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Difference between revisions of "Combined Fleet"

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[[File:Combined_Fleet_in_Action.png|thumb|400px|A combined fleet during battle (aerial phase).]]
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=Introduction=
The Combined Fleet system was first introduced in the [[Summer 2014 Event|Summer Event of 2014]] specially for the Battle of Midway. Combined fleets allow up to a total of 12 ships across two fleets to take part in a sortie. The Combined Fleet system was again used in the [[Fall 2014 Event|Autumn Event of 2014]], and the [[Winter 2015 Event|Winter Event of 2015]] but with revised mechanics, and has continued to appear in events since.
+
[[File:Combined_Fleet_in_Action.png|thumb|350px|A combined fleet during battle (aerial phase).]]
 +
Combined Fleets were first introduced during the [[Summer 2014 Event|Summer 2014 Event]].
  
== Composition ==
+
During events, you may be required to sortie two fleets at a time in a combined fleet. You are only able to sortie Combined Fleets to certain event maps and you are not allowed to use them in normal maps when they are available. A Combined Fleet is formed out of your 1st and 2nd fleets so you must have the 2nd fleet unlocked. You form a combined fleet by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet and selecting the type of fleet you want to form from the pop-up menu. The three different fleets are detailed below, but they are: 
 +
 
 +
* [[Combined Fleet#Carrier Task Force|Carrier Task Force]] (Kidou Butai "機動部隊")
 +
* [[Combined Fleet#Surface Task Force|Surface Task Force]] (Suijou Butai "水上部隊")
 +
* [[Combined Fleet#Transport Escort Force|Transport Escort Force]] (Yuusou Goei Butai "輸送護衛部隊")
 +
 
 +
=General Information=
 +
 
 +
1. If the flagship of the 1st or 2nd fleet is <span style="color:orange;">'''Moderately Damaged (中破)'''</span> or worse, the Combined Fleet cannot be sortied.
 +
 
 +
2. The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|Accuracy]] for more details.
 +
 
 +
3. The flagships of both fleets '''cannot be sunk'''.
 +
* You will be forced to retreat if the 1st fleet flagship is <span style="color:red;">'''Heavily Damaged (大破)'''</span> unless she has damage control equipped.
 +
* You will be allowed to continue the sortie if the 2nd fleet flagship is <span style="color:red;">'''Heavily Damaged (大破)'''</span>.
 +
 
 +
4. Aerial combat works differently.
 +
* When contesting the air control state:
 +
** '''Versus single fleets''', only the fighter power of the '''main fleet''' is taken into account.
 +
** '''Versus combined fleets''', the fighter power of '''both fleets'' is taken into account.
 +
** This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering [[Aerial Combat#Contact|contact]].
 +
* [[Anti-Air Fire|Anti-air shoot down]] is calculated using the sum of both fleets.
 +
** Ships in the 2nd fleet are eligible to perform anti-air cut-ins.
 +
* Ships in the 2nd fleet are eligible targets for enemy bombers.
 +
 
 +
5. Torpedo attacks, [[Opening Anti-Submarine Warfare]], and night battle are only performed by the 2nd fleet.
 +
 
 +
6. When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.
 +
** The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
 +
** The second considers the amount of radars in both fleets '''independently'''. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.
 +
 
 +
7. The Combined Fleet will automatically be disbanded if you no longer meet the composition requirements for that specific fleet. 
 +
 
 +
8. You are allowed to bring duplicate ships as long as they are in separate fleets.
 +
 
 +
===Special Mechanics===
 +
====Fleet Command Facility====
 +
 
 +
When the flagship of the 1st fleet is equipped with a [[Fleet Command Facility]] (FCF), you are able to evacuate <span style="color:red;">'''Heavily Damaged (大破)'''</span> mid-sortie. This can help increase your pass rate to the boss node. The option to evacuate "退避" or not evacuate "退避せず" will appear after the results screen but before the continue/abandon sortie option. You will be shown the damaged ship to be evacuated and the ship that will be escorting her back. '''You are not able to pick which damaged ship gets evacuated and who escorts her.''' The selection is based off '''fleet order''' and the ships higher in the fleet order are selected.
 +
 
 +
Requirements for using FCF are:
 +
* FCF equipped on the 1st fleet flagship.
 +
* At least one heavily damaged ship.
 +
** The damaged ship must not be the flagships of either fleet.
 +
* At least one destroyer '''in the 2nd fleet''' that is not <span style="color:#f2eb14;">'''Lightly Damaged (小破)'''</span> or worse.
 +
** The destroyer must not be the 2nd fleet flagship.
 +
 
 +
'''Important Notes'''
 +
* It is important to remember that '''only one''' ship can be evacuated per battle. If you have more than one heavily damaged ship, you should retreat.
 +
* Evacuated ships and their escorts will '''lose 40 morale and all their remaining fuel'''.
 +
* Missing ships will not count towards ships lost for determining victory conditions.
 +
* It is possible to fail LoS checks or routing requirements if you evacuate too many key ships.
 +
 
 +
====Combined Fleet Night Battle====
 +
 
 +
In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if your escort fleet engages the enemy escort or main fleet.
 +
 
 +
Your fleet must obtain '''3 points or less''' in order to fight the enemy main fleet.
 +
* Escort flagship alive - 1 point
 +
* For every ship in the escort above moderate damage - 1 point
 +
** This means the escort flagship can count for 2 points if she is above moderate damage.
 +
 
 +
The following are also exceptions to Combined Fleet night battles.
 +
* ASW damage and accuracy is '''not reduced'''.
 +
* Night battle equipment on the main fleet '''does not count'''.
 +
 
 +
=Combined Fleet Types=
 +
[[File:Choose_Combined_Fleet_Revision.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]
 +
===Carrier Task Force===
 
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
 
[[File:Combined Fleet Icons.png|thumb|186x186px|Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)]]
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]
+
Main Fleet (1st Fleet):
[[File:Combined Fleet Forming.png|none|thumb|486x486px|Forming a combined fleet in the fleet managing page.]]
+
* 2-4 Carriers (CVL/CV/CVB)
[[File:Combined Fleet.jpg|thumb|339x339px|View the second fleet, click and drag the "/2" over the "/1"]]
+
* Maximum of 2 Battleships (FBB/BB/BBV)
{{nihongo|Combined Fleet|連合艦隊|Rengou Kantai|currently only available during certain events}} can be formed by viewing the second fleet, and then dragging the "/2" icon over the "/1" icon (refer to the picture on the right). The first fleet is the main fleet and, in general, comprises the heavy ships, while the second fleet is a lighter "escort" fleet, and comprises the lighter ships.
+
* Maximum of 4 Submarines (SS/SSV) - They cannot be the flagship
 +
* Maximum of 4 Other ships (CA/CAV/CL/DD/etc)
 +
 
