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− | < | + | =Equipment Icons & Types= |
− | + | <onlyinclude>Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is. | |
− | *{{: | + | *One icon can be shared with different equipment types. |
− | *{{: | + | *Some icons are used for a single equipment. |
+ | *Some equipment icons on the wiki will be displayed with "text" {{IconText|[[File:Xx c.png]]|Text}}, indicating special notes like stats or sub-types of equipment. | ||
+ | **Categories labeled as {{IconText|[[File:Xx c.png]]|Sp}} are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships. | ||
− | *{{ | + | <tabber> |
− | *{{ | + | |-|Aircrafts= |
− | </ | + | For a better understanding of plane-related mechanics, see [[Aerial Combat]]. |
+ | ;Carriers-Bassed | ||
+ | The base type of plane in the game:<br> | ||
+ | *{{GreenPlane}} [[Fighter]]s: provide air-power and shoot down opposing aircraft. | ||
+ | **{{Night Fighter Aircraft}} [[Night Fighter]]s: night battle capable fighters. | ||
+ | *{{RedPlane}} [[Dive Bomber]]s & [[Fighter-Bomber]]s: have strong "shelling attack", and cannot attack [[Installation]]s unless they are [[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]]. | ||
+ | *{{BluePlane}} [[Torpedo Bomber]]s ("attackers"): have strong "preliminary attack". | ||
+ | **{{Night Torpedo Bomber}} [[Night Torpedo Bomber]]: night battle capable torpedo bombers. | ||
+ | *{{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} ("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". | ||
+ | *{{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] boost accuracy and LoS greatly, enabling contact in the right conditions. | ||
+ | **{{Large Recon}} {{EquipmentLink|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Large Reconnaissance Aircraft|link_category=Large Carrier-based Reconnaissance Aircraft}}: recons only equipable on [[CVB]]. | ||
+ | |||
+ | ;[[LBAS|Land-Based]] | ||
+ | Planes only usable on Land-Based (because of their size and/or use):<br> | ||
+ | *[[Land Based Bomber|Bombers]], act like dive bombers/torpedo bombers: | ||
+ | **Attackers: | ||
+ | ***{{Land Based Attack Aircraft}} [[:Category:Land-based Attack Aircraft|Attackers]] | ||
+ | ***{{IconText|{{Interceptor Fighter2}}|bomber|8}} {{EquipmentLink|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Army Attackers|link_category=Land-based Attack Aircraft}} | ||
+ | ***{{Land-based Assault Aircraft}} {{Equipment/Link|Ki-102 B|Ki-102 B Kai + No.1 Model 1B Guided Missile|text=Assault Aircraft|link_category=Land-based Assault Aircraft}} (Army attackers). | ||
+ | ***{{Land Based Attack Aircraft Blue}} {{Equipment/Link|Prototype Toukai|Toukai (901 Air Group)|text=Patrol Aircraft|link_category=Land-based Patrol Aircraft}}. | ||
+ | **{{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Heavy Bombers|link_category=Land-based Heavy Bombers}}. | ||
+ | *[[Interceptor|Interceptors/Fighters]], act like fighters, with some being more suited for interception, and others as fighter-escort: | ||
+ | **{{Interceptor Fighter}} Navy fighters. | ||
+ | ***[[:Category:High Altitude Interceptors|Rocket Interceptors]] are very strong interceptors, providing an interception synergy boost to LBAS. | ||
+ | **{{Interceptor Fighter2}} Army fighters. | ||
+ | *{{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|Type 2 Land-based Reconnaissance Aircraft (Skilled)|Mosquito PR Mk.IV|text=Reconnaissance Aircraft|link_category=Land-based Reconnaissance Aircraft}}: boost accuracy and LoS greatly and act as "range extenders". | ||
+ | |||
+ | ;[[Seaplane]]s | ||
+ | Planes only compatible with ships having the appropriate catapult: | ||
+ | *{{Seaplane}} Seaplanes: | ||
+ | **{{SPR}} [[SPR|Reconnaissance Seaplanes]]: provide [[Artillery Spotting]] and contact. | ||
+ | ***{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Reconnaissance Seaplanes|link_category=Night Reconnaissance Seaplanes}}: act like regular Seaplane Recons, that can also trigger [[Night Battle#Night Contact and Spotting|Night Contact]]. | ||
+ | **{{SPB}} [[SPB|Seaplane Bombers]]: act like dive bombers and can also provide [[Artillery Spotting]]. | ||
