- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "User:Ninnin/Sandbox/1"
Jigaraphale (talk | contribs) |
Jigaraphale (talk | contribs) |
||
Line 500: | Line 500: | ||
=Equipment Setups= | =Equipment Setups= | ||
− | + | Bellow are recommended equipment setups for anti-installation. ''The equipment order is illustrative and does not matter much.'' | |
+ | |||
+ | "{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups" describe any setups using at least 1 {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launcher|link_category=Anti-Ground Artillery}} {{AntiGroundArtillery}}, 1 [[:Category:Landing Craft|Landing Craft]] {{LandingCraft}}, and 1 {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tank}} {{Amphibious Tank}}. | ||
+ | *Such setup has a powerful anti-installation power against all installations but is hampered by the daytime damage cap. | ||
+ | *It can be further improved by using more of those types of equipment when applicable. | ||
+ | *It performs best at night or when up against [[Supply Depot Princess]], where it can deal up to {{TextGlow|'''9999 damages'''|black|text-colour=gold|glow-size=2px}}! | ||
+ | |||
+ | All the "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially [[Nelson]]'s Touch. | ||
{|class="wikitable" | {|class="wikitable" | ||
− | |||
− | |||
− | |||
!Equipment Setup | !Equipment Setup | ||
− | !width="800px"| Notes | + | !width="800px"|Notes |
|- | |- | ||
+ | !colspan=2|[[BB]]/[[FBB]]/[[BBV]] | ||
+ | |- | ||
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | ||
− | | | + | |The basic battleship setup. Because they can reach the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation. |
|- | |- | ||
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}} | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}} | ||
− | |This is an option | + | |This is an option when facing soft-skinned installations. Taking an AA shell will limit the battleship's effectiveness against all other targets. |
+ | |- | ||
+ | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}} | ||
+ | |[[:Category:Yamato Class|''Yamato''-class Kai Ni]] & [[:Category:Ise Class|''Ise''-class Kai Ni]] only. | ||
+ | *"Best of both worlds" for 5-slot battleships. | ||
|- | |- | ||
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}} | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}<br>{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{Amphibious Tank}} | ||
− | |[[:Category:Nagato Class|''Nagato''-class Kai Ni]] & [[Yamato Kai Ni Juu]]. | + | |[[:Category:Nagato Class|''Nagato''-class Kai Ni]] & [[Yamato Kai Ni Juu]] only. |
− | *The landing craft/amphibious tank will make their | + | *The landing craft/amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets. |
|- | |- | ||
− | |{{RedGunHeavy}}{{ | + | |{{RedGunHeavy}}{{Seaplane}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{YellowGun}} |
− | | | + | |"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Yamato Kai Ni Juu]] only. |
− | + | *A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[:Category:Secondary Gun|Secondary Guns]] in her [[Reinforcement Expansion|RE]], also taking advantage of her [[Special Attack]]. | |
|- | |- | ||
!colspan=2|[[CA]]/[[CAV]] | !colspan=2|[[CA]]/[[CAV]] | ||
|- | |- | ||
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}} | |{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}} | ||
− | | | + | |The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations. |
|- | |- | ||
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}} | |{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}} | ||
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | |This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | ||
|- | |- | ||
− | |{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}} | + | |{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{RedGunMedium}}{{LandingCraft}}{{Amphibious Tank}}<br>{{RedGunMedium}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{GreenGunDP}} |
− | |''' | + | |"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setups", [[Mogami Kai Ni Toku]] only. |
− | * | + | *The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[Reinforcement Expansion|RE]], making this a true nuke setup while keeping the Double Attack. |
|- | |- | ||
!colspan=2|[[CL]] | !colspan=2|[[CL]] | ||
|- | |- | ||
− | |{{LandingCraft}}{{Amphibious Tank}}{{ | + | |{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}} |
− | |''' | + | |"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup". |
− | |||
|- | |- | ||
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | |{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | ||
− | | | + | |A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. |
|- | |- | ||
!colspan=2|[[DD]] | !colspan=2|[[DD]] | ||
|- | |- | ||
− | |{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}} | + | |{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}} |
− | |''' | + | |"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup". |
− | * | + | |- |
+ | |{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}<br>{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{Amphibious Tank}}<br>{{AntiGroundArtillery}}{{LandingCraft}}{{LandingCraft}} | ||