 +
Escort Fleet (2nd Fleet):
 +
* 1 Light Cruiser (CL)
 +
* 2-5 Destroyers (DD)
 +
* Maximum of 2 Heavy Cruisers (CA/CAV)
 +
* Maximum of 1 Seaplane Tender (AV)
 +
* Maximum of 1 Light Carrier (CVL/CVE)
 +
* Maximum of 2 Fast Battleships (FBB) - Slow battleships can be categorised as fast battleships if their speed is increased to Fast+. Please see [[Ship Speed]] for details. [[Gangut]] is considered a FBB even though her speed is slow.
 +
* Maximum of 3 Submarines (SS/SSV) - They cannot be the flagship
 +
* Maximum of 3 Other ships (CLT/CT/DE/etc).
 +
* No Carriers allowed (CV/CVB)
  
In order to disband a combined fleet either click on the "combined" icon or make changes to either fleet so that they no longer meet the requirements.
+
'''Important Notes'''
 +
* This is the easiest type to obtain air supremacy because of the amount of carriers you are allowed to bring.
 +
* The powerful airstrike can take out multiple enemies before shelling begins.
 +
* Because the escort fleet attacks first, it can leave your vulnerable ships exposed.
 +
** It does mean that your escort has a chance to take out the weaker ships so that your main fleet can focus on the tougher targets.
  
There are currently two different types of combined fleets available for use:
+
===Surface Task Force===
[[File:Choose_Combined_Fleet_Revision.png|thumb|225x225px|You may be allowed to choose which type of task force to create.]]
 
* {{nihongo|The Carrier Task Force|機動部隊|Kidou Butai}}
 
* {{nihongo|The Surface Task Force|水上部隊|Suijou Butai}}
 
Each type of combined fleet has different composition requirements. In some cases, you will be given the option to choose between which combined fleet you want to make. In other cases, you will be told which fleet to create for the sortie. When choosing between the two different types of combined fleets, besides fleet composition requirements, take note that the combat order is different for each type (see [[Combined Fleet#Combat_Phases|Combat Phases]]).
 
  
=== Carrier Task Force (機動部隊) ===
+
Main Fleet (1st Fleet):
Main (fleet 1):
+
* 2-6 Light Cruisers (CL/CLT)
* Minimum of 2 CV/CVL
+
* 2-4 Heavy Cruisers or Battleships (CA/CAV/FBB/BB/BBV)
* Maximum of 4 CV/CVL
+
* Maximum of 1 Carrier (CV/CVB) - Cannot be combined with 2 light carriers.
* Maximum of 2 BB/BBV
+
* Maximum of 2 Light Carriers (CVL/CVE) - Cannot be combined with 1 carrier.
* Maximum of a combination of 4 CL/DD/DE/CA/CAV/AV/AO
+
* Maximum of 4 Submarines (SS/SSV) - Cannot be flagship.
* Maximum of 4 SS (cannot be the Flagship)
+
* Maximum of 4 Other ships (CT/DD/AV/etc)
  
Escort (fleet 2):
+
Escort Fleet (2nd Fleet):
* Exactly 1 CL (CT/CLT does not count)
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* 1 Light Cruiser (CL)
* Minimum of 2 DD
+
* 2-5 Destroyers (DD)
* Maximum of 2 CA/CAV
+
* Maximum of 2 Heavy Cruisers (CA/CAV)
* Maximum of 1 AV
+
* Maximum of 1 Seaplane Tender (AV) - Can be combined with 1 light carrier.
* Maximum of 2 Fast BB
+
* Maximum of 1 Light Carrier (CVL/CVE) - Can be combined with 1 seaplane tender.
* Maximum of 3 of CT/CLT/CVL
+
* Maximum of 2 Fast Battleships (FBB) - Slow battleships can be categorised as fast battleships if their speed is increased to Fast+. Please see [[Ship Speed]] for details. [[Gangut]] is considered a FBB even though her speed is slow.
* Maximum of 3 SS (cannot be the Flagship)
+
* Maximum of 3 Submarines (SS/SSV) - They cannot be the flagship
* No CV allowed
+
* Maximum of 3 Other ships (CLT/CT/DE/etc).
* No "Slow" BB/BBV allowed
+
* No Carriers allowed (CV/CVB)
* Maximum of 2 [[Improving_Ship_Speed|Speed Improved]] "Slow" BB/BBV (Must be improved using Turbine and Boiler Combination to go Fast+ to be allowed to be used in Escort Fleet)
 
  
=== Surface Task Force (水上部隊) ===
+
'''Important Notes'''
Main (fleet 1):
+
* This fleet typically has the highest pass rate because your heavy main fleet faces the enemy first. This spares your light escort from the brunt of enemy attacks.
* Minimum of 2 of a combination of CL/CLT/CA/CAV/BB/BBV
+
* It can be difficult to secure air superiority because of a lack of fighter power.
* Maximum of 1 CV or 2 CVL (but not both at the same time)
 
* Maximum of 4 BB
 
* Maximum of a combination of 5 CL/DD/DE/CA/CAV/AV/AO
 
* Maximum of 4 SS (cannot be the Flagship)
 
  
Escort (fleet 2):
+
===Transport Escort Force===
* Exactly 1 CL (CT/CLT does not count)
+
[[File:Transport combined fleet.png|thumb|300px|Transport Escort Fleet was introduced in Fall 2015.]]
* Minimum 2 DD
+
[[File:Tcf icon.png|thumb|136x119px|Combined Fleet icon: Transport Escort Fleet]]
* Maximum of 2 CA/CAV
+
Main Fleet (1st Fleet):
* Maximum of 2 Fast BB
+
* 4-6 Destroyers or Destroyer Escorts (DD/DE)
* Maximum of 1 AV
+
* Maximum of 2 Light Cruisers, Aviation Cruisers, Aviation Battleships, Seaplane Tenders or Oilers (CL/CT/CAV/BBV/AV/AO)
* Maximum of 1 CVL
+
* Maximum of 1 Landing Ship, Escort Carrier or Submarine Tender (LHA/CVE/AS)
* Maximum of 3 of CT/CLT/CVL
 