+ | *{{SeaplaneFighter}} [[SPF|Seaplane Fighters]]: act like fighters. | ||
+ | *{{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}}: only participate in bombing if other planes are present, and are only equipable by few AVs. On LBAS, they mostly act as range extenders. The {{Equipment/Link|PBY-5A Catalina}} have an additional crew recovery mechanic. | ||
+ | |||
+ | ;Misc | ||
+ | Some ASW-focused aircraft used in niche roles: | ||
+ | *{{Autogyro}} [[Rotorcraft]]: including {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogyros|link_category=Autogyros}} and {{EquipmentLink|S-51J|S-51J Kai|text=Helicopters|link_category=Helicopters}}. | ||
+ | *{{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Liaison Aircraft|link_category=Anti-submarine Patrol Aircraft}}. | ||
+ | |||
+ | |-|Main armement= | ||
+ | ;Naval Guns | ||
+ | *[[Main Gun]]s. Primarily used for surface combat: | ||
+ | **{{RedGunLight}} [[Small Caliber Main Gun]]s: are mostly used on smaller ships like Destroyers. | ||
+ | **{{RedGunMedium}} [[Medium Caliber Main Gun]]s: are mostly used on medium ships like Cruisers. | ||
+ | **{{RedGunHeavy}} [[Large Caliber Main Gun]]s: are used on Battleships. | ||
+ | ***{{Very Large Gun}} {{EquipmentLink|Prototype 51cm Twin Gun Mount|51cm Twin Gun Mount|Prototype 51cm Triple Gun Mount|text=Very Large Caliber Main Guns|link_category=Very Large Caliber Main Guns}}, are only equipable on some of the largest Battleships. | ||
+ | *{{YellowGun}} [[Secondary Gun]]s (surface): increase Accuracy and AA stats, and also trigger some combat mechanics. | ||
+ | *{{GreenGunDP}} [[High-Angle Gun]]s (dual-purpose): anti-aircraft focused guns. | ||
+ | **{{Small Green}} [[:Category:Small Caliber Main High-Angle Guns|Small Caliber Main High-Angle Guns]]: act like small main guns with AA boost. | ||
+ | **{{Medium Green}} [[:Category:Medium Main High-Angle Guns|Medium Main High-Angle Guns]]: act like Medium main guns with AA boost. | ||
+ | **{{Sec Green}} [[:Category:Secondary High-Angle Guns|Secondary High-Angle Guns]]: act like secondary guns with AA boost. | ||
+ | ***{{Large Sec Green}} [[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]]: are only equipable on larger ships. | ||
+ | *{{GreenGunMG}} [[:Category:Anti-Air Gun|AA Machine Guns]] // {{Equipment/Link|12cm 30-tube Rocket Launcher|12cm 30-tube Rocket Launcher Kai Ni|20-tube 7inch UP Rocket Launchers|text=AA Rocket Launchers}}, specifically attack aircraft and trigger a tracer-fire effect. | ||
+ | |||
+ | ;Torpedoes | ||
+ | *{{TorpedoWeapon}} [[Torpedo]]es: are used to enable powerful special attacks and cut-ins. | ||
+ | **{{Sub Torpedo}} [[:Category:Submarine Torpedoes|Submarine Torpedoes]]: torpedoes exclusive to submarines, | ||
+ | ***{{LM Sub Torpedo}} [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]]: advance torpedoes, enabling special cut-ins. | ||
+ | ***{{IconText|{{TorpedoWeapon}}|Stern}} {{Equipment/Link|Submarine 4-tube Stern Torpedo Launcher (Initial Model)|Submarine 4-tube Stern Torpedo Launcher (Late Model)|text=Stern Submarine Torpedoes}}: can be equipped in a [[Reinforcement Expansion]] slot. | ||
+ | *{{Minisub}} {{Equipment/Link|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarines|link_category=Midget Submarines}}: they trigger an [[Combat/Battle_Opening#Opening_Torpedo_Salvo|opening torpedo salvo]]. They do not count as regular torpedoes and so cannot trigger any relevant cut-in. | ||
+ | |||
+ | ;[[:Category:Anti-submarine Weaponry|Anti-Submarine Warfare]] | ||
+ | *{{DepthCharge}} [[Depth Charge]]s: bombs set to detonate at a specific depth, crippling submarines: | ||
+ | **{{DCP}} [[DCP|Depth Charge Projectors]]: greatly effective for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. | ||
+ | **{{DCR}} [[DCR|Depth Charge (Racks)]]: greatly effective for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. | ||
+ | **{{DCother}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}: are weaker than other Depth Charges, but they also attack [[Installation]]s. | ||
+ | *{{Sonar}} [[Sonar]]s: are required for better ASW efficiency, and provide some evasion boost against torpedoes: | ||
