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==List of Stats==
 
==List of Stats==
 
[[File:Statinfo.png|thumb|right|The Stats screen which displays the kanmusu and all the stats in which that kanmusu has.]]
 
[[File:Statinfo.png|thumb|right|The Stats screen which displays the kanmusu and all the stats in which that kanmusu has.]]
All Kanmusus have stats which are shown through thier display which can be viewed in the [[Composition]], Refitting, or Repair. These stats as previous mention cover all the factors which influence there overall performance in sorties in general. The follow stats shown are as follows:
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All Kanmusu's have stats which are shown through their display which can be viewed in the [[Composition]], Refitting, or Repair. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The follow stats shown are as follows:
  
*'''HP''' - The Health of the Kanmusu. This shows how many Hit Points a Kanmusu has and how many she has left remaining. If a Kanmusu takes damage, she will loose some HP, and if her HP hits zero, she sink in battle and will no longer be avalaible to use (unless you collect another one)
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*'''HP''' - The Health of the Kanmusu. This shows how many Hit Points a Kanmusu has and how many she has left remaining. If a Kanmusu takes damage, she will lose some HP, and if her HP hits zero, she sink in battle and will no longer be available to use (unless you collect another one)
*'''Firepower''' - The amount of damage strength a Kanmusu can perform while performing shelling attacks. This can be influenced by the type of gun based equipment a kanmusu uses as well as dive bomber damage. It caps at 150 during the daytime, but exceeds over that during night battle segments. The higher the firepower, the stronger the shelling damage.
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*'''Firepower''' - The amount of damage strength a Kanmusu can perform while performing shelling attacks. This can be influenced by the type of gun based equipment a kanmusu uses as well as dive bomber damage. It caps at 150 during the daytime but exceeds over that during night battle segments. The higher the firepower, the stronger the shelling damage.
 
*'''Armor'''- The amount of protection a kanmusu has from shelling and torpedo attacks which are determined based on if the hit connects. The higher the armor, the more likely they'll take less damage in battle.
 
*'''Armor'''- The amount of protection a kanmusu has from shelling and torpedo attacks which are determined based on if the hit connects. The higher the armor, the more likely they'll take less damage in battle.
 
*'''Torpedo'''- The amount of damage strength a Kanmusu can perform from a torpedo based attack. This is influenced by factors such as torpedo salvos and torpedo bombers. The higher the torpedo, the stronger the torpedo damage.
 
*'''Torpedo'''- The amount of damage strength a Kanmusu can perform from a torpedo based attack. This is influenced by factors such as torpedo salvos and torpedo bombers. The higher the torpedo, the stronger the torpedo damage.
*'''Evasion'''- The likelyhood in which a kanmusu can evade an incoming attack. The higher the evasion, the more likely the kanmusu will dodge an attack.
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*'''Evasion'''- The likelihood in which a kanmusu can evade an incoming attack. The higher the evasion, the more likely the kanmusu will dodge an attack.
 
*'''Anti-Air'''- The amount of Anti-Air Strength a Kanmusu can perform in battle which can eliminate enemy planes in battle. This is mainly triggered by arming a kanmusu with an Anti-Air based gun. The higher the anti-air, the more likely the kanmusu will take down additional planes.
 
*'''Anti-Air'''- The amount of Anti-Air Strength a Kanmusu can perform in battle which can eliminate enemy planes in battle. This is mainly triggered by arming a kanmusu with an Anti-Air based gun. The higher the anti-air, the more likely the kanmusu will take down additional planes.
 
*'''Plane Capacity'''- The number of planes a kanmusu can hold which depending on the types of planes uses can allow you to perform various tasks. The more planes the more likely you can perform better damage or anti-air.
 
*'''Plane Capacity'''- The number of planes a kanmusu can hold which depending on the types of planes uses can allow you to perform various tasks. The more planes the more likely you can perform better damage or anti-air.
*'''Anti-Sub Warfare (ASW)'''- Determins how strong a kanmusu is when fighting an enemy sub unit and how much damage they'll deliver. The higher the ASW, the stronger the damage against submarines.
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*'''Anti-Sub Warfare (ASW)'''- Determines how strong a kanmusu is when fighting an enemy submarine unit and how much damage they'll deliver. The higher the ASW, the stronger the damage against submarines.
*'''Speed'''- Determines the Speed a ship goes which has an impact on the fleet's performance as well as possible pathing. Most ships can go either '''Slow''' or '''Fast''' but with additional gear, it's possible to influence to speed to increase further in some cases to '''Fast+''' or '''Fastest'''. For more on Speed influenceing from engine parts please view [[Improving Ship Speed]]
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*'''Speed'''- Determines the Speed a ship goes which has an impact on the fleet's performance as well as possible pathing. Most ships can go either '''Slow''' or '''Fast''' but with additional gear, it's possible to influence to speed to increase further in some cases to '''Fast+''' or '''Fastest'''. For more on Speed influencing from engine parts please view [[Improving Ship Speed]]
*'''Line of Sight'''- Determines how well a Kanmusu can detect enemy fleets during reconnaissance and also influences branching during LoS checking segments. For more information check [[Line of Sight]]
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*'''Line of Sight'''- Determines how well a Kanmusu can detect enemy fleets during reconnaissance and also influences branching during Los checking segments. For more information check [[Line of Sight]]
 