* Maximum of 3 SS (cannot be the Flagship)
 
* No CV allowed
 
* No "Slow" BB/BBV allowed
 
* Maximum of 2 [[Improving_Ship_Speed|Speed Improved]] "Slow" BB/BBV (Must be improved using Turbine and Boiler Combination to go Fast+ to be allowed to be used in Escort Fleet)
 
  
[[File:Transport combined fleet.png|thumb|394x170px|Transport Escort Fleet was introduced in Fall 2015.]]
+
Escort Fleet (2nd Fleet):
 +
* 1-2 Light Cruisers or Training Cruisers (CL/CT) - 1 must be flagship.
 +
* 3-5 Destroyers (DD)
 +
* Maximum of 2 Heavy Cruisers (CA/CAV)
  
=== Transport Escort Fleet (輸送護衛部隊) ===
+
'''Important Notes'''
Main (fleet 1):
+
* The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
* Minimum of 4 of a combination of DD/DE
+
* It is typically only used for Transport phases during events or for anti-installation work.
* Maximum of 2 of a combination of DD/DE/CL/CT/CAV/BBV/AV/AO/LHS/AS
+
* It can be very hard to secure air superiority because of a lack of carriers.
* CVE [[Taiyou]],[[Gambier Bay]], [[Zuihou|Zuihou Kai Ni B]], [[Shinyou]] (CVL exceptional case)
 
* No other ships allowed
 
  
Escort (fleet 2):
+
=Combat Flow=
* Maximum of 2 CL/CT (1 must be the Flagship)
+
===Formation Selection===
* Minimum of 3 of a combination of DD/DE
 
* Maximum of a combination of 2 CA/CAV
 
* No other ships allowed
 
  
== Combat Mechanics ==
+
Combined Fleets have special formations that differ from the standard single fleet formations. You will be able to select from the following formations.
Because there are two fleets involved, combat flow for a combined fleet is quite different from a normal fleet battle.
 
  
=== Fleet Formations ===
 
For different combined fleet types, the colors may be different, but the formations' effects are the same in combat.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! rowspan="2" scope="col" style="text-align:center; width:230px;" |Formation
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:310px;" rowspan="2"|Formation
! rowspan="2" scope="col" style="text-align:center; width:100px;" |Formation Icon
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:69px;" rowspan="2"|Formation Icon
! colspan="3" scope="col" style="text-align:center; width:150px;" |Damage Modifier
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:32px;" rowspan="2"|Fleet
! colspan="3" scope="col" style="text-align:center; width:100px;" |Day Hit%
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Shelling
! rowspan="2" scope="col" style="text-align:center; width:40px;" |Anti-Air Modifier
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Torpedo
! rowspan="2" scope="col" style="text-align:center; width:300px;" |[[Combat#Base_Attack_Power|Base Attack Values]]<br>(Changes to normal formula shown in bold)
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" colspan="3"|Anti-Submarine
! rowspan="2" scope="col" style="text-align:center; width:200px;" |Notes & Advised Use
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF;width:96px;" rowspan="2"|Anti-Air
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"|Flagship Protection
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"|Notes
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Damage
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Accuracy
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Evasion
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Damage
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Accuracy
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Evasion
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Damage
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Accuracy
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;" |Evasion
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Cruising Formation 1 (ASW Alert)<br>第一警戒航行序列(対潜警戒)
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|{{CruisingForm1}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.8
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.3
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|1.1
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Moderate shelling and torpedo accuracy. Similar to Line Abreast.
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.8
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.7
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.3
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Cruising Formation 2 (Forward Alert)<br>第二警戒航行序列(前方警戒)
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|{{CruisingForm2}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.0
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.1
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|1.0
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Higher shelling and torpedo accuracy than Formation 1. Similar to Double Line without the accuracy bonus.
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.0
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.9
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.1
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Cruising Formation 3 (Ring Formation)<br>第三警戒航行序列(輪形陣)
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|{{CruisingForm3}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.7
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.0
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|1.5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy. Similar to Diamond.
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.7
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.6
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.0
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Cruising Formation 4 (Battle Formation)<br>第四警戒航行序列(戦闘隊形)
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|{{CruisingForm4}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.1
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1.0
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.7
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|1.0
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy. Similar to Line Ahead.
 
|-
 
|-
! scope="col" style="text-align:center;" |Shelling
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
! scope="col" style="text-align:center;" |Torpedo
+
|style="text-align: center; border-style: solid; border-width: 1px;" |1.1
! scope="col" style="text-align:center;" |ASW
+
|style="text-align: center; border-style: solid; border-width: 1px;" |??
! scope="col" style="text-align:center;" |Shelling
+
|style="text-align: center; border-style: solid; border-width: 1px;" |??
! scope="col" style="text-align:center;" |Torpedo
+
|style="text-align: center; border-style: solid; border-width: 1px;" |1.0
! scope="col" style="text-align:center;" |ASW
+
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |0.7
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |??
 
|-
 
|-
| 第一警戒航行序列(対潜警戒)
+
|}
Cruising Formation 1 (anti-sub)
 
| <center>[[File:Formation 1.png|none|thumb|100x100px]]</center>
 
| style="text-align:center;" |80%
 
| style="text-align:center;" |--- (Main)<br>70% (Escort)
 
| style="text-align:center;" |130%
 
| style="text-align:center;" |?
 
| style="text-align:center;" |--- (Main)<br>? (Escort)
 
| style="text-align:center;" |?
 
| style="text-align:center;" |?
 
| rowspan="4" |
 
'''For all Combined Fleets''':
 
*Carriers in fleet going first: {[ {{Firepower}} + {{Torpedo}} + Effective Bonus (Shelling) + ({{Dive}} × 1.3) '''+ 10'''] × 1.5} + 55
 
*Non-Carriers in fleet going first: {{Firepower}} + Effective Bonus (Shelling) + '''15'''
 
*Torpedo Salvo in Escort Fleet: {{Torpedo}} + Effective Bonus (Torpedo) + '''0'''
 