+ | **{{Small Sonar}} [[Small Sonar]]s: used on smaller ships, greatly effective for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. | ||
+ | **{{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}}: only used on heavier ships. | ||
+ | |||
+ | |-|Other= | ||
+ | *{{Radar}} [[Radar]]s provide increased accuracy and LoS: | ||
+ | **{{Small Radar}} [[Small Radar]]s: for smaller ships. | ||
+ | **{{Large Radar}} [[Large Radar]]s: for larger ships. | ||
+ | ***{{Very Large Radar}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very Large Radars|link_category=Very Large Radars}}: for battleships. | ||
+ | **{{Air Radar}} [[Air Radar]]s: are AA-focused, and are required for most [[AACI]] | ||
+ | **{{Surface Radar}} [[Surface Radar]]s: give more LoS and accuracy, and may be needed for [[Combat/Map Mechanics and Nodes|Routing]]. | ||
+ | |||
+ | *{{SubmarineRadar}} [[:Category:Submarine Equipment|Submarine Equipment]]: are exclusive to submarines and have a similar effect as regular radars. | ||
+ | |||
+ | *{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}}: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused, | ||
+ | **{{Small Searchlight}} {{EquipmentLink|Searchlight|text=Small Searchlights|link_category=Small Searchlights}}: for smaller ships | ||
+ | **{{Large Searchlight}} {{EquipmentLink|Type 96 150cm Searchlight|text=Large Searchlights|link_category=Large Searchlight}}: for largerships | ||
+ | |||
+ | *{{StarShell}} {{EquipmentLink|Star Shell}}: reduce the enemy cut-in chance and increase allied cut-in rates. | ||
+ | *{{SurfaceShipPersonnel}} {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Surface Ship Personnel}}: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins. | ||
+ | |||
+ | *{{LandingCraft}} [[Landing Craft]]: are used for [[Expeditions]] and [[Sortie]] to increase resource gain, for [[Transport Operation]]s, and for [[Anti-Installation]]. Some sub-types have greater effectiveness for some of those uses: | ||
+ | **{{IconText|{{LandingCraft}}|TP}} {{Equipment/Link|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Transport DLC|link_category=Landing Craft}}: are mostly used for [[Expeditions]], | ||
+ | **{{IconText|{{LandingCraft}}|Tank}} Landing Tanks: are mostly used for [[Anti-Installation]], | ||
+ | **{{IconText|{{LandingCraft}}|Armed}} {{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}}: are mostly used for [[Anti-Installation]] and have an additional [[PT Imp Pack|anti-PT]] bonus. | ||
+ | *{{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}}: have a similar use to Landing Craft, with a lesser use for resource gain and the greatest effectiveness against [[Installation]]s. | ||
+ | *{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}: are needed for some [[Expeditions]] and routing, and are used in [[Transport Operation]]s. | ||
+ | |||
+ | *{{AntiAircraftFireDirector}} {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Directors}}: give an AA boost and are used in some [[AACI]]. | ||
+ | *[[Shell]]s | ||
+ | **{{GreenAmmo}} {{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}: confer a small AA bonus, but are primarily utilized against "soft [[Installation]]s". | ||
+ | **{{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets. | ||
+ | |||
+ | *{{AntiGroundArtillery}} {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers|link_category=Anti-Ground Artilleries}}: confer great firepower bonuses against [[Installation]]s. | ||
+ | |||
+ | *{{ArmorEquipment}} [[Extra Armor]]s: increase armor: | ||
+ | **{{Medium Armor}} [[Medium Extra Armor]]s: are for medium ships. | ||
+ | **{{Large Armor}} [[Large Extra Armor]]s: are for larger ships. | ||
+ | |||
+ | *{{Turbine}} [[:Category:Engine Improvements|Engine Improvements]] // {{Equipment/Link|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}: increase evasion, and when combined, also provide a boost to ship's speed. | ||
+ | *{{Facility}} {{EquipmentLink|Ship Repair Facility}}: enable special [[Repairs]] in relevant situations. | ||
+ | |||
+ | *{{AviationPersonnel}} [[:Category:Aviation Personnel|Aviation Personnel]]: aviation-related special equipment, with: | ||
