Improvement
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"Improvements" are increases in performance for equipment, being represented using stars.
Improvements are notably done via "Akashi's Improvement Arsenal", requiring Akashi and Improvement Materials , or may be already present on the equipment when obtained.
- See how to perform improvements here.
- See the full list of improvable equipment here (this omit the equipment not improvable but obtainable already improved) .
- For a comprehensive list, please refer to Akashi-List.
- See the full list of ship Helpers here.
Overview
- Improvement levels are displayed beside equipment names.
- Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
- This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
- Those bonuses work to some extent to reach regular Expeditions thresholds (see here).
- Some improvements on equipment can also add some additional Visible Fit Bonuses.
- This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
- Most conversion quests (e.g. F62), allow to use improved equipment, but any are lost during conversion.
- Certain conversion quests that do not require improved equipment, will carry over any from the required equipment to the upgraded equipment.
- So far, this is only applicable to quests F13, F14, F15, F19, F24, F26, F28, F29, F30, Fm1, and Fm2.
- This is currently the only way to obtain improved versions of the Tenzan Model 12 (Tomonaga Squadron) , Suisei (Egusa Squadron) & Reppuu (601 Air Group) (through F13-14-15 respectively, unimprovable otherwise).
Improvement Bonuses
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
- Most improved stats will come as decimal numbers, due to how square roots work.
- It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
- For calculated improvement bonuses, please refer to the Categories Charts.
The improvement effects are unknown/unclear for some equipment types/cases.
Square Rooted Bonus
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment.
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Day Battle | Night Battle | ASW | AA | Fighter Power | LoS | Accuracy | Evasion | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Firepower | Torpedo | Ship | Fleet | Day | Night[1] | Torpedo | ASW | Shelling | Torpedo | ||||||
Main Guns | (Very) Large Sp |
1.5 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - |
Medium/Small (Red) |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
HA (Green) Main |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Secondary Guns | 90 mm Single HA Sec |
1 | - | 1 | - | - | - | 1 | 1.3 | - | - | - | - | ||
(Large) HA (Green) Sec Sp_Sec |
Linear 0.2[4] Linear 0.3[5] |
- | Linear 0.2[4] Linear 0.3[5] |
- | - | - | 1 | 1.3 | - | - | - | - | |||
Surface (Yellow) |
- | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |||
15.2 cm Single & OTO |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Anti-Aircraft Fire Directors |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Anti-Air Guns |
1 | 1.2 | - | - | 4[2] 6[3] |
- | - | - | - | - | 2 | - | - | - | |
Torpedoes |
- | 1.2 | 1 | - | - | - | - | - | - | 1.3 | 2 | - | - | - | |
Midget Submarines Minisub |
- | - | 1 | - | - | - | - | - | - | 1.3 | - | - | - | - | |
(Large) Carrier Recons/Large Flying Boats Sp |
- | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - | |
LB Recons LB |
- | - | - | - | - | - | - | 1.2?[6] | - | - | - | - | - | - | |
Seaplanes |
Recons | - | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - |
Bombers | - | - | - | - | - | - | - | 1.1 | - | - | - | - | - | - | |
Rotorcraft/Liaison Aircraft [7] |
- | - | - | Linear | - | - | - | 0[8] 0.6[9] |
1?[10] | 1.3?[10] | - | - | - | - | |
Land Based Bombers | Attackers/Assault/ASW/Heavy Bombers |
- | 0.7*both and [6] | - | - | - | - | 0.5 | - | - | - | - | - | - | - |
Hayabusa bomber bomber |
- | 0.7*only against DD and Installation [7] | - | - | - | - | - | - | - | - | - | - | - | ||
Radars |
- | - | - | - | - | 0[11] 1.5[12] |
- | 1.25[13] 1.4[14] |
1[15] 1.7[16] |
1.3[15] 1.6[16] |
- | - | - | - | |
Depth Charges |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | - | - | - | |
T95 DC & T2/K2 DC |
- | - | - | - | - | - | - | - | - | - | - | - | - | ||
Sonars |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | 1.3 | - | 1.5 | |
Engine Improvements |
- | - | - | - | - | - | - | - | - | - | - | - | 1.5 | ||
Shells/Searchlights/Lookouts Landing Equipment/Command Facilities |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Aviation Personnels/Anti-Ground Rockets Smoke Generators |
1 | - | 1 | - | - | - | - | - | 1?[10] | 1.3?[10] | - | - | - | - |
- ↑ [1]
- ↑ 2.0 2.1 2.2 2.3 2.4 For base AA ≤ 7
- ↑ 3.0 3.1 3.2 3.3 3.4 For base AA ≥ 8
- ↑ 4.0 4.1 For base FP ≤ 3
- ↑ 5.0 5.1 For base FP ≥ 5
- ↑ LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
- ↑ [2]
- ↑ For base LoS = 0
- ↑ For base LoS ≥ 1
- ↑ 10.0 10.1 10.2 10.3 Unconfirmed yet
- ↑ For Surface Radars
- ↑ For Air Radars
- ↑ For Small Radars
- ↑ For (Very) Large Radars
- ↑ 15.0 15.1 For base Acc ≤ 2
- ↑ 16.0 16.1 For base Acc ≥ 3
Linear Bonus
Some bonuses have a linear growth. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment:
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Fighter Power | Dive Bomb | Torpedo | ASW | Armor | |
---|---|---|---|---|---|---|
Submarine Torpedoes Sub |
- | - | 0.2 | - | - | |
Fighters/SPF/LB Fighters / / |
0.2 | - | - | - | - | |
Fighter-Bombers |
0.25 | - | - | - | - | |
Mod 64 Zero FB |
- | - | 0.2 | - | ||
Dive Bombers (ex. FB) |
- | 0.2 | - | - | ||
Torpedo Bombers |
- | - | 0.2 | - | ||
Seaplane Bombers Bomber |
- | 0.2 | - | - | - | |
Rotorcraft |
- | - | - | 0.2[1] 0.3[2] |
- | |
Liaison Aircraft [3] |
- | - | - | 0.2[4] 0.3[5] |
- | |
Extra Armor |
Medium | - | - | - | - | 0.2 |
Large | - | - | - | - | 0.3 |
Averaged Bonus
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
All the following bonuses are part of bigger formulas:
- See Anti-Installation for more details,
- See Expedition for more details.
