- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Morale and Fatigue"
Jigaraphale (talk | contribs) m (→Gifting) |
|||
Line 28: | Line 28: | ||
! Value | ! Value | ||
! Effects | ! Effects | ||
− | |||
|- | |- | ||
− | | rowspan=" | + | | rowspan="1"| [[File:sparkled.png|163px]] |
− | | rowspan=" | + | | rowspan="1"| High Morale<br>(Sparkling) |
− | | | + | | 50-100 |
| | | | ||
* Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | * Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat. | ||
+ | ** Since entering a day battle reduces morale by 3, the minimum morale needed is usually 53. | ||
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions. | * Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions. | ||
* Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]]. | * Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]]. | ||
− | |||
|- | |- | ||
− | + | | rowspan="2"| {{Ship/Banner|Fubuki/Kai|small=true}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | rowspan="2"| | ||
| Normal Morale | | Normal Morale | ||
| 40-49 | | 40-49 | ||
| | | | ||
* No bonuses or penalties to combat or expeditions. | * No bonuses or penalties to combat or expeditions. | ||
− | |||
|- | |- | ||
| Slightly Fatigued | | Slightly Fatigued | ||
Line 56: | Line 48: | ||
| | | | ||
* No bonuses or penalties to combat or expeditions. | * No bonuses or penalties to combat or expeditions. | ||
− | + | **Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. | |
|- | |- | ||
− | | [[File:Fatigue.png| | + | | {{ItemStack |
+ | |item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}} | ||
+ | |text-position = top:-2px;left:151px | ||
+ | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | ||
+ | }} | ||
| Moderate Fatigue | | Moderate Fatigue | ||
| 20-29 | | 20-29 | ||
Line 65: | Line 61: | ||
* Expeditions will fail if the fleet returns in this state. | * Expeditions will fail if the fleet returns in this state. | ||
* Increases the morale loss from sorties. | * Increases the morale loss from sorties. | ||
− | |||
|- | |- | ||
− | | [[File: | + | | {{ItemStack |
+ | |item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}} | ||
+ | |text-position = top:-2px;left:151px | ||
+ | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] | ||
+ | }} | ||
| Heavily Fatigued | | Heavily Fatigued | ||
| 0-19 | | 0-19 | ||
Line 75: | Line 74: | ||
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | ||
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | ||
− | |||
− | |||
|} | |} | ||
Revision as of 09:40, 5 May 2022
Introduction
Morale is used to measure the current morale status of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a viewer. Ship girls recieve bonuses or penalites depending on her level of morale.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises or gifting. Please see Sparkling for more information on how to sparkle your ship girls.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can recieve morale bonuses mid-sortie.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
Morale Effects
Visual Indicator | Status | Value | Effects |
---|---|---|---|
163px | High Morale (Sparkling) |
50-100 |
|
Normal Morale | 40-49 |
| |
Slightly Fatigued | 30-39 |
| |
Moderate Fatigue | 20-29 |
| |
Heavily Fatigued | 0-19 |
|
Gaining/Losing Morale
Action | Morale Change | Notes | |
---|---|---|---|
Sortie/Exercise | Day Battle | -3 | |
Day Battle (≤30 Morale) |
-6 | This stacks with the base -3 for a total of -9. | |
Night Battle | -2 | Same for both normal morale and fatigued ship girls. Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected. | |
MVP | +10 | ||
Flagship | +3 | Requires the result to be at least C-rank. | |
Perfect S/S Rank | +4 | ||
A Rank | +3 | ||
B Rank | +2 | ||
C Rank | +1 | ||
D/E Rank | 0 | ||
Sortie | Returning from Sortie | -15 | |
Returning from Sortie (≤30 Morale) |
-100 | Morale is set to 0. | |
Combat Ration (For equipped ship girl) |
+10~14 | See Combat Ration for details. | |
Combat Ration (Adjacent ship girls) |
+6~8 | See Combat Ration for details. | |
Exercise | Completing Exercise | 0 | |
Expedition | Normal Expedition | -3 | |
Node Support | -1~5 | See Support Expedition for details. | |
Boss Support | -1~10 | See Support Expedition for details. | |
Combat Expedition (Damaged ship girls) |
-10 | See Expeditions for details. | |
Other | Natural Regeneration | +3 every 3 minutes | Stops at 49 morale. |
Mamiya (0-39 morale) |
Set to 40 | See below for details. | |
Mamiya (40-49 morale) |
Set to 50 | See below for details. | |
Irako | +25 | See below for details. | |
Evacuated | Reduces morale to 0. | See Combined Fleet for more details. |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- Both Mamiya and Irako can either be obtained through quests, events or the cash shop.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value.
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Mamiya can either be obtained through:
Irako
Using Irako increases the flagship's morale by +25 with an additonal bonus of +25 morale to 0 to 3 other ship girls in the fleet at random.
Irako can be obtained through:
- Present Boxes,
- Shop: 5 for 1000 DMM points,
- Quests:
- One-time:
- Repeatable:
- Expedition D2.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
- Combined Fleet are still considered 2 fleets and so require separate uses.
See Also
|