+ | |"{{TextGlow|'''Mini-Nuke'''|black|text-colour=lime|glow-size=2px}} setup" | ||
+ | *Substitute nukes to use ONLY when lacking Landing Craft or Amphibious Tanks. | ||
|- | |- | ||
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}} | |{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}<br>{{RedGunLight}}{{RedGunLight}}{{Amphibious Tank}} | ||
− | | | + | |Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night. |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | |{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}} | ||
Line 563: | Line 571: | ||
!colspan=2|[[CV]]/[[CVB]]/[[CVL]] | !colspan=2|[[CV]]/[[CVB]]/[[CVL]] | ||
|- | |- | ||
− | |{{RedPlane}}{{BluePlane | + | |{{RedPlane}}{{BluePlane}}{{GreenPlane}} |
− | |This is only to be used | + | |This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets. |
|- | |- | ||
− | |{{BluePlane}}{{BluePlane | + | |{{BluePlane}}{{BluePlane}}{{GreenPlane}} |
− | |The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still | + | |The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets. |
|- | |- | ||
|{{RedPlane}}{{BluePlane}}{{LandingCraft}}{{LandingCraft}} | |{{RedPlane}}{{BluePlane}}{{LandingCraft}}{{LandingCraft}} | ||
|[[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only. | |[[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only. | ||
+ | *The closest setup to a proper "CV nuke". | ||
|- | |- | ||
!colspan=2|[[AV]] | !colspan=2|[[AV]] | ||
|- | |- | ||
− | |{{ | + | |{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}} |
− | |''' | + | |"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup". |
− | * | + | *4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot. |
|- | |- | ||
!colspan=2|[[LHA]] | !colspan=2|[[LHA]] | ||
|- | |- | ||
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}} | |{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}} | ||
− | |''' | + | |"{{TextGlow|'''Nuke'''|black|text-colour=lime|glow-size=2px}} setup". |
− | * | + | *LHA can carry the strongest 4 slots nukes. |
|- | |- | ||
|{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}} | |{{AntiGroundArtillery}}{{AntiGroundArtillery}}{{LandingCraft}}{{Amphibious Tank}}+{{LandingCraft}} | ||
− | |''' | + | |"{{TextGlow|'''Mega-Nuke'''|black|text-colour=lime|glow-size=2px}} setup", [[Shinshuu Maru Kai]] only. |
− | * | + | *Use Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[Reinforcement Expansion|RE]] to further improve the LHA setup. |
|} | |} | ||
Revision as of 07:46, 30 July 2022
Installations are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.
General Characteristics
- They have different damage statuses instead of the normal ones used for ships.
Ship Damage Label | Installation Damage Label |
---|---|
Lightly Damaged (小破) |
Confused (混乱) |
Moderately Damaged (中破) |
Damaged (損害) |
Heavily Damaged (大破) |
Broken (損壊) |
Sunk (撃沈) |
Destroyed (破壊) |
Installation Classification
Installations are classified by two categories: Ship Type (BB, BBV, CV) and Toughness (Soft Skin or Hard Skin).
Ship Type
Type | Characteristics |
---|---|
Battleship (BB) | Examples are Artillery Imps and Central Princess.
|
Aviation Battleship (BBV) | Most installations fall under this category.
|
Carrier (CV) | Example is Lycoris Princess.
|
Skin Toughness
Type | Characteristics |
---|---|
Soft Skin | Examples are Supply Depot Princess, Harbour Princess and Northern Princess.
|
Hard Skin | Examples are Isolated Island Demon, Artillery Imp, and Harbour Summer Princess.
|
Attack Behavior
- Support expedition can attack Instllation.
Air strike
- Normal dive bombers will not attack installations during the air strike phase.
Dive-Bombers that can attack installations | |||
---|---|---|---|
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
| |||
AAR AAR AAR |
Shelling
- Submarines can attack installations during shelling if equipped with a Special Type 2 Amphibious Tank.
- They will only target instllation during the shelling.
- They will be able to attack installations at night regardless of equipment.
- Their low firepower makes them poor anti-installation ships.
- Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.
- Ise and Hyuuga can perform the suisei-CI against installation with any Dive Bombers.
Torpedo
- They cannot be targeted by torpedoes.
- Opening and closing torpedoes will fail to trigger if only installation targets remain.
Nitght Battle
- The torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
- This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
- When targeting installation the Cut-in choice will ignore any equiped torpedo.
- Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
- Night shelling Carrier willl behave like normal surface ship.
- This include Ark Royal's night swordfish attack.
- Air night attacks ignore all anti-installation bonus
- The attack can target installation even if no anti-anstallation dive bombers is equiped
Damage Calculation
- During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
- When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
- Anti-installation is very important during night battle when the cap is raised to 360.
- Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
- However improvement that give "Yasen" is taken into account.
- Supply Depot Princess is the only known installation that takes post-cap damage from anti-installation equipment.
- This makes her vulnerable to getting one shot by nuke setups. See below for details.
- While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
- The Armor Percing modifier (post-cap) is effective against installation.
Calculation
Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage. If you have the good equipment set-up. These bonuses are divided into 5 groups and are calculated in the following order:
- Ship type bonuses
- General mutiplicative bonuses
- Specific equipment bonuses:
- 11th regiment bonuses
- M4A1 bonuses
- Ho-Ni bonuses
- Landing craft synergy bonuses
- General additive bonuses
- Post-cap bonuses against Supply Depot Princess
Bonuses
Pre-cap:
- [math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue} + \text{B2}} \big] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \Big) {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big] {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B3}} }[/math]
Cap
- [math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} \times \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}} }[/math]
Post-cap:
- [math]\displaystyle{ \text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}} {\color{DeepSkyBlue} + \text{D}} }[/math]
With:
- [math]\displaystyle{ \text{Atk}_\text{base} }[/math] the base attack deffined here,
- A & C the multiplicative bonuses,
- B & D the additive bonuses,
- A & B being pre-cap bonuses,
- C & D being post-cap bonuses.
Ship type bonuses
Ship type | Target | Bonuses | |
---|---|---|---|
A0 | DD/CL | Artillery Imp | x1.4 |
B0 | SS/SSV | Any installation | +30 |
General mutiplicative bonuses
These bonuses are the only ones that depend on the enemy targeted.
A1 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Installation Type | Soft-Skinned | ||||||||
Number Equipped | Single | Multiple | Single | Multiple | Single | Multiple | Single | Multiple | |
AA Shells |
2.5 | 1.75/1.7? | 1.75 | ||||||
AP Shells |
1.85 | 1.3 | |||||||
WG42 (Wurfgerät 42) | 1.3 | 1.82 | 1.4 | 2.1 | 1.6 | 2.72 | 1.4 | 1.68 | |
Anti-Ground Rocket Launcher |
1.25 | 1.875 | 1.3/1.5? | 2.145 | 1.5 | 2.7 | 1.25 | 1.75 | |
ASW Mortars |
1.2 | 1.56 | 1.2 | 1.68 | 1.3 | 1.95 | 1.1 | 1.265 | |
Landing Craft Type Multiplier | 1.4 | 1.8 | 1.8 | 1.7 | |||||
Landing Craft Improvement Multiplier | 1 + (Average /50) ( 1.2x) | ||||||||
Toku Daihatsu Landing Craft | 1.15 | 1.15 | 1.15 | 1.2 | |||||
DLC + T89 tank Toku DLC + Ho-Ni tank |
1.5 | 1.95 | 1.2 | 1.68 | 1.5 | 2.1 | 1.6 | 2.4 | |
DLC + Panzer | 1.5 | 1.2 | 1.5 | 1.6 | |||||
Toku DLC + 11th Reg | |||||||||
M4A1 DD | 1.1 | 1.8 | 2.0 | 2.0 | |||||
Armed Daihatsu Soukoutei ☀ Day Only |
1.1 | 1.21 | 1.3 | 1.43 | 1.3 | 1.56 | ? | ||
Kami tank | 1.5 | 1.8 | 2.4 | 3.24 | 2.4 | 3.24 | 2.8 | 4.2 | |
Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||||
Anti-Installation Dive Bombers | 1.4 | 2.45 | 1.5 | 3.0 | 1.3 | ||||
Seaplane Bombers/Fighters | 1.2 | 1.5 | 1.3 | ||||||
Airstrike-Only Multipliers | |||||||||
Land Based Bombers | 1.18 | 1.6 | |||||||
Bombers[1] (Post cap) | 1.7 | 1.55 |
Notes
- The Improvement Bonus takes the average for all Landing Crafts equipped on the ship.
- The devs have mentioned that Battle Ration consumed by a ship consumes "affects landing crafts' moral"[2].
Specific equipment bonuses
The following multipliers are pre-cap.
