an airstrike, or resource focused.

Short
Expedition Timer Hourly
Yield
Side
Resource
03 00:20 120 FuelAmmunition
20 02:00 75 Development materialFurniture Box (Small)
37 02:45 98 AmmunitionFurniture Box (Small)
38 02:55 69 FuelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
15 12:00 300 BauxiteFurniture Box (Large)Development material
18 05:00 300 BauxiteInstant repair
37 02:45 270 AmmunitionFurniture Box (Small)
38 02:55 200 FuelFurniture Box (Small)

Scrapping unwanted drops is an excellent source of Steel.

  • Larger ships will provide more steel when scrapped.
  • Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.

Bauxite Bauxite

2-2

Node A is a "normal resource node" rewarding 10~20 Bauxite

  • This map is ideal for farming Transport kills for Bw3 and Bw4, as node B contains 2 Transports and can be reached consistently
  • Node A gives bauxite, and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
  • In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel Steel.
Recommended Fleets
  • 3-6CV(L)/BBV, 0-3XX
  • 3CVL, 3CAV/CL
  • Route = C B A
    • Using 3CL/CAV carrying a Midget SubmarineMinisub Midget Submarine and Landing Craft Landing Craft alongside the carriers will create a strong opening, coupled with a higher resource gain.
Equipment Setups
Ship Type Equipment Notes
XX Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes.
  • Using a Midget SubmarineMinisub on capable ships is recommended to reach an opening clear.
CVL Torpedo Bomber/Dive Bomber
Torpedo Bomber/Dive Bomber & Landing CraftLanding Craft
As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
  • Using Landing Craft capable CVL is also a viable option to maximize gains.

7-4

7-4 is a great "risk free" place to farm both fuel and bauxite.

  • See the relevant page for more details.

4-3

Node J is a "normal resource node" rewarding 50~100 Bauxite

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV or AO and will go through 2 combat nodes.

Recommended Fleets
  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Route = A B G J
    • Node A should not present much difficulty, however, node G may present some challenge to pass.
    • AV, CLTs, and CLs carrying Midget SubmarineMinisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Slow AV/AO needs to be Fast (see Improving Ship Speed).
    • Due to the danger this path has, bringing Landing Craft to gain extra resources can be optional.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
CL/CLT Secondary GunSecondary GunMidget SubmarineMinisub
Midget SubmarineMinisubSONARDepth Charges
Medium Caliber Main GunMedium Caliber Main GunReconnaissance SeaplaneRecon
Midget SubmarineMinisub will take out some enemies earlier. Some OASW setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub A setup giving both an Otorp and an airstrike.
AO Landing CraftLanding CraftLanding Craft Outside of Landing Craft carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

Short
Expedition Timer Hourly
Yield
Side
Resource
06 00:40 120 Furniture Box (Small)
B1 00:35 51 FuelFurniture Box (Small)Instant repair
45 3:20 66 FuelFurniture Box (Medium)
Long
Expedition Timer Total
Yield
Side
Resource
11 05:00 250 Furniture Box (Small)Instant repair
15 12:00 400 SteelFurniture Box (Large)Development material
35 07:00 280 SteelFurniture Box (Small)Development material

Instant repair Instant Repair Materials

2-4

Node A is a "special resource node" rewarding 1 Instant repair.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Development material DevMats too, as they are rewarded on the off-route path (see below).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • Route = B C F A
    • 50% chance to route to A, 50% to G
    • No CVL allowed and 1DD max, otherwise you will route away from A.
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.