  
'''Carrier Task Force''', ''Main Fleet'':
+
===Combined Fleet vs Single Fleet===
*Carriers: {[ {{Firepower}} + {{Torpedo}} + Effective Bonus (Shelling) + ({{Dive}} × 1.3) '''+ 2'''] × 1.5} + 55
+
{| class="wikitable"
*Non-Carriers: {{Firepower}} + Effective Bonus (Shelling) + '''7'''
+
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:310px;"|Combat Phase
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Carrier Task Force
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Surface Task Force
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;" |Transport Escort Force
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Detection
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Detection|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Jet Assault
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Jet Assault|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Land Based Bombing
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Land Based Bombing|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Aerial Combat
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Aerial Combat |single fleet]] with '''only the main fleet''' participating.
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Support Fleet
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Support Fleet|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Opening Attacks
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Opening Attacks|single fleet]] with '''only the escort fleet''' participating.
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Engagement
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Engagement Form|single fleet]]
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1st Shelling
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Closing Torpedo
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |2nd Shelling<ref>2nd and 3rd shelling phases only occur when there is a Battleship or similar in the 1st fleet or enemy fleet.</ref>
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |3rd Shelling
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Closing Torpedo
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |N/A
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Night Battle
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Night Battle|single fleet]] with '''only the escort fleet''' participating.
 +
|-
 +
|}<references/>
 +
 
 +
{{clear}}
  
'''Surface Task Force''', ''Escort Fleet'' &<br>'''Transport Escort Fleet:''', ''Main Fleet'':
+
===Combined Fleet vs Combined Fleet===
*Carriers: {[ {{Firepower}} + {{Torpedo}} + Effective Bonus (Shelling) + ({{Dive}} × 1.3) '''- 5'''] × 1.5} + 55
+
{| class="wikitable"
*Non-Carriers: {{Firepower}} + Effective Bonus (Shelling) + '''0'''
+
|-
| style="text-align:center;" |Moderate torpedo accuracy and low shelling accuracy. <br/> Use against submarine fleet.
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:310px;"|Combat Phase
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Carrier Task Force
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Surface Task Force
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;" |Transport Escort Force
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Detection
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Detection|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Jet Assault
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Jet Assault|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Land Based Bombing
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Land Based Bombing|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Aerial Combat
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Aerial Combat |single fleet]] with '''both fleets''' participating.
 
|-
 
|-
| 第二警戒航行序列(前方警戒)
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Support Fleet
Cruising Formation 2 (forward alert)
+
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Support Fleet|single fleet]].
| <center>[[File:Formation 2.png|none|thumb|100x100px]]</center>
 
| style="text-align:center;" |100%
 
| style="text-align:center;" |--- (Main)<br>90% (Escort)
 
| style="text-align:center;" |110%
 
| style="text-align:center;" |Low to Medium(?)
 
| style="text-align:center;" |--- (Main)<br>High(?) (Escort)
 
| style="text-align:center;" |?
 
| style="text-align:center;" |?
 
| style="text-align:center;" |High torpedo accuracy and below moderate shelling accuracy. <br/> Useful if both surface ships and submarines are present at the same time.
 
 
|-
 
|-
| 第三警戒航行序列(輪形陣)
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Opening Attacks
Cruising Formation 3 (ring formation)
+
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Opening Attacks|single fleet]] with '''only the escort fleet''' participating.
| <center>[[File:Formation 3.png|none|thumb|100x100px]]</center>
 
| style="text-align:center;" |70%
 
| style="text-align:center;" |--- (Main)<br>60% (Escort)
 
| style="text-align:center;" |100%
 
| style="text-align:center;" |Low(?)
 
| style="text-align:center;" |--- (Main)<br>Very Low(?) (Escort)
 
| style="text-align:center;" |?
 
| style="text-align:center;" |?
 
| style="text-align:center;" |Very low torpedo accuracy and low shelling accuracy. <br/>Requires 5+ ships in escort fleet. <br/> Use at an air-raid node or when survival (rather than damage) against carriers are preferred.
 
 
|-
 
|-
| 第四警戒航行序列(戦闘隊形)
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Engagement
Cruising Formation 4 (battle formation)
+
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Engagement Form|single fleet]]
| <center>[[File:Formation 4.png|none|thumb|100x100px]]</center>
+
|-
| style="text-align:center;" |110%
+
|style="text-align: center; border-style: solid; border-width: 1px;" |1st Shelling<ref>The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.</ref>
| style="text-align:center;" |--- (Main)<br>100% (Escort)
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Main vs Main
| style="text-align:center;" |70%
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Main vs Main
| style="text-align:center;" |Low(?) for fleet going first<br>Medium(?) for fleet going second
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Main vs Main
| style="text-align:center;" |--- (Main)<br>Very High(?) (Escort)
+
|-
| style="text-align:center;" |?
+
|style="text-align: center; border-style: solid; border-width: 1px;" |2nd Shelling<ref>The 2nd round of shelling for the main fleets only happens when there is a battleship or similar in either '''main fleet'''.</ref>
| style="text-align:center;" |?
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort vs Escort
| style="text-align:center;" |Highest torpedo accuracy and moderate shelling accuracy. <br/>Requires 4+ ships in escort fleet. <br> Use for most cases.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Main vs Both Fleets
|}
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort vs Escort
*In the damage formula above, ''Carrier'' means anyone that would normally use the Carrier attack formula, including [[Hayasui#Upgrade|Hayasui Kai]] if she is equipped a torpedo bomber.
+
|-
*The escort fleet generally has better ASW accuracy than the main fleet.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Closing Torpedo
*The ASW accuracy trend among the four formations seems to follow the damage modifiers (''i.e.'' Formation 4 is the worst and 1 is the best).
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort vs Both Fleets
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort vs Both Fleets
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |3rd Shelling
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main vs Both Fleets
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort vs Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Main vs Both Fleets
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Closing Torpedo
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Escort vs Both Fleets
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |N/A
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Night Battle
 +
|style="text-align: center; border-style: solid; border-width: 1px;" colspan="3"|Same as  [[Combat#Night Battle|single fleet]] with '''only the escort fleet''' participating. There is an extra determination to see whether your fleet will fight the enemy escort or main fleet.
 +
|-
 +
|}<references/>
 +
 
 +
{{clear}}
  
=== Combat Phases ===
+
===Single Fleet vs Combined Fleet===
This is where there is a difference between the different types of combined fleets. For the Carrier Task Force and the Transport Escort Fleet, the escort fleet engages first, while for the Surface Task Force, the main fleet engages first. Each phase in itself is similar to normal non-Combined Fleet combat. For a full run through on what each phase does, please see [[Combat#Combat Stages|Combat § Combat Stages]].
 
