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Difference between revisions of "Morale and Fatigue"
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{| class="wikitable" | {| class="wikitable" | ||
! Visual Indicator | ! Visual Indicator | ||
− | ! Status | + | ! style="width: 130px"| Status |
! Value | ! Value | ||
! Effects | ! Effects | ||
|- | |- | ||
− | + | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | |
− | | | + | | style="color:gold; text-align:center"| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} |
− | | 50-100 | + | | style="text-align:center"| 50-100 |
| | | | ||
* Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | * Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | ||
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|- | |- | ||
| rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}} | | rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}} | ||
− | | Normal Morale | + | | style="text-align:center"| '''Normal Morale''' |
− | | 40-49 | + | | style="text-align:center"| 40-49 |
| | | | ||
* No bonuses or penalties to combat or expeditions. | * No bonuses or penalties to combat or expeditions. | ||
|- | |- | ||
− | | Slightly Fatigued | + | | style="text-align:center"| '''Slightly Fatigued''' |
− | | 30-39 | + | | style="text-align:center"| 30-39 |
| | | | ||
* No bonuses or penalties to combat or expeditions. | * No bonuses or penalties to combat or expeditions. | ||
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|text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | ||
}} | }} | ||
− | | Moderate Fatigue | + | | style="color:orange; text-align:center"| '''Moderate Fatigue''' |
− | | 20-29 | + | | style="text-align:center"| 20-29 |
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* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | ||
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|text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | ||
}} | }} | ||
− | | Heavily Fatigued | + | | style="color:red; text-align:center"| '''Heavily Fatigued''' |
− | | 0-19 | + | | style="text-align:center"| 0-19 |
| | | | ||
* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | * Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. |
Revision as of 13:01, 5 May 2022
Introduction
Morale is used to measure the current morale status of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a viewer. Ship girls recieve bonuses or penalites depending on her level of morale.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises or gifting. Please see Sparkling for more information on how to sparkle your ship girls.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can recieve morale bonuses mid-sortie.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
Morale Effects
Visual Indicator | Status | Value | Effects |
---|---|---|---|
High Morale (Sparkling) |
50-100 |
| |
Normal Morale | 40-49 |
| |
Slightly Fatigued | 30-39 |
| |
Moderate Fatigue | 20-29 |
| |
Heavily Fatigued | 0-19 |
|
Gaining/Losing Morale
Action | Morale Change | Notes | |
---|---|---|---|
Sortie/Exercise | Day Battle | -3 | |
Day Battle (≤30 Morale) |
-6 | This stacks with the base -3 for a total of -9. | |
Night Battle | -2 | Same for both normal morale and fatigued ship girls. Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected. | |
MVP | +10 | ||
Flagship | +3 | Requires the result to be at least C-rank. | |
Perfect S/S Rank | +4 | ||
A Rank | +3 | ||
B Rank | +2 | ||
C Rank | +1 | ||
D/E Rank | 0 | ||
Sortie | Returning from Sortie | -15 | |
Returning from Sortie (≤30 Morale) |
-100 | Morale is set to 0. | |
Combat Ration (For equipped ship girl) |
+10~14 | See Combat Ration for details. | |
Combat Ration (Adjacent ship girls) |
+6~8 | See Combat Ration for details. | |
Exercise | Completing Exercise | 0 | |
Expedition | Normal Expedition | -3 | |
Node Support | -1~5 | See Support Expedition for details. | |
Boss Support | -1~10 | See Support Expedition for details. | |
Combat Expedition (Damaged ship girls) |
-10 | See Expeditions for details. | |
Other | Natural Regeneration | +3 every 3 minutes | Stops at 49 morale. |
Mamiya (0-39 morale) |
Set to 40 | See below for details. | |
Mamiya (40-49 morale) |
Set to 50 | See below for details. | |
Irako | +25 | See below for details. | |
Evacuated | Reduces morale to 0. | See Combined Fleet for more details. |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- Combined Fleet are still considered 2 fleets and so require separate uses.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value:
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Irako
Using Irako increases the morale:
- Of the flagship by +25,
- Of 0 to 3 random other ship girls in the fleet by +25.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
See Also
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