*'''Range''' - Determines how far a Kanmusu's attack can go when conducting an attack. This decides the order when a fleet can fire during a battle. The Longer the range, the earlier they'll go in battle depending on the order.
 
*'''Range''' - Determines how far a Kanmusu's attack can go when conducting an attack. This decides the order when a fleet can fire during a battle. The Longer the range, the earlier they'll go in battle depending on the order.
*'''Luck'''- Determines various decisive factors such as the likelyhood someone can perform a cut-in during night battles, enhancing the performance of evasion, and improving the accuracy of an attack. The higher the luck, the more influence these factors will have for your ship.
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*'''Luck'''- Determines various decisive factors such as the likelihood someone can perform a cut-in during night battles, enhancing the performance of evasion, and improving the accuracy of an attack. The higher the luck, the more influence these factors will have on your ship.
*'''Experience Bar'''- Determines how much experience a kanmusu has gain and how close they are to gaining another level.
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*'''Experience Bar'''- Determines how much experience a kanmusu has gained and how close they are to gaining another level.
 
*'''Accuracy'''- A '''hidden stat''', which determines the likely hood in which a kanmusu can perform more accurate damage. The higher the accuracy, the more likely they'll score critical hits.
 
*'''Accuracy'''- A '''hidden stat''', which determines the likely hood in which a kanmusu can perform more accurate damage. The higher the accuracy, the more likely they'll score critical hits.
  

Revision as of 21:31, 16 March 2017

Stats are the numeric values that represent the kanmusu's overall strength and weaknesses which represent thier overall performance in battle. Most of the stats introduced in the game are set with the exception of a few which can be upgraded through Modernization or leveling. Every Kanmusu has a set amount maximum cap on thier Firepower, Torpedo Power, Anti-Air, Armor, and Luck, however stats such as LoS, Evasion, and ASW increase as the kanmsu gains levels.

The following information covers most of the basic understandings behind how the mechanics work and how they influence certain factors when partaking in Sorties.

List of Stats

The Stats screen which displays the kanmusu and all the stats in which that kanmusu has.

All Kanmusu's have stats which are shown through their display which can be viewed in the Composition, Refitting, or Repair. These stats as the previous mention cover all the factors which influence their overall performance in sorties in general. The follow stats shown are as follows:

  • HP - The Health of the Kanmusu. This shows how many Hit Points a Kanmusu has and how many she has left remaining. If a Kanmusu takes damage, she will lose some HP, and if her HP hits zero, she sink in battle and will no longer be available to use (unless you collect another one)
  • Firepower - The amount of damage strength a Kanmusu can perform while performing shelling attacks. This can be influenced by the type of gun based equipment a kanmusu uses as well as dive bomber damage. It caps at 150 during the daytime but exceeds over that during night battle segments. The higher the firepower, the stronger the shelling damage.
  • Armor- The amount of protection a kanmusu has from shelling and torpedo attacks which are determined based on if the hit connects. The higher the armor, the more likely they'll take less damage in battle.
  • Torpedo- The amount of damage strength a Kanmusu can perform from a torpedo based attack. This is influenced by factors such as torpedo salvos and torpedo bombers. The higher the torpedo, the stronger the torpedo damage.
  • Evasion- The likelihood in which a kanmusu can evade an incoming attack. The higher the evasion, the more likely the kanmusu will dodge an attack.
  • Anti-Air- The amount of Anti-Air Strength a Kanmusu can perform in battle which can eliminate enemy planes in battle. This is mainly triggered by arming a kanmusu with an Anti-Air based gun. The higher the anti-air, the more likely the kanmusu will take down additional planes.
  • Plane Capacity- The number of planes a kanmusu can hold which depending on the types of planes uses can allow you to perform various tasks. The more planes the more likely you can perform better damage or anti-air.
  • Anti-Sub Warfare (ASW)- Determines how strong a kanmusu is when fighting an enemy submarine unit and how much damage they'll deliver. The higher the ASW, the stronger the damage against submarines.
  • Speed- Determines the Speed a ship goes which has an impact on the fleet's performance as well as possible pathing. Most ships can go either Slow or Fast but with additional gear, it's possible to influence to speed to increase further in some cases to Fast+ or Fastest. For more on Speed influencing from engine parts please view Improving Ship Speed
  • Line of Sight- Determines how well a Kanmusu can detect enemy fleets during reconnaissance and also influences branching during Los checking segments. For more information check Line of Sight
  • Range - Determines how far a Kanmusu's attack can go when conducting an attack. This decides the order when a fleet can fire during a battle. The Longer the range, the earlier they'll go in battle depending on the order.
  • Luck- Determines various decisive factors such as the likelihood someone can perform a cut-in during night battles, enhancing the performance of evasion, and improving the accuracy of an attack. The higher the luck, the more influence these factors will have on your ship.
  • Experience Bar- Determines how much experience a kanmusu has gained and how close they are to gaining another level.
  • Accuracy- A hidden stat, which determines the likely hood in which a kanmusu can perform more accurate damage. The higher the accuracy, the more likely they'll score critical hits.