  
==== Normal Node - Carrier Task Force / Transport Escort Fleet ====
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:310px;"|Combat Phase
! scope="col" style="width:634px; text-align:center;" |Notes
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;" |Action
 
|-
 
|-
|Detection
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Detection
|Recon planes will launch as normal.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as [[Combat#Detection|single fleet]].
 
|-
 
|-
|Aerial Combat
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Jet Assault
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as  [[Combat#Jet Assault|single fleet]].
 
|-
 
|-
|Opening Engagement
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Land Based Bombing
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.<br /> Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as  [[Combat#Land Based Bombing|single fleet]].
 
|-
 
|-
|Engagement Type
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Aerial Combat
|Engagement type is declared (Head-on, Parallel, T-Cross).
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as  [[Combat#Aerial Combat |single fleet]].
 
|-
 
|-
|Escort Fleet Shelling and Torpedo
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Support Fleet
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as  [[Combat#Support Fleet|single fleet]].
 
|-
 
|-
|Main Fleet Shelling
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Opening Attacks
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as  [[Combat#Opening Attacks|single fleet]].
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Engagement
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as  [[Combat#Engagement Form|single fleet]]
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |1st Shelling<ref>1st and 2nd shelling is in range order.</ref>
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Vs Escort
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Closing Torpedo
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Vs Both Fleets
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |2nd Shelling
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Vs Main
 
|-
 
|-
|Night Combat (if chosen)
 
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
 
|}
 
  
==== Normal Node - Surface Task Force ====
+
|style="text-align: center; border-style: solid; border-width: 1px;" |3rd Shelling<ref>In position order. Only occurs if battleship or similar present in your fleet or the enemy's main fleet.</ref>
{| class="wikitable"
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Vs Both Fleets
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Night Battle
! scope="col" style="width:634px; text-align:center;" |Notes
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Same as  [[Combat#Night Battle|single fleet]]. There is an extra determination to see whether your fleet will fight the enemy escort or main fleet.
 
|-
 
|-
|Detection
+
|}<references/>
|Recon planes will launch as normal.
+
 
 +
{{clear}}
 +
 
 +
===Special Nodes===
 +
 
 +
The special nodes with exceptions to the usual combat flow are:
 +
* '''Air Battle''' nodes that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
 +
* '''Air Raid''' nodes that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
 +
* '''Submarine Only''' nodes will skip the aerial combat phase.
 +
* '''Night Battle''' that are similar to the ones in 5-3 work the same way as a single fleet.
 +
* '''Night/Day''' nodes that can be found on some event maps begin with a normal single fleet night battle then shifts to combined fleet battle in the day. Because you must select from single fleet formations, your fleet will shift to the equivalent combined fleet formation in day.
 +
** Line Abreast → Cruising Formation 1
 +
** Double Line → Cruising Formation 2
 +
** Diamond → Cruising Formation 3
 +
** Line Ahead → Cruising Formation 4
 +
 
 +
=Damage Calculations=
 +
 
 +
Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks and torpedo attacks. Damage is otherwise calculated the same way as a single fleet. Please see [[Damage Calculations]] for more details on the pre- and post- cap modifiers applicable. The new basic attack power formulas are as follows:
 +
 
 +
<math>\text{Shelling Power}_\text{CF} = \text{FP} + \bigstar + \text{Mod}_\text{CF} + 5</math>
 +
 
 +
<math>\text{Power}_\text{carrierCF} = \left[ \left[ \text{FP} + \text{TRP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right] \times 1.5 \right] + 55</math>
 +
 
 +
<math>\text{Torpedo Power}_\text{CF} = \text{TRP} + \bigstar</math>
 +
 
 +
* <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below.
 +
 
 +
'''Combined Fleet vs Single Fleet Modifiers'''
 +
{| class="wikitable"
 
|-
 
|-
|Aerial Combat
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"|Combat Phase
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"|Forces
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Carrier Task Force
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Surface Task Force
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;" |Transport Escort Force
 
|-
 
|-
|Opening Engagement
+
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Main Fleet Shelling
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.<br /> Opening torpedo salvo by the escort fleet and enemy fleet launched by ships capable of doing so.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+2
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 
|-
 
|-
|Engagement Type
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
|Engagement type is declared (Head-on, Parallel, T-Cross).
+
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 
|-
 
|-
|Main Fleet Shelling
+
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Escort Fleet Shelling
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 
|-
 
|-
|Escort Fleet Shelling and Torpedo
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |+5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+5
 
|-
 
|-
|Night Combat (if chosen)
 
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
 
 
|}
 
|}
  
==== Air Battle Node ====
+
'''Combined Fleet vs Combined Fleet Modifiers'''
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"|Combat Phase
! scope="col" style="width:634px; text-align:center;" |Notes
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"|Forces
|-
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Carrier Task Force
|Detection
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"|Surface Task Force
|Recon planes will launch as normal.
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;" |Transport Escort Force
 
|-
 
|-
|Aerial Combat
+
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Main Fleet Shelling
|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+2
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+2
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 
|-
 
|-
|Support Expedition Fire
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 
|-
 
|-
|Engagement Type
+
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Escort Fleet Shelling
|Engagement type is declared (Head-on, Parallel, T-Cross).
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 
|-
 
|-
|Aerial Combat, Round 2
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
|Unlike first Aerial Combat round, Air Superiority state is not shown; however, contact can be made.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 
|-
 
|-
|Night Combat (if chosen)
 
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
 
 
|}
 
|}
;Notes
 
*Because the escort fleet deals no damage during the day phase, the escort fleet flagship will automatically take MVP if the player does not engage in night combat.
 
  
==== Night Battle Only Node ====
+
'''Single Fleet vs Combined Fleet Modifiers'''
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! scope="col" style="width:101px; text-align:center;" |Phase
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"|Combat Phase
! scope="col" style="width:634px; text-align:center;" |Notes
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"|Forces
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;" |Bonus
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Vs Main Fleet
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+5
 
|-
 
|-
|Formation Selection
+
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
|You will choose from the [[Combat#Formation_Selection|standard formation]] instead.
+
|style="text-align: center; border-style: solid; border-width: 1px;" |+10
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" rowspan="2"|Vs Escort
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Allies
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |+5
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |Enemy
 +
|style="text-align: center; border-style: solid; border-width: 1px;" |-5
 
|-
 
|-
|Night Combat
 
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.
 
