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=Introduction=
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{{HomePortPortal}}
The '''Exercise (演習)''' menu can be accessed from the '''Sortie (出撃)''' button on the main menu. This is the PvP section of the game where you fight a random selection of 5 other players on your server.
 
  
* The exercise list will reset at 0300 and 1500 JST daily.
+
 
 +
The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]]. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day.
 +
*The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day.
  
 
=Menu Functions=
 
=Menu Functions=
 
+
[[file:PvP_Menu.png|thumb|right|PvP Menu]]
 
* '''Flagship''' - Displays the opponent's current flagship.
 
* '''Flagship''' - Displays the opponent's current flagship.
 
* '''Name''' - Displays the opponent's name.
 
* '''Name''' - Displays the opponent's name.
* '''Message''' - Displays the opponent's message that was set in the Information menu.
+
* '''Message''' - Displays the opponent's "[[Military Record]] menu message".
 
* '''HQ Level''' - Displays the opponent's HQ level.
 
* '''HQ Level''' - Displays the opponent's HQ level.
* '''Medals''' - Displays the number of hard mode medals the opponent has earned.
+
* '''Medals''' - Displays the number of hard mode medals the opponent has.
* '''Result''' - Displays the result of the exercise. It will be blank if you haven't fought the opponent yet.
+
* '''Result''' - Displays the result of the exercise. It will be blank until the opponent is fought.
* '''Matchmaking Mode''' - Allows you to select which matchmaking mode you'd prefer. See [[#Matchmaking Mode|below]] for details.
+
* '''Matchmaking Mode''' - Allows to select which matchmaking mode for the next PVP session.  
* '''Fleet Preview''' - Displays the opponent's current fleet.
+
** See [[#Matchmaking Modes|below]] for details.
* '''Opponent Information''' - Displays the opponent's current rank, exp total, number of ship girls, equipment and furniture.
+
* '''Fleet Preview''' - Displays the opponent's current fleet.  
 +
**'''This preview can change at anytime, even just after engaging this opponent.'''
 +
* '''Opponent Information''' - Displays the opponent's current rank, total HQ experience, number of ships, equipment, and furniture.
 
* '''Challenge''' - Starts the exercise.
 
* '''Challenge''' - Starts the exercise.
  
 
=How to Exercise=
 
=How to Exercise=
 +
[[file:PvP_Oppenent.png|thumb|right|A more detailed look at the opponent]]
 +
#To begin an exercise, just click on the opponent to fight. This will bring up the opponent's information.
 +
#Clicking on '''Challenge (演習を挑む)''' will bring up the fleets (all 4 can be used).
 +
#Clicking on '''Begin Exercise (演習開始!)''' will start the exercise.
 +
#Select a formation to begin combat.
 +
#* This step is the last chance to back out. Once a formation is selected, the battle result will be locked in and this opponent cannot be challenged again.
 +
#* If the exercise is canceled :
 +
#** Girls will not earn experience,
 +
#** PVP victory will not be counted in relevant quests.
  
1. To begin an exercise, just click on the opponent you wish to fight. This will bring up the opponent's information.
+
'''Notes:'''
2. Clicking on '''Challenge (演習を挑む)''' will bring up your fleet.  
+
* The flagship cannot be {{color|red|'''heavily damaged (大破)'''}}.
3. Clicking on '''Begin Exercise (演習開始!)''' will start the exercise.
+
** It is possible to deploy if an escort ship is heavily damaged, but it may result in that ship not receiving any EXP. See [[#General Tips|below]] for details.
4. Select a formation to begin combat.
+
* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
* This step is your last chance to back out if you wish. Once you select a formation, the battle result will be locked in and you cannot challenge this opponent again.
+
* The opposing fleet is the current 1st fleet of the opponent.
* '''Your ship girls will not earn experience from cancelled exercises.'''
+
** The composition of that fleet is updated in almost real time. It is only confirmed '''after formation is selected'''.
 +
** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
 +
* [[Plane Proficiency]] cannot be gained or lost in exercises.
 +
* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
 +
* It is not possible to have a rematch with an opponent twice in the same session.
 +
** They can still be selected again during another session.
 +
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
  