Equipment | Multiplicative bonus | Flat Bonus | ||
---|---|---|---|---|
Toku DLC Tank Bonus | A21 | B21 | ||
Toku DLC + 11th Reg | x1.8 | +25 | ||
Sherman Bonus | A22 | B22 | ||
M4A1 DD | x1.4 | +35 | ||
Ho-Ni Tank Regiment Bonus | A23 | B23 | ||
Toku DLC + Ho-Ni tank | x1.3 | +42 | ||
DLC Synergy Bonus | A24 | B24 | ||
Armed Daihatsu Soukoutei |
Group A | Group B | Multiplicative bonus | Flat Bonus |
Only one | Any (include panzer) | x1.2 | +10 | |
Both | 1 | 0 | x1.32 | +12 |
0 | 1 | x1.44 | +13 | |
2 of any | x1.56 | +15 |
Flat Damage Bonuses
Amount Equipped | 1 | 2 | 3 | 4 | |
---|---|---|---|---|---|
WG42 | 75 | 110 | 140 | 160 | |
Anti-Ground Rocket Launcher | 55 | 115 | 160 | 190 | |
Anti-Ground Rocket Launcher CD | 80 | 170 | 230 | 260 | |
ASW Mortar | 30 | 55 | 75 | 90 | |
ASW Mortar CD | 60 | 110 | 150 | 180 | |
Airstrike-only Bonus | |||||
Bombers (Supply Depot Princess Only) |
100 (Post-cap) |
Notes:
- With the exception of the bomber bonus, Flat damage bonuses are pre-cap
Post-Cap Bonus
There is only post-cap bonus against Supply Depot Princess. These bonueses are applied after the soft damage cap. Final Attack Power=capped Attack PowerxC0+D0
C | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Installation Type | |||||||||||
Number Equipped | Single | Multiple | |||||||||
WG42 (Wurfgerät 42) | 1.25 | 1.625 | |||||||||
Anti-Ground Rocket Launcher |
1.2 | 1.68 | |||||||||
ASW Mortars |
1.15 | 1.38 | |||||||||
Landing Craft Type Multiplier | 1.7 | ||||||||||
Landing Craft Improvement Multiplier | [1 + (Average /50)] N Any Landing Craft: 1 Landing Craft + Ho-Ni: 2 DLC (Panzer II/NA): 3 | ||||||||||
Toku Daihatsu Landing Craft | 1.2 | ||||||||||
DLC + T89 tank Toku DLC + Ho-Ni tank |
1.3 | 2.08 | |||||||||
DLC + Panzer | 1.3 | ||||||||||
Toku DLC + 11th Reg | |||||||||||
M4A1 DD | 1.2 | ||||||||||
Armed Daihatsu Soukoutei |
1.5 | 1.65 | |||||||||
Kami tank | 1.7 | 2.55 | |||||||||
Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||||||
Airstrike-Only Multipliers | |||||||||||
Land Based Bombers | 2.1 |
Equipment Setups
Bellow are recommended equipment setups for anti-installation. The equipment order is illustrative and does not matter much.
" Nuke setups" describe any setups using at least 1 Anti-ground Rocket Launcher
, 1 Landing Craft , and 1 Tank .
- Such setup has a powerful anti-installation power against all installations but is hampered by the daytime damage cap.
- It can be further improved by using more of those types of equipment when applicable.
- It performs best at night or when up against Supply Depot Princess, where it can deal up to 9999 damages !
All the "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially Nelson's Touch.
Equipment Setup | Notes |
---|---|
BB/FBB/BBV | |
The basic battleship setup. Because they can reach the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation. | |
This is an option when facing soft-skinned installations. Taking an AA shell will limit the battleship's effectiveness against all other targets. | |
Yamato-class Kai Ni & Ise-class Kai Ni only.
| |
Nagato-class Kai Ni & Yamato Kai Ni Juu only.
| |
+ | " Nuke setups", Yamato Kai Ni Juu only.
|
CA/CAV | |
The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations. | |
This is an alternative setup only for aviation cruisers. It removes the ability to artillery spot for much more powerful anti-installation damage at night. | |
+ |
" Nuke setups", Mogami Kai Ni Toku only.
|
CL | |
" Nuke setup". | |
A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | |
DD | |
" Nuke setup". | |
" Mini-Nuke setup"
| |
Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night. | |
Tashkent only.
| |
CV/CVB/CVL | |
This is only to be used when having anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets. | |
The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets. | |
Gambier Bay Mk.II & Unyou Kai/Ni only.
| |
AV | |
" Nuke setup".
| |
LHA | |
" Nuke setup".
| |
+ | " Mega-Nuke setup", Shinshuu Maru Kai only.
|
Additional Information
Landing Craft/Amphibious Tank Capable Ships
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
Attack Animation
Some Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus.
- rocket animation:W42, gruond rocket, ASW mortar
- Landing craft:animation
These animation will be override by:
- Artillery spoting
- Night cut-in