*This is exactly as if you are in a night battle only node with just the escort fleet.
 
 
|}
 
|}
;Notes
 
*Because the main fleet does not participate during night combat, the main fleet flagship will automatically take MVP.
 
 
=== General Notes ===
 
* Anti-submarine warfare takes place following the same order as stated above, except that phases like aerial combat cannot occur for obvious reasons.
 
* In contrast to normal sorties, anti-submarine warfare damage is not reduced during night battle.
 
* The main fleet will not take part in anything related to torpedoes.
 
* Equipment on the main fleet will not affect night battles.
 
* The shelling accuracy of all of the ships in a combined fleet appears to be very low, probably to balance out the 12 vs 6 system.
 
:* Accuracy is suspected to be even lower for Surface Task Force when compared to Carrier Task Force.
 
* When entering a night battle, only damage dealt at night will be taken into account when determining MVP.
 
:*In this case, the main fleet's flagship will receive MVP.
 
* The flagship of the escort fleet is unsinkable. ([http://youtu.be/z4dqu20ce70 link])
 
* You can have the same ship in both of your fleets (''e.g.'' having Yuudachi in both fleets while combined).
 
 
== Special Mechanics ==
 
 
=== Fleet Command Facility ===
 
 
The [[Fleet Command Facility]] (FCF, stock equipment of [[Ooyodo | Ooyodo Kai]]) allows a destroyer in the second fleet of a combined fleet to escort a heavily damaged ship in either fleet away from the sortie. This is useful if you tend to encounter just one ship going red during attempts to chip away at the map gauge.
 
* FCF '''must be equipped in the flagship of the first fleet''' and you must have one '''non-flagship DD that is not lightly damaged or worse''' to have the option to escort a damaged ship.
 
* The screen will show up after Results, but before the Continue/Retreat screen. The heavily damaged ship and the DD escort candidate will show up, with green sentences. The left button will remove the damaged ship and the DD candidate from combat and they will both lose 25 morale (on top of 15 from returning from sortie) and all remaining fuel. The right button will continue without escorting.
 
**The DD escort candidate is the top non-flagship DD that is not light damaged or worse in the escort fleet's lineup order.
 
**Due to the morale loss, both ships will generally be in red morale upon return. If the DD escort is not damaged, it is not possible to use instant repair to restore her morale. (The escorted ship is obviously damaged, so repairs will restore her morale.)
 
***Because of the morale loss associated with escorting, if you're going to retreat after the battle, you should decline escort.
 
**See [http://www.youtube.com/watch?v=jUGivLdvn18 this] video for an example.
 
* Both ships (the damaged ship being escorted back and the ship escorting her back) will be permanently out of the rest of the sortie.
 
**This will affect [[#Fleet_Formations|Fleet Formations]] you can choose from, should you lose sufficient number of members in the escort fleet.
 
**Will also affect LoS and Air Superiority values. Consider retreating instead if you will lose a significant amount of LoS and/or AS.
 
* One ship may be escorted per battle (''i.e.'' multiple ships can be escorted back to base over several nodes).
 
* It is not possible to escort the escort fleet's flagship.
 
* As of the Autumn 2014 event, escort ships are counted out of the score calculation, allowing you to get an A or S rank as long as you fulfill the usual criteria.
 
 
== References ==
 
* [http://wikiwiki.jp/kancolle/?cmd=read&page=%CF%A2%B9%E7%B4%CF%C2%E2 Japanese wikiwiki]
 
* Compilation of [http://mmoloda-kancolle.x0.com/image/140206.jpg testing results with Surface Task Force] after the Winter 2015 event
 
  
==See Also==
 
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Help]]
 
[[Category:Events]]
 

Revision as of 00:06, 9 October 2019

Introduction

A combined fleet during battle (aerial phase).

Combined Fleets were first introduced during the Summer 2014 Event.

During events, you may be required to sortie two fleets at a time in a combined fleet. You are only able to sortie Combined Fleets to certain event maps and you are not allowed to use them in normal maps when they are available. A Combined Fleet is formed out of your 1st and 2nd fleets so you must have the 2nd fleet unlocked. You form a combined fleet by clicking and dragging the flag icon for the 2nd fleet over to the flag icon for the 1st fleet and selecting the type of fleet you want to form from the pop-up menu. The three different fleets are detailed below, but they are:

General Information

1. If the flagship of the 1st or 2nd fleet is Moderately Damaged (中破) or worse, the Combined Fleet cannot be sortied.

2. The accuracy of shelling and carrier attacks during daytime combat is reduced. Please see Accuracy for more details.

3. The flagships of both fleets cannot be sunk.

  • You will be forced to retreat if the 1st fleet flagship is Heavily Damaged (大破) unless she has damage control equipped.
  • You will be allowed to continue the sortie if the 2nd fleet flagship is Heavily Damaged (大破).

4. Aerial combat works differently.

  • When contesting the air control state:
    • Versus single fleets, only the fighter power of the main fleet is taken into account.
    • Versus combined fleets', the fighter power of both fleets is taken into account.
    • This means that versus single fleets, planes in the 2nd fleet aren't considered for triggering contact.
  • Anti-air shoot down is calculated using the sum of both fleets.
    • Ships in the 2nd fleet are eligible to perform anti-air cut-ins.
  • Ships in the 2nd fleet are eligible targets for enemy bombers.

5. Torpedo attacks, Opening Anti-Submarine Warfare, and night battle are only performed by the 2nd fleet.

6. When encountering a maelstrom node, there are two types of supply loss reductions at play. Which version applies depends on the node and is fixed.

    • The first only considers the amount of radars in the 1st fleet and the 2nd fleet does not lose any supplies.
    • The second considers the amount of radars in both fleets independently. This means that having no radars in the 1st fleet but radars in the 2nd fleet would cause only the 1st fleet to lose supplies.

7. The Combined Fleet will automatically be disbanded if you no longer meet the composition requirements for that specific fleet.

8. You are allowed to bring duplicate ships as long as they are in separate fleets.

Special Mechanics

Fleet Command Facility

When the flagship of the 1st fleet is equipped with a Fleet Command Facility (FCF), you are able to evacuate Heavily Damaged (大破) mid-sortie. This can help increase your pass rate to the boss node. The option to evacuate "退避" or not evacuate "退避せず" will appear after the results screen but before the continue/abandon sortie option. You will be shown the damaged ship to be evacuated and the ship that will be escorting her back. You are not able to pick which damaged ship gets evacuated and who escorts her. The selection is based off fleet order and the ships higher in the fleet order are selected.