'''Important Notes'''
+
* Girls cannot be sunk in exercises on both sides.
* The flagship must not be <span style="color:red;">'''heavily damaged (大破)'''</span>.
+
** They can be considered as "sunk" for experience gain and victory condition purposes.
** Can deploy if an escort ship is heavily damaged, but it may result in that ship not receiving any EXP. See [[#General Tips|below]] for details.
+
** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
* The list of opponents refreshes twice a day at 0300 and 1500 JST.
+
***As such, the displayed damage taken by girls cannot go beyond their total current HP.
** This means a maximum of 10 exercises a day.
+
*** When using a 3rd party viewer, it is possible to see the "real" health of a girl.
** Since the daily quest list refreshes at 0500, it is possible to "finish" the day's exercise quest by exercising between 0300 and 0500. However, this will cause you to have fewer battles for the next day (you end up using the next day's list early).
+
** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.
* The opposing fleet is the 1st fleet of the opponent.
 
** The composition of that fleet is updated almost real-time. It is only confirmed '''after formation is selected'''.
 
** You can end up fighting a different fleet than what was presented at the opponent information menu.
 
* Ship girls cannot be sunk in exercises.
 
** But they can be considered "sunk" for exp and victory condition purposes.
 
* You cannot gain or lose [[Plane Proficiency|plane proficiency]] in exercises.
 
* The opponent's fleet will always be at full HP and 0 plane proficiency regardless of their actual status.
 
* You will not be able to have a rematch with the opponent.
 
** They can still be selected as your opponent again during another reset.
 
* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
 
* Ship girls cannot be truly sunk in exercies. They will not go below 1HP.
 
** This can lead to confusion as actual 1HP ship girls are still not considered "sunk" for the purposes of determining rank.
 
  
 
=Matchmaking Modes=
 
=Matchmaking Modes=
 
 
The three different matchmaking modes are as follows:
 
The three different matchmaking modes are as follows:
 
+
* '''Exercise Fleet [Group 1]''' (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
* Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
+
* '''Exercise Fleet [Group 2]''' (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience.
 
+
* '''Entire Server''' (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows:
* Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents are selected from those around your HQ level. Fleets will generally be evenly matched to yours but provide less experience.
+
** 1 random player within the '''Top 1000''' of the server.
 
 
* Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' unless you change it. Oppontents are selected as follows:
 
** 1 random player within the '''Top 1000''' of your server.
 
 
** 3 players '''immediately above you in rankings'''.
 
** 3 players '''immediately above you in rankings'''.
 
** 1 player '''10 places above you in rankings'''.
 
** 1 player '''10 places above you in rankings'''.
** If you are within the Top 1000, it will just be '''5 random players within the top 1000'''.
+
** When being within the Top 1000, it will just be '''5 random players within the top 1000'''.
  
 
'''Important Notes'''
 
'''Important Notes'''
* You are able to freely swap between matchmaking modes until '''2 hours before PvP reset''' (0100 and 1300 JST).
+
* It is possible to freely swap between matchmaking modes until '''2 hours before PvP reset''' (01 h and 13 h JST).
* It is generally advised to use "Group 1" whenever possible because it will match you with high level players. They will generally have high leveled ships that give the most exp.  
+
* It is generally advised to use "Group 1" whenever possible because it will match with high-level players. They will generally have high-leveled ships that give the most exp.
  
 
=Fleet Formations=
 
=Fleet Formations=
 
The formation of the opponent's fleet is determined by a few factors:
 
The formation of the opponent's fleet is determined by a few factors:
 
+
* If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
* If ''your opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
 
 
# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
 
# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
 
# If ''your opponent'' has a '''SS or SSV flagship''', their formation will be '''echelon'''.
 
# If ''your opponent'' has a '''SS or SSV flagship''', their formation will be '''echelon'''.
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=Experience Gain=
 
=Experience Gain=
 
 
Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
 
Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
  
 
===Experience Chart===
 
===Experience Chart===
 
+
The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent.  
The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of your opponent.  
 
 
 
 
* The first column represents the flagship level and the first row is the 2nd ship level.
 
* The first column represents the flagship level and the first row is the 2nd ship level.
 
* The red numbers represent the 100s thresholds for experience.  
 
* The red numbers represent the 100s thresholds for experience.  
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|style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|831||style="color:red"|831||style="color:red"|832||style="color:red"|832||style="color:red"|835||style="color:red"|835||style="color:red"|836||839||843||851||856||859||867||870||881
 
|style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|831||style="color:red"|831||style="color:red"|832||style="color:red"|832||style="color:red"|835||style="color:red"|835||style="color:red"|836||839||843||851||856||859||867||870||881
 
|}
 
|}
 +
 +
===[[CT]] experience enhancement===
 +
{{Category:Training Cruisers}}
  
 
=Exercise Tips=
 
=Exercise Tips=
 
===General Tips===
 
===General Tips===
  
* If the sum of your opponent's first two ships is ≥50, then you can expect a base experience of 500.  
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* If the sum of the opponent's first two ships's level is over 50, then a base experience of 500 can be expected.  
* It is always worth doing exercises against powerful opponents. Even if you lose badly, you stand to gain a significant amount of experience from high level ship girls.
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* It is almost always worth doing exercises against powerful opponents. Even when losing badly, a significant amount of experience is gained from high level girls.
** Setting your matchmaker to "Group 1" will help you find powerful opponents.
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** Setting the matchmaker to "Group 1" will provide more powerful opponents on average.
 
* It is inadvisable to run carriers with bombers in exercises.
 
* It is inadvisable to run carriers with bombers in exercises.
** Due to how powerful ship girl anti-air can be, it can cost between 200-500 bauxite if you run into a fleet with heavy anti air.
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** Due to how powerful girl anti-air can be, it can cost between 200-500 bauxite when runing into a fleet with heavy AA.
* The flagship receives a significant bonus, this makes it a great way to level weak or expensive ship girls.
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* The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls.
* <span style="color:red;">'''Heavily damaged (大破)'''</span> ship girls are subject to "sinking" just like in sorties.
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* {{color|red|Heavily damaged (大破)}} girls are subject to "sinking" just like in sorties.
** You will not lose them if they are "sunk" in exercises, but they will not earn any experience and will affect your rank.
+
** '''They will not be lost if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank.
  
 
===Fleet Setup===
 
===Fleet Setup===
 
+
* Formation triggers can be abused to get an easy fight.
* You can abuse the formation triggers to get an easy fight.
 
 
** Eg. running submarines to neuter a fleet by forcing it into line abreast.
 
** Eg. running submarines to neuter a fleet by forcing it into line abreast.
** It is inadvisable to do this too often as you would be wasting experience that could go to more useful ship girls.
+
** It is inadvisable to do this too often as it is wasting experience that could go to more useful girls.
 
* Running a carrier loaded with fighters is advisable to gain air superiority and activate artillery spotting.
 
* Running a carrier loaded with fighters is advisable to gain air superiority and activate artillery spotting.
** Having a [[Saiun]] can also be helpful for preventing Crossing T (Disadvantage).
+
** Having a [[Saiun]] can also prevent Red T.
 
* When facing submarines, use line abreast formation and ASW ships.
 
* When facing submarines, use line abreast formation and ASW ships.
 
** Adding a battleship to allow a 2nd round of shelling will help.
 
** Adding a battleship to allow a 2nd round of shelling will help.
** Being able to [[Opening Anti-Submarine Warfare|OASW]] will make sumbmarine fleets trivial.
+
** Being able to [[OASW]] will make sumbmarine fleets trivial.
* When facing a heavy fleet, you can run a full submarine fleet to scrape a victory.
+
* When facing a heavy fleet, a full submarine fleet can be run to scrape a victory.
 
** Placing a surface ship as the flag can force the opponent into line ahead to neuter any ASW ships present.
 
** Placing a surface ship as the flag can force the opponent into line ahead to neuter any ASW ships present.
* A single submarine can help tank light ships in the opponent's fleet.
+
* A single submarine can help tank light ships of the opponent's fleet.
  
 
=Exercise Result Reports=
 
=Exercise Result Reports=
  
If you were challenged to an exercise, you will be able to view the results of the battle by clicking the small blue arrow at the bottom of your home screen.
+
When challenged in an exercise by another player, the results of the battle can be viewed by clicking the small blue arrow at the bottom of the home screen.
  