Expedition Timer Yield Side
Resource
Left Right
Short
02 00:55 1 0 AmmunitionSteel
04 00:50 1 0 AmmunitionFurniture Box (Small)
A2 00:55 0 1 FuelAmmunitionBauxiteDevelopment material
41 01:00 0 1 FuelBauxiteDevelopment material
Long
None

Daily Quest Daily
Quest Type Yield Notes
Bd2 Sortie Quest 1
Bd4 2
Bd5 1
Bd7 1
Bd8 1
E3 Supply Quest 2
F6 Factory Quest 1
F9 1
F66 1
G2 Modernization Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw4 Sortie Quest 3
Bw5 2
Bw8 1
F68 Factory Quest 1
F69 5
Monthly QuestMonthly
Quest Type Yield Notes
Bm4 Sortie Quest 3
Bm8 4 Choice
C8 PVP Quest 2
C16 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq3 Sortie Quest 4
Bq13 10 Choice
C44 PVP Quest 4 Choice
Seasonal
Quest Type Yield Notes
2204 B1 Sortie Quest 6 Choice
"Large Scale Winter Exercise" PVP Quest 5 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 8 Choice
By2 6 Choice
By3 5 Choice
By4 5 Choice
By12 9 Choice
C49 PVP Quest 5 Choice
C50 4 Choice
C53 3 Choice
C55 4 Choice
D32 Expedition Quest 5 Choice
D33 4 Choice
D36 6 Choice
D40 5 Choice
G6 Modernization Quest 1 Choice
G7 2 Choice
G8 2 Choice

Instant construction Material Instant Construction Materials

2-1

Node E is a "normal resource node" rewarding 1 Instant construction Material.

  • This map does not pose any challenge, also being a good enough spot to farm steel Steel from drops.
  • This map should be cleared alongside quest Bd7.
Recommended Fleet
  • 1AV, 1CL, 4DD (Fast)
  • Route = C E H
    • The AV guarantees routing to node E,
    • A slow fleet will hit one extra combat node.
Equipment Setups
Ship Type Equipment Notes
DD High-Angle GunHigh-Angle GunAir RADARAir Standard setup for DD, with some AA emphasis, with at least one AACI being recommended.
  • Putting more CL and CA in the fleet would still work, but at a greater cost.
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar.
AV Seaplane FighterSeaplane FighterSeaplane Fighter The main role of the AV is to bring air power, with 81 being needed to reach AS on the boss.
  • Midget SubmarineMinisub and Seaplane BomberBomber can be used if enough air power is reached with minimal SPF use.

Expedition Timer Yield Side
Resource
Left Right
Short
07 01:00 1 0 SteelBauxite
10 01:30 1 0 AmmunitionBauxiteInstant repair
Long
16 15:00 2 0 FuelAmmunitionSteelBauxiteDevelopment material

Daily Quest Daily
Quest Type Yield Notes
Bd7 Sortie Quest 1
C2 PVP Quest 1
E4 Supply Quest 1
F5 Factory Quest 1
F8 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
G3 Modernization Quest 1

Development material Development Materials

2-4

Node G is a "normal resource node" rewarding 1 Development material.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Instant repair Buckets too, as they are rewarded on the off-route path (see above).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • 3CV/L, 1AO, 2SS(V)
  • Route = B C G H I
    • 50% chance to route to A, 50% to G
    • When farming for buckets too, no CVL allowed and 1DD max, else, the routing to A becomes even worse.
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard Those are only useful when trying to farm for buckets as well.
  • The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV/L Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.
  • Amphibious Vehicle are only useful when trying to farm for buckets as well.
AO Wildcard Wildcard RADAR Because of their nature, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

6-3

Nodes G H are "Air Reconnaissance", a unique kind of node, rewarding Ammunition, Bauxite, and Development material.

While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least B ranked. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.

Recommended Fleets
  • 1CL, 4DD, 1AV
  • Route = A C E G H J
Equipment Setups
Ship Type Equipment Notes
DD Small Caliber Main GunSmall Caliber Main GunWildcard Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a Radar.
  • This setup can alternatively be swapped with other Night Cut-In setup if available.
SONARWildcard Wildcard It is advisable to have 1-2 DD on OASW duty, preventing some retreats.
CL TorpedoesTorpedoesMidget SubmarineMinisub/Seaplane/SONAR The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
AV Seaplane BomberBomber/Large Flying Boat/Midget SubmarineMinisub Akitsushima and Nisshin are the only Large Flying Boat LFB capable AV, and so should preferably carry as many planes as possible to maximize gains.
  • Other AV are still viable, with the ability to carry either more Seaplane BomberBomber or one Midget SubmarineMinisub.
  • Reconnaissance SeaplaneRecon can be used but are a waste of potential.