Requirements for using FCF are:

  • FCF equipped on the 1st fleet flagship.
  • At least one heavily damaged ship.
    • The damaged ship must not be the flagships of either fleet.
  • At least one destroyer in the 2nd fleet that is not Lightly Damaged (小破) or worse.
    • The destroyer must not be the 2nd fleet flagship.

Important Notes

  • It is important to remember that only one ship can be evacuated per battle. If you have more than one heavily damaged ship, you should retreat.
  • Evacuated ships and their escorts will lose 40 morale and all their remaining fuel.
  • Missing ships will not count towards ships lost for determining victory conditions.
  • It is possible to fail LoS checks or routing requirements if you evacuate too many key ships.

Combined Fleet Night Battle

In Combined vs Combined engagements, only a single fleet will participate in night battle. So the game will determine if your escort fleet engages the enemy escort or main fleet.

Your fleet must obtain 3 points or less in order to fight the enemy main fleet.

  • Escort flagship alive - 1 point
  • For every ship in the escort above moderate damage - 1 point
    • This means the escort flagship can count for 2 points if she is above moderate damage.

The following are also exceptions to Combined Fleet night battles.

  • ASW damage and accuracy is not reduced.
  • Night battle equipment on the main fleet does not count.

Combined Fleet Types

You may be allowed to choose which type of task force to create.

Carrier Task Force

Combined Fleet icons: Surface Task Force (top), Carrier Task Force (bottom)

Main Fleet (1st Fleet):

  • 2-4 Carriers (CVL/CV/CVB)
  • Maximum of 2 Battleships (FBB/BB/BBV)
  • Maximum of 4 Submarines (SS/SSV) - They cannot be the flagship
  • Maximum of 4 Other ships (CA/CAV/CL/DD/etc)

Escort Fleet (2nd Fleet):

  • 1 Light Cruiser (CL)
  • 2-5 Destroyers (DD)
  • Maximum of 2 Heavy Cruisers (CA/CAV)
  • Maximum of 1 Seaplane Tender (AV)
  • Maximum of 1 Light Carrier (CVL/CVE)
  • Maximum of 2 Fast Battleships (FBB) - Slow battleships can be categorised as fast battleships if their speed is increased to Fast+. Please see Ship Speed for details. Gangut is considered a FBB even though her speed is slow.
  • Maximum of 3 Submarines (SS/SSV) - They cannot be the flagship
  • Maximum of 3 Other ships (CLT/CT/DE/etc).
  • No Carriers allowed (CV/CVB)

Important Notes

  • This is the easiest type to obtain air supremacy because of the amount of carriers you are allowed to bring.
  • The powerful airstrike can take out multiple enemies before shelling begins.
  • Because the escort fleet attacks first, it can leave your vulnerable ships exposed.
    • It does mean that your escort has a chance to take out the weaker ships so that your main fleet can focus on the tougher targets.

Surface Task Force

Main Fleet (1st Fleet):

  • 2-6 Light Cruisers (CL/CLT)
  • 2-4 Heavy Cruisers or Battleships (CA/CAV/FBB/BB/BBV)
  • Maximum of 1 Carrier (CV/CVB) - Cannot be combined with 2 light carriers.
  • Maximum of 2 Light Carriers (CVL/CVE) - Cannot be combined with 1 carrier.
  • Maximum of 4 Submarines (SS/SSV) - Cannot be flagship.
  • Maximum of 4 Other ships (CT/DD/AV/etc)

Escort Fleet (2nd Fleet):

  • 1 Light Cruiser (CL)
  • 2-5 Destroyers (DD)
  • Maximum of 2 Heavy Cruisers (CA/CAV)
  • Maximum of 1 Seaplane Tender (AV) - Can be combined with 1 light carrier.
  • Maximum of 1 Light Carrier (CVL/CVE) - Can be combined with 1 seaplane tender.
  • Maximum of 2 Fast Battleships (FBB) - Slow battleships can be categorised as fast battleships if their speed is increased to Fast+. Please see Ship Speed for details. Gangut is considered a FBB even though her speed is slow.
  • Maximum of 3 Submarines (SS/SSV) - They cannot be the flagship
  • Maximum of 3 Other ships (CLT/CT/DE/etc).
  • No Carriers allowed (CV/CVB)

Important Notes

  • This fleet typically has the highest pass rate because your heavy main fleet faces the enemy first. This spares your light escort from the brunt of enemy attacks.
  • It can be difficult to secure air superiority because of a lack of fighter power.

Transport Escort Force

Transport Escort Fleet was introduced in Fall 2015.
Combined Fleet icon: Transport Escort Fleet

Main Fleet (1st Fleet):

  • 4-6 Destroyers or Destroyer Escorts (DD/DE)
  • Maximum of 2 Light Cruisers, Aviation Cruisers, Aviation Battleships, Seaplane Tenders or Oilers (CL/CT/CAV/BBV/AV/AO)
  • Maximum of 1 Landing Ship, Escort Carrier or Submarine Tender (LHA/CVE/AS)

Escort Fleet (2nd Fleet):

  • 1-2 Light Cruisers or Training Cruisers (CL/CT) - 1 must be flagship.
  • 3-5 Destroyers (DD)
  • Maximum of 2 Heavy Cruisers (CA/CAV)

Important Notes

  • The lightest of all the Combined Fleets, making it the most vulnerable to attacks.
  • It is typically only used for Transport phases during events or for anti-installation work.
  • It can be very hard to secure air superiority because of a lack of carriers.

Combat Flow

Formation Selection

Combined Fleets have special formations that differ from the standard single fleet formations. You will be able to select from the following formations.

Formation Formation Icon Fleet Shelling Torpedo Anti-Submarine Anti-Air Flagship Protection Notes
Damage Accuracy Evasion Damage Accuracy Evasion Damage Accuracy Evasion
Cruising Formation 1 (ASW Alert)
第一警戒航行序列(対潜警戒)
Cruising Formation 1 - ASW Main 0.8 ?? ?? - ?? ?? 1.3 ?? ?? 1.1 ?? Moderate shelling and torpedo accuracy. Similar to Line Abreast.
Escort 0.8 ?? ?? 0.7 ?? ?? 1.3 ?? ??
Cruising Formation 2 (Forward Alert)
第二警戒航行序列(前方警戒)
Cruising Formation 2 - Forward Main 1.0 ?? ?? - ?? ?? 1.1 ?? ?? 1.0 ?? Higher shelling and torpedo accuracy than Formation 1. Similar to Double Line without the accuracy bonus.
Escort 1.0 ?? ?? 0.9 ?? ?? 1.1 ?? ??
Cruising Formation 3 (Ring Formation)
第三警戒航行序列(輪形陣)
Cruising Formation 3 - Ring Main 0.7 ?? ?? - ?? ?? 1.0 ?? ?? 1.5 ?? Requires 5 or more ships in the 2nd fleet. Very low shelling and torpedo accuracy. Similar to Diamond.
Escort 0.7 ?? ?? 0.6 ?? ?? 1.0 ?? ??
Cruising Formation 4 (Battle Formation)
第四警戒航行序列(戦闘隊形)
Cruising Formation 4 - Battle Main 1.1 1.0 ?? - ?? ?? 0.7 ?? ?? 1.0 ?? Requires 4 or more ships in the 2nd fleet. Highest shelling and torpedo accuracy. Similar to Line Ahead.
Escort 1.1 ?? ?? 1.0 ?? ?? 0.7 ?? ??

Combined Fleet vs Single Fleet

Combat Phase Carrier Task Force Surface Task Force Transport Escort Force
Detection Same as single fleet.
Jet Assault Same as single fleet.
Land Based Bombing Same as single fleet.
Aerial Combat Same as single fleet with only the main fleet participating.
Support Fleet Same as single fleet.
Opening Attacks Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet
1st Shelling Escort Main Escort
Closing Torpedo Escort N/A Escort
2nd Shelling[1] Main Main Main
3rd Shelling Main Escort Main
Closing Torpedo N/A Escort N/A
Night Battle Same as single fleet with only the escort fleet participating.
  1. 2nd and 3rd shelling phases only occur when there is a Battleship or similar in the 1st fleet or enemy fleet.

Combined Fleet vs Combined Fleet

Combat Phase Carrier Task Force Surface Task Force Transport Escort Force
Detection Same as single fleet.
Jet Assault Same as single fleet.
Land Based Bombing Same as single fleet.
Aerial Combat Same as single fleet with both fleets participating.
Support Fleet Same as single fleet.
Opening Attacks Same as single fleet with only the escort fleet participating.
Engagement Same as single fleet
1st Shelling[1] Main vs Main Main vs Main Main vs Main
2nd Shelling[2] Escort vs Escort Main vs Both Fleets Escort vs Escort
Closing Torpedo Escort vs Both Fleets N/A Escort vs Both Fleets
3rd Shelling Main vs Both Fleets Escort vs Escort Main vs Both Fleets
Closing Torpedo N/A Escort vs Both Fleets N/A
Night Battle Same as single fleet with only the escort fleet participating. There is an extra determination to see whether your fleet will fight the enemy escort or main fleet.
  1. The 1st round of shelling for each fleet is in range order and the 2nd round for the main fleets is in position order.
  2. The 2nd round of shelling for the main fleets only happens when there is a battleship or similar in either main fleet.

Single Fleet vs Combined Fleet

Combat Phase Action
Detection Same as single fleet.
Jet Assault Same as single fleet.
Land Based Bombing Same as single fleet.
Aerial Combat Same as single fleet.
Support Fleet Same as single fleet.
Opening Attacks Same as single fleet.
Engagement Same as single fleet
1st Shelling[1] Vs Escort
Closing Torpedo Vs Both Fleets
2nd Shelling Vs Main
3rd Shelling[2] Vs Both Fleets
Night Battle Same as single fleet. There is an extra determination to see whether your fleet will fight the enemy escort or main fleet.
  1. 1st and 2nd shelling is in range order.
  2. In position order. Only occurs if battleship or similar present in your fleet or the enemy's main fleet.

Special Nodes

The special nodes with exceptions to the usual combat flow are:

  • Air Battle nodes that are similar to the ones in 1-6 consist of two aerial combat phases with only the main fleet participating.
  • Air Raid nodes that are similar to the ones in 6-5 just consist of a single aerial combat phase with only the main fleet participating.
  • Submarine Only nodes will skip the aerial combat phase.
  • Night Battle that are similar to the ones in 5-3 work the same way as a single fleet.
  • Night/Day nodes that can be found on some event maps begin with a normal single fleet night battle then shifts to combined fleet battle in the day. Because you must select from single fleet formations, your fleet will shift to the equivalent combined fleet formation in day.
    • Line Abreast → Cruising Formation 1
    • Double Line → Cruising Formation 2
    • Diamond → Cruising Formation 3
    • Line Ahead → Cruising Formation 4

Damage Calculations

Basic attack power in a Combined Fleet has slightly different formulas for shelling, carrier attacks and torpedo attacks. Damage is otherwise calculated the same way as a single fleet. Please see Damage Calculations for more details on the pre- and post- cap modifiers applicable. The new basic attack power formulas are as follows:

[math]\displaystyle{ \text{Shelling Power}_\text{CF} = \text{FP} + \bigstar + \text{Mod}_\text{CF} + 5 }[/math]

[math]\displaystyle{ \text{Power}_\text{carrierCF} = \left[ \left[ \text{FP} + \text{TRP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right] \times 1.5 \right] + 55 }[/math]

[math]\displaystyle{ \text{Torpedo Power}_\text{CF} = \text{TRP} + \bigstar }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] is the combined fleet modifier based on the tables below.

Combined Fleet vs Single Fleet Modifiers

Combat Phase Forces Carrier Task Force Surface Task Force Transport Escort Force
Main Fleet Shelling Allies +2 +10 -5
Enemy +10 +5 +10
Escort Fleet Shelling Allies +10 -5 +10
Enemy +5 -5 +5

Combined Fleet vs Combined Fleet Modifiers

Combat Phase Forces Carrier Task Force Surface Task Force Transport Escort Force
Main Fleet Shelling Allies +2 +2 -5
Enemy +10 +10 +10
Escort Fleet Shelling Allies -5 -5 -5
Enemy -5 -5 -5

Single Fleet vs Combined Fleet Modifiers

Combat Phase Forces Bonus
Vs Main Fleet Allies +5
Enemy +10
Vs Escort Allies +5
Enemy -5