 
[[File:PVP_Translate.jpg|300px|center]]
 
[[File:PVP_Translate.jpg|300px|center]]
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* Defeat (敗北)
 
* Defeat (敗北)
  
These results do not affect your win/loss ratio in your Information page.
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These results do not affect the personal win/loss ratio in the [[Military Record]] page.
  
 
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
 +
[[Category:Sortie]]
 
[[Category:Help]]
 
[[Category:Help]]
[[Category:Tutorial]]
 
[[Category:UI]]
 

Latest revision as of 14:52, 26 September 2024

Home Port Portal
Military Record · Friendly Fleet · Library · Inventory · Furniture · Quests · Shop
SortieButton.png ExercisesButtonOn.png ExpeditionButton.png

Port ringmenu Fleet.png · Port ringmenu Supply.png · Port ringmenu Refit.png · Port ringmenu Docks.png · Port ringmenu Build.png · Port ringmenu Improve.png


The Exercise (演習) menu can be accessed from the Sortie (出撃) button on the main menu. Unlike the rest of the game, this section of the game is "PVP", where a random selection of 5 other players' fleet on the server can be fought twice a day.

  • The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day.

Menu Functions

PvP Menu
  • Flagship - Displays the opponent's current flagship.
  • Name - Displays the opponent's name.
  • Message - Displays the opponent's "Military Record menu message".
  • HQ Level - Displays the opponent's HQ level.
  • Medals - Displays the number of hard mode medals the opponent has.
  • Result - Displays the result of the exercise. It will be blank until the opponent is fought.
  • Matchmaking Mode - Allows to select which matchmaking mode for the next PVP session.
  • Fleet Preview - Displays the opponent's current fleet.
    • This preview can change at anytime, even just after engaging this opponent.
  • Opponent Information - Displays the opponent's current rank, total HQ experience, number of ships, equipment, and furniture.
  • Challenge - Starts the exercise.

How to Exercise

A more detailed look at the opponent
  1. To begin an exercise, just click on the opponent to fight. This will bring up the opponent's information.
  2. Clicking on Challenge (演習を挑む) will bring up the fleets (all 4 can be used).
  3. Clicking on Begin Exercise (演習開始!) will start the exercise.
  4. Select a formation to begin combat.
    • This step is the last chance to back out. Once a formation is selected, the battle result will be locked in and this opponent cannot be challenged again.
    • If the exercise is canceled :
      • Girls will not earn experience,
      • PVP victory will not be counted in relevant quests.

Notes:

  • The flagship cannot be heavily damaged (大破).
    • It is possible to deploy if an escort ship is heavily damaged, but it may result in that ship not receiving any EXP. See below for details.
  • Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
  • The opposing fleet is the current 1st fleet of the opponent.
    • The composition of that fleet is updated in almost real time. It is only confirmed after formation is selected.
    • It happen to end up fighting a different fleet than what was presented in the opponent information menu.
  • Plane Proficiency cannot be gained or lost in exercises.
  • The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
  • It is not possible to have a rematch with an opponent twice in the same session.
    • They can still be selected again during another session.
  • Exercises cost as much as a normal combat node. That is 20% fuel and ammo.
  • Girls cannot be sunk in exercises on both sides.
    • They can be considered as "sunk" for experience gain and victory condition purposes.
    • A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
      • As such, the displayed damage taken by girls cannot go beyond their total current HP.
      • When using a 3rd party viewer, it is possible to see the "real" health of a girl.
    • This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.

Matchmaking Modes

The three different matchmaking modes are as follows:

  • Exercise Fleet [Group 1] (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
  • Exercise Fleet [Group 2] (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience.
  • Entire Server (全体): This is the original PvP matchmaking system and it is the default mode. Oppontents are selected as follows:
    • 1 random player within the Top 1000 of the server.
    • 3 players immediately above you in rankings.
    • 1 player 10 places above you in rankings.
    • When being within the Top 1000, it will just be 5 random players within the top 1000.

Important Notes

  • It is possible to freely swap between matchmaking modes until 2 hours before PvP reset (01 h and 13 h JST).
  • It is generally advised to use "Group 1" whenever possible because it will match with high-level players. They will generally have high-leveled ships that give the most exp.

Fleet Formations

The formation of the opponent's fleet is determined by a few factors:

  • If the opponent has 3 or fewer ships in the fleet, their formation will be line ahead regardless of your composition. Otherwise:
  1. If you have a SS or SSV flagship and at least 1 other SS/SSV, their formation will be line abreast.
  2. If your opponent has a SS or SSV flagship, their formation will be echelon.
  3. If your opponent has a CV or CVL flagship and at least 5 ships, their formation will be diamond.
    • Note that this means CV flagship of a 4-ship fleet will not be in diamond.
  4. In all other cases, their formation will be line ahead.

In case multiple criteria are met (for example, a fleet of 5 ships led by a CV facing a submarine-only fleet), the precedence is:

  1. Line abreast
  2. Echelon / Diamond (equal priority)
  3. Line ahead

So in the example given above, the enemy will be in line abreast.

Experience Gain

Please see Experience and Rank for more details on the formula used for calculating experience earned in exercises.

Experience Chart

The table below represents the post-cap experience without the rank multiplier depending on the 1st and 2nd ships of the opponent.

  • The first column represents the flagship level and the first row is the 2nd ship level.
  • The red numbers represent the 100s thresholds for experience.
  • The numbers assumes a random integer of 0, as per the experience formula.
Exercise EXP Chart
Second ship level
Flagship
level
1 5 10 15 20 25 30 40 50 60 70 80 90 99 110 120 130 140 150 155 160 165 170 175
1 0 3 15 35 63 100 145 260 408 510 519 527 536 553 554 560 573 593 618 633 641 659 667 689
5 10 13 25 45 73 110 155 270 418 510 519 528 536 553 555 560 573 593 618 633 641 659 667 689
10 45 48 60 80 108 145 190 305 453 512 520 528 536 553 555 561 574 593 618 633 641 660 667 689
15 105 108 120 140 168 205 250 365 503 514 522 529 537 554 555 561 574 593 618 633 641 660 667 690
20 190 193 205 225 253 290 335 450 509 517 523 531 538 554 556 562 575 594 619 633 641 660 668 690
25 300 303 315 335 363 400 445 507 514 520 526 532 540 555 557 563 575 594 619 634 642 660 668 690
30 435 438 450 470 498 505 508 513 518 523 528 534 541 557 558 564 576 595 620 634 642 661 668 690
40 516 516 517 517 518 519 520 523 526 529 534 539 545 560 561 566 578 597 621 636 643 662 669 691
50 526 526 527 527 528 528 529 531 533 536 540 544 550 563 565 570 581 599 623 637 645 663 671 692
60 536 536 536 536 537 537 538 539 541 543 546 550 555 568 569 574 585 602 625 639 647 665 672 694
70 546 546 546 546 547 547 547 549 550 552 555 558 562 574 575 579 590 606 629 642 650 667 675 696
80 557 557 557 558 558 558 558 559 561 562 564 567 571 581 582 586 596 611 633 646 654 671 678 699
90 570 570 570 570 570 571 571 572 573 574 576 578 582 591 592 595 604 618 639 652 659 676 683 703
99 597 597 597 597 597 597 598 598 599 600 601 603 606 613 614 616 624 636 655 666 672 688 695 714
110 600 600 600 600 600 600 600 601 602 603 604 606 608 615 616 619 626 638 656 668 674 690 696 715
120 609 609 609 609 610 610 610 610 611 612 613 615 617 624 624 627 634 645 663 674 680 695 701 720
130 631 631 631 631 631 632 632 632 633 633 635 636 638 643 644 646 652 662 678 688 694 708 714 732
140 664 664 664 664 664 664 665 665 665 666 667 668 670 674 674 676 681 690 704 712 717 730 736 752
150 707 707 707 707 707 707 707 708 708 709 709 710 711 715 715 717 721 728 740 747 751 762 767 782
155 732 732 732 732 732 733 733 733 733 734 734 735 736 739 740 741 745 751 762 769 773 783 787 801
160 746 746 746 746 746 746 746 746 747 747 748 748 750 753 753 754 758 764 774 780 784 794 798 811
165 778 778 778 778 778 778 779 779 779 779 780 781 781 784 784 786 789 794 803 809 813 822 826 837
170 792 792 792 792 792 792 792 792 792 793 793 794 795 797 798 799 802 807 815 821 825 833 837 848
175 830 830 830 830 830 830 830 830 830 831 831 832 832 835 835 836 839 843 851 856 859 867 870 881

CT experience enhancement

Training Cruisers (CT) behave similarly to Light Cruisers, with the ability to increase exp earned from Exercises.

  • The bonus depends on their position and number in the fleet as well as their level. See below for bonus values:
CT Experience Bonus: [math]\displaystyle{ \text{Mod}_\text{CT} }[/math]
Fleet Affected
Ships
CT Level Notes
1-9 10-29 30-59 60-99 100+ The flagship's level if it is a CT,
highest leveled CT otherwise.
1 Katori-class non-flagship All 1.030 1.050 1.070 1.100 1.150 Asahi not present
2 Katori-class non-flagship 1.040 1.060 1.080 1.120 1.175
1 Katori-class flagship 1.050 1.080 1.120 1.150 1.200
1 Katori-class flagship + 1 Katori-class 1.100 1.130 1.160 1.200 1.250
1 CT non-flagship All 1 Asahi present,
but not counted as a CT
2 CT non-flagship 1.030 1.050 1.070 1.100 1.150
3 CT non-flagship 1.040 1.060 1.080 1.120 1.175
Asahi flagship All surface 0.630 0.648 0.672 0.690 0.720 Asahi present [1][2]
SS(V) 1.365 1.404 1.456 1.495 1.560
Katori-class flagship + 1/2CT All surface 1.103 1.134 1.176 1.208 1.260
SS(V) 1.523 1.566 1.624 1.668 1.740
Asahi flagship + 2CT All surface 1.155 1.187 1.218 1.260 1.313
SS(V) 1.595 1.639 1.682 1.740 1.813
CT list: AsahiAsahi (Base), Katori/KaiKatori
Katori Kai
, Kashima/KaiKashima
Kashima Kai
  • Some level intervals have not been sampled yet.
  • Bug: when no CT is flagship, Asahi bonuses do not work.

Exercise Tips

General Tips

  • If the sum of the opponent's first two ships's level is over 50, then a base experience of 500 can be expected.
  • It is almost always worth doing exercises against powerful opponents. Even when losing badly, a significant amount of experience is gained from high level girls.
    • Setting the matchmaker to "Group 1" will provide more powerful opponents on average.
  • It is inadvisable to run carriers with bombers in exercises.
    • Due to how powerful girl anti-air can be, it can cost between 200-500 bauxite when runing into a fleet with heavy AA.
  • The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls.
  • Heavily damaged (大破) girls are subject to "sinking" just like in sorties.
    • They will not be lost if they are "sunk" in exercises, but they will not earn any experience and will affect the rank.

Fleet Setup

  • Formation triggers can be abused to get an easy fight.
    • Eg. running submarines to neuter a fleet by forcing it into line abreast.
    • It is inadvisable to do this too often as it is wasting experience that could go to more useful girls.
  • Running a carrier loaded with fighters is advisable to gain air superiority and activate artillery spotting.
    • Having a Saiun can also prevent Red T.
  • When facing submarines, use line abreast formation and ASW ships.
    • Adding a battleship to allow a 2nd round of shelling will help.
    • Being able to OASW will make sumbmarine fleets trivial.
  • When facing a heavy fleet, a full submarine fleet can be run to scrape a victory.
    • Placing a surface ship as the flag can force the opponent into line ahead to neuter any ASW ships present.
  • A single submarine can help tank light ships of the opponent's fleet.

Exercise Result Reports

When challenged in an exercise by another player, the results of the battle can be viewed by clicking the small blue arrow at the bottom of the home screen.

PVP Translate.jpg
[Blue = Victory, Red = Defeat, Green = PvP, Orange = Name]

Reports marked with Exercise (演習) are the exercise reports. The result will either be:

  • Victory (勝利)
  • Defeat (敗北)

These results do not affect the personal win/loss ratio in the Military Record page.

See Also