Expedition Timer Yield Side
Resource
Left Right
Short
A2 00:55 1 0 Instant repair
20 02:00 1 0 Steel
41 01:00 1 0 FuelInstant repair
Long
35 07:00 0 1 SteelBauxite

Daily Quest Daily
Quest Type Yield Notes
Bd1 Sortie Quest 1
Bd2 1
Bd3 1
Bd5 1
Bd6 2
C4 PVP Quest 1
D2 Expedition Quest 1
E4 Supply Quest 1
F5 Factory Quest 1
F6 1
F7 2
F8 2
F65 1
F66 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
Bw2 2
Bw3 3
Bw6 2
Bw7 3
Bw8 1
Bw9 2
C4 PVP Quest 2
D4 Expedition Quest 3
D11 2
F34 Factory Quest 2
F68 7
G3 Modernization Quest 2
Monthly QuestMonthly
Quest Type Yield Notes
Bm1 Sortie Quest 5
Bm4 3
Bm5 5
Bm7 4
Bm8 4 Choice
C16 PVP Quest 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq4 Sortie Quest 4
Bq9 4 Choice
C29 PVP Quest 3 Choice
C42 8 Choice
C44 4 Choice
D24 Expedition Quest 4
F39 Factory Quest 2
F55 3
F67 4
F70 8 Choice
F72 6 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 10 Choice
By2 8 Choice
By3 6 Choice
By5 10 Choice
By6 5 Choice
By11 8 Choice
C49 PVP Quest 4 Choice
C50 6 Choice
C65 4 Choice
C66 6 Choice
D34 Expedition Quest 7 Choice
D35 5 Choice
D36 4 Choice
D38 6 Choice
D40 6 Choice
F92 Factory Quest 10
F94 10 Choice
F98 5 Choice
F99 5 Choice
F100 10 Choice
F113 8 Choice
G6 Modernization Quest 2 Choice
G7 3 Choice
G8 3 Choice
G9 4 Choice

Improvement material Improvement Materials

As every Expedition rewarding screws are monthly ones, the timer is irrelevant here.

Expedition Yield Notes
Left Right
A6 0 1 Monthly Expeditions
B4 0 1
B5 0 1
B6 0 1
43 0 1
46 0 1
D3 0 1
E1 0 1
E2 0 1

Daily Quest Daily
Quest Type Yield Notes
F18 Factory Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw5 Sortie Quest 1
Bw7 3
Bw7 2
Bw9 3
Bw10 3
C4 PVP Quest 1
D11 Expedition Quest 1
F34 Factory Quest 1
Monthly QuestMonthly
Quest Type Yield Notes
Bm3 Sortie Quest 3
Bm4 4
Bm5 3
Bm6 2
Bm7 2
Bm8 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq1 Sortie Quest 5
Bq2 4
Bq4 4
Bq7 4 Choice
Bq10 4 Choice
Bq11 2 Choice
C38 PVP Quest 3 Choice
C42 3 Choice
F35 Factory Quest 3
F67 4 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 4 Choice
By4 4 Choice
By5 8 Choice
By7 3 Choice
By12 4 Choice
C53 PVP Quest 3 Choice
C62 3 Choice
C65 3 Choice
C66 4 Choice
D32 Expedition Quest 3 Choice
D34 3 Choice
D35 4 Choice
D38 3 Choice
D40 4 Choice
F92 Factory Quest 5 Choice
F94 5 Choice
F95 4 Choice
F98 2 Choice
F99 2 Choice
F100 8 Choice
F102 3 Choice
F113 3 Choice
G7 Modernization Quest 2 Choice
G9 2 Choice

Other Consumables

Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:

See Also