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Repairs
Introduction
Repairs to your ship girls can be done either through the Docking menu or by using Akashi or Akitsushima. It is important to keep your ship girls healthy as damage can have detrimental effects on their combat performance. Also important to note is that heavily damaged ship girls can be sunk and permanently lost in sorties.
Overview
- Repairs cost fuel , steel and time.
- The cost is the same for both methods.
- Repairs can be completed immediately using Instant Repairs .
- Repairs will reset a ship girl's morale to 40 if she is below 39 morale.
- Ship girls being repaired can be:
- Ship girls being repaired cannot:
- Have their equipment adjusted through the Remodel menu.
- Swapping equipment with another ship girl still works.
- Equipment in a Reinforcement Expansion can still be adjusted.
- Be sent on Sorties, Expeditions, or Exercises.
- Have their equipment adjusted through the Remodel menu.
- There are actions which will restore your ship girl to full HP besides repairs.
- Returning to the docking menu with less than 1 minute remaining on the timer will automatically complete the repair.
- This also works for skipping the instant repair animation.
Repair time
The length of time (in seconds) it takes to repair a ship girl can be calculated by:
[math]\displaystyle{ \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} + 30 }[/math]
- [math]\displaystyle{ \text{HP}_\text{loss} }[/math] is the amount of HP that needs recovering.
- [math]\displaystyle{ \text{Repair Time}_\text{base} = \begin{align*} \left\{ \begin{array}{l l} \text {Level} \times 10 & \text {if Level } \le \text {11} \\ \text {Level} \times 5 + \lfloor (\sqrt {Level - 11})\rfloor \times 10 + 50 & \text {if Level } \ge \text {12} \end{array} \right\} \end{align*} }[/math]
- [math]\displaystyle{ \text{Mod}_\text{ship} }[/math] is the ship type modifier given by the table below:
Ship Type | Multiplier |
---|---|
Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships | 2 |
Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders | 1.5 |
Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers | 1 |
Submarines, Destroyer Escorts | 0.5 |
Repair cost
The fuel and steel costs for repairs are calculated by:
[math]\displaystyle{ \text {Fuel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor }[/math]
[math]\displaystyle{ \text {Steel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor }[/math]
- [math]\displaystyle{ \text {Base Fuel} }[/math] is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel.
- [math]\displaystyle{ \text{HP}_\text{loss} }[/math] is the amount of HP that needs recovering.
Anchorage Repairs
Akashi has the ability to repair ships that are lightly damaged (小破) or better. Please refer to her page for details on how this ability works.
Emergency Anchorage Repairs
Akashi or Akitsushima Kai have the ability to repair moderately damaged ships mid-sortie if they are equipped with Ship Repair Facility and the player has one or more Emergency Repair Materials in their item inventory (this item cannot be equipped). The repairs are triggered when the fleet reaches an Emergency Repair Node.
Depending on the slot the Ship Repair Facility is equipped in, the range of ships that can be repaired will be different:
- Multiple Ship Repair Facility can be equipped to cover larger areas of the fleet.
- Upon reaching an anchorage node, if the following requirements are met the game will prompt if you would like to perform repairs.
- Any ships within the repair-capable fleet positions are Light or Medium Damaged (Heavily Damaged Ships cannot be repaired.)
- Akitsushima Kai or Akashi Kai is in the fleet, and placed anywhere other than the flagship position of the first fleet.
- Akitsushima Kai or Akashi Kai is not Medium or Heavily Damaged.
- One Emergency Repair Material will be consumed per mass repair.
- Any ships that are in range of the Ship Repair Facilities that are not at max HP will be repaired.
- The amount of HP repaired will be rounded up.
- Steel required for the amount of HP repaired will also be deducted as necessary.
- Repaired ships will also additionally gain 15-20 morale.
See Also
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