- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Air Reconnaissance"
Jump to navigation
Jump to search
m (Map filename) |
m (Fixed some grammar.) |
||
Line 11: | Line 11: | ||
**Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. | **Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority. | ||
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count. | **Success rate of the air reconnaissance depends on the LoS and Seaplanes count. | ||
− | **'''All reconnaissance rewards are forfeit if the boss node | + | **'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.''' |
The formula for Air Reconnaissance is | The formula for Air Reconnaissance is |
Revision as of 02:49, 14 June 2023
Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.
Details
On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both Large Flying Boats
and other Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority. - Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
- All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.
The formula for Air Reconnaissance is [math]\displaystyle{ R = \sum_{\text{SPR ; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}} }[/math]
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
- The minimum "[math]\displaystyle{ R }[/math]" to achieve success is 12 for G and 16 for H.
- For Great Success, the requirement is [math]\displaystyle{ R_\text{GS} = R \times (1.6 + rand(0 ; 0.6)) }[/math].
- This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
See Also
|