Stat Conditions

Kanmusu sometimes display indications in which you can be notified about the condition your ship is in when they are participating in a sortie or other factors. Most of these conditions are a good way of being able to know the condition in which your kanmusu is in, or is current battle or following a sortie:

  • Light damage.png
    Minor Damage- Condition occurs when the Kanmusu has lost 25% of her HP. Other than saying a line in which she indicates she took some damage, her overall performance is not affected.


  • Moderate damage.png
    Moderate Damage - Condition occurs when the Kanmusu has lost 50% of her HP. Kanmusu will have a change to her CG which will be displayed showing that her clothes have been torn and will only perform damage at half of her strength. Those who can perform torpedo salvos at the end of a sortie will be unable to and those who can launch planes during shelling will be unable to attack with planes if moderately damaged.


  • Major damage.png
    Major Damage - Condition occurs when the Kanmusu has lost 75% of her HP. Kanmusu will have a change to her CG which will be displayed showing that her clothes have been torn (if she hasn't been moderately damaged already) and will only be drasticlly reduced in her damage performance. Those who can perform torpedo salvos at the end of a sortie will be unable to and those who can launch planes during shelling will be unable to attack with planes if moderately damage. In addition, if they were hit during this node, they will be protected from taking damage down to 0 and can proceed to night battle.

But as a word of warning, a kanmusu that is heavily damaged will become at risk of sinking if she has to advance to the next node to partake in another battle. The wisest decision in most cases will be to retreat from the sortie to repair your kanmusu.

  • Sunk.png
    Sunk - When a Kanmusu looses all of her HP. She will then sink and say her dying line as she disappears, her display will be greyed out and she will no longer be able to partake in battle. Your kanmusu will be permanently lost as well as all equipment she had with her. It is possible to recover the kanmusu in a drop (if she's avaliable) but otherwise all equipment the previous one had will be lost permanently.


  • Evacuated.png
    Evacuated- A special condition that occurs only during Combined fleets where a ship is pulled out from s combined fleet and is forced to retreat through the use of a Fleet Command Facility, the icon is kanmusu's icon is grey out and left with grey text to indicate she has been evacuated back to your main base, she'll remain unusable for the remainder of the sortie till the rest of your fleet returns to Home Port.


  • Fatigue - Ships with this icon indicate that they are suffering from low morale which will result in a slight reduction in their battle performance. The most recommended remedy to this is to let to kanmusu take a brake for several minutes (15 minutes roughly) to recover moral so she can return to normal.


  • Heavy Fatigue - Ships with this icon indicate that they are suffering from very low moral which will result in a drastic reduction in their battle performance. The most recommended remedy to this is to let to kanmusu take a brake fora while (30 minutes roughly) to recover moral so she can return to normal.


  • Expedition notifier.png
    Expedition - Kanmusu with this label are part of an expedition fleet that is currently conducting an expedition. Fleets sent on expedition are unable to be removed from the fleet nor can their equipment be removed and will remain with this label until the fleet has returned from the expedition.


  • Repair notification.png
    Repair - Fleets that are labeled in this are currently being repaired in the Docking area. You can safely remove them from the fleet, but cannot have their equipment removed and will not be usable until they have finished their repairs.