Equipment Type | Anti-Installation Bonuses[1][2] | Expedition Bonus | ||
---|---|---|---|---|
A1 | C | |||
Landing Craft |
1 + (Average /50) | [1 + (Average /50)]N[3] | 1 + (Average /100)[4] | |
Amphibious Vehicles |
Ka-Mi tank | 1 + (Average /30) | 1 + (Average /30) | |
Ka-Tsu tanks |
1 + (Average /50) | [1 + (Average /50)]N[3] | ||
Landing Forces |
- |
- ↑ The average stars are counted per ship on a per-category basis, with each 3 categories being counted separately.
- ↑ https://bbs.nga.cn/read.php?tid=39595977&rand=587
- ↑ 3.0 3.1 N = 1 for any Landing Craft/Ka-Tsu, +1 to N for each unique:
- ↑ Does not work for Type 3 Landing Tanks
Misc Bonuses
The following bonuses are part of bigger formulas:
- See Smoke Generators for more details,
- See Support Expeditions for more details.
Equipment Type | Smoke Trigger Rate |
Smoke Level | Support Fleet Trigger Rate | |
---|---|---|---|---|
Smokes |
Smoke Generator (base) | [math]\displaystyle{ \text{K} = +0.3 \times \bigstar }[/math] | Increased[1] | - |
Smoke Generator (Kai) | [math]\displaystyle{ \text{K} = +0.5 \times \bigstar }[/math] | |||
FCA |
- | +2 %/ for the 2nd roll[2] |
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types[3]:
Equipment Type | Effect |
---|---|
Submarine Equipments |
"Nothing" |
Combat Rations |
"Nothing"[4] |
- ↑ 2 smokes at can trigger level 3 smoke[5]
- ↑ https://x.com/shiroos/status/1808545990217249165
- ↑ https://twitter.com/Divinity_123/status/1377666014834479104
- ↑ Morale gains might be affected.
- The Type 96 150cm Searchlight has a "Saury fishing" bonus at +8 .
- So far, Onigiri improvement only serves to upgrade into Special Onigiri .
- Since improving a Combat Ration up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing quest Fd6.
Myths
The following have been confirmed to be negative.
- on Searchlights do NOT increase:
- Night Cut-In rate of neither fleets,
- Targeting rate.
- on Lookouts do NOT increase Night Cut-In rate,
- on Submarine Equipments do NOT increase Night Cut-In rate.
Visible Fit Bonuses
The following equipment provide additional Visible Fit Bonuses to some ships when improved:
Equipability
The following equipment have enhanced equipability when improved:
- Small Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model) at +4:
- Can be equipped in the RE of: Kagerou-class, Yuugumo-class, Matsu-class, Shimakaze Kai, Shigure Kai San, Harusame Kai Ni, Kongou-class Kai Ni B/C
- Large FuMO25 Radar at +7:
- Can be equipped in the RE of: Bismarck-class, Admiral Hipper-class
Resource Node Bonus
Uniquely on the Resource Nodes of 1-6 and 3-5, improvements slightly increase resource gains.
Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
Type | Name | 1-6 | 3-5 | ||||||||||||||||
N | G |
G [2] |
M |
M [2] |
J |
J [2] | |||||||||||||
|
A | 1 | Toku Daihatsu Landing Craft | 0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | |||||||||
2 | Ka-Tsu Tank Kai | 5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
3 | Daihatsu Landing Craft | 5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
4 | Ka-Tsu Tank | 4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
5 | Armed Daihatsu | 2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
6 | DLC + T89 Tank DLC + Panzer II |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
7 | Soukoutei Toku DLC + Ho-Ni Tank |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
8 | Ka-Mi Tank | 0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
B | Drums | 0.0 | N/A | 0.0 | N/A | 10.0 | N/A | ||||||||||||
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
Ship | Kinu Kai Ni [3] | 5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: |
Expeditions Bonus
For expedition stats requirements, improvements are globally simplified, overwriting the above-mentioned improvements.
- See here for more details