+ | **{{IconText|{{AviationPersonnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}: extends the range and give extra firepower. | ||
+ | **{{IconText|{{Aviation Personnel}}|SDP}} {{Equipment/Link|Skilled Deck Personnel|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP}}: are some alternatives to the SCAMP that feat in [[RE]]s. | ||
+ | **{{IconText|{{AviationPersonnel}}|NOAP}} {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}: allow carriers to attack at night when equipped with [[:Category:Night Planes|Night Planes]]. | ||
+ | **{{IconText|{{AviationPersonnel}}|AGDP}} {{Equipment/Link|Arctic Gear & Deck Personnel|text=AGDP}}: is needed for CV/CVB/CVL to sortie in "Arctic Maps". | ||
+ | |||
+ | *{{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} allow for ships in a fleet to be [[Evacuation|evacuated]] when critically damaged: | ||
+ | **{{IconText|{{CommandFacility}}|FCF}}{{Equipment/Link|Fleet Command Facility}} (FCF) for [[Combined Fleet]]s. | ||
+ | **{{IconText|{{CommandFacility}}|SFFCF}}{{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) for [[Striking Force Fleet]]s. | ||
+ | **{{IconText|{{CommandFacility}}|ETSCF}}{{Equipment/Link|Elite Torpedo Squadron Command Facility}} (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets). | ||
+ | *{{TransportationMaterial}} {{EquipmentLink|Saiun (Disassembled for Transport)}}. | ||
+ | |||
+ | *Consumables, single-use items: | ||
+ | **{{Supplies}} {{EquipmentLink|Underway Replenishment}}: allows for [[AO]] to restore fuel and ammo to ships during a sortie. | ||
+ | **{{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Emergency Repair Personnel|link_category=Emergency Repair Personnel}}: prevent ships from sinking. | ||
+ | **{{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Combat Rations|link_category=Combat Rations}}: restore morale during sorties. | ||
+ | |||
+ | |-|Wiki custom icons= | ||
+ | Custom icons madeup for wiki usage: | ||
+ | *[[File:Xx c.png]] = Empty | ||
+ | *{{WildCard}} = WildCard | ||
+ | *{{GreenGunBuiltIn}} = [[:Category:High-Angle + AA Fire Director|High-Angle Gun + AA Fire Director Built-In]] | ||
+ | *{{CDMG}} = {{Equipment/Link|25mm Triple Autocannon Mount (Concentrated Deployment)|Bofors 40mm Quadruple Autocannon Mount|QF 2-pounder Octuple Pom-pom Gun Mount|text=Powerfull AA (concentrated)|link_category=Special MG}} (CDMG) | ||
+ | *{{ZuiunPlane}} = [[:Category:Zuiun|Zuiuns]] | ||
+ | *{{AnyBomber}} = Either {{RedPlane}} or {{BluePlane}} | ||
+ | *[[Night Plane]]s: | ||
+ | **{{NightBomberEn}} = {{Night Torpedo Bomber}} [[Night Torpedo Bomber]]s | ||
+ | **{{NightDivebomberEn}} = {{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}} | ||
+ | **{{NightFighterEn}} = {{Night Fighter Aircraft}} [[Night Fighter]]s | ||
+ | </tabber></onlyinclude> |
Revision as of 09:14, 31 January 2023
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
For a better understanding of plane-related mechanics, see Aerial Combat.
- Carriers-Bassed
- Fighters: provide air-power and shoot down opposing aircraft.
- Night Fighters: night battle capable fighters.
- Dive Bombers & Fighter-Bombers: have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers.
- Torpedo Bombers ("attackers"): have strong "preliminary attack".
- Night Torpedo Bomber: night battle capable torpedo bombers.
- Jets
("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". - Reconnaissance Aircraft boost accuracy and LoS greatly, enabling contact in the right conditions.
- Sp Large Reconnaissance Aircraft: recons only equipable on CVB.
- Bombers, act like dive bombers/torpedo bombers:
- Attackers:
- Attackers
- bomber Army Attackers
- Assault Aircraft
(Army attackers). - Patrol Aircraft
.
- Heavy Bombers
.
- Attackers:
- Interceptors/Fighters, act like fighters, with some being more suited for interception, and others as fighter-escort:
- Navy fighters.
- Rocket Interceptors are very strong interceptors, providing an interception synergy boost to LBAS.
- Army fighters.
- Navy fighters.
- LB Reconnaissance Aircraft
: boost accuracy and LoS greatly and act as "range extenders".
- Seaplanes:
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Night Reconnaissance Seaplanes
: act like regular Seaplane Recons, that can also trigger Night Contact.
- Night Reconnaissance Seaplanes
- Bomber Seaplane Bombers: act like dive bombers and can also provide Artillery Spotting.
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Seaplane Fighters: act like fighters.
- Large Flying Boats
: only participate in bombing if other planes are present, and are only equipable by few AVs. On LBAS, they mostly act as range extenders. The PBY-5A Catalina have an additional crew recovery mechanic.
- Misc
- Rotorcraft: including Autogyros
and Helicopters
. - Liaison Aircraft
.
- Naval Guns
- Main Guns. Primarily used for surface combat:
- Small Caliber Main Guns: are mostly used on smaller ships like Destroyers.
- Medium Caliber Main Guns: are mostly used on medium ships like Cruisers.
- Large Caliber Main Guns: are used on Battleships.
- Sp Very Large Caliber Main Guns
, are only equipable on some of the largest Battleships.
- Sp Very Large Caliber Main Guns
- Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics.
- High-Angle Guns (dual-purpose): anti-aircraft focused guns.
- Small Small Caliber Main High-Angle Guns: act like small main guns with AA boost.
- Medium Medium Main High-Angle Guns: act like Medium main guns with AA boost.
- Sec Secondary High-Angle Guns: act like secondary guns with AA boost.
- Sp_Sec Large Secondary (High-Angle) Guns: are only equipable on larger ships.
- AA Machine Guns // AA Rocket Launchers
, specifically attack aircraft and trigger a tracer-fire effect.
- Torpedoes
- Torpedoes: are used to enable powerful special attacks and cut-ins.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins.
- Stern Stern Submarine Torpedoes
: can be equipped in a Reinforcement Expansion slot.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Minisub Midget Submarines
: they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in.
- Depth Charges: bombs set to detonate at a specific depth, crippling submarines:
- DCP Depth Charge Projectors: greatly effective for ASW Synergy.
- DCR Depth Charge (Racks): greatly effective for ASW Synergy.
- Other ASW Mortars
: are weaker than other Depth Charges, but they also attack Installations.
- Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes:
- Small Small Sonars: used on smaller ships, greatly effective for ASW Synergy.
- Large Large Sonars: only used on heavier ships.
- Radars provide increased accuracy and LoS:
- Small Small Radars: for smaller ships.
- Large Large Radars: for larger ships.
- Sp Very Large Radars
: for battleships.
- Sp Very Large Radars
- Air Air Radars: are AA-focused, and are required for most AACI
- Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
- Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
- Searchlights
: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused,- Small Small Searchlights: for smaller ships
- Large Large Searchlights: for largerships
- Star Shell: reduce the enemy cut-in chance and increase allied cut-in rates.
- Skilled Lookouts
: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.
- Landing Craft: are used for Expeditions and Sortie to increase resource gain, for Transport Operations, and for Anti-Installation. Some sub-types have greater effectiveness for some of those uses:
- TP Transport DLC
: are mostly used for Expeditions, - Tank Landing Tanks: are mostly used for Anti-Installation,
- Armed Armed Boats
: are mostly used for Anti-Installation and have an additional anti-PT bonus.
- TP Transport DLC
- Tanks: have a similar use to Landing Craft, with a lesser use for resource gain and the greatest effectiveness against Installations.
- Drums: are needed for some Expeditions and routing, and are used in Transport Operations.
- AA Fire Directors
: give an AA boost and are used in some AACI. - Shells
- AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations". - AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
- AA Shells
- Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
- Extra Armors: increase armor:
- Medium Medium Extra Armors: are for medium ships.
- Large Large Extra Armors: are for larger ships.
- Engine Improvements // Speed modifiers
: increase evasion, and when combined, also provide a boost to ship's speed. - Ship Repair Facility: enable special Repairs in relevant situations.
- Aviation Personnel: aviation-related special equipment, with:
- Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:- FCFFleet Command Facility (FCF) for Combined Fleets.
- SFFCFStriking Force Fleet Command Facility (SFFCF) for Striking Force Fleets.
- ETSCFElite Torpedo Squadron Command Facility (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
- Saiun (Disassembled for Transport).
- Consumables, single-use items:
- Underway Replenishment: allows for AO to restore fuel and ammo to ships during a sortie.
- Emergency Repair Personnel
: prevent ships from sinking. - Combat Rations
: restore morale during sorties.
Custom icons madeup for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes: